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What changes would you make to any skillcape?


eoghan62

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What changes would you make to any skillcape?

 

 

 

I would make it so, depending on the last elemenal rune you use, the magic cape would change colour :thumbsup:

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change the summoning emote back, it's crap and worthless imo atm.

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Instead of defence bonuses, bonuses that are relevant. EX: Cooking - no burning food, Herblore - 4 dose potions instead of 3, and so on. Keep the defence bonuses for the defence cape :lol:

 

 

 

I agree with this, although I think those are a little too extreme. Maybe a chance that you would make 4 dose instead of 3, but you shouldn't be able to every time.

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  • 3 weeks later...
Re-color the Agility cape's trim, it looks way too much like cooking, and the red simply does not look right.

 

 

 

Black trim would look pretty good imo because the old Agility icon was black and black goes with pretty much everything.

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I'd add additional, relevant, boosts as well. Some ideas:

 

Quest cape - A series of useful teleports to various quest locations such as piscatoris(sp?).

 

Attack - For 15 seconds you cannot miss.

 

Strength - For 15 seconds your max hit gets a 25% boost. Stacks.

 

Defence - For 15 seconds you can't get hit by melee/range.

 

Hitpoints - Cures poison, disease and a full heal.

 

Range - For 15 sec, speed of attack doubles.

 

Mage - For 2min, no runes are required.

 

 

 

Things like that, useful fun stuff. Seems overpowered but with one activation per hour it is far from it. Some capes would have more of a passive ability, such as fires in firemaking could have same burn rates as lumbridge range and double burn time (since the uses of FM sucks, it really could use something big).

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Other than just giving you a boost I'd change skillcapes so that when you operate it, it does something useful to its skill e.g. Hunter: Teleports you to red chinchompa area :)

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i think keep the stats, but you get a special ability would be the best.

 

 

 

also some emotes could be better, slayer and herblore the most

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Firemaking, it's downright ugly. I'd make it crimson-ish orange.

 

 

 

Summoning, change it's colour, not sure to what but as it is I don't like it much?

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I'd add additional, relevant, boosts as well. Some ideas:

 

Quest cape - A series of useful teleports to various quest locations such as piscatoris(sp?).

 

Attack - For 15 seconds you cannot miss.

 

Strength - For 15 seconds your max hit gets a 25% boost. Stacks.

 

Defence - For 15 seconds you can't get hit by melee/range.

 

Hitpoints - Cures poison, disease and a full heal.

 

Range - For 15 sec, speed of attack doubles.

 

Mage - For 2min, no runes are required.

 

 

 

Things like that, useful fun stuff. Seems overpowered but with one activation per hour it is far from it. Some capes would have more of a passive ability, such as fires in firemaking could have same burn rates as lumbridge range and double burn time (since the uses of FM sucks, it really could use something big).

 

 

 

That would be a bit over-kill......

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angel2w.gif Tip.It Website Crew Leader

[hide=Quotes]

I love it how Jafje comes outa nowhere and answers my questions

Hehe now we know what real life does...drugs, drugs, more drugs. Thank god we are addicted to something that won't kill us.

[/hide]

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