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New Slayer monsters: Undead Condors!


Jehosaphat

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Major update on 12/22/09! Read on!

 

By the way, I still need help with creating the drop list before I decide to put this up on the RSOF.

 

 

 

This guide was made to create a monster that would get Smithing and Herblore out of their current inability to make cash, as well as giving Magic a bit of a boost.

 

 

 

Index: Use Ctrl + F to find the section you are looking for.

 

 

 

Stats: STAT

 

Drop table: DROP

 

The Staves of Shadow, Ice, Smoke, and Blood: STAF

 

The Undead Feather: FEAT

 

Concept Art: CART

 

FAQs: FAQS

 

Credits: CRED

 

New Additions: NEWS

 

Support List: SUPP

 

 

 

[hide=Stats - STAT]Undead Condors

 

 

 

Levels:

 

Blackened Condor: 56

 

Smoky Condor: 89

 

Sickly Condor: 103

 

Terror Condor: 189

 

 

 

HP:

 

Blackened Condor: 49

 

Smoky Condor: 75

 

Sickly Condor: 96

 

Terror Condor: 150

 

 

 

Max hit: 79 with ranged, 50 with melee, and 82 with mage without ancient shield; with ancient shield, max hits are reduced to 19 with ranged, 22 with melee, and 20 with mage for all the condors.

 

 

 

Examine: That is one disgusting bird!

 

or: A flying denizen of Zaros.

 

 

 

Slayer level and/or quests needed to kill:

 

Blackened Condor: Priest in Peril, 38 slayer

 

Smoky Condor: Smoking Kills, 53 slayer

 

Sickly Condor: Legacy of Seergaze, 76 slayer

 

Terror Condor: While Guthix Sleeps, 95 slayer

 

 

 

Locations:

 

Blackened Condor: in the basement of the Slayer Tower in Morytania

 

Smoky Condor: in the Smoke Dungeon through the well in Pollnivneach, in the room where the Banshee Mistress was

 

Sickly Condor: Around the area surrounding the entrance to the Blood Altar

 

Terror Condor: North of the area you had to walk through to *SPOILERSPOILERSPOILER*watch the party of heroes die

 

 

 

Appearances: All Undead Condors are obviously undead, with parts of skin, bone, flesh, etc. missing. Blackened condor looks burnt, Smoky Condor appears to have grey mist wherever it is missing flesh/bone/etc., Sickly Condor looks pale as though it has lost a lot of blood, and the Terror Condor appears to be slightly frozen and much, MUCH larger than the other three. They get larger in size as they move up, ex. Blackened condor is smallest, Smoky condor is slightly larger than Blackened, etc.

 

 

 

Other: As can be seen, ancient shields are required. These ancient shields can be purchased at any slayer master for 25k. I'm working on the image for this shield along with the other drops. Also, they can fly, meaning they avoid melee attacks. HOWEVER, if they are hit with their corresponding Ancient spell, they will temporarily be hit to the ground where they can be meleed. They cannot use their melee attack while they are flying, though. They are weakest to ranged and crushing weapons. Also, their accuracy and frequency with their attacks increases with their size, from the blackened condor having the speed and accuracy of an iron 2h to the terror condor having the accuracy of a whip and the speed of a scarab in the Pyramid Plunder minigame.

 

These could also be assigned as Slayer tasks, with assignments of 15-150 based on slayer master used.[/hide]

 

 

 

[hide=Drop Tables - DROP]Gold: 1-1327

 

100%: Condor Bone

 

Weapon: Rune javelin (15), Adamant javelin (30), Z Weapon, Dragon Spear

 

Armour: Dragon med helm, X, Y, and Z chainbodies

 

Runes/Arrows: Chaos (A-B ), Death (C-D)

 

Misc: Gold bar (3 noted), Undead Feather, Staff Crown, Ancient Bone, Stone Torch, Darkened Longsword, Petrified Icicle, Shield left half, cut and uncut gems up to W

 

Seeds: Belladonna (1), Evil Turnip (1-3)

 

Charm: Gold, Green, Crimson, Blue

 

Now, you're probably wondering what A, B, C, D, W, X, Y, and Z stand for, right? Well, creating a bestiary entry for each condor would involve more concentration than I have. So, the way each of them are listed is:

 

A=HP of the condor/4

B=Hp of the condor/2

C=HP of the condor/5

D=HP of the condor/3

W=Gems where the level of the condor/2.5 is equal to or greater than the Crafting level needed to cut the gem

X = the Smithing tier (i.e. 70+ for Adamant, and for these, 90+ for Dragon) that includes the level of the condor/8

Y = the Smithing tier (i.e. 70+ for Adamant, and for these, 90+ for Dragon) that includes the level of the condor/4

Z = the Smithing tier (i.e. 70+ for Adamant, and for these, 90+ for Dragon) that includes the level of the condor/2

 

Notes: The Condor Bone can be buried for varying amounts of prayer xp based on which monster if came from. If bought or sold on the GE, its name reverts to "Condor Bone" and reverts to the lowest xp - 50. All the bones appear the same, but have different names. The bones can also be used in making staves - which bone is used in which staff is irrelevant.

 

Xp for each bone is:

 

Black Condor Bone: 50

 

Smoked Condor Bone: 75

 

Sick Condor Bone: 100

 

Frozen Condor Bone: 125

 

The Ancient Bone, Granite Torch, Darkened Longsword, and Petrified Icicle can all be wielded as a melee weapon with bonuses equal to that of a bronze dagger, or they can be used in making a staff with a Staff Crown, which will be covered later.

 

The higher the Condor, the more charms it will drop - blackened drops one, smoky drops 2, sickly drops 3, and terror drops 4.

 

Also, the higher the Condor, the higher the chance it will drop the Ancient Bone, Stone Torch, Darkened Longsword, Petrified Icicle, or Staff Crown. Also, the Blackened Condor is incapable of dropping the Ancient Bone, Stone Torch, or Petrified Icicle, the Smoky Condor is incapable of dropping the Ancient Bone and Petrified Icicle, and the Sickly Condor is incapable of dropping the Petrified Icicle.

 

All the new drops, as well as the items crafted from them, are tradable, but not on the GE, except for the Condor Bone and Undead Feather. Price guidelines are as follows:

 

Staff Crown: 250k.

 

Darkened Longsword: 75k.

 

Stone Torch: 150k.

 

Ancient Bone: 300k.

 

Petrified Icicle: 1-1.5mil.

 

Prices will be allowed to fluctuate depending on supply/demand, simply because I don't know how popular these will be.[/hide]

 

 

 

[hide=The Ancient Staves - STAF]Here's one of the interesting parts. Once you obtain a Staff Crown, 2 Condor Bones, and either an Ancient Bone, Stone Torch, Darkened Longsword, or Petrified Icicle, have the appropriate Smithing level, and have 3 metal bars of any type, you can make a special Ancient Staff! Here's how it works:

 

 

 

First, either cast "Superheat Item" on each of the bars or put them all in a furnace to create heated bars. Then, go to an anvil QUICKLY before the bars cool. The bars cooling could take anywhere from 3 minutes to 50 seconds, so superheat item is recommended. Once at the anvil, use the bars on it. With the correct smithing level, your character will create an unblessed blood/smoke/shadow/ice staff. Making a staff grants 1.2x the normal Smithing xp per bar used, as well as 200 extra Smithing xp for the other items required.

 

 

 

These staves on their own are powerful magic weapons giving the special automatic 10% boost with certain magic weapons, also giving an extra 10% boost when ancient spells of that staff type are cast when wielding the staff. However, they can be taken to the altar below the remains of Senntisten to have them blessed by Zaros. To get a staff blessed, you must either offer 20 Condor Bones for no prayer xp OR offer to have a random amount of skill points from 2-30(not xp) temporarily taken away from a random skill. These would not be restorable via potions, only via death or "natural restoration." But, once a staff has been blessed, it has the following advantages:

 

 

 

Ancient spells aligned with that blessed staff (ex. blood spells with blood staff, etc.) hit 10%-30% more, depending on what metal the staff is made up of.

 

The Shadow staff will lower the opponent's Attack level by 2%-7% with any Ancient spell you cast while wielding the staff, again the percentage being determined by the metal used in the staff. This effect will stack when used with Shadow spells.

 

The Smoke staff will poison the opponent for 2-7 with any Ancient spell you cast while wielding the staff, again the level of poison being determined by the metal used in the staff. This poison stacks with poison from other Smoke spells, but not with other poison from the staff or with poison from other weapons.

 

The Blood staff will give you HP equivalent to 10%-20% of what you hit with any ancient spell cast while wielding the staff. This effect stacks with Blood spells.

 

The Ice staff will freeze the enemy for an extra 1-6 seconds with any ancient spell cast while wielding the staff. While this effect does stack with Ice spells, it does NOT stack with the previous freeze time. Sorry, but no contant-freeze.

 

 

 

The staves are tradable to other players at the cost of what is needed to make the staff plus 30k, and the blessed staves are worth their ingredients' cost + the cost of 10 Condor bones + 60k.

 

 

 

Working on stats for each staff, this is gonna take a while.[/hide]

 

 

 

[hide="The Undead Feather - FEAT]The Undead Feather is meant to be a potion enhancer, giving potions extra abilities they did not have before. Depending on which bird the feather came from, (you can tell by the feather color - black is from blackened, grey is from smoky, red is from sickly, blue is from terror. If bought off the GE, the feather is automatically black) it may do one of the following when mixed into a potion:

 

 

 

- Turn the potion a yellowish color and cause its effects to last for 25% longer or have 25% more effect. This has a 50% chance of occurring when adding any feather to a potion.

 

 

 

-Turn the potion a blackish color and cause it to temporarily lower your Attack level and mage/range accuracy by 25%, but the potion's effects will last for 50% longer or be 50% more effective. This has a 49% chance of occurring when mixing a black feather into a potion. Does not work with Attack potions.

 

 

 

-Turn the potion a swirly grey color. When used, this potion can either be thrown to do no damage but poison the enemy with 3 poison damage to the enemy per dose, or drunk to have the potion's effects last for 40% longer or be 40% more effective. However, drinking the potion gives you slow poison damage for 2 per dose, and it stacks, so beware!. This has a 49% chance of occurring when mixing a grey feather into a potion. Does not work with antipoison potions.

 

 

 

-Turn the potion a dark red color. When drunk, this potion will cause the potion's effects to only last for 60% of what they usually would, or only be 60% as effective, but it also heals a whopping 18 hp per dose. This has a 49% chance of occurring when mixing a red feather into a potion. Does not work with Saradomin or Zamorak Brews.

 

 

 

-Turn the potion a bright blue color. When drunk, this potion will cause the potion's effects to last for 60% longer or be 60% more effective, but it also temporarily freezes your character to the ground for 3-5 seconds, and this freezing effect will stack with that of ice spells and the blessed Ice Staff. This has a 49% chance of occurring when mixing a blue feather into any potion. Does not work with Ranging or Magic potions.

 

 

 

-Turn the potion a glowing white, and reduces it to 1 dose no matter what size of potion the feathers were being mixed into. This is the ultimate potion, and causes the potion to have 200% effects of what it normally would. It also would heal 30 per dose, and give half the effects of a extreme set, along with any other bonuses it would have included. These bonuses would occur no matter which potion was used. This has a 0.1% chance of occurring when mixing any feather into any potion.

 

 

 

-It may cause the potion to explode, damaging you for 24 per dose. This has a 0.9% chance of occurring with any feather, though, so don't worry.

 

 

 

These are odds for 50 Herblore level. The higher your Herblore level, the greater your odds are of getting the "special" potions - the white, blue, red, grey, and black - and less explosions and yellows. Also, to mix a feather into a potion, you must have that Herblore level +5, and assist would NOT work. If you try mixing a feather into a potion you don't have the Herblore level for, it will explode.

 

 

 

All of these potions would be tradable, but not through the GE. They would be worth the price of the potion + ~50k. The feathers themselves would also be tradable in this manner, but only be worth ~45k each. The "ultimate potion" would be worth ~100k per dose.

 

 

 

Mixing a feather into a potion gives you 100-2000 xp per feather, depending on what the result is, what level the potion is, and what feather you use.[/hide]

 

 

 

[hide=Concept Art - CART]No pretty artz yet, I'm working on them though![/hide]

 

 

 

[hide=FAQs - FAQS]Well here are a few of the either frequently asked questions or questions that people have not asked yet but probably will eventually:

 

Q) Why is practically everything not tradeable through the GE? I like not having to stand around for hours waiting to buy stuff.

 

A) Well, I did this for 2 reasons. One, to make it "merch clan" proof - those people will manipulate anything they can get their hands on - and two, to make it so that the Smithing and Herblore aspects of this would still make money even long after it gets put in (if it gets put in! :pray: )

 

 

 

Q) Whyr u such ph41l n00b my id3a t0ta11y pwns y0urs y0u sh0uld just g1v3 up and supp0r7 my 1d3a bcu5 y0ur5 ph41ls

 

A) I don't speak noob, please take your troll spam elsewhere. and that goes to anyone thinking about spamming here; it doesn't do anyone any good.

 

 

 

There will be more when more questions are asked![/hide]

 

 

 

[hide=Credits - CRED]Me, for the suggestion

 

Jagex, for making the game

 

Zaaps1, for pointing out the fault in the prayer xp[/hide]

 

 

 

[hide=Newest Additions - NEWS]Later on 8/27/09 Added support list and FAQs so that the FAQs need not be asked.

 

8/27/09 Made the suggestion.

 

9/2/09 Changed the staff section a bit in light of recent updates, as well as making some of the potion section more understandable.

 

9/3/09 Changed data for the Condor Bone, as it was giving too much xp for a low leveled monster.[/hide]

 

 

 

[hide=Support List - SUPP]1.PieisEaten

 

2.Condor85

 

3.sammyboy894

 

4.Wugmasterx

 

5.

 

6.

 

7.

 

8.

 

9.

 

Will extend list as supporters come.[/hide]

Edited by PieisEaten
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I have a big problem with the prayer xp the bone gives.

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Waaay too much. 125 prayer xp for a low level monster? No, that's just not going to work. You should make different levels of bones. Maybe 125 for the last one, but definitely not for any of the Condors before.

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Waaay too much. 125 prayer xp for a low level monster? No, that's just not going to work. You should make different levels of bones. Maybe 125 for the last one, but definitely not for any of the Condors before.

 

 

 

Okay then. And you're right, it is a lot. But I did it that way because they'll be super expensive due to people needing them for staves and prayer xp. But I'll change that a bit...

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I support!

Posted by Wugmaster Vincent Xxalius

final.gif

 

You have to take off everything except your gloves and boots. WTF JAGEX? :thumbdown:

Don't forget about the ring, you can keep that one to :)

And your necklace. :grin:

And quiver! This is fun :P!

 

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I support this cuz itz such a great idea!!!

VideoGameSigs4c274971671ba.png

TF2 Quotes

"stabbity stabbity stab" - [tcf] Chaotic Flare

"if life gives you an orange, you must be a mexican" - [tcf] PyrooryP

"will! you! stop! sapping! my! sentry! gun! god! [bleep]it!" - [tcf] g0 di3 sp1e

"he's like a bottle of soda with a skittle at the bottom, it doesn't really do anything it just sits there looking interesting and you can't drink it, so you basically just want to throw it out but you don't" - [tcf] sarrix

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