Den Posted June 9, 2009 Share Posted June 9, 2009 Pretty red herb. :shock: ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::......... Link to comment Share on other sites More sharing options...
InkofDeath Posted June 9, 2009 Share Posted June 9, 2009 So did they update the Lunar & Ancient spellbooks as well? Confused. Link to comment Share on other sites More sharing options...
Behind_you0 Posted June 9, 2009 Share Posted June 9, 2009 Plain awesome. Here's my blog: restoring it soon | Achieved 99 Crafting Quoting yourself is laaaaame Link to comment Share on other sites More sharing options...
Gbpackers31 Posted June 9, 2009 Share Posted June 9, 2009 5) Agility no longer gives a boost on free worlds, as it was giving members an unfair advantage against free users when PKing or resource gathering on free worlds. Members features were always supposed to be turned off on free worlds to avoid spoiling the game for the free players, and indeed most of them were (which is why you cant use members weapons on free worlds, for example), but for some reason we missed the Agility one. Of course, members are welcome to also play on free worlds if they want to, but they shouldnt expect to have an unfair advantage against free users when playing on a free users world. :( Dang. I was really liking being able to run farther as a free player. I hope I can still make it from the mining guild to Fally bank and back without having to walk now :| But the magic spell icons are amazing :thumbsup: Link to comment Share on other sites More sharing options...
K112 Posted June 9, 2009 Share Posted June 9, 2009 * While on PvP worlds, you will now be shown a percentage of your maximum possible drop potential and, also, a line it can't pass if you're not in a hot zone. * Converted Barbarian Assault to use elemental and catalytic runes, similiar to the Fist of Guthix minigame. * Improved the combat code for familiars, due to a timing issue. * Moved a chicken slightly! Great patch notes, great update, gonna make a lot of people train agility now. I'm guessing zilyana's room is a 16x16 now.. Magic icons look a lot better too EDIT: Reason I put Barb Assault is because I'm sure someone out there still had a force teleport that allowed them to smuggle the runes, and elemenetal + catalytic runes are area based (know someone that smuggled them out of FoG but couldn't use them) *cough* summoning familiar/Ring of life *cough* (Tainted ones kept that quiet a long long time.) Link to comment Share on other sites More sharing options...
Were Posted June 9, 2009 Share Posted June 9, 2009 So did they update the Lunar & Ancient spellbooks as well? Confused. Looking at the KB articles, no. --- Epic upgrade for agility Link to comment Share on other sites More sharing options...
jonni Posted June 9, 2009 Share Posted June 9, 2009 The minimap flag now only goes where you can walk like it used to dedicate your idle computer power to a scientific project. Link to comment Share on other sites More sharing options...
chris1216 Posted June 9, 2009 Share Posted June 9, 2009 WOW at how fast my run energy restores itself now at 72 agility. Link to comment Share on other sites More sharing options...
Xecer Posted June 9, 2009 Share Posted June 9, 2009 Hey all, Please don't fret, this is not deliberate. It's a bug which occurred when we made a fundamental change to the game engine. We are working on a fix now and apologise for the scare! :) By Mod Emilee about Eating/drinking while running. Chompy Hunting guide (AoW) Link to comment Share on other sites More sharing options...
Silver_Corner Posted June 9, 2009 Share Posted June 9, 2009 I am SOOO glad I talked myself into buying my SGS 2 days ago. I imagine it will be much harder to solo now. Aside from the running/eating bug, I think this update was completly awsome!! Link to comment Share on other sites More sharing options...
Maximusa Posted June 9, 2009 Share Posted June 9, 2009 Awesome updates. Im glad I put aside getting 99 runecraft now agility actually has more of an effect. Might not be necessary to go to the pools for energy on clue scrolls now rest between hints. All other stuff is pretty good. I hope whenever you skip a slayer task it actually counts that too so it doesnt repeat. That save a few slayer points.. I doubt the summoning patch really changed anything but maybe. Minimap is now awesome although im sure they said it was a technical issue preventing them doing that before.. VMeh BlogV >Miscellaneous Goals< http://www.rsbandb.com/sigs/sig108/bazzaminxer.png Link to comment Share on other sites More sharing options...
Den Posted June 9, 2009 Share Posted June 9, 2009 http://img34.imageshack.us/img34/3236/090609152757.png SGW room got smaller. Compared pics http://img216.imageshack.us/img216/1802 ... 160242.png And here it is in HD with a little stretch just to give a clear view. :P ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::......... Link to comment Share on other sites More sharing options...
Heleor Posted June 9, 2009 Share Posted June 9, 2009 First person to solo with the running bug gets a cookie. ;) Link to comment Share on other sites More sharing options...
Zaps Posted June 9, 2009 Share Posted June 9, 2009 System update, no cookie for anybody, I hope :pray: Link to comment Share on other sites More sharing options...
Zappo Posted June 9, 2009 Share Posted June 9, 2009 Does this mean all minions attack you wherever u are in the room now? -=Zap=- 99 Woodcutting 99 Firemaking99 Hunter 99 Agility99 Attack 99 Hitpoints99 Mining Link to comment Share on other sites More sharing options...
Nanoha_Takamachi Posted June 9, 2009 Share Posted June 9, 2009 Pure sweet update and nice looking spells page. :thumbsup: *Edit* WTF!!! Why they gotta make Giant Spider in Security Stronghold non-aggressive. Bad XP for the F2P... No more AFK! :cry: Link to comment Share on other sites More sharing options...
jonni Posted June 9, 2009 Share Posted June 9, 2009 RIP running bug - We never loved you. Have they seriously put the update timer to 3 minutes again dedicate your idle computer power to a scientific project. Link to comment Share on other sites More sharing options...
Riemis Posted June 9, 2009 Share Posted June 9, 2009 Aww, I really liked no running and eating/switching/whatever this way :( RuneScape Revolution (Dutch) Link to comment Share on other sites More sharing options...
Silver_Corner Posted June 9, 2009 Share Posted June 9, 2009 First person to solo with the running bug gets a cookie. ;) By the looks of that picture above, and the rate Zil hits, the first person to solo it in a room that size PERIOD, gets a cookie. :? Link to comment Share on other sites More sharing options...
Donkeykong23 Posted June 9, 2009 Share Posted June 9, 2009 Will ss and sgs go up now? Link to comment Share on other sites More sharing options...
brunokiller Posted June 9, 2009 Share Posted June 9, 2009 http://img34.imageshack.us/img34/3236/090609152757.png SGW room got smaller. Compared pics http://img216.imageshack.us/img216/1802 ... 160242.png And here it is in HD with a little stretch just to give a clear view. :P Are you [bleep]ing serious :thumbdown: GF solo sara. My blog Link to comment Share on other sites More sharing options...
Bauke Posted June 9, 2009 Share Posted June 9, 2009 The issue when equipping items and eating food whilst running should be fixed with this update. As a bonus, if you were attempting to attack an npc and ate, you no longer have to rely upon autoretaliate to recommence fighting again. Before: Attack an NPC, Eat, You'd stop attacking until the NPC hit you again. After: Attack an NPC, Eat, Continue fighting! Great! Twitter ||| Google+ ||| Facebook ||| LinkedIn ||| My very interesting weblog about science Link to comment Share on other sites More sharing options...
Eyebeam Posted June 9, 2009 Share Posted June 9, 2009 Lmao. Now, we can't bank... :wall: #3325 to 99 Smithing #4332 to 99 Herblore Link to comment Share on other sites More sharing options...
Zaps Posted June 9, 2009 Share Posted June 9, 2009 The issue when equipping items and eating food whilst running should be fixed with this update. As a bonus, if you were attempting to attack an npc and ate, you no longer have to rely upon autoretaliate to recommence fighting again. Before: Attack an NPC, Eat, You'd stop attacking until the NPC hit you again. After: Attack an NPC, Eat, Continue fighting! Great! :thumbsup: Link to comment Share on other sites More sharing options...
Xecer Posted June 9, 2009 Share Posted June 9, 2009 New bugs You won't move after making a fire now o.o You can't access banks :o Chompy Hunting guide (AoW) Link to comment Share on other sites More sharing options...
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