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OMFG Wild DOGS


RoxSabre

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Wilderness spot is Multicombat.

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Drops:

Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

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Greaters: Slow xp, few drops, can't be cannoned, wild dogs, high competition, no bank.

 

 

 

These should be a major priority to blacklist. I can't think of any task worse, except steel dragons.

 

 

 

Slow xp? Decent xp, actually.

 

 

 

Few drops? Maybe, but decent crimsons

 

 

 

Can't be cannoned? Oh yes you can.

 

 

 

Wild dogs? Only drawback, unless you're over 126

 

 

 

High competition? Not as high as Kalphites or Metals. 2 world hops usually do it.

 

 

 

No bank? Doesn't matter. If you're using Duradel you won't NEED to bank on just about every task. When I slay, I never bank after I start a task, and I always do fine. Only exceptions are Waterfiends and Mithril Dragons (sometimes).

 

 

 

Very slow xp.They are Nechs without the drops. Awful.

 

 

 

Everything that gives you more than 10 crims an hour is considered good. There are at least half a dozen monsters that beat them by a mile.

 

 

 

I guess if you want others taking your kills, you can cannon them.

 

 

 

Wild Dogs arre not a major problem on other tasks. They are a problem that makes them ery slow.

 

 

 

1) Incorrect. They are pretty good xp, I think around 50k-60k xp per hour. Nechs are FAR lower than that, but do come with better drops. So what? A monster that comes with a high requirement and is hard to kill gives better drops than one that has no requirement and is easy to kill? Is there something wrong with that?

 

 

 

2) 10 crims an hour is terrible. I'd place the number at 40-50. I can vouch for getting that many crimsons and hour

 

 

 

3) I'll split this into 2 points

 

 

 

----a) But that's everywhere. You must agree it's worth cannoning dagannoth, right? Well people can steal your kills there too. Are you saying you should NEVER cannon?

 

 

 

----B) You obviously do not know much about the cannon at all. I'll divide this into another 2 points

 

 

 

--------i) First, what are you talking about? It's single combat, so you could go into a safespot. This way you could range the demons, and the cannon would treat it as multicombat and hit everything, demons and dogs. If the cannon is attacking something, other people can't attack that same monster in singlecombat, regardless if you are directly attacking it or not.

 

 

 

--------ii) No safespot at greaters. You would just place the cannon so it double hits whatever you are attacking. At least halves the time for the task.

 

 

 

4) I agree wild dogs makes them a problem. That's why many people recommend against greaters before 127. However, it does NOT make them "very slow", since you can get pretty HIGH xp there once aggression is over.

 

 

 

1.)Your xp rate is a blatant lie. I won't even discuss this any futher, I know people who do Slayer, I do slayer, I have killed greaters and the number simply isn't true. If greaters were better than Mutated Bloodvelds, no one would ever skip them for any reason.

 

Greaters are 35k, max.

 

 

 

2.)Rock Lobsters, Waterfiends, Dagannoths, Black D's, and Nechs are all better.

 

 

 

3.) You will be firing balls at wild dogs. In addition, greater demons have no drops other than mediocre crimsons and a very rare rune item drop. You will be taking a complete loss. Your personal character's attacking does make a difference and you will have to slowly range them with a C' bow. No piety, and you still face major competition.

 

 

 

I'm afraid you're missing the point entirely, and are misinformed.

 

 

 

1) This guide: viewtopic.php?f=180&t=588556

 

 

 

Has greaters listed as 54k melee xp per hour. I can confirm getting close to that with my stats. And remember that's 54k while using Guthans (slower xp, you can get faster w/ bunyip), no super set, no black mask, and no superhuman strength. Kick in those and you can get 60k EASILY.

 

 

 

2) We aren't discussing if greaters are good for charms or not. Hell, they're terrible if you only want charms. We're discussing if they have good drops or not. Rock lobseters, waterfiends, black demons, and nechs are more crimsons, but I'm not sure Dagannoths do. To be fair, you did leave out Dust Devils from your list. However, if you list charm rates of all Duradel's tasks, greaters are NEAR THE TOP. That means they have good drops, since they have one of the best crimson drop rates in the game, just not THE best. To reiterate, I'm not saying that greaters are awesome crimson droppers and that makes them a good task. I'm saying their drop rate is decent (which is the work I used when I first posted), and makes them a not-bad task.

 

 

 

3) You've missed the point. Let me make myself clear, in order to cannon in Brimhaven, you need to set up your cannon and attack a greater. This way the cannon ONLY hits the Greater since it's single combat and you are in direct combat with it. THAT at least halves the task time.

 

 

 

I only said the other point (the one about other people not being able to steal kills) to say that your assumption that other people can steal your cannon's kills in single combat is wrong. I did not say such a method was possible at Brimhaven. It's not, since there's no safespot, as I've stated. If you just want to focus on this discussion, you can ignore that point.

 

 

 

Plus (for sake of argument), even if there WAS a safespot and you WERE killing wild dogs, look at it this way. On a task of 150 you'd probably use about 1k-1.3k cballs. That coses about 250k-300k if the prices stayed the same as in my memory. Now if you got the cannon to act as multitarget there, you'd get the task done AT LEAST 3x faster. So if it took 2 hours before, it would take about 45 minutes with a cannon on multitarget. In that 1 hour and 15 minutes you save, you can easily make DOUBLE the money you spent, but that depends on your levels, of course. I know that I can get 700-800k per hour. That means if such a method of cannoning at Brimhaven DOES exist, I'd actually PROFIT by about 500k by using my cannon, and that's not including the drops you get while doing it.

 

 

 

As, and Sadukar points about above, if you cannon in the wild, there are no wild dogs to worry about. There are revenants, but in p2p for a well-armed high level, they are hardly a threat.

 

 

 

 

 

I was discussing slayer xp per hour (as was extremely clear throught the entire thread, and as you knew). 54k flat melee xp per hour is awful, even for a Slayer task. I have no idea why you mentioned this, It badly weakens your point.

 

 

 

The wilderness location never even occoured to me. I had never heard of anyone killing greaters in the wilderness on a slayer task, that is what caused the confusion. I have also never attempted to cannon greaters in brimhaven.It would be possible I guess (to wildy cannon), but even if you did, it would be slow compared to other cannonable tasks. Greater demons are slow, expensive slayer xp. The rune C'bow is usually slower than traditional melee weapons on the vast majority of slayer tasks. Unlike other cannonable slayer tasks, you will not be able to suppliment the cannon with your own kills in any significant way.

 

 

 

Now that you pretended that we were discussing general training and not slayer by pointlessly mentioning that they are on par with ankos in terms of xp/hour, you are prepared to return to slayer when we discuss charms. In comparison with waterfiends and Black demons they are poor charms. They are the 5th best task for crimson charms. That is no reason to do them. If you are so desprate for crimsons hat you are willing to do a slow, unprofitable slayer task to get them, it is probably time to go camp rock lobs.

 

 

 

If we are discussing Slayer the opportunity cost argument does not apply. Slayer does not assign avainese, or green dragons( at least not with duradel), or Bandos GWD or any of the usual popular money making methods.

 

 

 

So, you've got a good task when you get Greater demons, that is if you like slow xp5th best charms, and if you don't get inturrupted by reverants and have to stop killing to deal with revs. Also, if you don't mind never getting any good drops.

 

 

 

Actually, we're discussing if greaters are a good task or not. Which they are.

 

 

 

So when I mentioned that they are 54k xp per hour (or, if you read the next few words, easily over 60k per hour), you're going to have to think what other task can give you that kind of xp, and how many tasks you can finish as quick as greaters. If you're just going to consider Duradel, not many tasks can best greaters for xp. A few of them may be able to make more money than slayer, if honestly if you're training slayer money shouldn't be too big of an issue.

 

 

 

Also, before we go on, you should probably try to cannon greaters at Brimhaven or the Wild next time you get that task. It's quick kills, esp the wild, since it's multi.

 

 

 

And, sad Sadukar said, the wild IS multi. That means you can melee the Greaters while your cannon ranges them. It's just like Kalphites or Dagannoth, in that respect.

 

 

 

Actually, you CAN argue that slayer assigns popular money-making methods. Green dragons, as you said, by lower masters. Black dragons by Duradel, you can go to DKS for Dagannoth tasks, Lesser/Greater/Black Demons you can go to Zammy GWD, etc. But that's besides the point right now, so ignore that for now. Remember we're discussing if Greaters are a GOOD TASK OR NOT. If money is in your definition of a good task, then consider it. If not, then who cares, ignore it.

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The wilderniss spot is actually a great alternative if you don't like brimhaven or watchtower. Yesterday i went there for the first time for a greater demon task. It was great. A few tips/facts about greater demon slaying in deep wildy:

 

 

 

-The fastest way to get there is the Ardougne lever, But I teleported to clan wars and I runned north, because I'm a ranger and I wanted to take as much food as possible.

 

-If you got decent defence (75 or so) and you are meleeing you can best wear dragonhide armor to protect against the magic attacks of revenants.

 

-Bring one antipoison in case a revenant poisons you.

 

-A bunyip is very useful to bring if you have 68 summoning. If you are 52 you might also consider bringing a spirit terrorbird and some tireless run scrolls. The demons respawn far away from eachother so you'll be running quite a bit.

 

-If a revenant attacks you you can do 2 things: you run away and if he doesn't attack you anymore you hop, or you can kill it. Revenants can deal a fair amount of damage so bring as much food as you can carry.

 

-You can use a cannon, but i doubt it'll work. As already said, the spawns are far away from eachother so the cannon might not be able to reach more than 1 demon.

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Bringing Guthan's and 2 Prayer potions helps. Wear Salve amulet instead of Fury, and you can kill the Revenants for potential drops, and fun of course.

sadukar123.jpg

sadukar123.png

Drops:

Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

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Greaters: Slow xp, few drops, can't be cannoned, wild dogs, high competition, no bank.

 

 

 

These should be a major priority to blacklist. I can't think of any task worse, except steel dragons.

 

 

 

Dude, If you want to do greaters easily just afk in the spot you are in, that way you get more exp - thanks to dogs, and the greaters dont hit that high in all fairness. I can camp there with 80 defence and not go lower then 70 hp (im 91 atm) without realising.

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-If you're under 127 combat, definitely skip.-

 

 

 

I think the popular thing is to just block greaters. Their charm drops are decent, not amazing. The xp is slow and they're crowded, granted you can go to a low pop world, but that's kills your xp even more because the spawns come slower. It's one of the worst tasks and you're much better off going back for a better one.

 

 

 

The wild doesn't really work because it takes forever to get there and back.

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-If you're under 127 combat, definitely skip.-

 

 

 

I think the popular thing is to just block greaters. Their charm drops are decent, not amazing. The xp is slow and they're crowded, granted you can go to a low pop world, but that's kills your xp even more because the spawns come slower. It's one of the worst tasks and you're much better off going back for a better one.

 

 

 

The wild doesn't really work because it takes forever to get there and back.

 

 

 

+1 to skipping under 127.

 

 

 

But after that, they actually become one of the better tasks, for reasons stated in the long quote chain above. Among Duradel's tasks, they're actually on the top, and the xp can hit 60k xp per hour. The crowds aren't too bad, esp after 127 since you can switch between the two spots at will.

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+1 to skipping under 127.

 

 

 

But after that, they actually become one of the better tasks, for reasons stated in the long quote chain above. Among Duradel's tasks, they're actually on the top, and the xp can hit 60k xp per hour. The crowds aren't too bad, esp after 127 since you can switch between the two spots at will.

 

 

 

im not sure what xp you mean, but 60k combat xp is terrible

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+1 to skipping under 127.

 

 

 

But after that, they actually become one of the better tasks, for reasons stated in the long quote chain above. Among Duradel's tasks, they're actually on the top, and the xp can hit 60k xp per hour. The crowds aren't too bad, esp after 127 since you can switch between the two spots at will.

 

 

 

60k combat xp is terrible

 

 

 

Compared to what? Zombie monkeys? Armored Zombies? Then yes, it's terrible, but are we talking about greater demons v. other combat methods?

 

 

 

No. We're talking about greater demons v. other slayer tasks.

 

 

 

So when you consider that the average slayer xp/hour is 50k, well, is 60k good or bad?

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+1 to skipping under 127.

 

 

 

But after that, they actually become one of the better tasks, for reasons stated in the long quote chain above. Among Duradel's tasks, they're actually on the top, and the xp can hit 60k xp per hour. The crowds aren't too bad, esp after 127 since you can switch between the two spots at will.

 

 

 

60k combat xp is terrible

 

 

 

Compared to what? Zombie monkeys? Armored Zombies? Then yes, it's terrible, but are we talking about greater demons v. other combat methods?

 

 

 

No. We're talking about greater demons v. other slayer tasks.

 

 

 

So when you consider that the average slayer xp/hour is 50k, well, is 60k good or bad?

 

 

 

I'm not sure where you're getting your numbers, the only tasks that can hit 50k/hr are Dags and Bloodvelds (the latter barely). In Zarfot's guide he says he can get 21k/hr at greaters with piety and maxed stats under ideal conditions. I don't know of any slower tasks besides metal drags.

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+1 to skipping under 127.

 

 

 

But after that, they actually become one of the better tasks, for reasons stated in the long quote chain above. Among Duradel's tasks, they're actually on the top, and the xp can hit 60k xp per hour. The crowds aren't too bad, esp after 127 since you can switch between the two spots at will.

 

 

 

60k combat xp is terrible

 

 

 

Compared to what? Zombie monkeys? Armored Zombies? Then yes, it's terrible, but are we talking about greater demons v. other combat methods?

 

 

 

No. We're talking about greater demons v. other slayer tasks.

 

 

 

So when you consider that the average slayer xp/hour is 50k, well, is 60k good or bad?

 

 

 

I'm not sure where you're getting your numbers, the only tasks that can hit 50k/hr are Dags and Bloodvelds (the latter barely). In Zarfot's guide he says he can get 21k/hr at greaters with piety and maxed stats under ideal conditions. I don't know of any slower tasks besides metal drags.

 

 

 

Wait, are we talking combat xp or slayer xp? I'm talking combat.

 

 

 

50k/hr slayer average is from Compfreak's thread.

 

 

 

60k/hr greater average is from guide I linked to above.

 

 

 

I'm pretty sure Zarfot was talking about slayer xp in the segment you cite.

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So when you consider that the average slayer xp/hour is 50k, well, is 60k good or bad?

 

 

 

Oh, this is what I was going off of, nevermind then. He can only average 50k combat xp an hour? I need to see this guide ::'

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So when you consider that the average slayer xp/hour is 50k, well, is 60k good or bad?

 

 

 

Oh, this is what I was going off of, nevermind then. He can only average 50k combat xp an hour? I need to see this guide ::'

 

 

 

Actually, it's stated in Compfreak's rant, "Slayer sucks" (ironic isn't it, that I'm using it to argue for slayer?). It's near the top of the first page, so you won't have trouble finding it. He states that the average is 50k xp/hour, but the actually calculation is buried somewhere within 80 pages. Good luck on that.

 

 

 

The guide I got the greater xp rate actually said that the xp/hour is 54k. But that was WITH guthans (slows xp), WITHOUT bunyip (which would increase xp since you don't need to eat), WITHOUT black mask (not on task), WITHOUT supersets, and WITHOUT prayer. It's also without the cannon, but for just melee xp, that's irrelevant. Once you add those factors, you can easily top 60k xp per hour. I can vouch for that, personally.

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To OP: Sometimes I noticed that dogs would stay aggro for ever. Just go downstairs, come back up and stay in that south corner.

 

 

 

To TheDayRsDied: I'm not sure what exactly you're basing your posts on. I've done tons of greater tasks, both pre and post 127, and have never had any problems with them. They aren't that hard, the dogs usually weren't a problem except for the first 5 minutes, and while the loot isn't the best it's far from the worst for a slayer task

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Thanks guys/ The real reason I posted this was because it was 3 in the morning and I aim to pray flash every task in 1 trip and it just gets bothersome that easy 30 min task gets turned into 8 hours.

 

 

 

 

 

Enjoyed reading all of the arguments/disucssions here though.

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  • 3 weeks later...

Honestly, I think greater demons are a terrible task. But once you get rid of the wild dog problem, it's not such a big deal anymore. Sure, they're no dust devils or waterfiends or any of the other tasks that I really like getting, but if you have 127 combat they're not worth skipping.

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