Jump to content

200M in all Skills


Makilio

Recommended Posts

There's no contradiction. You aim for achievements and spend all your time playing on the journey to reach those achievements. This is in contrast to a game that's all about completing the main story line or a first person shooter that involves playing a 20 minute match.

 

In World of Warcraft, if you hit the max level, anything after that is considered end-game because the style of play changes. Instead of completing story-mode stuff, you either do dailies or Arena or Battlegrounds or raiding because the main source of content prior to that is no longer available (the story).

  • Like 1

fd5716c8af.png

200000000.png

Agilitizing my way to 1,000,000,000xp!
Follow my progress on my Youtube channel: http://www.youtube.com/The1Jebrim

Link to comment
Share on other sites

Why does this thread always turn into the "zomg rs too ez now" vs "I enjoy playing it to gain xp" argument. The 200m goal is going to exist whether or not new OP methods come out, and the only reason the top guys are there is because they effectively can exploit these new methods from jagex.

  • Like 2

mck.pngMck.png

Noobs: We pay we say

JaGeX: How much will you pay?

 

Link to comment
Share on other sites

People can say what they want.....  Yet almost everyone whos made a negative comment or complained about the changing RS landscape.......is STILL playing.......  

 

Because there is no other game out there with the same type of gameplay as RuneScape as well as because people have already committed a lot of time to completing their goals and they want to finish them instead of quitting and giving up.

  • Like 5

fd5716c8af.png

200000000.png

Agilitizing my way to 1,000,000,000xp!
Follow my progress on my Youtube channel: http://www.youtube.com/The1Jebrim

Link to comment
Share on other sites

 

People can say what they want.....  Yet almost everyone whos made a negative comment or complained about the changing RS landscape.......is STILL playing.......  

 

Because there is no other game out there with the same type of gameplay as RuneScape as well as because people already committed a lot of time to completing their goals and they want to finish them instead of quitting and giving up.

 

 

Exactly the reason I haven't quit yet, though I am actively looking.

 

The only game I saw similar enough to Runescape's playstyle was that Eldevin, which has even worse microtransactions which ruin the whole point. The best bags for instance are only available through MTs, can buy gold directly, etc.

Link to comment
Share on other sites

I think you misunderstood what I was talking about with RuneScape playstyle. Eldevin is just another conventional MMORPG, not one of RuneScape's style. What makes RS unique is not that it's a browser-based game that runs on Java (which is the only similarity Eldevin has with it), but rather because of the unique competitive skilling that exists only within RuneScape and not in any other game.

  • Like 1

fd5716c8af.png

200000000.png

Agilitizing my way to 1,000,000,000xp!
Follow my progress on my Youtube channel: http://www.youtube.com/The1Jebrim

Link to comment
Share on other sites

I think you misunderstood what I was talking about with RuneScape playstyle. Eldevin is just another conventional MMORPG, not one of RuneScape's style. What makes RS unique is not that it's a browser-based game that runs on Java (which is the only similarity Eldevin has with it), but rather because of the unique competitive skilling that exists only within RuneScape and not in any other game.

 

I more meant it was one of the only games I have seen that actually has a skilling playstyle available as opposed to being almost 100% combat based. I have never actually found a game that had multiple different skills to level, which is what drew me to Runescape. WoW was decent but is still miles off when you can max pretty much every profession in mere hours, let alone only being able to have 2 per character.

  • Like 1
Link to comment
Share on other sites

http://puu.sh/7ylO4.jpg

 

This is my new Agility course. Inside if I wanna use ultimates. Outside if I just want 100% AFK. (Only have to click once every 5 minutes)

 

You can get very close to 5 charges a minute. 2 ultimates every 30 seconds + the conveyor belt (counts as running).

 

Edit: My mistake you can only do 4 charges a minute. Running counts in the 30 second cooldown.

 

 

I haven't tried cleaning herbs so idk how many charges you can do a minute. Probably only 4.

 

 

So at 99 Agility you can do

 

(860*4)*60 = 206000 xp/hr. (4 charges/min)

or

860*60 = 51600 xp/hr. (1 charge/min)  (100% afk besides the 1 click/5 mins)

 

Bonus xp is 

412k xp/hr.

103k xp/hr.

  • Like 1

Pinata.png
Capes in order: Firemaking - Cooking - Construction - 99 Dungeoneering
- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution
- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining

- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving - Hunter

- Fishing - Agility - Crafting - Divination - Max - Completionist

0000 0000 0000 0000 0000 0000 0100 0101

Link to comment
Share on other sites

All someone needs to do is go to the RSOF and read the comments and post there.  It will become apparent that the vast majority of RS people like the update and previous ones.  There is a thread on there about which year is each persons fav year.  2013 was a very popular answer and a fair few said it due to SOF etc. TImes are changing

oh god disgusting lol. Wait where is this poll. But I think favorite year probably has a lot to do with what times you had the most time to enjoy the game most. A lot of people are nostalgic about 2005-2007 which was ok but still didn't have the best game play ever and had some bad elements too as well as good but a lot of people had a childlike attachment to the game there and there was more socialization around it - not as much shame to tell your friends about runescape then. 2008-2009 saw a lot of positive gameplay updates to skills and the ge and tradelimit update the Ge was overall positive but made people not have to rely on others as much and the tradelimit made lots of pkers and merchants quit the community was super split and upset about this update, also at this time many people were growing out of runescape and started playing Wow/other games/ just moving on. 2010 saw dungeoneering, kuradels and icestrykes and for me 2010-2011 was the funnest in RS. Effigies came and were the first instance of free exp. While a lot of hardcore people hated effigies it gave maxed players and people close to maxing hope for more exp gains and probably started  a lot of peoples wants for more exp past 99 besides the top of the highscore list. Dungeoneering gave more people reason to max and with its level 120 made people join in groups longer to train the skill - if this skill only went to 99 most would probably not get the chance to really enjoy it It created real high level enjoyable content that wasn't just bosses. Then came Sof and the nerfing of effigies- here we set the precedent that rs was pay 2 win and it was really rediculous they made updates and promotions to sof and Solomon store slowly and people against it slowly quit as well. Eoc came and some people really liked it but a lot of people didn't like it at all and the people that didn't like it quit. Then they added 2007 scape and it showed that alot of people still had  the addiction/attachment to runescape but didn't like the direction it was going at all. 

 

But yeah I think overall people just grew up- had less time time to play throughout the years and rs went through distinct generations and people that start now didn't see the good and the bad. Peoples favorite year of scape will be the one they had the most enjoyment - probably from the time they knew the game enough to like it but not enough that they didnt have anything to do.

 

I vote 2010 -pre sof 2011. 

StarViv.png
Link to comment
Share on other sites

 

All someone needs to do is go to the RSOF and read the comments and post there.  It will become apparent that the vast majority of RS people like the update and previous ones.  There is a thread on there about which year is each persons fav year.  2013 was a very popular answer and a fair few said it due to SOF etc. TImes are changing

oh god disgusting lol. Wait where is this poll. But I think favorite year probably has a lot to do with what times you had the most time to enjoy the game most. A lot of people are nostalgic about 2005-2007 which was ok but still didn't have the best game play ever and had some bad elements too as well as good but a lot of people had a childlike attachment to the game there and there was more socialization around it - not as much shame to tell your friends about runescape then. 2008-2009 saw a lot of positive gameplay updates to skills and the ge and tradelimit update the Ge was overall positive but made people not have to rely on others as much and the tradelimit made lots of pkers and merchants quit the community was super split and upset about this update, also at this time many people were growing out of runescape and started playing Wow/other games/ just moving on. 2010 saw dungeoneering, kuradels and icestrykes and for me 2010-2011 was the funnest in RS. Effigies came and were the first instance of free exp. While a lot of hardcore people hated effigies it gave maxed players and people close to maxing hope for more exp gains and probably started  a lot of peoples wants for more exp past 99 besides the top of the highscore list. Dungeoneering gave more people reason to max and with its level 120 made people join in groups longer to train the skill - if this skill only went to 99 most would probably not get the chance to really enjoy it It created real high level enjoyable content that wasn't just bosses. Then came Sof and the nerfing of effigies- here we set the precedent that rs was pay 2 win and it was really rediculous they made updates and promotions to sof and Solomon store slowly and people against it slowly quit as well. Eoc came and some people really liked it but a lot of people didn't like it at all and the people that didn't like it quit. Then they added 2007 scape and it showed that alot of people still had  the addiction/attachment to runescape but didn't like the direction it was going at all. 

 

But yeah I think overall people just grew up- had less time time to play throughout the years and rs went through distinct generations and people that start now didn't see the good and the bad. Peoples favorite year of scape will be the one they had the most enjoyment - probably from the time they knew the game enough to like it but not enough that they didnt have anything to do.

 

I vote 2010 -pre sof 2011. 

 

tl;dr plz

  • Like 2

stop pming me plz

Link to comment
Share on other sites

Unless you were really set on acquiring agility experience by actually doing agility, then this update hasn't really changed much - the vast majority of rs skills have xp rates which can be significantly if not massively improved with in game wealth (the ones that aren't loldailyscape like warbands/char at least), which was made directly translatable to IRL wealth a while before silverhawk boots were released. That is, nothing has changed in the grand scheme, but I guess pay to win is slightly more apparent than ever. Being among the top in RS is no longer just about how many hours a day you can play. Either be a brilliant merchant or acquire dem bilz through Jagex endorsed RWT if you want to be the best. Good luck to the future 200m all contenders...

noobs crowding hill giants? not on my watch

Link to comment
Share on other sites

From what I can see so far is that these weekly/monthly tables include xp gained from "lamp" xp. Not sure if these tables include bonus xp or not.

 

Bad move in my opinion, it removes the entire competitive aspect from these tables.

  • Like 1
Link to comment
Share on other sites

Well, to be fair, Runetrack/Runetracker do too.

 

Doesn't change the fact it removes the competitive aspect, but it makes it about the same as Runetrack/Runetracker, but more precise since every member is in the table by default.

Link to comment
Share on other sites

Unless you were really set on acquiring agility experience by actually doing agility, then this update hasn't really changed much - the vast majority of rs skills have xp rates which can be significantly if not massively improved with in game wealth (the ones that aren't loldailyscape like warbands/char at least), which was made directly translatable to IRL wealth a while before silverhawk boots were released. That is, nothing has changed in the grand scheme, but I guess pay to win is slightly more apparent than ever. Being among the top in RS is no longer just about how many hours a day you can play. Either be a brilliant merchant or acquire dem bilz through Jagex endorsed RWT if you want to be the best. Good luck to the future 200m all contenders...

Well, it has changed as much that agility is now a relatively cheap buyable skill that takes no time to level, similar to buying warband xp. If ones goal is to get 200m in all skills, this update effectively effectively cuts that time by around 1.6k hours or around 10%(assuming that person has no previous wealth and doesn't use RL money).

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

Link to comment
Share on other sites

[hide]

 

All someone needs to do is go to the RSOF and read the comments and post there.  It will become apparent that the vast majority of RS people like the update and previous ones.  There is a thread on there about which year is each persons fav year.  2013 was a very popular answer and a fair few said it due to SOF etc. TImes are changing

oh god disgusting lol. Wait where is this poll. But I think favorite year probably has a lot to do with what times you had the most time to enjoy the game most. A lot of people are nostalgic about 2005-2007 which was ok but still didn't have the best game play ever and had some bad elements too as well as good but a lot of people had a childlike attachment to the game there and there was more socialization around it - not as much shame to tell your friends about runescape then. 2008-2009 saw a lot of positive gameplay updates to skills and the ge and tradelimit update the Ge was overall positive but made people not have to rely on others as much and the tradelimit made lots of pkers and merchants quit the community was super split and upset about this update, also at this time many people were growing out of runescape and started playing Wow/other games/ just moving on. 2010 saw dungeoneering, kuradels and icestrykes and for me 2010-2011 was the funnest in RS. Effigies came and were the first instance of free exp. While a lot of hardcore people hated effigies it gave maxed players and people close to maxing hope for more exp gains and probably started  a lot of peoples wants for more exp past 99 besides the top of the highscore list. Dungeoneering gave more people reason to max and with its level 120 made people join in groups longer to train the skill - if this skill only went to 99 most would probably not get the chance to really enjoy it It created real high level enjoyable content that wasn't just bosses. Then came Sof and the nerfing of effigies- here we set the precedent that rs was pay 2 win and it was really rediculous they made updates and promotions to sof and Solomon store slowly and people against it slowly quit as well. Eoc came and some people really liked it but a lot of people didn't like it at all and the people that didn't like it quit. Then they added 2007 scape and it showed that alot of people still had  the addiction/attachment to runescape but didn't like the direction it was going at all. 

 

But yeah I think overall people just grew up- had less time time to play throughout the years and rs went through distinct generations and people that start now didn't see the good and the bad. Peoples favorite year of scape will be the one they had the most enjoyment - probably from the time they knew the game enough to like it but not enough that they didnt have anything to do.

 

I vote 2010 -pre sof 2011. 

 

[/hide]

 

I would say mid or late 2008 is the most ideal time period. 2009 came with energy nerf, LRC, and Advanced Courses.

 

 

It's restricted to very specific time periods, which is a big negative imo. Runetracker's and CrystalMathLabs's system of a sliding time window that is tracked is superior to the system Jagex just made that is also used by Runetrack and other lesser known tracking sites. It's why those other sites tend to do poorly in comparison to Runetracker and CML imo.

fd5716c8af.png

200000000.png

Agilitizing my way to 1,000,000,000xp!
Follow my progress on my Youtube channel: http://www.youtube.com/The1Jebrim

Link to comment
Share on other sites

[hide]

 

All someone needs to do is go to the RSOF and read the comments and post there.  It will become apparent that the vast majority of RS people like the update and previous ones.  There is a thread on there about which year is each persons fav year.  2013 was a very popular answer and a fair few said it due to SOF etc. TImes are changing

oh god disgusting lol. Wait where is this poll. But I think favorite year probably has a lot to do with what times you had the most time to enjoy the game most. A lot of people are nostalgic about 2005-2007 which was ok but still didn't have the best game play ever and had some bad elements too as well as good but a lot of people had a childlike attachment to the game there and there was more socialization around it - not as much shame to tell your friends about runescape then. 2008-2009 saw a lot of positive gameplay updates to skills and the ge and tradelimit update the Ge was overall positive but made people not have to rely on others as much and the tradelimit made lots of pkers and merchants quit the community was super split and upset about this update, also at this time many people were growing out of runescape and started playing Wow/other games/ just moving on. 2010 saw dungeoneering, kuradels and icestrykes and for me 2010-2011 was the funnest in RS. Effigies came and were the first instance of free exp. While a lot of hardcore people hated effigies it gave maxed players and people close to maxing hope for more exp gains and probably started  a lot of peoples wants for more exp past 99 besides the top of the highscore list. Dungeoneering gave more people reason to max and with its level 120 made people join in groups longer to train the skill - if this skill only went to 99 most would probably not get the chance to really enjoy it It created real high level enjoyable content that wasn't just bosses. Then came Sof and the nerfing of effigies- here we set the precedent that rs was pay 2 win and it was really rediculous they made updates and promotions to sof and Solomon store slowly and people against it slowly quit as well. Eoc came and some people really liked it but a lot of people didn't like it at all and the people that didn't like it quit. Then they added 2007 scape and it showed that alot of people still had  the addiction/attachment to runescape but didn't like the direction it was going at all. 

 

But yeah I think overall people just grew up- had less time time to play throughout the years and rs went through distinct generations and people that start now didn't see the good and the bad. Peoples favorite year of scape will be the one they had the most enjoyment - probably from the time they knew the game enough to like it but not enough that they didnt have anything to do.

 

I vote 2010 -pre sof 2011. 

 

[/hide]

 

I would say mid or late 2008 is the most ideal time period. 2009 came with energy nerf, LRC, and Advanced Courses.

 

 

It's restricted to very specific time periods, which is a big negative imo. Runetracker's and CrystalMathLabs's system of a sliding time window that is tracked is superior to the system Jagex just made that is also used by Runetrack and other lesser known tracking sites. It's why those other sites tend to do poorly in comparison to Runetracker and CML imo.

 

It is what you are preferred to. I like RuneTrack because it offers a very neat overview, while RuneTracker is in my eyes very chaotic and messy.

  • Like 3

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

Account Help

. If you need further assistance, do not hesitate to PM me or post here.

Link to comment
Share on other sites

 

[hide]

 

All someone needs to do is go to the RSOF and read the comments and post there.  It will become apparent that the vast majority of RS people like the update and previous ones.  There is a thread on there about which year is each persons fav year.  2013 was a very popular answer and a fair few said it due to SOF etc. TImes are changing

oh god disgusting lol. Wait where is this poll. But I think favorite year probably has a lot to do with what times you had the most time to enjoy the game most. A lot of people are nostalgic about 2005-2007 which was ok but still didn't have the best game play ever and had some bad elements too as well as good but a lot of people had a childlike attachment to the game there and there was more socialization around it - not as much shame to tell your friends about runescape then. 2008-2009 saw a lot of positive gameplay updates to skills and the ge and tradelimit update the Ge was overall positive but made people not have to rely on others as much and the tradelimit made lots of pkers and merchants quit the community was super split and upset about this update, also at this time many people were growing out of runescape and started playing Wow/other games/ just moving on. 2010 saw dungeoneering, kuradels and icestrykes and for me 2010-2011 was the funnest in RS. Effigies came and were the first instance of free exp. While a lot of hardcore people hated effigies it gave maxed players and people close to maxing hope for more exp gains and probably started  a lot of peoples wants for more exp past 99 besides the top of the highscore list. Dungeoneering gave more people reason to max and with its level 120 made people join in groups longer to train the skill - if this skill only went to 99 most would probably not get the chance to really enjoy it It created real high level enjoyable content that wasn't just bosses. Then came Sof and the nerfing of effigies- here we set the precedent that rs was pay 2 win and it was really rediculous they made updates and promotions to sof and Solomon store slowly and people against it slowly quit as well. Eoc came and some people really liked it but a lot of people didn't like it at all and the people that didn't like it quit. Then they added 2007 scape and it showed that alot of people still had  the addiction/attachment to runescape but didn't like the direction it was going at all. 

 

But yeah I think overall people just grew up- had less time time to play throughout the years and rs went through distinct generations and people that start now didn't see the good and the bad. Peoples favorite year of scape will be the one they had the most enjoyment - probably from the time they knew the game enough to like it but not enough that they didnt have anything to do.

 

I vote 2010 -pre sof 2011. 

 

[/hide]

 

I would say mid or late 2008 is the most ideal time period. 2009 came with energy nerf, LRC, and Advanced Courses.

 

 

It's restricted to very specific time periods, which is a big negative imo. Runetracker's and CrystalMathLabs's system of a sliding time window that is tracked is superior to the system Jagex just made that is also used by Runetrack and other lesser known tracking sites. It's why those other sites tend to do poorly in comparison to Runetracker and CML imo.

 

It is what you are preferred to. I like RuneTrack because it offers a very neat overview, while RuneTracker is in my eyes very chaotic and messy.

 

u mean runetrack is very chaotic and messy+ 90% reocords fake due name changes

G0d_Vs_D3vil.png
Link to comment
Share on other sites

If you wish to set a month record using the Runetracker system, you can begin that at any day. If you wish to do it using the system Jagex just set up, you are required to wait until the first of the month. If you decide to power through a month anyways from where you are currently, only a portion of that month will actually be visible in the record. All of it would be visible using the Runetracker system however. You can start your month record at any time. That's why it's superior.

fd5716c8af.png

200000000.png

Agilitizing my way to 1,000,000,000xp!
Follow my progress on my Youtube channel: http://www.youtube.com/The1Jebrim

Link to comment
Share on other sites

If you wish to set a month record using the Runetracker system, you can begin that at any day. If you wish to do it using the system Jagex just set up, you are required to wait until the first of the month. If you decide to power through a month anyways from where you are currently, only a portion of that month will actually be visible in the record. All of it would be visible using the Runetracker system however. You can start your month record at any time. That's why it's superior.

this is the thing why i dont like rs trackers >.> i would like to start month gains when i want not from 1st of that month -_-

G0d_Vs_D3vil.png
Link to comment
Share on other sites

 

If you wish to set a month record using the Runetracker system, you can begin that at any day. If you wish to do it using the system Jagex just set up, you are required to wait until the first of the month. If you decide to power through a month anyways from where you are currently, only a portion of that month will actually be visible in the record. All of it would be visible using the Runetracker system however. You can start your month record at any time. That's why it's superior.

this is the thing why i dont like rs trackers >.> i would like to start month gains when i want not from 1st of that month -_-

 

And what? abuse it to track gains from more than just a month? This way is atleast equal for every player

  • Like 2

mck.pngMck.png

Noobs: We pay we say

JaGeX: How much will you pay?

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.