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What "makes" RuneScape?


kingbrooks

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After thinking for a bit, I realised that about 90% of things in runescape revole around 3 different things, and they are:

 

 

 

Skills

 

Money

 

Pking

 

 

 

This is my opinion, what do you think makes Runescape unique from other mmorpg's? What do you think are the main factors of runescape?

 

 

 

Discuss what makes the game :)

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It varies from person to person massively. I know at least 100 people who's things would be money, castlewars and their clans.

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It varies from person to person massively. I know at least 100 people who's things would be money, castlewars and their clans.

 

 

 

That's still PKing though (Player Killing) =P

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Trying to do everything in the most efficient manner possible, even if it is at the expense of someone else. Though to be fair I've never played any other MMORPG's, though that's what makes Runescape different from my console games.

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Jagex Limited makes RuneScape. :P

 

Damn, beat me to it.

 

 

 

What makes Runescape the game that it is? Well, obviously the game mechanics. Some examples of game mechanics that define Runescape, off the top of my head, are the leveling system, the combat system, the quests, running and resting, spellcasting with runes, the lack of race/class restrictions, the frequency of updates, the minigames, the PVP system, and the Grand Exchange.

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Jagex Limited makes RuneScape. :P

 

 

 

 

 

Was waiting for the first person to post that :)

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Well, the 3 central things, IMO, are (in no praticular order):

 

Skills

 

Combat

 

Questing

 

 

 

I may be wrong, but I think that the thing that sets RuneScape apart form most games is the quests. They have a story, they come in difficulties ranging from a beginner who's been off Tutorial Island for 5 minutes to a player with levels all in the 70s to 90s, and has spent years playing.

 

All my experience with quests in other games is "Kill 7 Blood Demons from the evil pit of Khazad, and take the Holy Staff of the Elements from them" or something like that.

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The economy and the skills behind it are pretty unique. Runescape has it's own market system that works like it would in real life (minus political and moral obligations). I think it's capatilist? I never paid much attention in my economics class.

 

 

 

Other games have such a market, but where do the raw materials come from? Usually, it will be from farming a monster for its hide/bones/special drop to turn into an NPC or somesuch to do the crafting/smithing/making for you. But with RS, you get to do that all yourself. Tell me how many games have such a diverse skill set- both of production and consumption skills- as Runescape? I don't think there are many, if any.

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On the surface, the economy is capitalist, but it's based on some underlying communist ideals (the idea that everybody's price for something is identical, plus or minus a narrow range, completely removes one important aspect of a capitalist system, misinformation, from the mix).

 

 

 

 

 

As a skiller, my three pillars would be:

 

 

 

Agility

 

Construction

 

Firemaking

 

 

 

but no, seriously, I'd say:

 

 

 

Skills

 

Unique and effective (not necessarily good) market system

 

Possible amounts of variation in involvement with other players

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from wat i hear, some of the quest story lines in rs are better than any other mmorpgs includin WoW

 

Off-Topic: We have the quests form MMO's like WoW, it's called the slayer skill :lol:

 

 

 

On-Topic: I personally don't give a flying-[cabbage] about pking, for me the 3 pillars are: Skilling, Money, and Quests. With my qp cape one of my pillars has suddenly collapsed, but oh well :P . Also, do boss monsters count as just money? I wouldn't know, I never do them...

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-The sandbox style character development system. No race selection, no permanent selections (Phoenix/Black Arm gang is an exception.), you can even change your gender and looks if you want to.

 

 

 

-Skills range from mining to farming and all of them will take a while to get to a high level. Skills also come together in many ways, for example six skills come together to make Graahk runecrafting possible (mining, smithing, crafting and magic for teleport jewelry, summoning for the Spirit Graahk and runecrafting for the err... runecrafting). The coming together of skills combined with the long time it takes to get a high level in one results in an interesting market system when people trade for items they need for their own training.

 

 

 

-You can try it for free in your internet browser and you can spend 5000+ hours getting max skills and a quest cape. That's a good combination of accessibility and depth.

 

Topic creator = Jagex marketing producer on disguise?

 

I think it would have looked more like this if he were:

 

After brainstorming alone a bit, it came to my realization that about 110% of things in runescape can be integrated to 3 different pillars, and they are:

 

 

 

Minigames

 

Low and mid level content

 

Player Safety

 

 

 

These are the opinions I've derived, what do you think uniquifies the matrix of RuneScape from other MMORPG online games? What do you think are the essential factors of RunEscape?

 

 

 

Discuss what makes the game :twss:

 

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the name. It takes a real genious to make up "scape" and add rune at the beginning 8-)

 

8-)

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Completed Facebook Tetris Marathon (670k score)

2000+ total with 5 99's, fletching, cooking, attack, thieving and firemaking

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In my opinion, the 3 biggest differences of runescape and every other game is:

 

1)Runescapes quests usually take on a puzzle element, rather then finding/killing X like in most games.

 

2)The way combat is trained

 

3)The armour/weapons of the game.

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In my opinion, the 3 biggest differences of runescape and every other game is:

 

1)Runescapes quests usually take on a puzzle element, rather then finding/killing X like in most games.

 

2)The way combat is trained

 

3)The armour/weapons of the game.

 

 

 

That and the CEO of our game is treated like a Messiah by the players. -.-

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In my opinion, the 3 biggest differences of runescape and every other game is:

 

1)Runescapes quests usually take on a puzzle element, rather then finding/killing X like in most games.

 

2)The way combat is trained

 

3)The armour/weapons of the game.

 

 

 

That and the CEO of our game is treated like a Messiah by the players. -.-

 

MMG is very similar to OMG. :idea: Could it be that...? Nah.

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