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Should the HP buffer be raised above 99?

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99 HP does seem like an odd number. It starts off higher so should it end higher?


Yes. Im a low level F2P, but its ok because Jesus loves me

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Maybe so.

 

 

 

Or Jagex could make better food that heals 25-27 HP. The melee weapons today hurt too much for shark to heal.

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I think what has to happen is that armour reduces the chance of getting a hit high, not a 0 and that weapons should increase the chance of hitting higher, but not actually has too much of a strength bonuns

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I personally think that the HP Buffer should be raised above 99, the question is: by how much?

 

 

 

Many, many people are complaining about Godswords being too powerful, that too many people can go around pking, killing people in 2-3 hits.

 

 

 

A simple solution to this is to increase the HP limit. This directly deals with the problem of overpowered wepons.

 

 

 

And common, everyone loves to hit high. the first post on the screenshots,videos and sounds thread was a guy showing off that he hit a 91(nice work btw). Raise the HP buffer, and all those people can marvel and have to manually close thier jaws when they see a 120 being hit, and the guy who hit it still lose the fight.

 

 

 

Many people are also complaining(not taking into account the overpoweredness[new word ftw] of the godswords) that there is no new weapons to fill the gap between 75 and 99. Increase the HP threshold, and you can, without the worry of dying in 1 hit.

 

 

 

All things considered, you raised the HP limit, and you can effectively expand the game. Heres how: Combat: New Weapons(possibly from a new metal?)

 

Mining: Mining the new ore, for that new metal

 

Smithing: Smelting/Smithing new ore/metal

 

Fishing:Introduce more fish, to heal more of the increased HP

 

Cooking: Cooking ^^^ said fish

 

And many more that i cant think of right now....


Yes. Im a low level F2P, but its ok because Jesus loves me

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How would raising the Buffer help? Even if we got 50 more HP or so, that's only an extra 2 and a half sharks. In PvP, you still shouldn't eat above 75% of your HP level. Yes, perhaps it would mean less one hits, but 1 hits are very hard to pull off, and can be very easily avoided.


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So, Lone Star, now you see that evil will always triumph because good is dumb.

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Great idea! Let everybody that has trained combat past 99 hp instantly become a "pvp boss". Ever heard of deja vu xii? He is ranked #1 in hp atm (almost 200m exp). You're saying that after this magical update he should log in to find that he has 500 hp? Brilliant! [/sarcasm]

 

 

 

If you're suggesting that at 200m hp exp you get 100 hp, then I guess it's an ok idea. Otherwise pvp would be even more messed up than it already is.

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All things considered, you raised the HP limit, and you can effectively expand the game. Heres how: Combat: New Weapons(possibly from a new metal?)

 

Mining: Mining the new ore, for that new metal

 

Smithing: Smelting/Smithing new ore/metal

 

Fishing:Introduce more fish, to heal more of the increased HP

 

Cooking: Cooking ^^^ said fish

 

And many more that i cant think of right now....

 

 

 

I'd like that a lot. Maybe it would revive smithing? :thumbsup:


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All things considered, you raised the HP limit, and you can effectively expand the game. Heres how: Combat: New Weapons(possibly from a new metal?)

 

Mining: Mining the new ore, for that new metal

 

Smithing: Smelting/Smithing new ore/metal

 

Fishing:Introduce more fish, to heal more of the increased HP

 

Cooking: Cooking ^^^ said fish

 

And many more that i cant think of right now....

 

 

 

I'd like that a lot. Maybe it would revive smithing? :thumbsup:

 

 

 

Did the dragon plate "revive" smithing? Nope.


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So, Lone Star, now you see that evil will always triumph because good is dumb.

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Great idea! Let everybody that has trained combat past 99 hp instantly become a "pvp boss". Ever heard of deja vu xii? He is ranked #1 in hp atm (almost 200m exp). You're saying that after this magical update he should log in to find that he has 500 hp? Brilliant! [/sarcasm]

 

 

 

If you're suggesting that at 200m hp exp you get 100 hp, then I guess it's an ok idea. Otherwise pvp would be even more messed up than it already is.

 

 

 

Ur right ;D

 

 

 

Let it stay as it is!


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The thing is all the skills are 99. To raise the limit of one would mean raising the limit of them all. Now yes in the distant future when (and if) RS5 or RS10 comes about the skill limits were increased to 999 at something like 2 trillion xp but until then it's just a dream. At most they just need to introduce better armor. Then again they also need to recalibrate the combat triangle though that's a debate all its own.


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I been saying this for a long time that we should be able to train past 99 I know there are some technical hurdles and that the 200mil xp cap brings someone to lvl 126 if the skill was uncapped at 99. im sure that jagex could create some code that once a person reaches 99 it opens a new xp curve that grants say levels up to 200 but xp given is now halved or even quartered so that its harder to reach 200mil xp. Everyone that already had 200mil xp or whatever gets to keep it and gets their skill level adjusted to whatever it would become. (why not let dejavue get 200 hp its not like they didnt train to get that amount of xp) Also his combat level would be so much higher then everyone elses he wouldnt have many people to pvp against except in safe mini-games. ##Side note the problem with smithing is it cant be updated because its filled all the way to 99 and that brings up a problem with minning because minning could only be updated with somthing that could be used in crafting. Smithing is a finished skill as it stands.

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All things considered, you raised the HP limit, and you can effectively expand the game. Heres how: Combat: New Weapons(possibly from a new metal?)

 

Mining: Mining the new ore, for that new metal

 

Smithing: Smelting/Smithing new ore/metal

 

Fishing:Introduce more fish, to heal more of the increased HP

 

Cooking: Cooking ^^^ said fish

 

And many more that i cant think of right now....

 

 

 

I'd like that a lot. Maybe it would revive smithing? :thumbsup:

 

 

 

Did the dragon plate "revive" smithing? Nope.

 

That's because all it does it look shiny. :? If it (as a whole set w/o shield) reduced damage, I guarantee you there'd be a rush to 92 Smithing.

 

 

 

Anyway, I'm more for the damage reduction armors than I am raising the HP cap. Rune and Dragon can live again if they have damage-reducing properties against melee (and no such bonus against Magic).


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I think they should make better food for members because most people of that level are members. Raising the hp max wouldn't be good because that would make it impossible to get an awsome fluke kill like a 82 to a 114.


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I really don't think it will help at all, people will stil hit high.


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there already are damage reducing armour. elysian spirit shield reduces damage by 25% and it is possible to take over 198 damage because of spectral shield i think, can never remember which does what, because it makes it so that you take damage to your prayer instead of hp. a better idea would be to rebalance the triangle instead of just to keep increasing hp.


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if you did increase max hp to say 126 (200m xp), then the logical step would be to increase ALL skills to 126 as well. This would mean atk and str would remain in exactly the same proportions to hp as they are now, solving nothing. Jagex would never increase one skill and leave the others at 99.

 

to be honest, most of the people worrying about the one or two hit kill factor are either pures or those who use something similar themselves.... Pures choose to have low defense and rightly suffer the consequences, while the other high-hitters may complain when they get K0'd, but in the end would rather still be able to use the same techniques themselves than get rid of them.

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if you did increase max hp to say 126 (200m xp), then the logical step would be to increase ALL skills to 126 as well. This would mean atk and str would remain in exactly the same proportions to hp as they are now, solving nothing. Jagex would never increase one skill and leave the others at 99.

 

to be honest, most of the people worrying about the one or two hit kill factor are either pures or those who use something similar themselves.... Pures choose to have low defense and rightly suffer the consequences, while the other high-hitters may complain when they get K0'd, but in the end would rather still be able to use the same techniques themselves than get rid of them.

 

 

 

The only thing that would change is that you'd have more of a potential to do more damage, but it's not a sure thing. Your Hitpoints are always at their "full potential" though because no luck factor applies here. Also Defence would increase to 126 as well.

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there already are damage reducing armour. elysian spirit shield reduces damage by 25% and it is possible to take over 198 damage because of spectral shield i think, can never remember which does what, because it makes it so that you take damage to your prayer instead of hp. a better idea would be to rebalance the triangle instead of just to keep increasing hp.

 

So everyone can take advantage of these shields? Riiight...

 

 

 

I do agree though that a rebalance of the triangle is required; being able to hit a 66 in all forms of combat except Mage is utterly ridiculous.


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99 HP does seem like an odd number. It starts off higher so should it end higher?

 

 

 

I agree that it should be higher, means that they can add harder monsters without having to include harder gear that unbalances the rest of the game. They've got more and more 'end game' content that they need to sort out some endgame stats, not just endgame items


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Make more gear like those Spirit Shield that can reduce damage.

 

 

 

I think I have a pretty good outline for it in my Reviving Smithing suggestion. It's basically high-defense armor that allows you to prevent some damage, and also makes your disadvantaged combat styles miss more (ex. melee armor makes ranged attacks miss some of the time).

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I'll state right now, my vote is a emphatic yes. The reason being has already been stated though, 99hp is just not enough to effectively survive the increased damage we see and will continue seeing. Now, to stick with just 99hp can be dealt with in two ways, one is completely revamping combat which would be the most significant change but would also lead to more depth in-game. That's a major overhaul and we will more then likely not see it for years if ever.

 

 

 

Now the other change is making the defense formula change. Rather then having defense just reduce the chance of being hit it should reduce damage as well. This is the more sensible approach and it will make defense actually viable in terms of PvP pures. For example, and remember this is theorycraft numbers, whips at max strength now hit for about 40-50 damage against rune. If the formula changed rune would reduce that to about 30-40, and torags to about 20-30. This would give much more meaning to bringing more expensive armor and would actually give the torag user a hefty increase over the rune user.

 

 

 

The one change that should definitely not be relied upon for this discussion is more high end armor. Reason being is that no one is ever going to really bother using it over rune because chances are its going to be incredibly hard to obtain and the risk won't be worth the reward. Now obviously this can be negated by having smithing able to produce something like titanium armor for about 2-400k more then rune, but from Jagex's track record of releasing end-game items I doubt we will see that.

 

 

 

And to address the direct question of increasing the HP buffer I doubt we will see it work like that. Instead we will see items give HP bonuses. For example rune platelegs would give +5 hp, Rune chest +10 hp, rune full helm +5hp, ect. Which would again bring about higher level armor being better(Torag chest giving +25 hp for example) and making the risk worth it in a sense.

 

 

 

TL;DR

 

I'm not going to give you one, too much said to make it short. :)


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i think that the cap should be increased to 120 but once you reach lvl 100 hitpoints your hp xp rate doubles.


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I don't think so. While I think this might benefit a lot of PKers, all the levels are 99. Therefore, it might not be really helpful for those going for untrimmed hitpoints cape or something like that.

 

 

 

Besides there are several items out there that can make your HP go past 99, another reason why it's not needed.


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They could change the limit to 126...as if you were to raise you xp to 200m that is what level you would be.

 

 

 

although i personally would like to see higher amounts (around 150 maybe?)

 

 

 

they could have agility provide an armor boost/dodge boost like on 99% of other games

 

 

 

to scale with the large hitpoint cap, food could heal off of % based terms. ie shark heals for 20% of total health rather than 20


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