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Good Quest, Plox?


Ravenkana

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This week we have another quest. Fur and Seek, the sequel to Rag and Bone Man. My problem? The quest itself takes about ten minutes. Then you get a useless reward of meager exp. That's it. Even if you invest the time to go through the trouble of getting every item on the wish list, none of which are one hundred percent drops, one of which comes from a daily D&D monster another from a monster requiring level 78 slayer, you're rewarded with a boss fight and 7K Prayer and 10K Slayer exp. Not bad, right? Especially consider you can do it once a week, right? Wrong. Afterwards, you get 1250 Slayer and 1000 Prayer exp. Considering that the Jade Vine, a daily event, gives double the Slayer exp and 1500 Farming experience, this is inadequate.

 

 

 

But what should I expect? This is pretty much the trend for quests this year. Short, easy, with near worthless rewards. The largest quest this year was the climax for the Dorgeshuun quest arc, significant only because it marks the first quest arc to end.

 

 

 

So, what's this rant about? It's about my want, my NEED, for a good quest. A quest that should fulfill more than one, but not necessarily all, of the following requirements:

 

-Significant. This is about the only requirement that this years quests fulfill.

 

-Good rewards. No more of this exp crap. I want a good item that people will use after the first day of release, a new method for training, a new traveling method, or something fun and interesting.

 

-Difficult/long. I want a quest that requires more than ten minutes of running around collecting items or an easy boss fight.

 

 

 

Ok, yes, it is a short list of criteria. But I can't think of much else and the only one that any recent quest has hit up is the first. Sure, significant is nice, I LIKE learning more about Runescape or meeting new, interesting NPCs, but it simply isn't enough.

If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system.

 

Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.

The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."

The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest?

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Yeah, and it's pretty much a carbon copy of the first quest. Oh and we got no update last week. Oh right, I forgot. I'm a crybaby and a complainer because I criticize Jagex and point out their flaws. My bad. -.-

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I wanna know what happened to the guys that made MM, Underground Pass and DT...

 

 

 

Even WGS wasn't a really that good quest, the storyline was great, but besides that...

 

The only reason why it is "Grandmaster" is the requeriments and how long the quest is, most people i know that did the quest say it isn't really that hard, some people said Underground Pass > WGS >.>

 

 

 

Xp only rewards are bad, good rewards are things that are useful, like new areas to explore, or new spells. Why does Jagex thinks DT is one of the best quests out there? And MM? And Recipe for disaster? They have the best quest rewards, has Jagex forgotten what made thoose quests so great? :evil:

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I wanna know what happened to the guys that made MM, Underground Pass and DT...

 

 

 

Even WGS wasn't a really that good quest, the storyline was great, but besides that...

 

The only reason why it is "Grandmaster" is the requeriments and how long the quest is, most people i know that did the quest say it isn't really that hard, some people said Underground Pass > WGS >.>

 

 

 

Xp only rewards are bad, good rewards are things that are useful, like new areas to explore, or new spells. Why does Jagex thinks DT is one of the best quests out there? And MM? And Recipe for disaster? They have the best quest rewards, has Jagex forgotten what made thoose quests so great? :evil:

 

 

 

I think that Jagex kind of values storyline and the actual development of the quest more than the playability and enjoyment for factor for actually doing the quest.

 

 

 

Here's the rub. Jagex has done quests. They have done them brilliantly in the past. They're pretty much over them. They want to spend all their time on new things that probably excite them more. Their giant projects which in the past have been WGS and Construction have now moved on to Mobilising Armies and things like that. If I had to guess, MMG is much more into minigames and things like that more than quests and skills.

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I rant about this most every day. It's been far too long since we had a good quest.

 

 

 

(When Guthix Sleeps was not a good quest, it was just long. Try thinking past that though, it's hard!)

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About MMG being more into mini-games, i don't think so, if you check the hints in the latest postbags there are A LOT of quests in the making ( including new elf quest hopefully :shock: ), but after months and months of only non-challenging quests that are nothing compared to the good old-school ones, i'm not sure if i can even look forward to them :evil:

 

 

 

If they make a new elf quest, and it's bad, i will go insane. INSANE. :twisted:

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Well, we'll see how long it takes for them to release them all. The Postbag 2 months before the last one had a thing for a new Myreque quest, wonder what ever happened to that one. :|

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It's nice that quests give good rewards, but I mostly do quests for the cape and the story line (yes, I'm a witch; burn me at the stake for not rapid fire clicking through quest text).

 

 

 

Quests should be as follows:

 

Major storyline turners.

 

Varying in length. We need long quests to define short quests else we'd be complaining that 2 hour quests should be longer.

 

Small bricks in a giant wall that makes up the lore of runescape.

 

An enjoyable storyline that unlocks some good rewards, but mostly for areas, lore, and pure enjoyment.

 

 

 

Quests should be 1 time quests.

 

 

 

What we really need at the moment:

 

1. Moar Dailies and weeklies that give good rewards. Bork and bstaffing are pretty much the only good ones. The vine is so-so.

 

2. Universal tokens from all minigames that count towards a consumable reward or useable reward that degrades. They don't have to make soul wars, pc, trouble brewing, and castle wars all give some new token, but a conversion from those minigames with tokens that I never use to a universal token that can be used to buy food that heals 25 or pots that boost 25% would definitely clear out some junk and give some incentive to play certain minigames besides fun.

 

 

 

Quests really have nothing to do with the "boredom curve" which you are at. Jagex needs to learn that we can't depend on their regular updates to be entertained at higher lvls; we need repeatable and cyclical content to keep us busy. While that happens, they can become less regular and give us even better updates in the future.

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I am also an evil creature that likes quests for the storyline *hides*. Lulz, i'm f2p for 3 years and i know everything about most quests, i read about them just to know about their storyline :lol:

 

 

 

A friend of mine was doing underground pass the other day and i had to tell him how to do it step-by-step >.<

 

 

 

Anyway, heres the things that make a good quest (to me, at least):

 

 

 

1) Storyline

 

2) Challenge ( easy things are for noobs. And no, "annoying" things,such as having to bank and go to a place veeery away all the time, and "long" things are not "hard", although long quests are harder than the 7 minuts quests normally. Also, high requeriments is not "hard" either)

 

3) Reward

 

 

 

Jagex has only been focusing on storyline, and making crappy challenges and rewards >.>

 

No Jagex, "do puzzle-talk to npc-kill lvl X boss" isn't "hard", even when it takes 10 hours to do it.

 

And no, xp rewards are not good rewards either.

 

 

 

Underground Pass was challenging, because you had to explore an unknown area full of traps. MEP2 was challenging for the puzzles. Monkey Madness is hard for the stuff attacking you all the time and for the boss.

 

 

 

And the quests with *good* rewards are the ones with *useful* rewards, not random 400k xp and a random item. Everyone loves DT because of ancients. Barrows gloves are great. Dragon scimmy is great if you have low att/need to train str and don''t have ss/is a dragon pure.

 

New runecrafting altars / new areas to explore / new good monsters to kill / hell, even a keyring are all good rewards. 400k xp, nty.

 

 

 

Also, Jagex needs to make bosses that are hard. Just a monster with random combat level that you can pray and eat to kill is not hard.

 

You need a boss that require a strategy to kill and has high ko hability. Jad for example, you need to prayerswitch every att or get k0ed, not to mention the healers distracting you.

 

 

 

Spirit beast, that require a special way to kill during the quest and can 1-hit you if you get distracted and don't dodge the attack. Thoose are hard, others are not.

 

 

 

Well, at least i gotta admit, the storylines Jagex make are great :|

 

 

 

*phew*, took a while to write all that :roll:

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Monkey Madness was the first quest that has a monster that could attack you with both mage and melee. I remember how mad people were that they couldn't just pray the thing. :lol:

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I value the storyline the most. next comes the puzzles and their difficulty.

 

 

 

There`s one thing out there that has been bothering me for the past 2 years: Where is the sequel for devious minds? That quest came out before i started and it looked like a pretty good start for an epic questline.

"An Amateur practices until he can get it right. A Professional practices until he can't get it wrong."

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Quests just keep bringing me back to this game.

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This isn't an issue for me, as I still need to do most of the quests. I haven't even done all the f2p quests yet. :oops:

 

 

 

I'm sure after I've played this character for a few more months and have the skills to do more quests, I'll probably have this complaint too. It seems that the quests that have been around for a while are great, but the new ones fail to live up to their standards. Maybe by the time I'm doing them they'll be better. :pray:

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This isn't an issue for me, as I still need to do most of the quests. I haven't even done all the f2p quests yet. :oops:

 

 

 

I'm sure after I've played this character for a few more months and have the skills to do more quests, I'll probably have this complaint too. It seems that the quests that have been around for a while are great, but the new ones fail to live up to their standards. Maybe by the time I'm doing them they'll be better. :pray:

When you have plenty to do, this is a non-issue. But I've finished EVERY quest barring WGS. So I'm pretty quick to do new ones, hence my disappointment and frustration.
If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system.

 

Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.

The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."

The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest?

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Just because a quest can be done by low levels doesn't mean it needs to made short. Digsite is a low level quest with quite a bit to do in it. Tale of the Muspah was the same thing. Everything below level 12 or whatever it was, but gave me 2 hours of something to do.

 

 

 

It seems like most questers are over their short little quests, despite level requirements for it.

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I wanna know what happened to the guys that made MM, Underground Pass and DT...

 

 

 

I wanna know who made Underground Pass.

 

 

 

So i can shoot the bastard...

Underground Pass nothin'. I wanna find the guy who made Rat Catchers. I have a long, cruel, Hannibal Lector-esque punishment in store for him.
If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system.

 

Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.

The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."

The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest?

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I wanna know what happened to the guys that made MM, Underground Pass and DT...

 

 

 

I wanna know who made Underground Pass.

 

 

 

So i can shoot the bastard...

Underground Pass nothin'. I wanna find the guy who made Rat Catchers. I have a long, cruel, Hannibal Lector-esque punishment in store for him.

 

 

 

How about a new quest in F2P for crying out loud. Jagex is making tons of quests for P2P but none for F2P. I think that Jagex is just making these quests and new updates just to get F2P's to become members.

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F2P SHOULDN'T get new quests, the whole point of members is more content.

 

 

 

I liked the storyline and creepy atmosphere of Underground Pass, always failing the agility obstacle was frustrating though.

 

 

 

 

 

I like short quests that I can finish fast, as long as it has some storyline, but it should be balanced with longer quests.

 

 

 

If enough people rant on RSOF they will probably up the weekly exp for this new quest.

 

 

 

 

 

It's nice that quests give good rewards, but I mostly do quests for the cape and the story line (yes, I'm a witch; burn me at the stake for not rapid fire clicking through quest text).

 

 

 

What we really need at the moment:

 

1. Moar Dailies and weeklies that give good rewards. Bork and bstaffing are pretty much the only good ones. The vine is so-so.

 

2. Universal tokens from all minigames that count towards a consumable reward or useable reward that degrades. They don't have to make soul wars, pc, trouble brewing, and castle wars all give some new token, but a conversion from those minigames with tokens that I never use to a universal token that can be used to buy food that heals 25 or pots that boost 25% would definitely clear out some junk and give some incentive to play certain minigames besides fun.

 

 

 

Quests really have nothing to do with the "boredom curve" which you are at.

 

I agree! Also, they've upgraded some older quests, but we can only play quests once, it would be nice to have an option to redo quests.

 

 

 

Jagex needs to learn that we can't depend on their regular updates to be entertained at higher lvls; we need repeatable and cyclical content to keep us busy. While that happens, they can become less regular and give us even better updates in the future.

 

 

 

^ When they said 2009 would be the year of upgrading existing content this is EXACTLY what I thought would happen. I remember higher levels on forums always requesting that existing content and skills be upgraded because they didn't see the point of making new content that is useless.

 

 

 

I like some of the minigames but so many are abandoned because of a lack of decent rewards.

 

 

 

Also, while I would love quest story lines to be continued or completed I also want to see existing skills filled out to level 99.

 

 

 

Somehow I doubt I will EVER see the elf storyline finished or more elven lands opened up to us :( THe wait has been so long.

 

 

 

 

 

 

1. Moar Dailies and weeklies that give good rewards.

 

 

 

If anything I think we have too many, I wish there was a way to just do all of these at once it takes too much time to do everything that is weekly and daily. The kingdom and juna and penguins are worth it as well.

 

 

 

2. Universal tokens from all minigames that count towards a consumable reward or useable reward that degrades.

 

 

 

I LOVE this idea, especially when you have different tokens taking up bankspace. I don't see why I'm forced to do Mobilizing Armies just for a reward when I'd rather do another minigame. Forcing people to use content just for rewards doesn't work because as soon as you get the reward you abandon the minigame. If I wasn't forced to do MA I might have liked it more.

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I agree with what you said. However, who am I to be talking :/ I don't even have 250 QP's however it would be cool to see a harder quest with better rewards relased ::'

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F2p should get more quests. Even though the point of members is more content, f2p is not a demo and it's gonna get updated, you people like it or not. Also, p2p gets A HELL more quests and content, a few new quests wouldn't kill you, would it?

 

 

 

I wanna know who made Underground Pass.

 

 

 

So i can shoot the bastard...

 

 

 

Come on, Undergrond Pass is the best quest in the game, admit it :lol:

 

 

 

More weeklies and dailies would not be good, there are already too many :shock:

 

Bork, Juna, Jade Vine, Penguins, Phoenix, Skeletal Horror, Battlestaves, Lumbridge ring low alchemy (lulz), etc :shock:

 

 

 

All quests need to unlock are new areas, monsters and give useful items and spells. Nothing hard :roll:

 

The best reward of Defender of Varrock was unlocking the Armoured Zombies Dungeon :lol:

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1. Moar Dailies and weeklies that give good rewards.

 

 

 

If anything I think we have too many, I wish there was a way to just do all of these at once it takes too much time to do everything that is weekly and daily. The kingdom and juna and penguins are worth it as well.

 

 

 

2. Universal tokens from all minigames that count towards a consumable reward or useable reward that degrades.

 

 

 

I LOVE this idea, especially when you have different tokens taking up bankspace. I don't see why I'm forced to do Mobilizing Armies just for a reward when I'd rather do another minigame. Forcing people to use content just for rewards doesn't work because as soon as you get the reward you abandon the minigame. If I wasn't forced to do MA I might have liked it more.

 

1. Lol, you have no idea of the concept of "too many dailies". WoW has so many that there's a limit of 25 per day.

 

I forgot about tears lol. I was mostly thinking of bstaves and bork. More dailies would at least give us some freedom to pick and choose. bstaves are nice, but I'd like to do something else for the same reward, even if it takes the same amount of time.

 

 

 

2. This is also from Blizz. Although I don't like to push Jagex to be like other games (they even said they just come up with ideas of their own), they really could learn some things by looking at other games.

 

For example: there were 3 minigames in classic which gave marks of honor in addition to honor points. The three minigames had a faction that you could grind reputation for unlocking the ability to buy more rewards.

 

In Burning crusade, they had another minigame with another mark of honor but also "arena" which is another minigame but mostly like duel tournies (without the cash reward) but with arena points.

 

Right now in wrath, there are 6 battlegrounds and arena at lvl 80. Nothing requires marks of honor to buy. The marks solely serve the purpose of liquefying them into honor points. Honor points are used to buy medium level pvp rewards with arena buying the best pvp items (which change. There are "seasons" which have increasing better items. I believe we are in season 7 right now).

 

 

 

The point:

 

Blizz said they don't like it when players grind certain minigames for specific marks or just honor day after day; they like players to branch out and try everything, which is also Jagex's standpoint. Considering that there are 20+ minigames and half are pvp, surely there can be some sort of "runescape honor points" for participation and then liquefying the rewards points into these honor points. I really don't care about my cwars tickets. They are using up space and I'd rather use them for something practical than prestigious armor that I don't think I'd ever wear because I like my character's sundress for skilling and the gold armor is equal to ADAMANT -_-".

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More weeklies and dailies would not be good, there are already too many :shock:

 

Bork, Juna, Jade Vine, Penguins, Phoenix, Skeletal Horror, Battlestaves, Lumbridge ring low alchemy (lulz), etc :shock:

 

 

Just for a list of dailies and weeklies:

 

dailies:

 

Bork

 

Vine

 

Battlestaves/bert/seaweed buying from npc whose name I forgot <- best money maker

 

Shooting stars (I think a limit per day?)

 

Evil Tree - two per day

 

phoenix lair

 

Kingdom - keeping approval at 100%

 

 

 

 

 

Weeklies:

 

Juna

 

Circus

 

Penguins

 

Skeletal horror

 

 

 

 

 

The ring is NOT a daily; that's called a cooldown. Saying that the lumbridge ring is a daily is like saying the home teleport is a half-hourly :lol: .

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