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The "Official" Level 95 Slayer Monster


Outsanity

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For long now, high end Slayer masters have been yearning for a monster to be released that will both challenge and reward them for their efforts in the Slayer skill. That monster has finally arrived.

 

 

 

cryptlord.png

 

At level 95 Slayer, you may use your abilities to slay one of the most feared beings in all of Runescape. This terror is known as the Crypt Lord. It is a being of pure death, found only in a hidden cemetery behind the Slayer Tower. To get there, open up the granite cabinet found on the top floor of the Slayer Tower, in the room where Abyssal Demons can be slain, and then proceed down the stone steps that are revealed behind the cabinets doors. This will take you down to a rather large and eerie graveyard filled with dirt mounds, headstones, and most frightening of all, large marble statues of hooded, skeletal creatures that seem to be watching over the dead.

 

 

 

To summon a Crypt Lord into battle with you, you must first have 95 Slayer, and then use a Bone Violin (purchased from any slayer master for 50,000 coins) on one of the marble statues. You will play a short but chilling note from the violin and the statue will spring to life and attack you immediately. Be prepared, for Crypt Lords are the strongest slayer monster and should be fought only if fully prepared. Also keep in mind that once the Bone Violin has been played 100 times, it will decay and you must buy another one if you wish to continue slaying Crypt Lords. Below is the list of all the information on these mortifying beings:

 

 

 

[hide=Crypt Lord]Name: Crypt Lord

 

Race: Undead

 

Level: 166

 

Hits: 235

 

Ratio: 1.41

 

Aggressive? No

 

Retreats? No

 

Quest? No

 

Members? Yes

 

Poisons? No

 

Habitat: Hidden Cemetery behind Slayer Tower in Mortanyia.

 

 

 

P2p Only Drops:

 

Gold 0 5,000

 

100% - Crypt Bones

 

Weapon Skeletal Broadsword, Adamant Javelin (20), Black Claws, Black Knife (25), Black 2h Sword, Dragon Spear, Rune 2h Sword, Rune Claws, Rune Battleaxe, Rune Javelin (5), Steel 2h Sword

 

Armour Skeletal Headpiece, Dragon Med Helm, Rune Platebody, Rune Platelegs, Rune Kiteshield, Black Platebody, Black Platelegs, Black Kiteshield, Black Med Helm

 

Runes/Arrows Blood Rune (10), Death Rune (20), Earth Rune (150), Air Rune (60), Rune Arrow (62)

 

Miscellaneous Black Bead, Bones (5), Clue Scroll (Level 3), Shield Left Half (Dragon), Loop Half Key, Teeth Half Key, Runite Bar, Bonemeal (Crypt Bones), Pure Essence (75), Herbs, Uncut Gems, Super Defence Potion (3), Blood Talisman

 

Seeds Herb (1), Poison Ivy (1), Evil Turnip (1)

 

Charms (2) Gold, Green, Crimson, Blue

 

 

 

Notes: Examine is, An awakened guardian of the dead. You must have 95 Slayer to kill this monster. These monsters are great for crimson and blue charms. You must use a Bone Violin in order to battle this monster, and one violin can be used 100 times before it decays. This monsters max hit is 16, and it hits very accurately and often. If fought at a distance, it will attack with a ranged attack with magic based damage that can hit up to 21. Also, at all times while in the Hidden Cemetery you will lose 1 prayer point every 10 seconds. Protect from melee or ranged is strongly recommended. Ranged and Slash attacks work well on this monster. Magic attacks are not recommended. It is very important to note Wild Pies will not work in the aid of killing Crypt Lords. You need a base level of 95 Slayer to operate a Bone Violin. On task from Duradel/Lapalok, you have the chance of being assigned anywhere from 130 to 200 Crypt Lords.[/hide]

 

[hide=The Loot]The Loot:

 

 

 

skeletalbroadsword.png

 

Skeletal Broadsword Drop Rate: 1 in 450

 

Levels Needed to Wield: 80 Attack and 70 Magic

 

Attack Bonuses: +72 Stab, +86 Slash, +0 Crush, +14 Magic, -10 Ranged

 

Defence Bonuses: +0 Stab, +0 Slash, +0 Crush, +14 Magic, -10 Ranged

 

Strength Bonus: +86 Strength

 

Prayer/Summoning Bonuses: -2 Prayer, +0 Summoning

 

Special Attack: Death Devour Full Special Bar Takes away prayer points equal to half the damage done to the opponent and adds half of that to your hit points. This special works even if the opponent has no more prayer points left, has less than half the damage in prayer points left, or is an NPC.

 

Speed: Same speed as Abyssal Whip or Dagger.

 

One or Two Handed: One Handed.

 

Attack Styles: Slice (Slash Accurate), Lunge (Stab Accurate), Swipe (Slash Controlled), Deflect (Slash Defensive)

 

Examine: "A breathtaking display of forgery and despair."

 

Notes: This weapon is designed to be one of the first real hybrid weapons, as it compliments both melee attack and magic attack and defense bonus, making it a very formidable weapon.

 

 

 

skeletalheadpiece.png

 

Skeletal Headpiece - Drop Rate: 1 in 250

 

Levels Needed to Wear: 20 Ranged, 20 Magic and 40 Combat

 

Attack Bonuses: -3 Stab, -3 Slash, -3 Crush, +0 Magic, +0 Ranged

 

Defence Bonuses: -1 Stab, -1 Slash, -1 Crush, +8 Magic, +10 Ranged

 

Strength Bonus: +0 Strength

 

Prayer/Summoning Bonuses: +0 Prayer, +0 Summoning

 

Effect: When fighting against monsters you are currently assigned to by a Slayer Master, your ranged and magic accuracy and strength are boosted by +15%. When first dropped, this Headpiece has (10) charge. Randomly during battle it will use a charge to lower your opponent's defense level by 10%. There is currently no way to recharge it, but the boosted stat effect will still linger. This can be combined with various slayer headgears, much like the black mask, to create the Slayer Headdress. You only need the ability to make a Slayer Helmet to be able to make a Slayer Headdress. Its stats are below.

 

Examine: "Grarrrg! I'm a skeleton!"

 

 

 

Slayer Headdress - Made with a Skeletal Headpiece

 

Attack Bonuses: +0 Stab, +0 Slash, +0 Crush, +2 Magic, +2 Ranged

 

Defence Bonuses: +5 Stab, +5 Slash, +5 Crush, +10 Magic, +12 Ranged

 

Strength Bonus: +0 Strength

 

Prayer/Summoning Bonuses: +0 Prayer, +0 Summoning

 

Effect: Same effect as Skeletal Headpiece but with added effect of various slayer head parts. Can only be made with a Skeletal Headpiece that has no charges.

 

Examine: "Sharp AND magical!"

 

 

 

Crypt Bones - Only dropped by Crypt Lords

 

Information: These bones give 66 Prayer experience per bone and can be used with the ectofuntus and home altars.[/hide]

 

 

 

Final Notes Having such a high level requirement, these monsters drop loot that is very powerful. In fact, with the release of Skeletal Broadswords, Abyssal Whips will no longer be the training weapon of choice, unless a player cannot afford a Broadsword. On top of this, Skeletal Broadswords will be one of the best items for pvp hybrids and mages. On the day of release, Skeletal Broadswords will be priced at 10,000,000 gp in the GE and Skeletal Headpieces will be priced at 1,750,000 gp. Expect it to be near impossible to buy either of these items right away, as merchants and weapon hunters alike will be desperately trying to get a hold of them. Expect the prices of each item to skyrocket at first, but eventually settle down after about a month or so.

 

 

 

Also keep in mind these items are not common drops. A Skeletal Broadsword is much rarer than an Abyssal Whip drop off an Abyssal Demon, while the Skeletal Headpiece is about the same in rarity.

 

 

 

This update is aimed to reward those patient enough to achieve a level much past 90 Slayer and revive some of profit the Slayer skill used to possess when it was newly released, as well as introduce a new ultimate weapon that will be used by a large amount of Runescape players, much like the whip is today.

 

 

 

If you find at first glance these rewards to be too powerful, take into account the rarity of the drops, the difficulty of killing Crypt Lords and the very high level required to slay them. If you still find these rewards too powerful, say so, but give constructive criticism on how to improve them. Thank you.

 

 

 

Suggestion Created by: Outsanity

 

 

 

______________________________________________________________________________________

 

List of Supporters:

 

 

 

1. Outsanity

 

2. Trylogy

 

3. Linkzelda30

 

4. Nq2h

 

5. J35u5_M4

 

6. Daxter76

 

7. Gandorf61

 

8. SirHemen

 

9. Rockneo1

 

 

 

Let me know if you'd like to be added or removed from the list of supporters. :)

 

______________________________________________________________________________________

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I would love to slay one :) Great suggestion

 

 

 

To avoid excessive amounts of the new swords and headpieces flowing into the game, maybe even make it that slayer boosts such as wild pies won't work on them?

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I would love to slay one :) Great suggestion

 

 

 

To avoid excessive amounts of the new swords and headpieces flowing into the game, maybe even make it that slayer boosts such as wild pies won't work on them?

 

 

 

I like it. Deal. :)

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I quite like this! I would love if our slayer monsters made it into the game <3:

 

I only have one concern... +18 magic attack bonus? When the master wand is +15? this seems excessive...

 

 

 

Oh, and what stats are required to use the weapon?

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[hide=Siggy credits]The Awesome, Epic, Amazing, S3xah A-10 Sig By Unolexi! I wub u Uno!

InsanityV2 Did the Franz Ferdinand Sig.

Killerwatt is responsible for the Arctic Monkeys sig.

Pat_61 did the B-2 sig and the raptor sig.[/hide]

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I think this is a good idea, but I don't think you should advertise it as the "official" level 95 Slayer monster when I doubt Jagex has confirmed your idea is going to be put into the game.

 

 

 

I didn't advertise that it was confirmed by Jagex. This is my way of making a stronger statement with an idea rather than a more timid, wishywashy version of something. The best suggestions are the ones where the author instills a sense of reality in the reader. The way I wrote my archaeology guide was in the sense of "This is archaeology, this is how it is done and this is what it can do for you." I aimed for that same firmness in this idea. While this idea is much, much smaller, I think its best to treat your idea as a reality, so others will want it as well.

 

 

 

Just a little marketing tool. ;)

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I quite like this! I would love if our slayer monsters made it into the game <3:

 

I only have one concern... +18 magic attack bonus? When the master wand is +15? this seems excessive...

 

 

 

Oh, and what stats are required to use the weapon?

 

 

 

I actually thought the master wand had +20 bonus. If what you say is true, I will lower the amount. In fact, even if the master wand is 20 I am still considering lowering the bonus to about 14 instead of the current 18. If the magic bonus is too high it could cause this weapon to become a new godsword type of a deal, which is also not what I wanted. I wanted a melee weapon that could hybrid along with mage. This way mages have something nice and so do the slayers and melee pvp'ers.

 

 

 

I apologise for the double post. :lol:

 

 

 

EDIT - Yes, the master wand does have +20 bonus to both mage attack and defense. That said, I think it is still a good idea to lower the bonuses to +14 each, so I will do that now.

 

 

 

Guide Edit -

 

~Lowered the Magic Bonuses on the Skeletal Broadsword to +14 each.

 

~Made it so the Broadsword cannot auto-cast spells so they must be used manually if you wish to use this to mage.

 

~Added a magic-based ranged attack to the Crypt Lord to add more of an element of danger.

 

~Added levels needed to wield/wear the Skeletal Broadsword/Headpiece.

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Could the attack requirement on the sword be raised so that it at least partially fills the 75-99 gap? I support by the way.

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Corporeal Drops:2xHoly elixers

Bandos Drops: Bcp(soloed) 5x hilts 8x tassets

Armadyl Drops:Armadyl Hilt(trio)

Zamorak Drops: 2xZamorakian spear 3x Steam battlestaff

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Could the attack requirement on the sword be raised so that it at least partially fills the 75-99 gap? I support by the way.

 

 

 

I agree that the gap needs to be filled, but then I looked at the requirements to wield a godsword, and it's only 75...so I was torn between do I want to fill a gap for the sake of filling a gap or should I make the requirement more based off of what the existing weapons require. I'm still thinking this over, but for now I think it's safe to keep it at 75, unfortunetly. =-/

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A masterpiece....My only observation is that the sword should be 2H, considering it's a broadsword (I think that making it as fast as whip and giving mage attack would unbalance PvP a bit)

 

 

 

Either ways, count me in, Add me to the support list

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:thumbsup: Support, sounds, looks and would be awesome. (Plus it'd shut up the high level slayers for a bit ;) Not that I don't think they don't need a new monster)

 

 

 

Oh, and I don't really like the look of the Skeletal Headpiece or whatever... It looks too similar to Ram Skull Helmet or whatever from the Odd Old Man. I like the idea, just they look too similar. :-#

#KERR2016/17/18/19/20/21.

 

#rpgformod

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Very cool ideas. This would really bring a lot of new things to slayer as well as mage. The Slayer Headdress would also be a valuable addition because Jagex favours Melee slayers too much right now. Giving the 15% bonuses to magic and range is a great idea.

 

 

 

The "official" is kind of misleading but I could really see this being put into the game. Support from myself as well ::'

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I need a Skeletal Broadsword. I have been waiting for a weapon like Abyssal whip but better than it!

 

 

 

The artwork, who made it and was it made specially for this suggestion?

 

 

 

I love this suggestion and as i read through i felt some fear inside of me :lol: Looking at a Crypt lord sure spokes you.

 

 

 

I really love the weapon and the monster, and if that art work is made for this thread then what a great artwork it is.

 

 

 

I just hope Jagex leaves this suggestion as it is if released. Skeletal Broadsword 1) Looks great 2) Decent stats (Afraid Jagex will mess this up)

 

 

 

Special attack i am not that worried about. Also i suggest that this weapon needs 90 Slayer to equip. Honestly it should not be a PvP weapon (There is so many already).

 

A masterpiece....My only observation is that the sword should be 2H, considering it's a broadsword (I think that making it as fast as whip and giving mage attack would unbalance PvP a bit)

 

 

Either ways, count me in, Add me to the support list

 

I disagree. We want a weapon that's better than Abyssal whip and this is it. If it is made into a 2H it will just be like the Godsword.

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[hide=]

I need a Skeletal Broadsword. I have been waiting for a weapon like Abyssal whip but better than it!

 

 

 

The artwork, who made it and was it made specially for this suggestion?

 

 

 

I love this suggestion and as i read through i felt some fear inside of me :lol: Looking at a Crypt lord sure spokes you.

 

 

 

I really love the weapon and the monster, and if that art work is made for this thread then what a great artwork it is.

 

 

 

I just hope Jagex leaves this suggestion as it is if released. Skeletal Broadsword 1) Looks great 2) Decent stats (Afraid Jagex will mess this up)

 

 

 

Special attack i am not that worried about. Also i suggest that this weapon needs 90 Slayer to equip. Honestly it should not be a PvP weapon (There is so many already).

 

A masterpiece....My only observation is that the sword should be 2H, considering it's a broadsword (I think that making it as fast as whip and giving mage attack would unbalance PvP a bit)

 

 

Either ways, count me in, Add me to the support list

 

I disagree. We want a weapon that's better than Abyssal whip and this is it. If it is made into a 2H it will just be like the Godsword.

[/hide]

 

 

 

I agree on the speed and the fact that it's one handed. If this where two handed it would be just like a godsword and as a result, not worth it.

 

 

 

Not really sure about the 90 Slayer requirement. I'll have to mull that one over. The reason I say this is because I'd like the general population of Runescape to have the option to use this over the Abyssal Whip. It's been over 4 years since we've seen a new "generally used" weapon, and so this could be it. It will be more expensive, yes, but I imagine eventually, maybe after a year or so, it will drop down to the 5M range and stabalize there, but the great thing about this is it ensures that people with 95+ Slayer will have a decent way of income that should stay stable for years. I'm trying to help out a wide range of people with this idea, and I think it's doing that very much so far. :)

 

 

 

And I can't take credit for the artwork, unfortunetly. I simply found it from a quiz I took a while back and had it saved on my laptop for the longest time. Where it came from now is beyond me, but I hope I'm not breaking any copyrights. :ohnoes: Just no on tell on me and we'll be dandy. Haha.

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I quite like this! I would love if our slayer monsters made it into the game <3:

 

I only have one concern... +18 magic attack bonus? When the master wand is +15? this seems excessive...

 

 

 

Oh, and what stats are required to use the weapon?

 

 

 

I actually thought the master wand had +20 bonus. If what you say is true, I will lower the amount. In fact, even if the master wand is 20 I am still considering lowering the bonus to about 14 instead of the current 18. If the magic bonus is too high it could cause this weapon to become a new godsword type of a deal, which is also not what I wanted. I wanted a melee weapon that could hybrid along with mage. This way mages have something nice and so do the slayers and melee pvp'ers.

 

 

 

I apologise for the double post. :lol:

 

 

 

EDIT - Yes, the master wand does have +20 bonus to both mage attack and defense. That said, I think it is still a good idea to lower the bonuses to +14 each, so I will do that now.

 

 

 

Guide Edit -

 

~Lowered the Magic Bonuses on the Skeletal Broadsword to +14 each.

 

~Made it so the Broadsword cannot auto-cast spells so they must be used manually if you wish to use this to mage.

 

~Added a magic-based ranged attack to the Crypt Lord to add more of an element of danger.

 

~Added levels needed to wield/wear the Skeletal Broadsword/Headpiece.

 

aww dangit, i misremembered it. ah well. all those edits help to balance the sword better. as far as requirements go, I say go ahead and raise them! as far as attack goes, higher attack doesn't have to mean stronger weapons, it just means that the weapon is harder to master, therefore warranting a level raise.

Linkzelda30.jpeg

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[hide=Siggy credits]The Awesome, Epic, Amazing, S3xah A-10 Sig By Unolexi! I wub u Uno!

InsanityV2 Did the Franz Ferdinand Sig.

Killerwatt is responsible for the Arctic Monkeys sig.

Pat_61 did the B-2 sig and the raptor sig.[/hide]

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Could the attack requirement on the sword be raised so that it at least partially fills the 75-99 gap? I support by the way.

 

 

 

I agree that the gap needs to be filled, but then I looked at the requirements to wield a godsword, and it's only 75...so I was torn between do I want to fill a gap for the sake of filling a gap or should I make the requirement more based off of what the existing weapons require. I'm still thinking this over, but for now I think it's safe to keep it at 75, unfortunetly. =-/

 

The reason I don't like that idea is that when you get to 75 attack there isn't any new content or any more reason to train it past 75 except for increased hits, if it was raised to 80 there would be a greater incentive to train attack.

maulmachine4.png

Corporeal Drops:2xHoly elixers

Bandos Drops: Bcp(soloed) 5x hilts 8x tassets

Armadyl Drops:Armadyl Hilt(trio)

Zamorak Drops: 2xZamorakian spear 3x Steam battlestaff

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I agree on the speed and the fact that it's one handed. If this where two handed it would be just like a godsword and as a result, not worth it.

 

 

 

Not really sure about the 90 Slayer requirement. I'll have to mull that one over. The reason I say this is because I'd like the general population of Runescape to have the option to use this over the Abyssal Whip. It's been over 4 years since we've seen a new "generally used" weapon, and so this could be it. It will be more expensive, yes, but I imagine eventually, maybe after a year or so, it will drop down to the 5M range and stabalize there, but the great thing about this is it ensures that people with 95+ Slayer will have a decent way of income that should stay stable for years. I'm trying to help out a wide range of people with this idea, and I think it's doing that very much so far. :)

 

 

 

And I can't take credit for the artwork, unfortunetly. I simply found it from a quiz I took a while back and had it saved on my laptop for the longest time. Where it came from now is beyond me, but I hope I'm not breaking any copyrights. :ohnoes: Just no on tell on me and we'll be dandy. Haha.

 

Dang :( The artwork looked great, and hoped that it would convince Jagex. I even put the skeleton as background on my computer, looks bad as.

 

 

 

Skeletal broadsword is sweet so i hope for that or a similar weapon. I just hope we don't get a messed up update.

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I raised the requirements to wield the broadsword by +5 attack and magic levels, making the requirements 80 Attack and 70 Magic. I think linkzelda30 made quite a valid point. Since it is a very powerful hybrid weapon, it would naturally be harder to master, thus allowing for reason to have a higher requirement than, say, a Godsword, which is simply just a purely powerful melee weapon.

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I like the idea, hopefully Jagex might listen to us for something. :thumbup:

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50+ Dk drops

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99 Hunter achieved 21st Feburary #7216 to 99.

99 Defence achieved 7th July #48009 to 99.

99 Hitpoints achieved 5th August #60299 to 99.

99 Attack achieved 14th August #70001 to 99.

99 Strength achieved 2nd September #100069 to 99. [/hide]

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I think this is a wonderful and well thought out suggestion, although the lack of a strength option on the broadsword anoys me, i mean why do we have to use an inferior weapon to trian strength?

 

 

 

I plan on maxing combat through slayer and i dread getting 99 def...

 

anyways great idea although i think the headress would be better off from differnt types of horrors, and that it should be differnt colored masks, not one headress thats completely unrelated to the first.

 

 

 

Even if you dont scrap the idea of the headress, possibly make it that you can combine them all for a charge of 1k slayer points?

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How about a "Master's Slayer Helmet" that allowed you to put a black mask and skeletal headdress in it? After you unlock slayer helm, it could be purchased for 200 points.

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[hide=Siggy credits]The Awesome, Epic, Amazing, S3xah A-10 Sig By Unolexi! I wub u Uno!

InsanityV2 Did the Franz Ferdinand Sig.

Killerwatt is responsible for the Arctic Monkeys sig.

Pat_61 did the B-2 sig and the raptor sig.[/hide]

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If it is going to be the new weapon of choice it should have better stats than that.

 

When i take a second look at it, he's right. its barley better than whip in the melee department, other than spec.

 

+90 slash perhaps?

Linkzelda30.jpeg

image2ez.png

[hide=Siggy credits]The Awesome, Epic, Amazing, S3xah A-10 Sig By Unolexi! I wub u Uno!

InsanityV2 Did the Franz Ferdinand Sig.

Killerwatt is responsible for the Arctic Monkeys sig.

Pat_61 did the B-2 sig and the raptor sig.[/hide]

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:shock:

 

 

 

All of your ideas make me go poopy outsanity. In a good way =P

 

 

 

Support. Maybe raise the req for attack level to like 85 and magic level to 75/80? It would give people a reason to raise those and fill a level gap. Perhaps say how big of a task would be assigned.

 

 

 

<3:<3:

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