Hedgehog 2501 Posted June 20, 2014 You can't include bonus xp. You can't accurately find out how much bonus xp someone has. If you could, you still can't keep it up-to-date. You'd also have to store the bonus xp of every player in a database yourself because Jagex doesn't make theirs accessible. 1 Share this post Link to post Share on other sites
Licert1 145 Posted June 20, 2014 You can't include bonus xp. You can't accurately find out how much bonus xp someone has. If you could, you still can't keep it up-to-date. You'd also have to store the bonus xp of every player in a database yourself because Jagex doesn't make theirs accessible. Can still somehow average out the experience/hr after doing all your stealing creation & then doing c2, not going to be 100% accurate but it will be more accurate 1 Share this post Link to post Share on other sites
Kr148 193 Posted June 20, 2014 Ya you can find out the xp/hr you would get for bonus xp. Like 290k bonus fishing an hour and 135k base fishing an hour. So lets say you need 186m xp in the skill (xp left after 99 or close to it) you would need 93m bonus and 93m training. 93m/290k=320 hours. Then your fishing rate would be 270k xp/hr for the whole 186m xp. 186m/270k=689 hours. so 1009 hours total. If you did that without bonus it would be 186m/135k=1378 hours. Most bonus xp methods barely raise actual xp/hr if you include the hours spent gaining the bonus. But even if the average xp/hr is 5-10k more you save a decent amount in the end, and it also helps break up the monotony O ya and the xp rate for 200m fishing with these numbers (idk if these are the actual numbers just used for the purpose of explanation) 186m/1009= 184k xp/hr compared to 135k xp/hr. Again im not sure if 290k bonus fish an hour is what people get i havent done sc in over a month these were just hypothetical 1 http://www.youtube.com/user/PajamaGaming^click for RS vids Share this post Link to post Share on other sites
Hedgehog 2501 Posted June 20, 2014 You don't improve the accuracy of the calculator by adding bonus xp. If you assume that everyone has no bonus xp, then players with bonus xp already will be severely overestimated. If you assume that everyone has bonus xp, then players without bonus xp will be severely underestimated. You can only make the calculator more accurate if you know how much bonus xp each player has. 1 Share this post Link to post Share on other sites
Platinum_Myr 349 Posted June 20, 2014 If you assume that someone has zero bonus xp, you could (maybe) determine how efficient it is to first obtain bonus xp in various activities and then perform the action, assuming no other method of earning bonus xp in that skill was used. But, this really isn't all that useful vs just using the standard model of assume zero bonus xp for all players as a base comparison. 1 Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Share this post Link to post Share on other sites
Tanjay94 16 Posted June 21, 2014 I really don't mind changing my code, as long as someone can confirm the rates... if wc and fish are trained together, would it be better if i adjusted them by making them like 1.8 times faster? it can't be twice as fast since u still need time for each skill but would 1.8 work for you guys? And i can also change my code to take into factor the possible bonus xp for each player but i need the xp rates for BA or stealing creation for example... with those i could factor the time needed for half the xp in bonus and the rest while training at normal pace. Again, i would also like to know the ratio from slayer to herblore/prayer xp. 1:15? 1:30? U guys know better then me, what is a good estimate? @JeRambo : my calc isn't quite done yet but for now this is what i obtain with your xp :Time to get 200M slayer = 1253Time to get 200M attack = 291Time to get 200M defense = 218Time to get 200M strength = 375Time to get 200M range = 282Time to get 200M prayer = 153Time to get 200M mage = 208Time to get 200M cook = 89Time to get 200M fletch = 235Time to get 200M fishing = 1171Time to get 200M crafting = 234Time to get 200M thieving = 563Time to get 200M rc = 1269Time to get 200M hunter = 482Time to get 200M summon = 22Time to get 200M divination = 1618Time to get 200M woodcut = 416Time to get 200M dg = 0Time to get 200M mining = 0Time to get 200M smithing = 25Time to get 200M herblore = 0Time to get 200M construct = 24Time to get 200M firemaking = 0Time to get 200M agility = 267Time to get 200M farming = 0Time to get 200M hp = 0Total time needed for 200M all = 9204 I might work on my code a little more this week end depending on how much information i can get about what i mentioned earlier in the post. Ps: @Licert1, i prefer to be called Tanjay :P 1 Share this post Link to post Share on other sites
Licert1 145 Posted June 21, 2014 I really don't mind changing my code, as long as someone can confirm the rates... if wc and fish are trained together, would it be better if i adjusted them by making them like 1.8 times faster? it can't be twice as fast since u still need time for each skill but would 1.8 work for you guys? And i can also change my code to take into factor the possible bonus xp for each player but i need the xp rates for BA or stealing creation for example... with those i could factor the time needed for half the xp in bonus and the rest while training at normal pace. Again, i would also like to know the ratio from slayer to herblore/prayer xp. 1:15? 1:30? U guys know better then me, what is a good estimate? @JeRambo : my calc isn't quite done yet but for now this is what i obtain with your xp :Time to get 200M slayer = 1253Time to get 200M attack = 291Time to get 200M defense = 218Time to get 200M strength = 375Time to get 200M range = 282Time to get 200M prayer = 153Time to get 200M mage = 208Time to get 200M cook = 89Time to get 200M fletch = 235Time to get 200M fishing = 1171Time to get 200M crafting = 234Time to get 200M thieving = 563Time to get 200M rc = 1269Time to get 200M hunter = 482Time to get 200M summon = 22Time to get 200M divination = 1618Time to get 200M woodcut = 416Time to get 200M dg = 0Time to get 200M mining = 0Time to get 200M smithing = 25Time to get 200M herblore = 0Time to get 200M construct = 24Time to get 200M firemaking = 0Time to get 200M agility = 267Time to get 200M farming = 0Time to get 200M hp = 0Total time needed for 200M all = 9204 I might work on my code a little more this week end depending on how much information i can get about what i mentioned earlier in the post. Ps: @Licert1, i prefer to be called Tanjay :Plooks good, new guybtw can you change ur font to the arial or w/e? i hate trying to read that 1 lol Share this post Link to post Share on other sites
BenDover 99 Posted June 21, 2014 Fletch:theive is about 320k:300k doing traders. To finish thieve it is 300k/hr. Agility should be 0 hours ideally. Firemaking still takes about 2 minutes/day. Fishing:woodcutting C2 is 80k:120k together, and once done woodcutting, fishing is 140k. Slay:Prayer is very minimal same with slay:Herb, I'm not sure exactly. Mage and defense should both be the same. Share this post Link to post Share on other sites
Hedgehog 2501 Posted June 21, 2014 Jeremy:SKILL HOURS REMAINING Overall 9,414 Attack 143 Defense 218 Strength 374 Ranged 0 Prayer 145 Magic 97 Cooking 89 Woodcutting 63 Fletching 0 Fishing 1,170 Firemaking 137 Crafting 234 Smithing 422 Mining 94 Herblore 221 Agility 1 Thieving 563 Slayer 1,253 Farming 596 Runecrafting 1,268 Hunter 483 Construction 182 Summoning 22 Dungeoneering 0 Divination 1,629 @Swarles Thieving isn't quite 300k. I use 300k:280k. I used 84k att/str, 92k ranged, 53k magic, 53k defense, and 8k prayer per hour for slayer. Herblore was too small to consider. This was accurate at the time, but I doubt it still is. 1 Share this post Link to post Share on other sites
Paragon 20 Posted June 21, 2014 Dont be silly. Why not round the numbers to the nearest 10. Share this post Link to post Share on other sites
Licert1 145 Posted June 21, 2014 Dont be silly. Why not round the numbers to the nearest 10.Because accuracy? Share this post Link to post Share on other sites
Tanjay94 16 Posted June 21, 2014 Ok so the change i should make are : fishing/wc = 80k/120k per hour and the rest of fishing is 140k/hFletch/theive = 320k/300k doing traders and the rest of thieving 300k/hr. add the ratio hedgehog gave for slayer are mage and range really the same? 600k/h?and finally agility is only 0 if you have enough time to get 200m while doing other skill, i added 51612xp/h of training every other skill but sometimes player are still missing time like Jeremy 1 Share this post Link to post Share on other sites
Licert1 145 Posted June 21, 2014 Drumgun is 25m off max experience... the final stretch 7 Share this post Link to post Share on other sites
Hedgehog 2501 Posted June 21, 2014 Dont be silly. Why not round the numbers to the nearest 10.Nah I round them to the nearest thousand instead. I do to need to be that precise. Share this post Link to post Share on other sites
BenDover 99 Posted June 21, 2014 are mage and range really the same? 600k/h?and finally agility is only 0 if you have enough time to get 200m while doing other skill, i added 51612xp/h of training every other skill but sometimes player are still missing time like Jeremy Mage is 660k/hr and defence is 660k/hr, range is 360k/hr. And I would still not use vinesweeper as the farm exp. It really skew's people's numbers, and TBH, no one will do vinesweeper. Also, I do not think you should use cooking in your calculator. With rocktails at 400k exp/hr, not many will justify spending 2bil doing wines. 1 Share this post Link to post Share on other sites
NoHopeLeft 61 Posted June 21, 2014 You don't improve the accuracy of the calculator by adding bonus xp. If you assume that everyone has no bonus xp, then players with bonus xp already will be severely overestimated. If you assume that everyone has bonus xp, then players without bonus xp will be severely underestimated. You can only make the calculator more accurate if you know how much bonus xp each player has. If you assume everyone has no bonus xp and will not gain it, you overestimate the time of players with bonus xp even more than otherwise. So actually assuming everyone has none and will get enough for 200m in each skill brings their time closer to their real time to max. Think about it. 1 A money pouch would be cool. So would a remote price checker. But honestly I'm thinking an insta-Jcoins-market. LOW ON PRAYER AND DONT LIKE XP WASTE?! BUY AN ULTRA PRAYER RESTORE POTION INSTANTLY FOR JUST 75 CENTS! STAY AT BANDOS ALL DAY/AS LONG YOU HAVE MONEY! Share this post Link to post Share on other sites
konkar 1 Posted June 22, 2014 excited to see Drumgun max! 1 ~ K O N K A R ~ Konkar Jr ~ X Konkar X99 Strength - 18/12/08 - 99 Attack - 5/2/0999 Hp - 20/7/09 - 99 Defence 26/7/09R.I.P.K R I S KKrisk JrRSC, Lives on in all of us Share this post Link to post Share on other sites
E M R E 38 Posted June 22, 2014 around 10 days left i think? :P for drumgun. 1 Share this post Link to post Share on other sites
Tanjay94 16 Posted June 22, 2014 Changed my code to fit what you guys told me :)Here is how it works now :Traning slayer at 130k/h while gaining 84k str/atk + 92k range + 53k mage/def + 8k prayerrest of ark/str = 440k/hrest of mage/def = 600k/hrest of range = 400k/hrest of prayer = 1100k/hcook = 804k/hcrafting = 700k/h (is doing stealing creation for bonus xp faster? if so tell me the rates and ill implement it directly)rc = 130k/hhunter = 350k/hsummon = 5000k/hfletch = 320k/h while gaining 300k thieving/hrest of thieving = 300k/hAdd all the hours together to obtain HOURS and divide HOURS by 9 to obtain DAYSwc xp = wc + 40k x DAYS then train at 120k/h while gaining 80k fishing/h. rest of fishing = 140k/h (add time to get 200m wc + fish to HOURS and DAYS)divination : jack of trades grant 24257.5 xp x DAYS, the rest is 95k/h. (add time to get 200m to HOURS and DAYS)dg = dg + 178932 x DAYS (daily task), the rest is 600k/h (add time to get 200m to HOURS and DAYS) Warband is long to explain and i didn't change a thing so just check last post for mining/smithing/herblore/construct :Pfm = fm + 1300k x DAYS the rest is 350k/h (add time to get 200m to HOURS and DAYS) jebrimskill = jebrim + 51612 x HOURS. The rest is 130k/h (add time to get 200m to HOURS and DAYS) farming = farming + 250k x DAYS. The rest is 64k/h (is 250k xp daily good??? i really don't know about this one lol plz someone confirm) For a newly maxed player, the time to 200m all is now :Time to get 200M slayer = 1438Time to get 200M attack = 150Time to get 200M defense = 184Time to get 200M strength = 150Time to get 200M range = 136Time to get 200M prayer = 159Time to get 200M mage = 184Time to get 200M cook = 232Time to get 200M crafting = 267Time to get 200M rc = 1438Time to get 200M hunter = 534Time to get 200M summon = 37Time to get 200M fletch = 584Time to get 200M thieving = 38Time to get 200M woodcut = 1353Time to get 200M fishing = 562Time to get 200M divination = 1404Time to get 200M dg = 0Time to get 200M mining = 0Time to get 200M smithing = 0Time to get 200M herblore = 0Time to get 200M construct = 0Time to get 200M firemaking = 0Time to get 200M agility = 0Time to get 200M farming = 0Time to get 200M hp = 0Total time needed for 200M all = 8857 Drumgun = 224Forsberg = 814SUOMI = 1894Jake = 2134Jdelacroix = 2174 @JeRambo : your time to max is now 7369 hours according to my calculator 2 Share this post Link to post Share on other sites
Licert1 145 Posted June 22, 2014 Changed my code to fit what you guys told me :)Here is how it works now :Traning slayer at 130k/h while gaining 84k str/atk + 92k range + 53k mage/def + 8k prayerrest of ark/str = 440k/hrest of mage/def = 600k/hrest of range = 400k/hrest of prayer = 1100k/hcook = 804k/hcrafting = 700k/h (is doing stealing creation for bonus xp faster? if so tell me the rates and ill implement it directly)rc = 130k/hhunter = 350k/hsummon = 5000k/hfletch = 320k/h while gaining 300k thieving/hrest of thieving = 300k/hAdd all the hours together to obtain HOURS and divide HOURS by 9 to obtain DAYSwc xp = wc + 40k x DAYS then train at 120k/h while gaining 80k fishing/h. rest of fishing = 140k/h (add time to get 200m wc + fish to HOURS and DAYS)divination : jack of trades grant 24257.5 xp x DAYS, the rest is 95k/h. (add time to get 200m to HOURS and DAYS)dg = dg + 178932 x DAYS (daily task), the rest is 600k/h (add time to get 200m to HOURS and DAYS) Warband is long to explain and i didn't change a thing so just check last post for mining/smithing/herblore/construct :Pfm = fm + 1300k x DAYS the rest is 350k/h (add time to get 200m to HOURS and DAYS) jebrimskill = jebrim + 51612 x HOURS. The rest is 130k/h (add time to get 200m to HOURS and DAYS) farming = farming + 250k x DAYS. The rest is 64k/h (is 250k xp daily good??? i really don't know about this one lol plz someone confirm) For a newly maxed player, the time to 200m all is now :Time to get 200M slayer = 1438Time to get 200M attack = 150Time to get 200M defense = 184Time to get 200M strength = 150Time to get 200M range = 136Time to get 200M prayer = 159Time to get 200M mage = 184Time to get 200M cook = 232Time to get 200M crafting = 267Time to get 200M rc = 1438Time to get 200M hunter = 534Time to get 200M summon = 37Time to get 200M fletch = 584Time to get 200M thieving = 38Time to get 200M woodcut = 1353Time to get 200M fishing = 562Time to get 200M divination = 1404Time to get 200M dg = 0Time to get 200M mining = 0Time to get 200M smithing = 0Time to get 200M herblore = 0Time to get 200M construct = 0Time to get 200M firemaking = 0Time to get 200M agility = 0Time to get 200M farming = 0Time to get 200M hp = 0Total time needed for 200M all = 8857 Drumgun = 224Forsberg = 814SUOMI = 1894Jake = 2134Jdelacroix = 2174 @JeRambo : your time to max is now 7369 hours according to my calculatorlooks good, and no crafting is not good for stealing creation check your inbox btw Share this post Link to post Share on other sites
BenDover 99 Posted June 22, 2014 Are you using shared exp for slayer? I don't get your slayer combat rates. Especially the mage/range because ideally, you should not mage slayer because of glacors, and the range exp is very minimal from a cannon + no one ranges tasks. It is definitely more than 84k attack or strength per hour, as well. Please try to describe it a little better :) Share this post Link to post Share on other sites
Hedgehog 2501 Posted June 22, 2014 They were the values from the slayer model when I wrote my calculator like a year ago. Share this post Link to post Share on other sites
Tanjay94 16 Posted June 22, 2014 Well like i said i don't play anymore so i had no idea of the good ratio. At the moment, what my code is doing is add 84k str/atk + 8k prayer + 92k range + 53k mage every slayer hour the player is doing. (Just like in Hedgehog code) If those rates are not good, i would appreciate if you could point out the real one. From what i understand, your saying that no player should range or mage while slaying so i should take those of slayer and i should increase atk/str ratio from every hour of slaying? What would you suggest for str and atk rates while slaying? Share this post Link to post Share on other sites
Licert1 145 Posted June 22, 2014 Top 10 UpdateName - Rank - Exp - Hours Left Drumgun [=1] - 5,179M (+22M) - 175 Still making his way through slayer & farming, with 14m slayer & 6.7m this week, Drumgun should reach 190m base stats very soon, possibly even right now, and we should be seeing the 2nd ever person to reach 200m all in all present skills within the next couple of weeks. Recent Accomplishments: 190M Slayer/Farming.Upcoming: 200M all. Forsberg888 [↑2] - 5,049M (+40M) - 874 Beasting his way through fishing, Forsberg has just recently achieved 120 fishing, now being one of the only person with 120 base stats, with 37m this week in fishing with 2.5m in mining to go with it, we should see Forsberg finished next month, maybe one day he can leave his straitjacket. Recent Accomplishments: 120 base.Upcoming: 200m fishing. S U O M I [↓3] - 5,020m (+0) 1,895 Nothing. Recent Accomplishments: N/A.Upcoming: N/A. Jake [=4] - 4.809M (+10M) - 1,778 Still afking 2007scape, Jake is slowly making his way through divination, with 4m experience in it this week, along with 3.3m agility & 2m in his warband skills, don't expect anything magnificent from Jake anytime soon. Recent Accomplishments: 140M divination. 60M agility.Upcoming: N/A. Jdelacroix [=5] - 4,754M (+18M) 1,932 Still grinding out divination & C2, Jdelacroix is making his way through his slower skills, with 3.3m/3M in woodcutting & fishing from C2, he won't be finishing these for quite a while, as well as his divination, which he has 8M in. Recent Accomplishments: 120M divination. 120 Woodcutting. Upcoming: 120 fishing. Geel [↑6] - 4,641M (+44M) 1,834 Passing Dragonseance, Geel is now in rank 6 & seems like has been training smithing & thieving, with 14m & 8M in in the individual skills, whilst gaining 6m silverhawkaneering, along with 12m in hunter. Recent Accomplishments: Rank 6. 170m hunt. 4,600m xp. 170m Smithing. 120m Agility. 70m Thieving. Upcoming: 200m smithing. Dragonseance [↓7] - 4,641M (+42M) 3,121 Seems Geel & Gunnar are pretty much on pace with eachother right now, Gunnar has gotten 33m smithing this week to go with some farming gains (4.5m), we should see him at 200m smithing in the next couple of days.Recent Accomplishments: 4,600m xp. 180M smithing. 80m divination. Upcoming: 200m smithing. Alkan [=8] - 4,456M (+23M) 2.955 Looks like Alkan has again been training a variety of his skills, with 4.5M from woodcutting, 3.4M in fishing, 4.4M in agility & 4.1M in hunter, woodcutting & fishing possibly from crystal tails, someone will have to confirm this for us, won't be seeing any major achievements from Alkan for a while. Recent Accomplishments: 160m woodcutting. 160m mining. 130m agility. Upcoming: 120 base. Almostlost [=9] - 4,275M (+23M) 4,070 Rarely heard about around here, Almostlost has been keeping on pace with his runecrafting (8.2m) & divination (4.9M) we should see him 120 in these skills soon, while he has also gained 5.2m from the silverhawk boots we all know and love. Recent Accomplishments: 80m divination. 90m runecrafting. Upcoming: 200m firemaking. 120 runecrafting. My Kingz [=10] - 4,236M (+30M) 3,636Still on with his smithing & divination, we see he has gotten 10m in smithing & 8.5m in his divination, we shouldn't see much from him anytime soon, except for some agility, smithing & divination gains. Recent Accomplishments: 60m divination. 120m smithing. 110m crafting. 130m smithing.Upcoming: 150m agility. 150m smithing. Outside of Top 10:Elvis 9.4mRoger Al 46mPaperbag 3.6mCrystalfarm 65mMakaveli 33mAngerfist 21mBuddhism 15mScuzzy5 11miTrolledU 36mWisely Done 38m This weeks top gainer: Crystalfarm. - 3,859m (+65m) 3,272 hours left.With 65m experience this week, Crystalfarm has beasted out 43m on herblore & 15m on crafting, achieving 120 in herblore.Recent Accomplishments: 120 herblore. 200m hunter. 80m crafting. 80m agility. Lowest Gainer: Elvis. meredith's calc was used for hours Will be posting these every Monday at 4am. (GMT+10) (Next update will be July 1st, will make a special mid-year update) 7 Share this post Link to post Share on other sites
Steph 454 Posted June 22, 2014 If the top gainer is outside of the top ten do you think you could give us feed on their week? Edit: thanks for the time put into this for us. 1 [2:21:46 PM] Baldvin | Leik: these comp reqs are so bad [2:22:36 PM] Arceus Dark: Time to get...req'd? Share this post Link to post Share on other sites