Jump to content

Tormented Demons - The Excellently Uber Guide!


The_Great_One

Recommended Posts

Nuthing.png?t=1244715704

 

 

 

Hi, I am The Great One (RSN: Sir Jancelot), and this is my solo guide to tormented demons. I hope you enjoy reading the guide, and above all, I hope it helps you in pwning these demons. I have been killing tormented demons for a while now, and so far have picked up 2 d claw drops, and unfortunately I was too excited to take screenies of em :P . I have been trying out many different methods, from hallying (which totally reeked for me) to going head on with a godsword and then trying out many different spots and tactics. Tormented demons are definitely a better money maker than say, Graardor, and possibly Armadyl too!

 

 

 

[hide=What are Tormented Demons?]Tormented Demons are a powerful level 450 monster that can only be accessed after the "While Guthix Sleeps" quest at the Stone of Jas area. They have flayed skin and are set alight - a state of torment which makes these demons extremely aggressive and highly dangerous. They use all 3 styles of attack - Mage, Melee and Range. They are very well known for dropping dragon claws - an item that is worth over 27m at the time of writing. They also drop the pieces for the dragon platebody extremely rarely, which are worth about 3m each. On top of that, they are great droppers of blue charms.[/hide]

 

 

 

[hide=How are they Fought?]Tormented demons pray against the style you are using after receiving around 30 damage from that style, which means you must have at least 2 different styles of attack (preferably range and melee). They will keep using the same attack style for a while, then they will switch to a different one. This means that you will have to pay constant attention to what attacks they are using - and switch to the appropriate protection prayer when neccessary.

 

 

 

They aren't exactly "Jadable," that is, the first attack of their new style won't give you enough time to pray against, but you can pray against the ones after that.

 

 

 

They also have a fire shield that reduces the damage you do to them significantly, which can only be removed if you successfully hit it with a darklight. Once this is done, the shield will be removed for 1 minute. It is reccommended you slap on the 15% attack prayer while trying to do this - it can take a while!

 

 

 

There are a total of 6 demons in the room - and many can attack you at once if you do not fight them properly! It should also be noted that protect from melee is the first prayer they use upon spawning, and mage is the first attack they use.[/hide]

 

 

 

 

 

What are Their Attacks?

 

 

 

Tormented demons have 4 different attacks, all of which have a maximum hit of 26. They are as follows:

 

 

 

Mage Attack

 

 

 

The mage attack is the first attack these demons will use upon spawning. It is fairly accurate and of course very dangerous if you are wearing metal armour. This attack is a small fireball that is launched from the demon's head and makes a sort of flaring noise. It is the most difficult attack to detect both visually and sound-wise (but still not too hard).

 

 

 

Melee Attack

 

 

 

The melee attack is the demon's least accurate and least dangerous attack, but still dangerous nonetheless. When the demons uses this attack, it will swipe at you with its right claw, and will leave slash marks in the air. Unsurprisingly, it makes a swiping noise. Note that the demon will not try to use this attack if it cannot reach you, unless you are standing exactly one square diagonal from it.

 

 

 

Range Attack

 

 

 

Ah, the range attack. The demon's most accurate and dangerous attack it is. It is truly glorious as the demon rips out one of it's own bones and chucks it at you as if his bones instantly regenerate. The bone it chucks is remarkably shiny and sparkly :o . This attack makes a loud snapping noise, and the demon uses its left hand to rip out the bone from the right side of his ribs (or his arm or leg, it is really quite hard to tell!) and then holds it high up in the air and chucks it at you.

 

 

 

Charge-up Mage Attack It is extremely important that you read this!!

 

 

 

This is an attack that takes about 3 seconds to launch. The demon will lean backwards and shake before launching a splash attack fireball at the ground near your very feet. You have plenty of time to pray mage before the attack hits you. As soon as the demon launches the fireball it will already use its next attack, and you won't know what that'll be until he uses it, so always pray mage when the demon charges up. It is important to note that this attack can be used straight over obstacles! And when it does launch this attack over an obstacle where it can't actually see you, the demon will lose focus on you and will become stationary in the place where it's standing, and will remain like that until someone gets in its sight and it attacks them! This is a very important thing to know when fighting them; do not forget it!

 

untitled4.png?t=1239615605

 

 

 

 

 

------------------------------------------------------------------

 

 

 

 

 

 

 

Starting Out

 

 

 

Got that last bit, did you? Good. Now that we have that stuff out of the way, lets move on to what you should have and do. Having While Guthix Sleeps done if you haven't done so already would be an excellent start. And if you have that accomplished, you already know that you need a sapphire lantern to get to the Stone of Jas area.

 

 

 

Reccommended Levels

 

 

 

- 90+ attack

 

- 90+ strength

 

- 85+ defence

 

- 80+ magic (for magic defence)

 

- 85+ range

 

- 90+ hitpoints

 

- 70+ prayer (I myself got this by getting it to 65 first then using the 400k xp reward from WGS on it)

 

- 52+ summoning

 

- 45+ construction (and get an altar at your POH)

 

 

 

Other Things to Do

 

 

 

- Get a few sapphire lanterns in bank so you can get back to grave if you die

 

- Set your respawn point to lumbridge

 

- Get the 6-minute angel of death grave.

 

- Move your house to either Pollnivneach or Relekka, so you can recharge summon points just outside

 

 

 

 

 

 

 

 

 

 

 

Equipment

 

 

 

The best weapon to use here is the godsword. It is powerful, and because the demons are constantly pray switching, slow but strong hits are very much preferred, so whip does not work as well. That said, whip + defender is still a viable choice, but it is a bit harder, and ALMOST as good.

 

 

 

When killing the demons, you should flash piety/eagle eye so you kill them much faster without using too much prayer. This takes a bit of practice, but after a while you'll get the hang of it and it'll be quite easy. Don't give up on it when you try it out and mess up constantly, that's just what happens to beginners. Make sure to use the f4 + f6 keys to switch between inventory and prayer menu quickly; it helps an absolute ton.

 

 

 

If it is your very first time at Tormented Demons, I'd probably practice without flashing and get the hang of that first. Once you get good at it, make the switch. Or should I say, many switches.

 

 

 

Also, when flashing prayers, try to flash as close to the precisely right moment as possible, it'll save you a lot of prayer.

 

[hide=Unicorn Inventory (best)]Imagine the ss is a gs :P

 

untitled10.png?t=1241398961

 

 

 

The unicorn. This is a place where it truly shines. You can fit in 2 super sets with a unicorn, and the unicorn can most of the time keep you alive on its own. Unfortunetely, you can get unlucky, and that's where the brews come in. If you have a SGS, then you can subtract one brew. When you pot up, first drink a dose of brew(2 if your low on health, but use the 3rd brew sparingly), then drink a dose of super restore, then the rest of your super set. Do NOT drink a brew before you need to pot up again.

 

 

 

The best godswords are: SGS > AGS > BGS > ZGS

 

 

 

Now for the bolts. First of all, do not use ruby bolts with a unicorn. You need all the hp you can get, so you don't want to be sacrificing any. Diamonds are the best, but are very expensive. You can use broads which are cheap but boring, if you want.

 

 

 

The rune defender is for when you need to weaken the shield with darklight. It helps immensely. Only re-equip it for that. Remember that you need an invo spot for un-equiping the defender.

 

 

 

Now when you are leaving the bank to go to the demons, don't summon your unicorn until you are at the demons. No, don't summon the unicorn at the bank and put a potion or whatnot in its place, you need space for picking up drops!

 

 

 

Pot up every 3 kills. When your unicorn is about to run out, renew it.

 

 

 

Note that you can use a veracs skirt and/or helm. But imo, offence is more important than defence, for the most part. The range accuracy really helps a lot, too.

 

 

 

If you are hallying, you can use void. You possibly could when GSing too, but I found it not to work too well, and when you switch an item and then quickly switch your prayer if the demon changes style, often the prayer fails to activate. That makes switching 2 items with a gs pretty bad.[/hide]

 

 

 

[hide=BoB Inventory]Imagine the ss is a gs :P

 

untitled11.png?t=1241399062

 

+ BoB filled with food

 

 

 

The BoB method works well for those who do not yet have a unicorn, and there are not as many things holding you back, like the need for the special move bar to recharge. Unicorn is still better, though.

 

 

 

The best godswords are: AGS > SGS > BGS > ZGS

 

 

 

The bolts. A good combination is using ruby for the first half of the demon, then switching to diamond or broad. Or you can just use diamond or broad all the way through. It's your choice, they each have their advantages and disadvantages. Remember that diamond is powerful but very expensive, while broad is cheap but boring. Ruby is in the middle. I'd say use ruby for the first half.

 

 

 

The rune defender is for when you need to weaken the shield with darklight. It helps immensely. Only re-equip it for that. Remember that you need an invo spot for un-equiping the defender.

 

 

 

Pot up every 2 kills, and tele on your 8th kill. Use whichever BoB will allow yo to last that long. For me that is the terrorbird, and the bird's scrolls allow you to run all the way to the demons, and the bird is cheap. Try a tortoise first, and if you finish with lots of food left switch to the terrorbird instead.

 

 

 

Note that you can use a veracs skirt and/or helm. But imo, offence is more important than defence, for the most part. The range accuracy really helps a lot, too.

 

 

 

If you are hallying, you can use void. You possibly could when GSing too, but I found it not to work too well, and when you switch an item and then quickly switch your prayer if the demon changes style, often the prayer fails to activate. That makes switching 2 items with a gs pretty bad.[/hide]

 

Some people use a d hally, which allows you to save a good amount of prayer, but the slower kills are not worth it. I'd only suggest using this if you can't yet afford a godsword. In the following setups, if you are hallying, subtract a prayer potion or two, and obviously replace the gs with a hally. Remember that the demon will only try to melee you if you are no further than 1 diagonal square away. For hally spots, look at the "for hallyers" section at the bottom of the guide.

 

 

 

Methods for Killing Them

 

 

 

There are 2 main spots to kill these, which both work very well. Those are the north-west spot and the north-east spot. Thanks Tip.it for the map. I have edited it to show many of the obstacles that don't appear on the minimap. I'm pretty sure I have the sizes near-perfect. Not every obstacle is shown, however. Read on for explanations of how to do things.

 

 

 

Nothing111.png?t=1244425767

 

 

 

The arrows that have lines coming out of them like a sun indicate to get the demon to use its charge-up attack. Refer to this map if you are unsure about any of the following instructions. Note: Absolutely NO obstacles in this place can be shot over.

 

 

 

 

 

North-East Spot (Blue)

 

 

 

The north-east spot is very simple to use with very little luring required, and you will never be attacked by another demon unless you are careless. It makes use of the north-easternmost column.

 

 

 

To start off, head east along the north side of the room and get the north demon onto you and go to the north side of the big northern rock. If you got the north-west demon on you, then log out and back in there. Now get the north demon stuck on the west end of the big rock, and wait for it to use charge-up:

 

 

 

untitled4.png?t=1239615605

 

 

 

Now go over to the east of the big rock and get the north-east demon hugging the south end of the column that is just to the south, by getting its attention then going to the north end of that column. Then fight it at the east of the column like so:

 

 

 

untitled2.png?t=1239625666

 

 

 

The demon to the south wont come close enough to attack you (watch out while collecting your drops, though), and the far north-west demon will only be able to get you while you are luring your demon to the column, but will hardly ever come close enough, and even if it did you could just wait until he goes away. Your demon spawns only a couple squares south of the column, so luring it doesn't take very long at all. In fact, you wouldn't need to bother luring it at all, but I prefer to in order to be more on the safe side.

 

 

 

If you have a hally, don't use this spot, it won't work.

 

 

 

[hide=Horrible Situations]The south demon is on you: go hide at the big northern rock, and log out. Log back in, and resume. Important note - if you log out anywhere in the Stone of Jas area, you will lose most of your potion boosts for some reason. If you just potted, you may run out of the area where it's no longer playing Temple Desecrated music track, and log out there to keep your boosts. Otherwise, repot when you log back in.

 

 

 

Some person came along and got the north demon out of its spot: go get it trapped again. If you somehow got it stuck on the east side of the rock, run to the south end of the east column and get it touching it, then run to the south-west side of that medium-sized rock that is to the west of the big rock. Once it comes to you, get it trapped in the spot.

 

 

 

You have been going bad and you are down to very low health: well, hopefully you are now praying against whatever style it is using. Go hide at the big northern rock and slowly heal with the unicorn. This is one of the worst situations IMO, try very hard to avoid it.

 

 

 

The north-west demon is on you (I mean the most western one): You could probably lure it near the big northern rock at the torch, and fight it while standing somewhere north of the column so the NE demon can't attack you. Be very careful not to get the NE over here. If you fail at this, log out and back in.

 

 

 

Some idiot came along and lured a bunch of demons over here (intentional or not): this happens quite rarely thankfully, but if it does, I'd probably just log out and hop.

 

 

 

Got more horrible situations? Tell me, and I may add it here, whether you know what to do or not (helps the other people :) )[/hide]

 

 

 

North-West Spot (Green)

 

 

 

The north-west spot is the first spot you see upon entering the area. With the correct tactics, you will be able to fight the demon here without ever being attacked by another one.

 

 

 

To start off, head over to the south, while being very careful not to get the north-west demon on you (if you do, run away and log out then back in). Stand west of the south-westernmost torch. When you are ready, get the central-western demon on to you and trap it on the east side of the big rock, without any part of the demon being in the way of the gap just to the north of this rock. Or you could get it at the south side of the rock touching the torch. You will be standing in the same spot either way. Now wait for it to use its charge-up attack so the demon will be unable to move (obviously keep out of its sight). You can also get the south-west demon trapped like this if you wish, and you'll have to if you accidentally get him on you, lol :wall: . Once you have accomplished this, you won't need to do it again for your following trips, unless someone messes it up.

 

 

 

Now head up north and get the central-north demon trapped in that bit to the west of the big northern rock there. No need to wait for it to use charge-up, just go straight to the north-west demon after doing this. You could also get this northern demon stuck at the east end of the big rock and get it to use charge-up. If you do this as well as getting both south-west demons stuck, then you can fight the north-west demon right at its spawn point. Only do this at quiet times, though. If you did it the first way I suggested, then head over to the north-west demon and lure it over to the north-westernmost column (the north demon will able to attack you in some spots around this demon's spawn, so make sure you do this). Then fight it while standing a square east of this column.

 

 

 

untitled6.png?t=1239622311

 

That demon spoke the truth. Ignore where it says specing, that don't matter no more.

 

 

 

If you have a hally however, then instead of luring your demon straight to the column, get it stuck on the east side of that rock which is jabbing out to the north of me. Then, stand exactly one square diagonally south-west of the demon. Here, the demon will still try to melee you, but because all NPCs step east-west before north-south, it will be unable to reach you. And you will also get your arrows back from the accumulator when standing there! That south-west spot you might know about doesn't offer that! This is definitely the best spot for hallyers.

 

 

 

Once it's dead pick up its drop and wait at the square where you were fighting it, activate protect from magic just before it respawns, then lure it over again, and repeat doing that. After the trip is over and you're coming back, you will need to get the central-north demon trapped in that bit again.

 

 

 

[hide=Horrible Situations]For horrible situations similar to the ones in the NE spot, you simply log out/heal away from the Temple Desecrated area. If one of the southern demons are somehow on you, go lure them again. The north demon shouldn't be able to move out of its spot.

 

 

 

Sometimes the north demon simply refuses to get stuck in the intended spot. Chances are, its actually the north-east demon. I'd log out if that happens.

 

 

 

Got more horrible situations? Tell me, and I may add it here, whether you know what to do or not (helps the other people :) )[/hide]

 

 

 

Finishing Up

 

 

 

When you have finished your trip, tele to your house, dismiss your familiar, recharge your prayer points, exit the house and recharge your summoning points outside, then use home tele to get back to lumbridge, and then repeat the process. Anyone could figure that out really, but yeah.

 

 

 

 

 

 

 

 

 

Concw00sion

 

 

 

Well, that's the end of my guide which took me hours and hours to write. I hope you enjoyed reading it, and that you found it very helpful and informative. But above all, I hope I am now a god to you!!!!!! You must now sing songs of how great I am, write poems to comemorate my many victories, and...... yeah forget it, just sacrifice some RAM to my horribly slow computer that can not even run HD -Update: got new computer!! W00t!. Oh, and go show those Tormented Demons just what true torment is!

 

 

 

What do you want now?!? The d claws drop rate you say? I'm so sorry for forgetting that, young Jedi. It's about 1/300, I'd say, but it can vary a lot. Who knows how rare those fragments are.

 

 

 

If you find any mistakes (apart from my terrible map!) or something missing from my guide, then please inform me by posting about the problem. Not that I really had to bother saying that, but anyway.

 

 

 

 

 

 

 

 

 

[hide=For Hallyers]:idea: :idea:

 

 

 

I just had a brilliant idea for those who prefer to hally!

 

 

 

untitled6.png?t=1239622311

 

 

 

You see that rock bit jabbing out just to the north of me? Well, follow my guide on this north-west spot, except get this demon stuck on the east side of that rock jabbing out, and then move yourself exactly on square diagonally south-west of the demon. Because all NPCs prioritise stepping a square east-west before going a square north-south, the demon will not be able to get to you. However, because you are standing exactly one square diagonal from it, it will still want to try use its melee attack! Pure ownage!

 

 

 

 

 

 

 

 

 

 

 

I also got another hally spot for yas. You get your arrows back here too and it's pretty safe from other demonses. It does take a little more luring of your demon, but it's still a lot better than the SW spot. Luring doesn't take that long really. And you don't need to be as quite as careful as you do with the NW spot.

 

 

 

untitled8.png?t=1240121166

 

 

 

To get the NW demon where it is, first do step 1 and 2 with the north demon, then go get the NW demon over where it is, along with the NE demon, and get them to use charge up. You gotta do step 1 and 2 to get your demon out of the way, otherwise he'll be in between the other demons which isn't going to do you much good! :P

 

 

 

Enjoy![/hide]

 

 

 

Big thanks to: Compfreak and totalpwnage. This guide would suck without them.

sir_jancelot.png

Rare, valuable drops:

D claws x4 Whip x1 Ruined dragon armour lump x1 Armadyl hilt x2 (22/16m split) Sara sword x1 (1.1m split) Armadyl helmet x1 (1m split)

I was too excited to take screenies of any drops :P

The Greatest Tormented Demon Guide Ever

88 summoning achieved on 26/4/09.

99 ranged achieved on 9/5/09.

Link to comment
Share on other sites

  • Replies 158
  • Created
  • Last Reply

Top Posters In This Topic

No shield is because godsword is 2-handed. Having to equip both the crossbow and a shield is a waste of time and a hassle.

 

 

 

And no, crystal bow would not be better. Ruby bolts really shine here, seeing as they have over 320 hitpoints. And not to mention that a crossbow is better even if you didn't use ruby.

 

 

 

And thanks Pure.

sir_jancelot.png

Rare, valuable drops:

D claws x4 Whip x1 Ruined dragon armour lump x1 Armadyl hilt x2 (22/16m split) Sara sword x1 (1.1m split) Armadyl helmet x1 (1m split)

I was too excited to take screenies of any drops :P

The Greatest Tormented Demon Guide Ever

88 summoning achieved on 26/4/09.

99 ranged achieved on 9/5/09.

Link to comment
Share on other sites

I tested a Halberd and a GS, not exp, but I timed my kills, and I was basically getting the same results of time per kill, but I used way more supplies with the GS.

 

I'd recommend against a Beat of Burden. It seems rather pointless when you can bank in 3 minutes. Healers, or even a combat familiar, would work much better, as it would provide Hp or keep the demon under constant attack.

 

At higher ranged level, I would definitely say no the the ruby bolts. While you can land a few good hits, they are inaccurate with their specials, and, after 200 hp or so, diamonds do more damage.

 

Make sure to have a handful of sapphire lanterns in your bank, should you die. I lost Void down there because I didn't: There is always a chance of death. Be safe, not sorry.

 

 

 

BTW, would ti be worth it for me to get a defender? Attack 84 attack and 88 strength, my Melee's are terrible. Would the whip + defender be that much better than a halberd, and worth the extra supplies used?

Picture2-10.png

So, Lone Star, now you see that evil will always triumph because good is dumb.

Link to comment
Share on other sites

I tested a Halberd and a GS, not exp, but I timed my kills, and I was basically getting the same results of time per kill, but I used way more supplies with the GS.

 

I'd recommend against a Beat of Burden. It seems rather pointless when you can bank in 3 minutes. Healers, or even a combat familiar, would work much better, as it would provide Hp or keep the demon under constant attack.

 

At higher ranged level, I would definitely say no the the ruby bolts. While you can land a few good hits, they are inaccurate with their specials, and, after 200 hp or so, diamonds do more damage.

 

Make sure to have a handful of sapphire lanterns in your bank, should you die. I lost Void down there because I didn't: There is always a chance of death. Be safe, not sorry.

 

 

 

BTW, would ti be worth it for me to get a defender? Attack 84 attack and 88 strength, my Melee's are terrible. Would the whip + defender be that much better than a halberd, and worth the extra supplies used?

 

 

 

You say you killed them at the same speed with hally and gs? I find that pretty hard to believe, lol.

 

 

 

I'll admit I haven't really tried titan method. If it allows you to last your super set, then that could be a better option.... But.... Remember that scrolls cost over 500ea, and only heal 8hp per use, and about 12 hp per minute, while sharks heal well over double that per use and can be used without such a limitation as having to wait for your special move bar to recharge, and only cost 900gp. That's 45gp/hp compared to 63gp/hp(and less hp). The stackability of the scrolls hardly makes a difference considering you'd still only be able to fit one super set. Nope... BoB is definitely better.

 

 

 

For the bolts, well I guess diamond would work better at higher levels, I'm just so used to ruby, lol. They are more expensive, though.

 

 

 

I already mentioned to have extra sapphire lanterns. Look in the starting out section.

 

 

 

Yes, get a defender, it will help a lot. However, I strongly suggest you level up your attack more, because their defence is quite high. And it would be worth the extra supplies, considering you get much faster kills than with a hally. GS is still better, though.

 

 

 

Remember, faster kills per trip > more kills per trip. With your comment on BoB, I'm guessing you'd agree with me there. :mrgreen:

sir_jancelot.png

Rare, valuable drops:

D claws x4 Whip x1 Ruined dragon armour lump x1 Armadyl hilt x2 (22/16m split) Sara sword x1 (1.1m split) Armadyl helmet x1 (1m split)

I was too excited to take screenies of any drops :P

The Greatest Tormented Demon Guide Ever

88 summoning achieved on 26/4/09.

99 ranged achieved on 9/5/09.

Link to comment
Share on other sites

Diamond specs are inconsistent too. Ruby bolts hit 40 at 200 hp; yes it's possibly to hit 40+ with diamond but the spec basically guarantees that you'll do a certain amount of damage, while with diamond spec the damage you do is random and the average hit is certainly far less than 40, not to mention the fact that diamond specs occasionally miss. And the best method is to use ruby for the first half and diamond the second half.

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:
Link to comment
Share on other sites

Yeah, I just didn't bother bringing 2 different kinds of bolts. I don't really know why, it's not like it's much hassle, lol. I might edit the equipment section, thanks.

sir_jancelot.png

Rare, valuable drops:

D claws x4 Whip x1 Ruined dragon armour lump x1 Armadyl hilt x2 (22/16m split) Sara sword x1 (1.1m split) Armadyl helmet x1 (1m split)

I was too excited to take screenies of any drops :P

The Greatest Tormented Demon Guide Ever

88 summoning achieved on 26/4/09.

99 ranged achieved on 9/5/09.

Link to comment
Share on other sites

Diamond specs are inconsistent too. Ruby bolts hit 40 at 200 hp; yes it's possibly to hit 40+ with diamond but the spec basically guarantees that you'll do a certain amount of damage, while with diamond spec the damage you do is random and the average hit is certainly far less than 40, not to mention the fact that diamond specs occasionally miss. And the best method is to use ruby for the first half and diamond the second half.

 

 

 

Half? God no. Diamonds can hit mid 30s even without the specials. Rubies might be good, but when I tested them, even at the higher Hps, they didn't hit their full allotment.

 

 

 

Titans are very much worth it. I can stay 15 kills a trip, using 2 combat potions and 2 range potions. Scrolls only cost around 240 gp, and for 8 points of healing and constant defense boosts, that is very reasonable. And about the GS, I had to knock down the demon's shield 3 times with the Gs, same with halberd. Maybe it isn't the most accurate of tests, but it still was timed to be about the same, plus the extra supplies used with the GS.

 

I do agree with the faster kills, but a Beast of burden only increase your supplies used per trip. That's why I prefer titans.

 

 

 

What attack level would you recommend? I know 99 is the best, but be realistic.

 

 

 

Good guide otherwise. It isn't the best, but it is very comprehensive.

Picture2-10.png

So, Lone Star, now you see that evil will always triumph because good is dumb.

Link to comment
Share on other sites

Diamond specs are inconsistent too. Ruby bolts hit 40 at 200 hp; yes it's possibly to hit 40+ with diamond but the spec basically guarantees that you'll do a certain amount of damage, while with diamond spec the damage you do is random and the average hit is certainly far less than 40, not to mention the fact that diamond specs occasionally miss. And the best method is to use ruby for the first half and diamond the second half.

 

 

 

Half? God no. Diamonds can hit mid 30s even without the specials. Rubies might be good, but when I tested them, even at the higher Hps, they didn't hit their full allotment.

 

 

 

Titans are very much worth it. I can stay 15 kills a trip, using 2 combat potions and 2 range potions. Scrolls only cost around 240 gp, and for 8 points of healing and constant defense boosts, that is very reasonable. And about the GS, I had to knock down the demon's shield 3 times with the Gs, same with halberd. Maybe it isn't the most accurate of tests, but it still was timed to be about the same, plus the extra supplies used with the GS.

 

I do agree with the faster kills, but a Beast of burden only increase your supplies used per trip. That's why I prefer titans.

 

 

 

What attack level would you recommend? I know 99 is the best, but be realistic.

 

 

 

Good guide otherwise. It isn't the best, but it is very comprehensive.

 

 

 

Combat potions eh? I suppose they would work, but you'll still get slower kills than with super sets.

 

 

 

Scrolls cost 350ea in the ge but are very hard to buy, which sort of forces you to make them yourself. In that case, it would be about 200 * 25 = 5000 / 10 = 500gp ea, and that's not including cost of seconds.

 

 

 

For GS vs Halberd, Are you sure you are weapon switching as quick as possible? Or perhaps your less defence boost is making you eat more often? Or even more likely, your 99 RANGE IS COMPLETELY OVERSHADOWING YOUR MELEE ABILITIES THAT IT DOESN'T SEEM LIKE YOUR CHOICE OF MELEE WEAPON IS MAKING MUCH DIFFERENCE!! GAH!! :wall: :wall: :wall:

 

 

 

I would reccomend you get your attack to 90.

 

 

 

For the diamond bolts debate, well as I just mentioned you have 99 range, so of course diamond is better for you, as ruby doesn't depend on your range level at all. Maybe diamond is better for me too. I'd say if you have >95 range, go diamond.

 

 

 

And thanks. The main part of the guide that is more unique to my guide is the spots and tactics I suggest. They really work very well, and that's where most of my knowledge is. I would say my guide is better than Artemis' one, none of his methods work for me, his safespot is bad, and he writes the guide only for people who have unicorns! I'm not trying to have a go at him or anything, it's just that his guide is quite lacking in some areas. I can almost gaurantee those who use my spots will be happy with them, assuming they like the gs method better. This isn't really a guide for hallyers.

 

 

 

Oh, and if you used titan it probably wouldn't work with a gs. Titan would be hally only. And I hate hally, it really is so boring (and slow for me).

sir_jancelot.png

Rare, valuable drops:

D claws x4 Whip x1 Ruined dragon armour lump x1 Armadyl hilt x2 (22/16m split) Sara sword x1 (1.1m split) Armadyl helmet x1 (1m split)

I was too excited to take screenies of any drops :P

The Greatest Tormented Demon Guide Ever

88 summoning achieved on 26/4/09.

99 ranged achieved on 9/5/09.

Link to comment
Share on other sites

:idea: :idea: :idea:

 

 

 

I just had a brilliant idea for those who prefer to hally!

 

 

 

untitled6.png?t=1239622311

 

 

 

You see that rock bit jabbing out just to the north of me? Well, follow my guide on this north-west spot, except get this demon stuck on the east side of that rock jabbing out, and then move yourself exactly on square diagonally south-west of the demon. Because all NPCs prioritise stepping a square east-west before going a square north-south, the demon will not be able to get to you. However, because you are standing exactly one square diagonal from it, it will still want to try use its melee attack! Pure ownage!

sir_jancelot.png

Rare, valuable drops:

D claws x4 Whip x1 Ruined dragon armour lump x1 Armadyl hilt x2 (22/16m split) Sara sword x1 (1.1m split) Armadyl helmet x1 (1m split)

I was too excited to take screenies of any drops :P

The Greatest Tormented Demon Guide Ever

88 summoning achieved on 26/4/09.

99 ranged achieved on 9/5/09.

Link to comment
Share on other sites

great guide, ima use it later on lol, ill tell you if i get some claws :P

Off, is the general direction I wish you would [bleep].

http://i1155.photobucket.com/albums/p549/hihi244442/TLoUGIF.gif

[hide=My perception of the Admins in Assistclan:]

000fjq.jpg[/hide]

[hide=Drops]

Slayer: Lots of Dragon Boots, 16 Whips, 24 Dark Bows, 7 Staves of Light, OVER 9000 Charms

GWD:

Bandos: Lost count

Zamorak: ^^^^^

Saradomin: ^^^^^^^^^^^

Armadyl: None[/hide]

Link to comment
Share on other sites

add enhanced excalibur it adds 20 hp and 15%+ def and better use of a spec

 

 

 

in my opinion broads are better than rubies, and cheaper than diamonds(i usually kill faster with broads than rubies at 95 range)

 

 

 

use veracs skirt instead of Karlis skirt as your more likely to get hit by range attack than mage and you get more prayer bonus

 

 

 

i use a unicorn and i last around 25-35 kills, and i had gotten 5 claws so far with a drop rate around 1 /150?,

 

 

 

and a tip to other claw hunters, use f4 and f6 to help switch between prayers first and use your quick prayer to mage and use it when luring demons

Link to comment
Share on other sites

Karil's skirt is better. The increased range bonus really helps. Verac skirt wouldn't do much because their range attack is so accurate anyway.

 

 

 

And about you getting 25-35 kills, you wouldn't be able to fit enough super sets for that long, so you are getting some really slow kills there.

 

 

 

Enhanced Excalibur is only really good for hallyers going for a stay-there-for-ages approach. If you are using unicorn with a gs, SGS is better. But I really don't like the look of the unicorn method and once I get 88 summoning I'm probably not going to like it when I try it. But really, excalibur is the equalivant to one shark - a defence-lowering BGS spec is more useful than that. And AGS spec is even better, of course.

 

 

 

Finally, I really don't want to hear any more about which bolts to use. It is mostly a matter of opinion and there's so many arguments about it I can't really say in my guide which is the very best.

 

 

 

If you are a hallyer, then you will probably find my previous post quite helpful. That spot is much better then the south-west spot or the north rock spot; you get your bolts back from the accumulator there, and you won't have other demons attacking you at all.

 

 

 

Thanks for the feedback though.

sir_jancelot.png

Rare, valuable drops:

D claws x4 Whip x1 Ruined dragon armour lump x1 Armadyl hilt x2 (22/16m split) Sara sword x1 (1.1m split) Armadyl helmet x1 (1m split)

I was too excited to take screenies of any drops :P

The Greatest Tormented Demon Guide Ever

88 summoning achieved on 26/4/09.

99 ranged achieved on 9/5/09.

Link to comment
Share on other sites

Take a look at this video:

 

 

 

It details the hallying method, it looks pretty good. Void really seems to help speed up kills, and with no food required (and prayer only half the time), trips would go on for eons, especially with a pack yak on top of the unicorn. I should finish up the last of the quests today (finally! hardcore questing for 5 days -.- ) and I'll give both methods a try.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

Link to comment
Share on other sites

Take a look at this video:

 

 

 

It details the hallying method, it looks pretty good. Void really seems to help speed up kills, and with no food required (and prayer only half the time), trips would go on for eons, especially with a pack yak on top of the unicorn. I should finish up the last of the quests today (finally! hardcore questing for 5 days -.- ) and I'll give both methods a try.

 

 

 

Nearly all his combat stats are 99, that's why it seems to speed up kills. But you really need the range accuracy of karils. And I could still guarantee you that godsword will give you faster kills. Seriously, lasting ages here hardly helps. I've tried using his method (which is artemis' method), minus the unicorn of course, and it simply doesn't work very well, but most of all it is very boring. I have also tried sara brews + restores, and I can tell you that i will NEVER EVER use them here again. They don't slow you down much if you were fighting something with just range (because range pots dont give a lot of boost), but when you are using melee as well with brews, you are seriously not using your stats as well as you could be. For your case, when you are using unicorn and staying for ages, when your super set runs out you are in that same situation - absolutely no boosts. When you are killing slow it simply isn't much fun. Head on godsword action potted is way more enjoyable - efficiency isn't the only factor, lol. And lets not forget that it only takes like 5 minutes to get back! This isn't GWD!!! There are also no dangers between you and the destination, like there is at DK. It is really easy to get back.

 

 

 

Now back to the void argument. Ask yourself, do you want to have to keep switching between 2 whole items every time it switches prayer? It isn't fun, especially considering that it won't let you rapidly switch more than 1 item at once - you have to click on one and wait for it to actually equip, before finally clicking on the other one (you can switch instantly in the show equipment stats screen though, but you can't really do that while fighting!). Very frustrating.

 

 

 

Anyway, perhaps at your level a hally COULD be better - but I am not too confident in that. You see which is better, but if you insist on hallying use the spot i show in my new hally section - it not only allows you to be pretty much safe from other demons, but you get your arrows back as well! That is quite major! That applies to everyone wanting to hally.

 

 

 

I hope this helps, but as of now I am not replying to questions/statements concerning what equipment etc to use! Just use whatever you think is better. The main focus of this guide is my uber safespots, and basically anything that isn't about the equipment. But really, the equipment I use has worked very well for me! I might only reply to stuff concerning equipment that is real important.

 

 

 

I'm not saying don't talk about the equipment here, just that I'm probably not going to reply to it (unless it requires only a short answer). It really takes a ton of effort to reply to. Just this post has taken me over 20 minutes lol.

 

 

 

Remember, my spots are way better than Artemis' spot. That simply can not be denied. Once again, I'm not insulting him or anything, I just really hate his method -.-

sir_jancelot.png

Rare, valuable drops:

D claws x4 Whip x1 Ruined dragon armour lump x1 Armadyl hilt x2 (22/16m split) Sara sword x1 (1.1m split) Armadyl helmet x1 (1m split)

I was too excited to take screenies of any drops :P

The Greatest Tormented Demon Guide Ever

88 summoning achieved on 26/4/09.

99 ranged achieved on 9/5/09.

Link to comment
Share on other sites

Flash praying piety/eagle eye with the hally method, I can come VERY close to getting a demon down with only 1 shield knockdown many times. I've done it a few times, but it usually gains shield back at about 10-20% hp. With void, I could possibly be able to do it, but I lost it at corp when I got a mime after dieing -.-

 

 

 

I get about 20-30 kills an hour with hally + rune bolts (rune bolts own, srsly) and I last for 2 hours at a time. And I've become good enough that I usually don't even need brews or even enhanced excalibur anymore. I use 9 ppots + 2 restores and 2 pure sets, 2 range pots, repotting every 15 minutes or so. I use my unicorn as a timer. Ever since I started flash praying piety/eagle eye for every hit, instead of seeing a 25 bolt pile every kill I usually see like an 8-15 bolt pile.

 

 

 

Honestly, I think a defender + whip would do better than a gs would. Idk though. Definitely would help a ton with the darklight though, lol. Maybe a zammy book?

 

 

 

I'm DEFINITELY going to try that spot though. That looks seriously great.

 

 

 

Oh and flash praying would be WAY too much of a hassle with GS, which makes hallying awesome. You don't have to pray melee every time you switch.

Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x.

 

PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues

9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system

 

Brawler guide is being finished!

 

Link to comment
Share on other sites

I'll go try hally with my normal gear, then with void, then. I strongly suspect it works good only for unicorners, but I shall see.

sir_jancelot.png

Rare, valuable drops:

D claws x4 Whip x1 Ruined dragon armour lump x1 Armadyl hilt x2 (22/16m split) Sara sword x1 (1.1m split) Armadyl helmet x1 (1m split)

I was too excited to take screenies of any drops :P

The Greatest Tormented Demon Guide Ever

88 summoning achieved on 26/4/09.

99 ranged achieved on 9/5/09.

Link to comment
Share on other sites

You're only Pietying for specs? Warrior says it only takes 3 minutes to bank, so you should be using Piety/Eagle Eye constantly.

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:
Link to comment
Share on other sites

Would it not be better to use an Unholy book over Rune Defender when using a Whip?

 

I know for a fact that the Ranged boost and the Prayer boost are nice to have.

 

 

 

Anyway, I won't be using this guide. Tired of being told I shouldn't/couldn't do TD due to my abysmal Attack/Strength (which I'm proud of having so low) while lacking (the ability to wield) Godswords.

 

Nothing I didn't already know either.

Unknown_Warrior.jpegIgGCP.png

Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairs
The Warrior's Blog , Herblore Habitat - Efficient and profitable

[hide=Stats and logs]






The_Warrior.png
.:Adventurer's Log:.

[/hide]

Link to comment
Share on other sites

I don't really know why I didn't use piety all the way through. Honestly, I have no idea.

 

 

 

Unknwnwarrior, these have high defence and rune defender gives +20 attack boost to slash compared to +8. But I don't really know, I don't ever use whip here. And your melee abilities really are so bloody low, lol. You can not deny that you would do much better here if they were higher.... And, you are probably pretty experienced at TD, so of course the guide isn't going to be a lot of help! It's most useful for those who are new to TD.

 

 

 

I really seem to be copping alot of criticism here. My methods have worked very well for me and most people who say it isn't that great probably haven't really tried it. But really, I am not getting a lot of support, even though Artemis' guide did, and his guide isn't very detailed and only appeals to people with unicorns. It seriously does not help anyone else, I have tried both void and my current gear using his method and it was extremely slow and inefficient. And void was terrible. Period.

 

 

 

I just tried hally with prayer flashing. I am happy to report that my hally spot works well for hally standards, but even with prayer flashing I found it slower than a godsword without boost prayers... And phsycologically it wasn't easy. I did stuff up a bit, but overall it simply did not seem to work. IF YOU HAVE A UNICORN, THEN AND ONLY THEN MIGHT A HALLY BE A BETTER OPTION FOR YOU. STOP SAYING HALLY IS BETTER, MY GUIDE IS AIMED AT PEOPLE WITHOUT UNICORNS!! I am sorry if I'm being rather aggressive, but it really is getting to me. I INSIST that if you don't have a unicorn, a godsword is so much better! And funner! Have I made myself clear, everyone? THIS IS NOT A GUIDE MADE FOR PEOPLE WITH UNICORNS. Besides, my hally spot works better than Artemis' hally spot, and therefore it is helpful to you anyway! That doesn't seem to be a very well known spot at all. You can not say it was not helpful.

 

 

 

Sorry, but it really does not make me feel good when people with unicorns keep telling me to use a hally.

 

 

 

Maybe I'm overreacting a little, seeing as not a lot of people have posted really, but I'm just saying what I'm feeling. Take this post more as a guideline for people who intend to post in the future. I really worked my [wagon] off to make this guide. All I'm hearing is hally hally hally. Although most people who did post about hally were being pretty constructive and all, but my mind is getting really annoyed, and for that I'm sorry.

sir_jancelot.png

Rare, valuable drops:

D claws x4 Whip x1 Ruined dragon armour lump x1 Armadyl hilt x2 (22/16m split) Sara sword x1 (1.1m split) Armadyl helmet x1 (1m split)

I was too excited to take screenies of any drops :P

The Greatest Tormented Demon Guide Ever

88 summoning achieved on 26/4/09.

99 ranged achieved on 9/5/09.

Link to comment
Share on other sites

I know I would do a lot better with higher Melee stats, but I'm content with mine. As are Tormented Demons, as they granted me 3 Dragon Claws in <30 total kills, all within a week in December (Young whippersnappers don't know what it is like going W2 being offered 100M for your pair of Dragon claws when they were <3M in the GE).

 

 

 

But, due to the long absense of guides, people have went and developed their own personal method out of experiences. I know I have. People are hellbent on tradition, like saying "I know your method is good, but mine's better". Your guide is very good for beginners (although I'm personally not pleased with the dodgy Paint art), but for seasoned Tormented Demon killers, you're bringing nothing new to the table.

 

 

 

And I kinda got the feeling you were advocating one method in your post. You instantly shot down Halberd as worse than the Godsword technique. Don't do that, stay objective. Even if it is worse (which I'd agree upon), give it a mention, add some safespots and all the things that come with it.

 

Void might be pretty bad here (the accuracy of TDs will rip through it like knife through butter), but it's still a used technique. If you can switch prayers fast enough, not a bad one (although you can sustain damage on the attack switch, but TD experts can antipicate a change of attack style). It's quisessentially an extra 15% to your attacks considering you just pray it out.

 

 

 

That's my 2 cents anyway.

Unknown_Warrior.jpegIgGCP.png

Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairs
The Warrior's Blog , Herblore Habitat - Efficient and profitable

[hide=Stats and logs]






The_Warrior.png
.:Adventurer's Log:.

[/hide]

Link to comment
Share on other sites

I know I would do a lot better with higher Melee stats, but I'm content with mine. As are Tormented Demons, as they granted me 3 Dragon Claws in <30 total kills, all within a week in December (Young whippersnappers don't know what it is like going W2 being offered 100M for your pair of Dragon claws when they were <3M in the GE).

 

 

 

But, due to the long absense of guides, people have went and developed their own personal method out of experiences. I know I have. People are hellbent on tradition, like saying "I know your method is good, but mine's better". Your guide is very good for beginners (although I'm personally not pleased with the dodgy Paint art), but for seasoned Tormented Demon killers, you're bringing nothing new to the table.

 

 

 

And I kinda got the feeling you were advocating one method in your post. You instantly shot down Halberd as worse than the Godsword technique. Don't do that, stay objective. Even if it is worse (which I'd agree upon), give it a mention, add some safespots and all the things that come with it.

 

Void might be pretty bad here (the accuracy of TDs will rip through it like knife through butter), but it's still a used technique. If you can switch prayers fast enough, not a bad one (although you can sustain damage on the attack switch, but TD experts can antipicate a change of attack style). It's quisessentially an extra 15% to your attacks considering you just pray it out.

 

 

 

That's my 2 cents anyway.

 

 

 

Alright, I will remember that. I might go edit it a bit. My equipment section needs to be totally rewritten, I think. The paint art stays until someone can tell me how to map properly, though. Or even better, if someone makes a guide on mapping. I can't find one anywhere.

 

 

 

P.S. You are an extremely lucky rubber ducky. :P

sir_jancelot.png

Rare, valuable drops:

D claws x4 Whip x1 Ruined dragon armour lump x1 Armadyl hilt x2 (22/16m split) Sara sword x1 (1.1m split) Armadyl helmet x1 (1m split)

I was too excited to take screenies of any drops :P

The Greatest Tormented Demon Guide Ever

88 summoning achieved on 26/4/09.

99 ranged achieved on 9/5/09.

Link to comment
Share on other sites

You don't need a unicorn to do Artemis Method or his spot. Bunyips work as well. I can stay down there indefinitely with 4 pineapple pizzas and bunyips, as long as my prayer lasts. If you use a whip, you will be in more situations where you cannot avoid the damage. When you are just D Hallying, you will only be in that situation if you are praying range when a trapped demon uses its charge attack. But if you are in melee range using whip, and are praying melee, you will also be in that situation. So it's just a little extra damage that you will be taking, but enough damage to make the bunyip method not as viable. When I get enhanced Excalibur, I might try the whip method again. I still use the whip method sometimes if I don't have al ot of time and just want a quick 10 kills. That said, I have 99 str and 99 att and D Hally is just not accurate. It's rare that I can kill a demon before a second shield, but I only use Combat Pots so I can fit more prayer pots.

 

 

 

Even though it's slower in the long run, staying down there for 30+ kills without a unicorn still seems better.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.