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Will nerfing 26king really stop the inflation?


Inuashakent

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I hear people always saying that after the 26k fix, the prices of items will deflate. I disagree. I think that the true affects of 26king haven't shown yet, because everybody is waiting for the 26k to be fixed before spending their money. You see people's BoB from 26king, they have huge cash piles and they usually respond by saying they're waiting for 26k to be fixed before spending their money.

 

 

 

What do you guys think?

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Just because you turn off the garden hose doesn't mean that the basement is going to magically drain itself. Jagex will have to implement a stronger, wider-reaching money sink to eliminate the inflation, which would most likely hurt skillers more than those that actually tricked... :|

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i heard the reason why prices are going up is because its summer and more people want to spend their money on items (which makes no sense to me). also, i DON'T think the prices will go down because merchant clans will continue to use the same trick to manipulate the prices. nerfing the 26k trick will only have a small impact, but not significant enough to change the market.

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i heard the reason why prices are going up is because its summer and more people want to spend their money on items (which makes no sense to me). also, i DON'T think the prices will go down because merchant clans will continue to use the same trick to manipulate the prices. nerfing the 26k trick will only have a small impact, but not significant enough to change the market.

 

Merchanting clans dont change the price long term. They just cause [bleep]es...

 

 

 

Second, I do agree with Kent, and I'd like to add that after the fix, the inflated money is still there, so instead of more inflation (like now), it would be logic to expect stagnation.

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i heard the reason why prices are going up is because its summer and more people want to spend their money on items (which makes no sense to me). also, i DON'T think the prices will go down because merchant clans will continue to use the same trick to manipulate the prices. nerfing the 26k trick will only have a small impact, but not significant enough to change the market.

 

Merchanting clans dont change the price long term. They just cause [bleep]es...

 

 

 

Second, I do agree with Kent, and I'd like to add that after the fix, the inflated money is still there, so instead of more inflation (like now), it would be logic to expect stagnation.

 

 

 

 

 

Merch clans will generally lower the price of an item long term.

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Stopping 26k'ing won't directly stop inflation, but all the hysteria of the removal of 26k'ing will indeed stop whatever 'inflation' there was and most likely lead to a drop in price.... just like the worries of inflation led to the problem in the first place.

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Stopping 26k'ing won't directly stop inflation, but all the hysteria of the removal of 26k'ing will indeed stop whatever 'inflation' there was and most likely lead to a drop in price.... just like the worries of inflation led to the problem in the first place.

 

The hysteria will cause everybody saving their money to buy out 99's.

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Only an idiot would stockpile cash obtained by tricking while waiting for Jagex to nerf it. (Of course, most of the trickers I know aren't exactly on the road to being rocket scientists.) First, as others have pointed out, fixing the 26k problem will not reverse inflation. The money that has been brought into the game will still be in the game. I doubt Jagex will even try to reverse the inflation that is now taking place. They'd probably end up doing more harm than good if they did. But even if nerfing 26k would start a deflationary cycle, it still wouldn't make sense to stockpile cash now, while inflation is going through the roof. It would be much better to invest in items during the inflationary period, then dump them upon the nerf, taking advantage of both the inflation and the deflation. I'm dealing with this runaway inflation by avoiding cash -- I try to keep less than 10M in cash at all times. If I get much more than that, I buy something. Cash piles should be avoided until the inflation stops.

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It's called item panic,

 

pvp is nerfed, less gold coming in, kids need gold, goes back to regular activities (gwd,slayer), more of that items is coming from, which contributes to the less demand more supply, which makes for more selling, which causes a items crash.

 

Also you can't forget about the panic sellers.

 

But items like slayer drops, will stay above their start of artifact introduction cause there's still be the void to fill there.

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Hmm, I suppose. It's a possibility, to be sure.

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I expect it will be a rocky road on the way down. Of course as soon as PvP is nerfed prices will drop for the first couple days for the initial flood of people selling, but the people with massive cash piles will see this oportunity of items crashing and buy it out, forcing it back up a bit (but not higher than current price). Of course this will only last for a couple days and then it will crash again. The problem is that with any item that JaGeX does something to affect the price, it starts the wave, and after the wave is started, it takes weeks or months for it to stabilize again.

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When they nerf statues it will take a few months to settle back to normal. Then the main flow of gold pieces will be from alching again. There was no massive inflation during the years during which the same was true: alching provides the vast majority of cash flow into the game.

 

 

 

The new skill that comes out this year will be a money sink, as will the one after that. I really can't see a future skill *not* draining cash (as in, we'll never have another production skill like Hunter). The only thing Jagex can do is create a skill that drains money but can generate quick profit off materials (not the pure cash that was put in).

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When they nerf statues it will take a few months to settle back to normal. Then the main flow of gold pieces will be from alching again. There was no massive inflation during the years during which the same was true: alching provides the vast majority of cash flow into the game.

 

 

 

The new skill that comes out this year will be a money sink, as will the one after that. I really can't see a future skill *not* draining cash (as in, we'll never have another production skill like Hunter). The only thing Jagex can do is create a skill that drains money but can generate quick profit off materials (not the pure cash that was put in).

 

 

 

Man I'd give anything to have a skill that would be cash neutral. Neither making money or losing it. A skill that would be done by you and only you can the benefits of training. All produced items being untradeable. That would be sweet.

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When they nerf statues it will take a few months to settle back to normal. Then the main flow of gold pieces will be from alching again. There was no massive inflation during the years during which the same was true: alching provides the vast majority of cash flow into the game.

 

 

 

The new skill that comes out this year will be a money sink, as will the one after that. I really can't see a future skill *not* draining cash (as in, we'll never have another production skill like Hunter). The only thing Jagex can do is create a skill that drains money but can generate quick profit off materials (not the pure cash that was put in).

 

 

 

Man I'd give anything to have a skill that would be cash neutral. Neither making money or losing it. A skill that would be done by you and only you can the benefits of training. All produced items being untradeable. That would be sweet.

 

 

 

I can hear the DIY'ers begging already.

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When they nerf statues it will take a few months to settle back to normal. Then the main flow of gold pieces will be from alching again. There was no massive inflation during the years during which the same was true: alching provides the vast majority of cash flow into the game.

 

 

 

The new skill that comes out this year will be a money sink, as will the one after that. I really can't see a future skill *not* draining cash (as in, we'll never have another production skill like Hunter). The only thing Jagex can do is create a skill that drains money but can generate quick profit off materials (not the pure cash that was put in).

 

 

 

Man I'd give anything to have a skill that would be cash neutral. Neither making money or losing it. A skill that would be done by you and only you can the benefits of training. All produced items being untradeable. That would be sweet.

 

 

 

Well, Jagex talks about how they always want to implement new ideas into their game. So why not a totally DIY skill? A skill like Archaeology could easily be a DIY skill.

 

 

 

Self-sufficiency isn't a bad thing.

 

 

 

I can hear the DIY'ers begging already.

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I wasn't saying it is, I was just commenting.

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if jagex fixes 26king and wants to remove the excess money it brought in, they would have to make the prices go up for items in order for those who piled their cash from 26king to buy stuff

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Idk if it will stop the inflation, but it could possibly slow it down some. Depending on how much money some people will save and how much is spent it could go either way.

 

 

 

I know some ppl are 26king to make money for skills. Someone just bought 99 prayer and it cost him 100m. Where u think he got the money from? Another is on the final 200k to 99 slayer and is using tons of cannonballs and prayer potions to get that last exp. Wanna guess where he got the majority of the cash for that from? Ok well he almost got 99 slayer, but some come from 26king.

 

 

 

Others trick to get brawlers because normal training is slow as hell. With brawlers you get insane amounts of exp. If you get FM brawlers, you're not gonna waste money on low level logs. You're gonna get the best logs for the best exp. Same with Smithing and prayer brawlers.

 

 

 

Someone even said they only do it so they don't lose money from training. some people die with junk on them so they can get a decent chance as a drop on pvp and not have to worry about going into the hole some.

 

 

 

Yes it is a bad thing to happen to RS. But with my drops from slayer having a higher value, i'm not really complaining. Magic runes, rune weapons/armor, even the special slayer drops are going up. And with the release of MA you can see that they're trying to get rid of some of the junk so you can get commodities.

 

 

 

Feel free to say any thing you like about what i said.

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If you nerf 26king, what will you get as a reward for ACTURALY pking?

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The effects aren't going to go away, no matter what. Fixing it will stop it from getting worse, but fixing 26king isn't going to heal the damage already done.

 

 

 

I don't think there will be an enormous inflation-effect after the fix, but there probably will be something. On the other hand, we might have everyone on RS dumping their items since they think the worst of inflation is over.

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