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200M in all Skills


Makilio

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New adventurer log shows progress bars for 200M xp. Seems Jagex is encouraging people to go for 200Ms now and is treating that as the new max instead of 99/120

 

 

If they just put the A-logs as 1-99, you'd have everyone who is maxed cry about how it's not set to 120 or 200m, so yes, they just tried to fulfill what people expect, not really encouraging people to go for 200ms, even though let's be honest, everyone here is aiming for 200ms unless they plan to quit the second they max

 

 

over 2K people with 200m dg, 300 with 200m fm and like 700 with 200m cook, amongst others, these are the highest numbered 200ms, don't say people just recently started going for 200ms, people have been going for 200ms for YEARS, but they now have added motivation in form of a sweet looking cape, a global announcement and motivation on their alog, jesus

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First we complain about updates not catering to every subcategory of players, now we complain when they include a wider array of players.

 

Also what's wrong with Jagex encouraging people to pay their game?

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[2:21:46 PM] Baldvin | Leik: these comp reqs are so bad

[2:22:36 PM] Arceus Dark: Time to get...req'd?

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First we complain about updates not catering to every subcategory of players, now we complain when they include a particular group of players.

not just complain, accuse jagex of "encouraging unhealthy gameplay" by going for 200ms.. community full of weirdos

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Jagex is encouraging people to get 200M experience in skills these days, as opposed to stopping at 99. There's no denying that.

 

However, I don't really give a shit about what Jagex encourages and discourages, as I have the freedom of choice to decide whether or not I want to follow Jagex's incentives. Like I said in a previous post, I ultimately no longer agree with the direction of the game and consequently quit playing. Complaining about Jagex's new policies would only wear me out and piss me off. I've got better ways to spend my time and energy :P Those who are still invested enough into the game to continue playing despite disagreeing with Jagex's policies must simply learn to accept and adapt.

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Exactly. Couldn't have said it better. For me I feel a great sense of pride in what I do and I love the feeling of being respected. Although it gets boring and tiring at times it gives me a sense of self worth to do what I'm doing and feels good to know there is almost no one else on the entire planet who are able to do what myself and other top players do. It requires an extreme amount of dedication, motivation, time, and requires a special mental drive to do these things. I've been through a lot myself over the past 8 years I've played this game. Both bad and good. But in the end I just realize this is what I'm here for and I intend to keep going. I hope people can understand this.

 

Please don't take what I'm saying as an insult. But weren't you the guy with social anxiety so severe that you couldn't handle a job as a baggage boy at a market?

 

Do you honestly think that playing runescape is helping your anxieties or part of why its so bad to begin with? Maybe its just me but I think your using runescape as a coping mechanism instead of trying to fix your real life problems.

 

 

But hey #frontpagehype though right

 

Yeah that's me. Not sure how you knew about that but yes a huge reason I play runescape is to escape from real life which I just cannot face. I have no idea where I'd be if I didn't find runescape but I'm glad I found it because I don't think things would have turned out any better otherwise. If you want me to go into more detail give me a pm. Don't want to post too much here.

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Exactly. Couldn't have said it better. For me I feel a great sense of pride in what I do and I love the feeling of being respected. Although it gets boring and tiring at times it gives me a sense of self worth to do what I'm doing and feels good to know there is almost no one else on the entire planet who are able to do what myself and other top players do. It requires an extreme amount of dedication, motivation, time, and requires a special mental drive to do these things. I've been through a lot myself over the past 8 years I've played this game. Both bad and good. But in the end I just realize this is what I'm here for and I intend to keep going. I hope people can understand this.

 

Please don't take what I'm saying as an insult. But weren't you the guy with social anxiety so severe that you couldn't handle a job as a baggage boy at a market?

 

Do you honestly think that playing runescape is helping your anxieties or part of why its so bad to begin with? Maybe its just me but I think your using runescape as a coping mechanism instead of trying to fix your real life problems.

 

 

But hey #frontpagehype though right

 

Yeah that's me. Not sure how you knew about that but yes a huge reason I play runescape is to escape from real life which I just cannot face. I have no idea where I'd be if I didn't find runescape but I'm glad I found it because I don't think things would have turned out any better otherwise. If you want me to go into more detail give me a pm. Don't want to post too much here.

 

He probably knew because there's a lot of it in the earlier posts of this thread.

 

Also, what's wrong with Jagex encouraging people to play their game?

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First we complain about updates not catering to every subcategory of players, now we complain when they include a wider array of players.

 

Also what's wrong with Jagex encouraging people to pay their game?

 

Flawed alternatives which arent viable and makes it unnerving how paying is promoted;

-Spins are found and rewarded from Daily challenges but that's once per day if you're lucky sometimes two depending on what you do, stuff like divi/runespan which gives you more spins cause it's mindnumbing xD and i'll include Quests aswell but those run out eventually.

-Unfair XP boosting equipment with no ingame method of acquiring, surely botanist should come from Herblore habitat, Blacksmith from Artisan, ...

-Certain cosmetics (Warlord, Archon, QBD/KK Helmet, Slayer helmets, Desert masks, ...) I feel should've been actual content or PvP/Quest/Slayer rewards rather then pay to access. Would've been great achievements.

-I've paid long enough for Membership benefits.

-The quantity of SOF-content dished out promotes buying large quantities of spins since the few specific things you desire go down in chance everytime.

 

It's just an endless loop which i'd rather not support since it doesn't add much to the game itself. Heck, i'd give them more (actual) credit if they were blatantly obvious about their intentions and future plans, future spending and just straight up asked us to go donate Bonds in the well to support an upcoming update. Whilst it amazes me a company this longstanding has to resort to these schemes I would still support them anyhow if funds is what's lacking. 

 

Or is it a lack of creativity, who can tell? 

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Doesn't touch the point I was trying to make.

 

Why is it wrong for jagex to say "play our game, get the things, earn the stuff?

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[2:21:46 PM] Baldvin | Leik: these comp reqs are so bad

[2:22:36 PM] Arceus Dark: Time to get...req'd?

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New adventurer log shows progress bars for 200M xp. Seems Jagex is encouraging people to go for 200Ms now and is treating that as the new max instead of 99/120

people have been getting 200ms for a decade. Jagex finally recognizes this in the form of a global message bearing the persons rsn and a progress bar on adventures log. No need to jump to such far fetched conclusions such as your own.

 

 

There is nothing far-reaching about that quote. This is indeed Jagex implicitly encouraging people to get 200Ms in a way they hadn't done before. That a few people have always been going for 200Ms doesn't change the fact that most did not until very recently, and that Jagex is indeed affecting the metagame in a particular way by this subtle incentive.

 

IMO, Jagex is reacting to player demand. I absolutely do not take two updates (global grats message and an alog update) as encouragement to get a 200m skill. Players have been asking for this for years and years. Xp rates getting faster are a byproduct of progression, just as higher tier weapons are. SOF/Solomons are byproducts of Jagex branching out into more profitable sources of revenue. None of this was created to encourage players to get 200m skills.

 

I would only agree that you could see these changes as a side effect that makes getting 200ms more accessible, that's it.

 

The amount of players actively going for 200m skills have indeed increased over the years. But this is not because jagex is encouraging that. How often do players ever do what Jagex encourages? Quite often we see some form of emergent game play not intended instead.

 

"Jagex is indeed affecting the metagame in a particular way by this subtle incentive." ie- more players will go for 200ms because of progression bar on their alog is false.

I am not a skiller, but i do some skills.

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Jagex doesn't act as a single entity. If a feature emphasizes 200ms over 99s, it's because the developer chose to do so, not because Jagex is trying to push an agenda.

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Jagex doesn't act as a single entity. If a feature emphasizes 200ms over 99s, it's because the developer chose to do so, not because Jagex is trying to push an agenda.

 

Except it often does do that. It is a corporation with a management after all, and I am quite certain there are people within the company who tell the developers what are the actual goals of a particular update and what is expected of them. In the past, even in some BTS videos, developers have stated there are brainstorm periods/documents which discuss in general what are the goals of a particular update and the expectations. I don't think it's too far fetched to suggest that when Jagex decided to push for an adventure log rework, Mod Mark or perhaps someone else wrote a document stating there's 4-5 things they'd like to rework with adventure logs (more tabs, skilling section, 200Ms). I can't imagine that something this major was done whimsically by some lower-level developer. It's not a minor detail at all. I can imagine Mod Mark or someone else in a team meeting suggesting something along the times of "with so many people getting 200Ms, I think the game/community is ready for something like this". Individual developers don't get to make these sorts of decisions.

 

Also, this seems like something that is in line with Jagex's overall policy (200M broadcasts/120 Capes - those are not things some individual developer decided to push - those are things that seemed to have been debated and agreed upon cohesively). 

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As someone who is maxed, I would much rather the progress bars indicate 100% for all my skills (except dung) because I have no interest in getting 200m in anything, and I'd rather my alog look as if I'm maxed. Its kind of depressing to see 1% in most of my skills when I have level 99. I'd prefer if it was an optional feature that players who are interested in 200m xp could toggle

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But 99 out of 200m is around 5%. I feel that having an option to prompt the 200m would be better than having default

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[2:21:46 PM] Baldvin | Leik: these comp reqs are so bad

[2:22:36 PM] Arceus Dark: Time to get...req'd?

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IMO, Jagex is reacting to player demand. I absolutely do not take two updates (global grats message and an alog update) as encouragement to get a 200m skill. Players have been asking for this for years and years. Xp rates getting faster are a byproduct of progression, just as higher tier weapons are. SOF/Solomons are byproducts of Jagex branching out into more profitable sources of revenue. None of this was created to encourage players to get 200m skills.

 

I would only agree that you could see these changes as a side effect that makes getting 200ms more accessible, that's it.

 

The amount of players actively going for 200m skills have indeed increased over the years. But this is not because jagex is encouraging that. How often do players ever do what Jagex encourages? Quite often we see some form of emergent game play not intended instead.

 

"Jagex is indeed affecting the metagame in a particular way by this subtle incentive." ie- more players will go for 200ms because of progression bar on their alog is false.

 

 

I will simply have to disagree with all of that. That's not how social norms, social behavior, and people work in a group. There's a fair bit of subtle things that are passed around implicitly. Are people going to be definitively pushed by this to get 200ms? No, but it's another soft-incentive, another soft-nudge in that direction, just as 200M broadcasts and 120 capes were.

 

Also how can you possibly dispute that Jagex directly influences the end-game? Why do people go for Comp? Or do requirements for anything? It's not because we have personally decided that Livid Farm and the rest of it are fun or interesting or worthwhile to do. It's because we are playing a game and we have been told that this is the end-game which good players should aim for. Just like when you play say Pokemon, you go through all the Gyms, because you know that's what the developers want you to do. Or just as when you go to school and do a particular assignment.

 

Yes, there is player demand for 200Ms but it is very small and restricted to a minority - it is not something that everyone or most people are going for. So to put this up as an implicit standard for everyone is quite strange and not just Jagex 'listening to player demand'. It's a very clear signal from Jagex that ultimately 99s are not good enough, but one should instead aim for 200Ms over the long run. It is going to be the new standard that players slowly start using. I can imagine people saying "I am 50% on the A-Log bar, what about you?"

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Ya i dont see whats wrong with them putting the percent to 200m there, they did it for the players who are going for 200ms, not to make more people go for them.  And even if it motivates more players to go for 200ms, that doesnt mean anything.  A player could go for a 200m over weeks or months and play at their own rate.  If anything its just adding more goals and fun stuff for a player to look forward to working towards, i dont see a problem with this update at all.  It is a small nice feature for those of us who go for 200ms or high xp

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That's sort of like saying you think everyone in the classroom is old enough to make their own decision as to whether to do their homework and assignments or not. It ignores the social aspect of group situations. In theory, we can do whatever we like, but in general, people tend to respond to incentives. This will serve as a constant reminder to everyone that unless you're getting 200Ms then you're not completing the game or accomplishing great things. It's basically skillcapes all over again. They have shifted the end-game for people.

 

 

It'd be one thing if 200Ms were a widespread phenomenon, but they aren't. Most players are not going for 200Ms and may never get even one. It's odd to set the standard of a few extreme players as the standard of all. There was a reason it said 99 before on adventure logs, because that was the end-game, and it was Jagex recognizing that.

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So anyway, why is roger al gaining double his thieving xp in fletching?  I thought that you gain roughly the same amount per hour unless hes doing something like dragon darts.  Idk if even that would be double

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That's sort of like saying you think everyone in the classroom is old enough to make their own decision as to whether to do their homework and assignments or not. It ignores the social aspect of group situations. In theory, we can do whatever we like, but in general, people tend to respond to incentives. This will serve as a constant reminder to everyone that unless you're not getting 200Ms then you're not completing the game or great accomplishing things. It's basically skillcapes all over again. They have shifted the end-game for people.

 

 

It'd be one thing if 200Ms were a widespread phenomenon, but they aren't. Most players are not going for 200Ms and may never get even one. It's odd to set the standard of a few extreme players as the standard of all. There was a reason it said 99 before on adventure logs, because that was the end-game, and it was Jagex recognizing that.

I don't think it is going to change anything but ok lol

 

E: Also, I think it was just 99 because that was the max level possible

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Capes in order: Firemaking - Cooking - Construction - 99 Dungeoneering
- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution
- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining

- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving - Hunter

- Fishing - Agility - Crafting - Divination - Max - Completionist

0000 0000 0000 0000 0000 0000 0100 0101

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