Jump to content
Makilio

200M in all Skills

Recommended Posts

Doesn't touch the point I was trying to make.

 

Why is it wrong for jagex to say "play our game, get the things, earn the stuff?


Tranquil.png

 

[2:21:46 PM] Baldvin | Leik: these comp reqs are so bad

[2:22:36 PM] Arceus Dark: Time to get...req'd?

Share this post


Link to post
Share on other sites

Doesn't touch the point I was trying to make.

 

Why is it wrong for jagex to say "play our game, get the things, earn the stuff?

 

It isn't.


77yLQy8.png

Share this post


Link to post
Share on other sites

 

 

New adventurer log shows progress bars for 200M xp. Seems Jagex is encouraging people to go for 200Ms now and is treating that as the new max instead of 99/120

people have been getting 200ms for a decade. Jagex finally recognizes this in the form of a global message bearing the persons rsn and a progress bar on adventures log. No need to jump to such far fetched conclusions such as your own.

 

 

There is nothing far-reaching about that quote. This is indeed Jagex implicitly encouraging people to get 200Ms in a way they hadn't done before. That a few people have always been going for 200Ms doesn't change the fact that most did not until very recently, and that Jagex is indeed affecting the metagame in a particular way by this subtle incentive.

 

IMO, Jagex is reacting to player demand. I absolutely do not take two updates (global grats message and an alog update) as encouragement to get a 200m skill. Players have been asking for this for years and years. Xp rates getting faster are a byproduct of progression, just as higher tier weapons are. SOF/Solomons are byproducts of Jagex branching out into more profitable sources of revenue. None of this was created to encourage players to get 200m skills.

 

I would only agree that you could see these changes as a side effect that makes getting 200ms more accessible, that's it.

 

The amount of players actively going for 200m skills have indeed increased over the years. But this is not because jagex is encouraging that. How often do players ever do what Jagex encourages? Quite often we see some form of emergent game play not intended instead.

 

"Jagex is indeed affecting the metagame in a particular way by this subtle incentive." ie- more players will go for 200ms because of progression bar on their alog is false.


I am not a skiller, but i do some skills.

rcwar1st.gifconwar3rd.gifwcdec2nd.gifskillwar2nd.gif

Spring2008slaycompsig.png

Share this post


Link to post
Share on other sites

Jagex doesn't act as a single entity. If a feature emphasizes 200ms over 99s, it's because the developer chose to do so, not because Jagex is trying to push an agenda.

  • Like 2

Share this post


Link to post
Share on other sites

Jagex doesn't act as a single entity. If a feature emphasizes 200ms over 99s, it's because the developer chose to do so, not because Jagex is trying to push an agenda.

 

Except it often does do that. It is a corporation with a management after all, and I am quite certain there are people within the company who tell the developers what are the actual goals of a particular update and what is expected of them. In the past, even in some BTS videos, developers have stated there are brainstorm periods/documents which discuss in general what are the goals of a particular update and the expectations. I don't think it's too far fetched to suggest that when Jagex decided to push for an adventure log rework, Mod Mark or perhaps someone else wrote a document stating there's 4-5 things they'd like to rework with adventure logs (more tabs, skilling section, 200Ms). I can't imagine that something this major was done whimsically by some lower-level developer. It's not a minor detail at all. I can imagine Mod Mark or someone else in a team meeting suggesting something along the times of "with so many people getting 200Ms, I think the game/community is ready for something like this". Individual developers don't get to make these sorts of decisions.

 

Also, this seems like something that is in line with Jagex's overall policy (200M broadcasts/120 Capes - those are not things some individual developer decided to push - those are things that seemed to have been debated and agreed upon cohesively). 

  • Like 1

Share this post


Link to post
Share on other sites

As someone who is maxed, I would much rather the progress bars indicate 100% for all my skills (except dung) because I have no interest in getting 200m in anything, and I'd rather my alog look as if I'm maxed. Its kind of depressing to see 1% in most of my skills when I have level 99. I'd prefer if it was an optional feature that players who are interested in 200m xp could toggle

  • Like 2

Helical.png

Share this post


Link to post
Share on other sites

But 99 out of 200m is around 5%. I feel that having an option to prompt the 200m would be better than having default

  • Like 2

Tranquil.png

 

[2:21:46 PM] Baldvin | Leik: these comp reqs are so bad

[2:22:36 PM] Arceus Dark: Time to get...req'd?

Share this post


Link to post
Share on other sites

 

IMO, Jagex is reacting to player demand. I absolutely do not take two updates (global grats message and an alog update) as encouragement to get a 200m skill. Players have been asking for this for years and years. Xp rates getting faster are a byproduct of progression, just as higher tier weapons are. SOF/Solomons are byproducts of Jagex branching out into more profitable sources of revenue. None of this was created to encourage players to get 200m skills.

 

I would only agree that you could see these changes as a side effect that makes getting 200ms more accessible, that's it.

 

The amount of players actively going for 200m skills have indeed increased over the years. But this is not because jagex is encouraging that. How often do players ever do what Jagex encourages? Quite often we see some form of emergent game play not intended instead.

 

"Jagex is indeed affecting the metagame in a particular way by this subtle incentive." ie- more players will go for 200ms because of progression bar on their alog is false.

 

 

I will simply have to disagree with all of that. That's not how social norms, social behavior, and people work in a group. There's a fair bit of subtle things that are passed around implicitly. Are people going to be definitively pushed by this to get 200ms? No, but it's another soft-incentive, another soft-nudge in that direction, just as 200M broadcasts and 120 capes were.

 

Also how can you possibly dispute that Jagex directly influences the end-game? Why do people go for Comp? Or do requirements for anything? It's not because we have personally decided that Livid Farm and the rest of it are fun or interesting or worthwhile to do. It's because we are playing a game and we have been told that this is the end-game which good players should aim for. Just like when you play say Pokemon, you go through all the Gyms, because you know that's what the developers want you to do. Or just as when you go to school and do a particular assignment.

 

Yes, there is player demand for 200Ms but it is very small and restricted to a minority - it is not something that everyone or most people are going for. So to put this up as an implicit standard for everyone is quite strange and not just Jagex 'listening to player demand'. It's a very clear signal from Jagex that ultimately 99s are not good enough, but one should instead aim for 200Ms over the long run. It is going to be the new standard that players slowly start using. I can imagine people saying "I am 50% on the A-Log bar, what about you?"

Share this post


Link to post
Share on other sites

I think a lot of RS players are old enough to make their own decisions.

  • Like 1

Share this post


Link to post
Share on other sites

Ya i dont see whats wrong with them putting the percent to 200m there, they did it for the players who are going for 200ms, not to make more people go for them.  And even if it motivates more players to go for 200ms, that doesnt mean anything.  A player could go for a 200m over weeks or months and play at their own rate.  If anything its just adding more goals and fun stuff for a player to look forward to working towards, i dont see a problem with this update at all.  It is a small nice feature for those of us who go for 200ms or high xp

Share this post


Link to post
Share on other sites

That's sort of like saying you think everyone in the classroom is old enough to make their own decision as to whether to do their homework and assignments or not. It ignores the social aspect of group situations. In theory, we can do whatever we like, but in general, people tend to respond to incentives. This will serve as a constant reminder to everyone that unless you're getting 200Ms then you're not completing the game or accomplishing great things. It's basically skillcapes all over again. They have shifted the end-game for people.

 

 

It'd be one thing if 200Ms were a widespread phenomenon, but they aren't. Most players are not going for 200Ms and may never get even one. It's odd to set the standard of a few extreme players as the standard of all. There was a reason it said 99 before on adventure logs, because that was the end-game, and it was Jagex recognizing that.

  • Like 1

Share this post


Link to post
Share on other sites

Another point: % to 99 is mathematically useless because of how often rates change

Share this post


Link to post
Share on other sites

So anyway, why is roger al gaining double his thieving xp in fletching?  I thought that you gain roughly the same amount per hour unless hes doing something like dragon darts.  Idk if even that would be double

Share this post


Link to post
Share on other sites

Maybe just not rigorously fletching while stunned.


noobs crowding hill giants? not on my watch

Share this post


Link to post
Share on other sites

That's sort of like saying you think everyone in the classroom is old enough to make their own decision as to whether to do their homework and assignments or not. It ignores the social aspect of group situations. In theory, we can do whatever we like, but in general, people tend to respond to incentives. This will serve as a constant reminder to everyone that unless you're not getting 200Ms then you're not completing the game or great accomplishing things. It's basically skillcapes all over again. They have shifted the end-game for people.

 

 

It'd be one thing if 200Ms were a widespread phenomenon, but they aren't. Most players are not going for 200Ms and may never get even one. It's odd to set the standard of a few extreme players as the standard of all. There was a reason it said 99 before on adventure logs, because that was the end-game, and it was Jagex recognizing that.

I don't think it is going to change anything but ok lol

 

E: Also, I think it was just 99 because that was the max level possible

Share this post


Link to post
Share on other sites
  • Like 1

Pinata.png
Capes in order: Firemaking - Cooking - Construction - 99 Dungeoneering
- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution
- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining

- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving - Hunter

- Fishing - Agility - Crafting - Divination - Max - Completionist

0000 0000 0000 0000 0000 0000 0100 0101

Share this post


Link to post
Share on other sites

 

A fellow tiffer has a faster method

 

Ohh share? I heard claims of 20m xp/hr with strongarm + enlightenment but idk what they do personally.


Pinata.png
Capes in order: Firemaking - Cooking - Construction - 99 Dungeoneering
- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution
- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining

- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving - Hunter

- Fishing - Agility - Crafting - Divination - Max - Completionist

0000 0000 0000 0000 0000 0000 0100 0101

Share this post


Link to post
Share on other sites

Oh snap that is insane!

 

 

 

I'd say it's bug abuse because of the animation. The boosts and action bar, I'd consider legitimate training method.


Pinata.png
Capes in order: Firemaking - Cooking - Construction - 99 Dungeoneering
- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution
- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining

- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving - Hunter

- Fishing - Agility - Crafting - Divination - Max - Completionist

0000 0000 0000 0000 0000 0000 0100 0101

Share this post


Link to post
Share on other sites

I DIDNT SEE IT, god dammit

 

But, that prayer method of the 5m/h thingy is OP

Share this post


Link to post
Share on other sites

You've always been able to bury multiple bones per animation

  • Like 1

Tranquil.png

 

[2:21:46 PM] Baldvin | Leik: these comp reqs are so bad

[2:22:36 PM] Arceus Dark: Time to get...req'd?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.