iskateandpk4 Posted May 29, 2009 Share Posted May 29, 2009 hey, so ever since the old wild was taken out there really hasn't been a need for the ditch anymore. I find it to be quite annoying now when im fighting targets in bh. They ushually run away and when i try to chase after them i get stuck at the ditch. Anyone else feel like its really unnecessary now? Link to comment Share on other sites More sharing options...
SlayerMalk Posted May 29, 2009 Share Posted May 29, 2009 no.... your missing the point of it IT PREVENTS PEOPLE FROM BEING LURED !!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
InkofDeath Posted May 29, 2009 Share Posted May 29, 2009 DoS, is idiotic. Too bad I can lure people from banks, or safe areas in PvP Worlds and it actually works a lot better than in the wilderness. I guess they'll need to put ditches on every exit of the cities in Runescape, to keep everyone bloody safe. Btw, DoS = Ditch of Stupidity. Link to comment Share on other sites More sharing options...
Outsanity Posted May 29, 2009 Share Posted May 29, 2009 no.... your missing the point of it IT PREVENTS PEOPLE FROM BEING LURED !!!!!!!!!!!!!!!!!! Lured by what? A revenant? FYI revenants can't pass the wilderness. And no one lures anymore because you wouldn't even be able to pick up loot if someone died anyway. Failure. |2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer| Link to comment Share on other sites More sharing options...
InkofDeath Posted May 29, 2009 Share Posted May 29, 2009 And no one lures anymore because you wouldn't even be able to pick up loot if someone died anyway. Luring isn't quite dead mate. It's entirely viable in PvP worlds, outside of pvp hotspots or popular area. It's good money to, considering the loot you get. All you need is TB+Binds, and you're good. Link to comment Share on other sites More sharing options...
iskateandpk4 Posted May 29, 2009 Author Share Posted May 29, 2009 k thats not really luring, and the ditch doesnt prevent luring. It was there just to inform low level peopel who didn't know about the wild from loosing items. Now when you eneter bounty worlds you get a manual. So why keep the ditch? Link to comment Share on other sites More sharing options...
magzar Posted May 29, 2009 Share Posted May 29, 2009 k thats not really luring, and the ditch doesnt prevent luring. It was there just to inform low level peopel who didn't know about the wild from loosing items. Now when you eneter bounty worlds you get a manual. So why keep the ditch? Because there are revenants in the wilderness which would likely reduce a new player into a pile of moldering bones. It's still one of the most dangerous areas in runescape for an inexperienced, or unprepared player. [hide]Damnit, I tripped over Magzar's half inflated blow-up doll and hurt myself. I wish he wouldn't leave that thing lying around. -.-[/hide] Link to comment Share on other sites More sharing options...
WolfieMario Posted May 29, 2009 Share Posted May 29, 2009 I don't think the ditch is necessary anymore. Wasn't the warning signs they used to have enough? They used to pop up automatically (and still do, right?). It was enough to save me from a Wildy lure back when I was a noob, so I don't see why the ditch is so important... Fake Awards:(The large number is the amount of awards I have gotten; only 8 are shown above. Click to see all of them.) Link to comment Share on other sites More sharing options...
Outsanity Posted May 29, 2009 Share Posted May 29, 2009 And no one lures anymore because you wouldn't even be able to pick up loot if someone died anyway. Luring isn't quite dead mate. It's entirely viable in PvP worlds, outside of pvp hotspots or popular area. It's good money to, considering the loot you get. All you need is TB+Binds, and you're good. You're in a PVP world. If you are logged in you can be pk'd the second you walk out of the bank. Furthermore, if it's on a bounty world, just keep the ditch then. If you can make it so only edgeville is in the pvp world then you can do anything. There's no excuse. Luring is dead, and so should the ditch be. |2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer| Link to comment Share on other sites More sharing options...
Nero Posted May 29, 2009 Share Posted May 29, 2009 They said it was going to be a mobile war, that we would be home by Christmas. [bleep]ing trenches. Vienna Raszyn Warsaw Klushino Link to comment Share on other sites More sharing options...
Zierro Posted May 29, 2009 Share Posted May 29, 2009 The ditch shall remain in Runescape to remind us of the atrocities of the lurers. Every time you run to the abyss and have to do that annoying extra click, the lurers are to blame for that. Link to comment Share on other sites More sharing options...
InkofDeath Posted May 29, 2009 Share Posted May 29, 2009 There's no excuse. Luring is dead, and so should the ditch be. You're classifying one of the best aspects of the old wild into just the old wild, without the possiblity or the open-mindedness to think that luring is more than just bandits, abyss, hills? Or are you still one of the sore players that can't lure phats, major coins, or armour sets by the Varrock Bar anymore? That was only one part of luring my friend. Link to comment Share on other sites More sharing options...
Sir_Kurity Posted May 29, 2009 Share Posted May 29, 2009 There should be no ditch, only a warning when about to enter wildy. You should have an option to turn it on/off from doomsayer. O.O Link to comment Share on other sites More sharing options...
R2Elite Posted May 29, 2009 Share Posted May 29, 2009 Jagex must have a reason for keeping it there. Perhaps to prevent RWT in some sort of demented way? Link to comment Share on other sites More sharing options...
Will H Posted May 29, 2009 Share Posted May 29, 2009 k thats not really luring, and the ditch doesnt prevent luring. It was there just to inform low level peopel who didn't know about the wild from loosing items. Now when you eneter bounty worlds you get a manual. So why keep the ditch? Because there are revenants in the wilderness which would likely reduce a new player into a pile of moldering bones. It's still one of the most dangerous areas in runescape for an inexperienced, or unprepared player. If the massive sign with the skulls can't stop a wandering inexperienced player, I don't think the ditch would either. Face it, it serves no purpose. ~ W ~ Link to comment Share on other sites More sharing options...
JoeDaStudd Posted May 29, 2009 Share Posted May 29, 2009 After they raped PvP the ditch was obsolete. The only reason I can thing of is that a rev is close to a PK'er which is BS as any PK'er (pre death of wildy) would never get stuck behind a wall and the odds of getting KO'd where far far greater. The ditch should have gone with the old wildy system IMO. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
SlayerMalk Posted May 29, 2009 Share Posted May 29, 2009 1. in pvp the ditch really does nothing but 2. doesnt matter if you cant pick up the itmes if you lure some kid and that ditch was no longer there and they got koed my a revanent the lurer gets the pleasure of making somone lose their items even though they dont get to take them SAVE THE DITCH Link to comment Share on other sites More sharing options...
JoeDaStudd Posted May 29, 2009 Share Posted May 29, 2009 2. doesnt matter if you cant pick up the itmes if you lure some kid and that ditch was no longer there and they got koed my a revanent the lurer gets the pleasure of making somone lose their items even though they dont get to take them SAVE THE DITCH 1. Theres a warning message. 2. Gravestones still works in the wildy if I remember rightly. 3. Revs are very easy to run from and move at walking pace most of the time. 4. I've never seen more then 1 rev near the ditch, so the odds of the rev being 5+/- the players level is slim. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
TheValeyard Posted May 29, 2009 Share Posted May 29, 2009 I crafted 4k ess at the mind altar, walking from edge to the altar through the wildy. No revs. Link to comment Share on other sites More sharing options...
Silver_Corner Posted May 29, 2009 Share Posted May 29, 2009 The only reason I can see for the ditch still being in use, is preventing people from following someone, and them leading you into the wilderness. Or perhaps mis-clicking on your minimap and accidentally running into the wilderness while standing outside it selling venges/items. But, this could also be achieved in other ways while removing the ditch, such as making you stop moving once you reach the "invisible wilderness barrier". All in all, it should be removed, as it really provides no use or real protection anymore. But I think the real reason they have not removed it yet is simply, they don't want to waste time removing it when it "might" provide some sort of protection for BH luring/mis-click. Link to comment Share on other sites More sharing options...
WoodenFruit Posted May 29, 2009 Share Posted May 29, 2009 1. There a warning message. 2. Gravestones still works in the wildy if I remember rightly. 3. Revs are very easy to run from and move at walking pace most of the time. 4. I've never seen more then 1 rev near the ditch, so the odds of the rev being 5+/- the players levels are slim. They're not easy to run from, they freeze you most of the time... ______________ Link to comment Share on other sites More sharing options...
I_am_Geed Posted May 29, 2009 Share Posted May 29, 2009 1. There a warning message. 2. Gravestones still works in the wildy if I remember rightly. 3. Revs are very easy to run from and move at walking pace most of the time. 4. I've never seen more then 1 rev near the ditch, so the odds of the rev being 5+/- the players levels are slim. They're not easy to run from, they freeze you most of the time... pfft, only for 5 seconds or so! Link to comment Share on other sites More sharing options...
Drow4 Posted May 29, 2009 Share Posted May 29, 2009 Serves no purpose other than to annoy. I agree, remove it. Link to comment Share on other sites More sharing options...
TheDayRsDied Posted May 29, 2009 Share Posted May 29, 2009 They never needed a ditch of stupidity in the first place, it was an idiotic idea. The ditch is a failure, it was a disaster for gameplay, and they ought to remove it immediately. The stupid trade system and the GE does a good job of protecting people who can't be bothered to think about what they do before they rush in and do it. Let's get rid of this Ditch of Stupidity, this monument to every thing that is wrong with the game. Oh, and I guess the message isn't good enough. No, we need a ditch to help people who are too lazy to read. This is a bunch of crap. The ditch needs to be scrapped. Disgruntled, Ignorant, Rude, Obnoxious, over-the-top, unreasonable Ex-PKerDrops: Abby Whips:13/ Black Mask: 38/ Dark Bow:3 Link to comment Share on other sites More sharing options...
TheDayRsDied Posted May 29, 2009 Share Posted May 29, 2009 k thats not really luring, and the ditch doesnt prevent luring. It was there just to inform low level peopel who didn't know about the wild from loosing items. Now when you eneter bounty worlds you get a manual. So why keep the ditch? Because there are revenants in the wilderness which would likely reduce a new player into a pile of moldering bones. It's still one of the most dangerous areas in runescape for an inexperienced, or unprepared player. Ankous are dangerous for new players. Lesser demons are dangerous for new players. It's made very clear. There is a warning message. There are warning signs. There are guides on the runescape website. If all of this fails, if a higher level player sees a new player approaching the wilderness, he might warn them. Even if that player in question dies, he has a minute to get his very low value armor that he can probably earn back in 10 minutes, anyway. At some point, risk is just a part of the game. It's not unfair, it's not blindsiding a new player. Disgruntled, Ignorant, Rude, Obnoxious, over-the-top, unreasonable Ex-PKerDrops: Abby Whips:13/ Black Mask: 38/ Dark Bow:3 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now