compfreak847 Posted April 9, 2009 Share Posted April 9, 2009 The point I've made is that to GET to the second table you'd still need to boost the drop rate to get into the spot where it LANDS on rare. Either way you have to adjust the number to get into the area where either the rare drops are or into the area where you can roll again... But adjusting the probability of one number is much simpler then adjusting it for a series of numbers. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
lagatag Posted April 11, 2009 Share Posted April 11, 2009 Chance and probability is independent. If you get a hilt, you are just as likely to get one on the next boss you kill. The chance of one doesn't add up as time goes on without one. For example, on a gargoyle task the other day I got a clue, then a granite maul in a row. Then later on in the day, on a different world, at jellies I got 2 rune fulls in a row. I know those aren't as big of drops, but for those particular monsters, it's pretty much their best drops. Link to comment Share on other sites More sharing options...
Dalcyte Posted April 11, 2009 Share Posted April 11, 2009 I don't see how a world could be like "dry"...how that could be programmed...it's really all just luck. Click for mah Blog!- I'm not sure why you would though because i never update it Achieved 99 Thieving 3/10/07-992nd to it Link to comment Share on other sites More sharing options...
Ned Posted April 12, 2009 Share Posted April 12, 2009 Edit: Didn't read second page, great discussion :) Some people used to take the Roulette wheel analogy a bit too seriously, which I believe is how dry worlds came about. People started to think that if the Roulette wheel had stopped on a hilt/sigil "slot", then it was less likely to stop on that "slot" again, and more likely to stop on the other "slots." However, this isn't true, as the roulette wheel was just an analogy used to describe it, and the whole concept of rotation theory doesn't really apply to monster drops, since each drop is independent from each other. It really does bug me when my Corp team gets a bunch of people who are like: "LMFAO NO DROPS 100 KILLS LULZ LES HOP" "No dry worlds are just a rumor, we'll just be wasting time" "LAWL U DUN NO ANYTHING, MY FRIEND ONCE GOT HILT THEN NEVER GOT A HILT FOR AWHILE" "YE LETS HOP HE MUST BE RIGHT" "..." That's code for dry worlds don't exist :P. Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum! Link to comment Share on other sites More sharing options...
Solidus_77 Posted April 12, 2009 Share Posted April 12, 2009 It's a false dilemma and I can prove it.... ...using Wikipedia :mrgreen: : http://en.wikipedia.org/wiki/Gamblers_fallacy 76th to reach 99 Construction on 6th of February 2007379th to reach 99 Runecrafting on 4th of November 2007 Finally the secrets of goal achieving are revealed! (give my guide a read :^_^: ) Link to comment Share on other sites More sharing options...
toast647 Posted April 12, 2009 Share Posted April 12, 2009 You could go to GWD and get a hilt every boss kill, it's just not likely. There's no such things as dry worlds Come to #tip-it on Swift IRC, if you're cool Link to comment Share on other sites More sharing options...
bmnp Posted April 12, 2009 Share Posted April 12, 2009 Dumb thread, of course there's no dry worlds. The possibility of you getting certain items is only affected by ring of wealth. Link to comment Share on other sites More sharing options...
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