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Tip.It Times: 29 Mar 2009

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Time for a new release of the: >>>Tip.It Times!<<<

 

 

 

When replying please make sure to clarify the article you are replying to! Thanks!

 

 

 

Enjoy the articles!

 

 

 

~odie


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Enjoyed all 3, but the did you know was kind of obvious.


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Those with a little bit of knowledge are more dangerous than those with none.

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Enjoyed all 3, but the did you know was kind of obvious.

 

 

 

We could always use some suggested ones. Anyone can feel free to pm me a DYK if they find one people may like. :D

 

 

 

And glad you enjoyed. :thumbup:


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RIP Michaelangelopolous
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actually ermin, I'll take the heat for that one. smellysocks and several other users got all of the xp data together for the evil tree, but we only got it into the guide recently and I wanted an excuse to point people at it. Sue me. :)


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it's a lot easier to get over yourself when you look at intelligence the same way you look at beauty, or height, or eye color: being smart is easy, but being good is hard ... being smart is handed to you, being good is handed to *nobody*.

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I really enjoyed the cooking article ::'

 

Might make myself an apple pie :D


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null and void

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good articles once again. Keep it up :thumbsup: The skilling article was spot on. If we all had to start over I am sure we would be thankful for all the advances JAGEX has made with RS.


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Awesome articles! I especially liked the skilling ease one although I will have to say that I am on the fence about these types of updates. I like the fact that they are taking out alot of clicking and me being a classic player I really do appreciate that but I don't want to make something like String x or whatever faster then clicking. That is where they will make the game necessarily easy. Just my 2 cents lol.


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First artciel was very good and has to be the only good article I have seen in a very long time. Most just have bad topics all are well written though.

 

 

 

As for what makes a skill easy is whether or not it's different and enjoyable. Slayer for example is different almost everytime and is great for combat lovers. Mining however is the same thing over and over and over again making it appeal to a lesser crowd.

 

 

 

I didn't bother to read the 2nd one as the fictional articles I don't like but the 3rd one was interesting and I enjoyed reading it.

 

 

 

As for the tip of the week I felt like it was so obvious.....higher leveled things=more XP. First tip that has let me down.


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I actually thought my article wasn't that good, I sort of changed subject slightly in the second half of it, hell I almost scrapped the article so I'm surprised to see it get praised so much.

 

 

 

Thanks <3:

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Great cooking article.

 

 

 

Mmmmmm apple pie...


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Must say I lol'd at the "Did you know?" :lol:


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I actually thought my article wasn't that good, I sort of changed subject slightly in the second half of it, hell I almost scrapped the article so I'm surprised to see it get praised so much.

 

 

 

Thanks <3:

 

If it makes you feel better, I think your article sucked o.O

 

 

 

KIDDING

 

 

 

Good article, a nice reminder that Jagex is making life easier and not to complain too much. Would've been interesting if you added in things like Soul Wars or Pest Control to it, or perhaps Stealing Creation?

 

 

 

And yeah, the Did You Know seemed a bit obvious :P


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Very good job guys. I enjoyed the cooking article immensely.

 

 

 

The times just gets better and better :thumbsup:


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Well, I read the new article and I guess it kinda shed some light. I always felt bad for the people who went through all the work just to find out if they had put it off for a week that it could have taken half the effort but I guess its the risk you take in playing such an often updated game. Certainly beneficial to all the people who decide to train after such an update, that's for sure!

 

 

 

But I definitely enjoyed the article about RS recipes. I lol'd a little when I read it because it sounds like you went about it in a slightly more sane way than me and my best amiga did. . .

 

She has always had a weird thing for gnome cuisine while I have always had a thing for mixing cocktails so we hit up our parents for some spending money and ended up with a mess.

 

She ended up with some really non appetizing pot pie like thing for a batta (she used gummy worms for king worms 0-o)

 

and my sad attempt for a non alcoholic Drunk dragon tasted terrible (warmed up soda = bad idea ). But its those silly memories that leave ya laughing years later.


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Skilling Ease was an interesting article. It had a large historical aspect to it, which seemed out of place because the first paragraph introduces you to the latest update on the prayer skill, a current event, and then at the end of the article it jumps off the history lesson and delves into a question concerning current day skills and training. Hmm... :|

 

 

 

The author said:

 

The majority of these updates have actually slowed the skills down and simply reduced the amount of clicking required to level. Does this make the skills easier? In my opinion, no. Sure, it takes less effort to get, but that doesnt make it easy.

 

 

 

The author argues that though it takes more time and a considerably less amount of clicking that doesn't make a skill "easy".

 

This doesn't make much sense, as most people consider the "ease" of a skill depends on the amount of clicking it takes and then they directly relate that to the amount of time it takes to gain experience. Most people generally would rather spend an hour or two more checking the forums, listening to music, ect than they would spending an hour or two less and having to manually click every item at a time to gain experience quicker (rather than using the handy "do-X" option as the person spending the extra hour would be doing).

 

The less effort it takes, the easier it is. Simple logic. The tiresome manual clicking on each item to do it "faster" rather than using the X-option doesn't make it easier.

 

 

 

He also asks the question...

 

Which brings up the question: what makes a skill easy? The time it takes to level? The amount of money required to level? How useful the skill is?

 

 

 

The first 2 - yes in some skills, the last one - no.

 

The painful, tiresome, boring clicking after clicking to train is what makes training "hard" and the less of that clicking you have to do, the easier the skill is. Do you have to click a lot and run far distances in order to gain xp efficiently? Do you have to click on the same spot over and over to get the item you want the fastest? The biggest question is really...do you have to keep your eyes on the screen and keep clicking almost continually in order to train the fastest?

 

Time doesn't matter nearly as much as the amount of clicking you have to do.

 

 

 

The article also argues to much from the author's opinion and there isn't enough solid facts provided to support his article.

 

Overall, it was an 'intersting' article. ::'


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Well, I read the new article and I guess it kinda shed some light. I always felt bad for the people who went through all the work just to find out if they had put it off for a week that it could have taken half the effort but I guess its the risk you take in playing such an often updated game. Certainly beneficial to all the people who decide to train after such an update, that's for sure!

 

 

 

But I definitely enjoyed the article about RS recipes. I lol'd a little when I read it because it sounds like you went about it in a slightly more sane way than me and my best amiga did. . .

 

She has always had a weird thing for gnome cuisine while I have always had a thing for mixing cocktails so we hit up our parents for some spending money and ended up with a mess.

 

She ended up with some really non appetizing pot pie like thing for a batta (she used gummy worms for king worms 0-o)

 

and my sad attempt for a non alcoholic Drunk dragon tasted terrible (warmed up soda = bad idea ). But its those silly memories that leave ya laughing years later.

 

 

 

I'd be interested in consuming some good tasting mock-gnome cuisine if someone could come up with good recipes lol.


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Hehe... Next thing you know, there will be a YouTube channel called "Cooking RuneScape Foods" or something like that.

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Good read, as always. =D>


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actually ermin, I'll take the heat for that one. smellysocks and several other users got all of the xp data together for the evil tree, but we only got it into the guide recently and I wanted an excuse to point people at it. Sue me. :)

 

*Sues*

 

I liked the articles, quality as always.


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well i can tell u i would take the longer training time over the real PAIN that was involved in training prayer.ok so it much slow but u would have to take 1/2 hour off to put ya mouse hand in ice \' .overall i'm all for the 'x' options cos i play this game for fun not hand cramp.over all though it was an intresting article and i did no all the stuff about classic(must have been a pain).

 

didn't read the fition article but like the ckrin article i always wondered what shark tasted like.ansd i'd be up to try a gnome recipe or 2.mmmm toad leg tangle sound nice i think i might be off to the local park to kill kermit :lol:


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The article also argues to much from the author's opinion and there isn't enough solid facts provided to support his article.

 

Overall, it was an 'intersting' article. ::'

 

 

 

You really tired to hard....

 

 

 

Both the points you argued make sense. Fletching for example was simplified with "String X". However, overall xp was must faster before the update as it was as fast as one could move their hand.

 

 

 

It is an Editorial: "an article in a newspaper or other periodical presenting the opinion of the publisher, editor, or editors."

 

 

 

The editor in this case did a fine job.

 

 

 

8-)


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RIP Michaelangelopolous
Thanks to cowboy14 for the pimp sig!

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I suppose I could do a gnome cuisine version of this article down the line. Some non-alcoholic cocktails, crunchies and battas shouldn't be a problem. Can't promise I'll include the toad leg and worm varieties though.

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