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personalized shops is the very LAST straw jagex


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#21
Me_Hate_Libs
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Omali wrote:



Let's forget that Runescape survived for about 7 years on this system, minus the shops being personalized, and actually is an improvement over the old system.



There's actually more stock than before the shops went infinite, because everyone gets their own.




Have you tried this update before saying things like there is actually more stock prior to infinite stores :<img src=:' /> because there actually isn't more stock. Also now you can't world hop in the hopes of getting an item.



The stock levels are not generous, and the amounts for sale are bizarre. 10 bone bolts :thumbdown: I don't see one player who would do the quest, make the trek to purchase 10 bone bolts and then make their way back to sell it at GE.



Also with the way the GE works and price updates soon everything will rise in price on the GE harming the everyday player. Under the old system some higher levels overpaying didn't mean that all prices were set at that level there were always deals to be had if you were patient. This isn't seven years ago the game and context is different, with the GE we will see hyper-inflation.









Do I sense a return to skilling?




I don't see how this helps skilling by forcing us to run around to gather resources from various stores. Maybe it does help runecraft, but runecraft was already a lucrative skill before once it hit 91. It harms other skills though. Also without buy-x there is more wasted time doing chores before you can even skill to gain experience.




I won't say Jagex doesn't think, but with things like this I do have to ask, *what* they were thinking.



Yeah, the stocks are higher than they were before infinite stores which is fine, but to have so many things with such a low stock that renders the shop useless is beyond me.



BTW, I still wuv Omali. <3:
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#22
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So I have your assurance that new items introduced from the game from now on will not be based on luck? It's easier to say oh just go there and get a drop yourself. How long should I wait years? Because there are plenty of "unlucky" players.




Well usually an item gets a balanced price within a month. So not really years. Don't worry, the lazy term was not an attack towards you, I'm a lazy player too. I usually wait till the item is stable before buying it or get it as a drop during a task or clue or monster hunt.



But really your behavior is that of a lazy rich player. You wait for the slayers, cluers or monster hunters to flood the market with items and demand to have one for a pile of GP. There's no problem with that except you have to fight with all players who are looking to buy that item while there's only a small bunch of suppliers.


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#23
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I personally thought that the personalized shops was put in place so that lower leveled players could make more out of gathering raw materials. But then you see that lowest item cap has been dropped (a good update, less junk items) but the maximum price hasnt been increased. Then you have created the same situation that items such as water runes, earth runes and sprit shards are in. I personally think its time to drop the maximum price cap and just let prices flow at their own pace. I also think its time that items such as spirit shards get alternate sources, maybe have monsters drop them in varied amounts? Regardless I am not happy with this update there are items such as water runes that take forever to buy in the GE and are selling at 4 times their value on the street.

#24
TheDayRsDied
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I believe that this update actually improved free trade. This is a very rare good move made by jagex. However, untill the GE is removed, the problems will remain. They will continue to warp the economy.



I also notice that they are working to get rid of junk, in order to force their highly inaccurate and inflexible GE prices on everyone.
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#25
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Anyone noticed why ratchet isn't here to tear up this crap?



I'm looking forward to this post getting torn up again.



Quote:

Do I sense a return to skilling?





I don't see how this helps skilling by forcing us to run around to gather resources from various stores. Maybe it does help runecraft, but runecraft was already a lucrative skill before once it hit 91. It harms other skills though. Also without buy-x there is more wasted time doing chores before you can even skill to gain experience.




I don't see how it harms other skills.



It will bring life back to the other skills. Players who are not as rich will choose a cheaper DIY alternative if they have a lot of time.



Runecraft might already be lucrative after 91, but how many players have 91 runecrafting? Similarly, mining rune ores for people with 85+ mining is a lucrative skill, but how many people have 85 mining?

#26
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I've read through the whole post, as grammatically challenging as it was.



Omali, your post made my eyes water :?

Langer, your posts make some sense and strike a chord for me.



However Canadasmurfperson, in the words of Smellysocks, don't catch your [wagon] in the door on the way out!



Do I sense a return to skilling? :shock:


Very nice =D>
My signature got deleted :(

And I lost all the links. Thanks Gandorf61.

#27
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Since the lovely pages in which you made an utter and complete fool of yourself have been removed after the change to the new forums, canadianidiot, would you like to try again?

Your whole statement in this thread is nonsense and you're an utterly ignorant player. I'd love to see you try again!. :twisted:
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#28
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They never wanted to use the infinite shops as a permanant solution for the trading issue. It is almost back to the way it was before the infinite stocks. I think this was a needed move to help balance the broken economy.

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#29
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My biff with personalized shops...

Specialty shops NEVER have any stock.

No lanterns in Dorgushon.

No jubblies in the resort.

Not to mention no goblin armours in lumbridge, no beads in fallador, and none whatsoever of wizard hats in varrok.

#30
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I actually thought that personalized shops gave a benefit to me. If it wasn't for that update, I wouldn't go crafting water runes now.

Though, why did water runes to rise from 16 to 40 after the update? :?

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#31
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I actually thought that personalized shops gave a benefit to me. If it wasn't for that update, I wouldn't go crafting water runes now.

Though, why did water runes to rise from 16 to 40 after the update? :?


I'm pretty sure they were high in demand prior to the update, which is why they always maintained an above average price among the elemental runes. With the stores that provided infinite runes gone, supply < demand. RC is the main source I believe.

BTW, why is the spacing for quoted posts so large and unnecessary :blink:

#32
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I actually thought that personalized shops gave a benefit to me. If it wasn't for that update, I wouldn't go crafting water runes now.

Though, why did water runes to rise from 16 to 40 after the update? :?

I'm pretty sure they were high in demand prior to the update, which is why they always maintained an above average price among the elemental runes. With the stores that provided infinite runes gone, supply < demand. RC is the main source I believe.

BTW, why is the spacing for quoted posts so large and unnecessary :blink:

If that were true, then why did fire runes drop from 10 to 7 after the update?

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#33
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omali is my hero, totally nailed every point i was thinking about
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#34
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I actually thought that personalized shops gave a benefit to me. If it wasn't for that update, I wouldn't go crafting water runes now.

Though, why did water runes to rise from 16 to 40 after the update? :?

I'm pretty sure they were high in demand prior to the update, which is why they always maintained an above average price among the elemental runes. With the stores that provided infinite runes gone, supply < demand. RC is the main source I believe.

BTW, why is the spacing for quoted posts so large and unnecessary :blink:

If that were true, then why did fire runes drop from 10 to 7 after the update?


It depends on your levels I think (probably runecrafting and magic?). Since they said it's PERSONalised shops anyway.

#35
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I actually thought that personalized shops gave a benefit to me. If it wasn't for that update, I wouldn't go crafting water runes now.

Though, why did water runes to rise from 16 to 40 after the update? :?

I'm pretty sure they were high in demand prior to the update, which is why they always maintained an above average price among the elemental runes. With the stores that provided infinite runes gone, supply < demand. RC is the main source I believe.

BTW, why is the spacing for quoted posts so large and unnecessary :blink:

If that were true, then why did fire runes drop from 10 to 7 after the update?

Fire runes are not used in many popular offensive spells, any non-combat spell that needs fire runes you can just use a staff.
Fire runes are dropped in mass quantity's by many NPC's, in one Fire giant task you get around 600 fire runes, 200 in one Black dragon trip.
Fire runes are the highest level F2P thing that you can Runecraft, thus many people train RC by making them.

#36
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Fire runes are not used in many popular offensive spells, any non-combat spell that needs fire runes you can just use a staff.
Fire runes are dropped in mass quantity's by many NPC's, in one Fire giant task you get around 600 fire runes, 200 in one Black dragon trip.
Fire runes are the highest level F2P thing that you can Runecraft, thus many people train RC by making them.

Not really?
Fire runes are used in the accepted best F2p spells.
You're right about monster drops.
Fire runes are the highest thing F2p can runecraft? I think not.

Ever heard of body runes?
http://www.tip.it/ru...afting_calc.htm (look at f2p content).
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#37
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Fire runes are not used in many popular offensive spells, any non-combat spell that needs fire runes you can just use a staff.
Fire runes are dropped in mass quantity's by many NPC's, in one Fire giant task you get around 600 fire runes, 200 in one Black dragon trip.
Fire runes are the highest level F2P thing that you can Runecraft, thus many people train RC by making them.

Not really?
Fire runes are used in the accepted best F2p spells.
You're right about monster drops.
Fire runes are the highest thing F2p can runecraft? I think not.

Ever heard of body runes?
http://www.tip.it/ru...afting_calc.htm (look at f2p content).

Yeah, ever since the prices, fire runes are used in fire strike/bolt/blast.
I'm not so sure about what monsters drop that much fire runes though...
Dirkmetal is referring that Fire Runes are the best Runecrafting exp. This holds true if you do not use gloves, but if you do, then Earth Runes are better.

Body runes are crap.

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#38
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Yeah, ever since the prices, fire runes are used in fire strike/bolt/blast.
I'm not so sure about what monsters drop that much fire runes though...
Dirkmetal is referring that Fire Runes are the best Runecrafting exp. This holds true if you do not use gloves, but if you do, then Earth Runes are better.

Body runes are crap/


Actually, in F2p body runes are the best exp (excluding gloves). They're also worth more. I agree that their crap, but apparently prices disagree.

With gloves, of course, earth runes are the best.


..Anyway, back on topic:
Before the change to the new forums I completely slaughtered the idiot that created this thread in the discussion, so the statement in the thread is utterly useless. I think he's not replying here anymore because he knows what an ignorant fool he was and is afraid he'll make a fool out of himself.. again.
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#39
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Yeah, ever since the prices, fire runes are used in fire strike/bolt/blast.
I'm not so sure about what monsters drop that much fire runes though...
Dirkmetal is referring that Fire Runes are the best Runecrafting exp. This holds true if you do not use gloves, but if you do, then Earth Runes are better.

Body runes are crap/


Actually, in F2p body runes are the best exp (excluding gloves). They're also worth more. I agree that their crap, but apparently prices disagree.

With gloves, of course, earth runes are the best.


..Anyway, back on topic:
Before the change to the new forums I completely slaughtered the idiot that created this thread in the discussion, so the statement in the thread is utterly useless. I think he's not replying here anymore because he knows what an ignorant fool he was and is afraid he'll make a fool out of himself.. again.

Actually, Body Runes are not worth it. There is no musician along the way, it's a long run to Edgeville -> Body Altar, and you only get 3x Body Runes at level 92 RC. Even then, you lose profit, although not as much as fire runes (which you get 3x at 70 RC). In addition, you can use Explorer's Ring 3 to create extra fire runes for profit and exp, and you cannot with body runes.

All the other altars at their best routes have a musician:
-Air altar -> Varrock West Bank - just south of Juliet's house is a musician.
-Mind altar -> Falador West Bank - north of Falador gate is a musician.
-Water altar -> Draynor Bank via Cabbage Patch - east of Draynor bank is a musician.
-Earth altar -> Varrock East Bank - just south of the Earth Altar entrance (near a yew tree) is a musician.
-Fire altar -> Al Kharid Bank - east of the gem traders is a musician.
-Body altar -> Edgeville Bank - none.

Sure, you can use "Rest", but that is slower than listening to the musician.

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#40
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Stop turning this into a runecrafting thread.

Newsflash runecrafting was always profitable.

No one cares that now elemental runes in F2P are profitable.




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