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The forgotten changes - safe to revert?


JoeDaStudd

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Hi,

 

In the past Jagex have tweaked the system numerous times to counter rule breakers. Now larger system updates have almost completely wiped out the old ways of breaking the rules.

 

With the recent shop stock revert I was wondering if it would be possible to revert some of the other anti-rule breaker tweaks.

 

 

The first which came into my thoughts was the wilderness ditch.

At the time it was very controversial as it reduced RC'ers profit and exp as well as a lot of the risk associated with going near the wilderness (one misclick and your risking all but your best times).

With the removal of the true wilderness the was no real reward for lurers, then the warning signs reduced the chances of an innocent player getting killed by a rev.

 

So whats its use now?

 

Well some will argue revs are still dangerous, which is quite true but they tend to stick around level 5 or higher.

Others will say what if you turn off the warning by accident? Well you have to click accept the risk a few times before you even allowed to confirm you don't need it.

To me its just a relic of a bygone area which only has a purpose on bounty hunter worlds.

 

 

The second and most influential update which came into my head once I thought about the topic was ..... rune essence.

[hide=Back story]Back in the days before trade limits existed and bots out numbered players atleast 5 to 1 there were a lot of rune essence mining bots. The trouble was there were so many bots back then and not too many members who worked on the low level skill options. This used to keep raw materials low, supplies high and profit margins high.

Jagex decided they should aim directly at the resource gathers, they did mass bans on WC'ers, flax pickers and fishers. The only trouble was the rune essence miners where tricky to tell bot from player as both rarely stayed still longer enough to talk to and both generally mined for long stretches.

 

WC'ers, flaxers and fishers mixed between F2P and P2P (flax pickers being exclusively P2P), but rune essence miners were all F2P. To fix this issue they split the essence; F2P got normal, P2P got both. This caused a lot of prices to change massively (it affected miners, RC'er, mages, fletchers and so on in a chain reaction) less low cost materials which massively affected the market.[/hide]With the trade limits RTW trading is next to impossible which leads to the question; Why can't we remove pure essence?

 

What about runes which need pure essence? All the current methods of RC'ing could be converted to use rune essence as they once did.

You may ask what about the price difference? Simply use the higher price and let the market decide what to do.

 

Or wouldn't that harm/people with a stock of normal/pure essence? Yes and no its simply the opposite of what happened when all the normal essence was converted into pure essence.

 

I'm after your views on these 2 and well as other possible reverts. Not only that but would these reverts be possible after such a long time and how would they affect the game.

 

Just let me remind you of the world swap timer. It was created ONLY and ONLY to prevent mass outbuying runes (maybe some other goods) just after update (those who got good connections, or manage to click at the right time to get a good place in the line) in all servers & selling for profit to players.

 

Some time later, we got infinite stock.

 

Now we have personalized stock (cross-server).

 

Thanks for reading and lets discuss,

 

Joe

 

EDIT: Added another which hit_u_ranger just pointed out

 

 

Other forgotten updates

 

Update: MSB (Magic shortbow) special bar usage increase.

Story: At one point in the game the special was thought too powerful as it allowed 2 uses per bar so it was increase to allow only 1 use per bar.

Why its safe to revert: With the introduction of the dark bow and the crossbow update MSB went from being the top range PvP and training weapon to one of the least used. Theres very little reason why, when compared to dark bow, hand cannon and enchanted bolts, 2 uses per bar would be overpowered any more.

 

Update: Dark bow special bar usage increase

Story: When Jagex first introduced the extreme and new super potions players complained dark bow was a lucky 1 spec kill (51-51 being the new max using the extra range potion) or an almost guaranteed 3 turn kill (spec - restore special - spec).

Why its safe to revert: The removal of the extreme potions from PvP hindered the reason for this update obsolete. The only possible reason would be a team 2 hitting corp.

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Because rune essence were easy profit and people would still sell it at GE.

 

 

 

Wilderness ditch always sucked... it's not aesthetic. Hope that with RuneTek5 they can change it for something else (they explained they made the ditch because it's all that the engine could let them to do)

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Well, they never bothered to change rune and pure essences back, so we still have those... for some reason. So hell no, it won't go. Because that would be downright logical.

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The ditch was never useful. Now it's even less.

 

 

 

As for the essence, it's true that the reason pure essence was brought into the game is a problem that is already solved, but removing it would cause other problems.

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The ditch was never useful. Now it's even less.

 

 

 

As for the essence, it's true that the reason pure essence was brought into the game is a problem that is already solved, but removing it would cause other problems.

 

 

 

Make it all pure essence. Will some people lose money? Probably. Keep the price high artificially then slowly lower it back down. Or whatever.

 

 

 

The only problem are money ones and that has never stopped them before.

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pure essence will never revert back because people will still bot or mine loads of essence to gain an acount with massive amount of gp

 

 

 

which in turn you can sell the account with all the money on it...with alot of money u can train alot of skills fairly quickly

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Wilderness Ditch should definitely be removed. I would personally like to see rune and pure essence merged together again, should mean more profit to me ( :thumbsup: ) but I just assume Jagex will never change that.

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The wilderness ditch should be removed, it was never feasible in my eyes to begin with, and far from aesthetically pleasing.

 

 

 

Rune essence on the other hand I think should stay the way it is. Changing it back would cause a plethora of problems most notably for non-members. Runecrafting would cost way too much money for most free players to even want to do it. Paying anywhere from 60-100+ gp per essence and then crafting it into runes that are around 20 gp each in price is a little ridiculous, even when you can make multiples of runes per essence.

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The wilderness ditch should be removed, it was never feasible in my eyes to begin with, and far from aesthetically pleasing.

 

 

 

Rune essence on the other hand I think should stay the way it is. Changing it back would cause a plethora of problems most notably for non-members. Runecrafting would cost way too much money for most free players to even want to do it. Paying anywhere from 60-100+ gp per essence and then crafting it into runes that are around 20 gp each in price is a little ridiculous, even when you can make multiples of runes per essence.

But F2P Runecrafting sucks as is. There really is NO point to it. Hell, counting the cost of essence, unless you can make double natures, you're better off mining and selling the ess instead of ever touching the skill.
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The wilderness ditch should be removed, it was never feasible in my eyes to begin with, and far from aesthetically pleasing.

 

 

 

Rune essence on the other hand I think should stay the way it is. Changing it back would cause a plethora of problems most notably for non-members. Runecrafting would cost way too much money for most free players to even want to do it. Paying anywhere from 60-100+ gp per essence and then crafting it into runes that are around 20 gp each in price is a little ridiculous, even when you can make multiples of runes per essence.

But F2P Runecrafting sucks as is. There really is NO point to it. Hell, counting the cost of essence, unless you can make double natures, you're better off mining and selling the ess instead of ever touching the skill.

 

 

 

Hm, You make a good point. In that case, change it back. ::'

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pure essence will never revert back because people will still bot or mine loads of essence to gain an acount with massive amount of gp

 

 

 

which in turn you can sell the account with all the money on it...with alot of money u can train alot of skills fairly quickly

 

 

 

Not true. Jagex has very smart detectors, they'd get banned before they can even get a nice sum of money.

 

 

 

(And by the way, even if that wasn't true, they could still do that on other skills so it doesn't really change anything.)

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The wilderness ditch should be removed, it was never feasible in my eyes to begin with, and far from aesthetically pleasing.

 

 

 

Rune essence on the other hand I think should stay the way it is. Changing it back would cause a plethora of problems most notably for non-members. Runecrafting would cost way too much money for most free players to even want to do it. Paying anywhere from 60-100+ gp per essence and then crafting it into runes that are around 20 gp each in price is a little ridiculous, even when you can make multiples of runes per essence.

 

 

 

 

 

If you could mine pure essence in f2p they would be worth next to nothing in a few months. Rune essence is like the only collection cash maker thats not contested on the f2p side.

 

 

 

F2P people are the slaves of runescape. i vote we send them all to the mine to get me some essence.

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The wilderness ditch should be removed, it was never feasible in my eyes to begin with, and far from aesthetically pleasing.

 

 

 

Rune essence on the other hand I think should stay the way it is. Changing it back would cause a plethora of problems most notably for non-members. Runecrafting would cost way too much money for most free players to even want to do it. Paying anywhere from 60-100+ gp per essence and then crafting it into runes that are around 20 gp each in price is a little ridiculous, even when you can make multiples of runes per essence.

But F2P Runecrafting sucks as is. There really is NO point to it. Hell, counting the cost of essence, unless you can make double natures, you're better off mining and selling the ess instead of ever touching the skill.

 

There is still a lot of money to be made before you hit 91, I made around 50m just going from 82-89 doing double astrals. Even double cosmics are good money at lower levels.

 

 

 

It is true that F2P runecrafting is not at all profitable though. The best you can do is 100k per hour at level 99 RC.

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Changing essence would have no effect other than cabbaging up the economy. It's not as if there's any lack of supply or demand for either item. Why fix what isn't broken?

 

 

 

As for the ditch, it isn't particularly important. I don't think it's even worth the developers' time to delete it.

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I'd personally love to see Pure Essence gone. That way, given a month or 2, Essence will go back down to what it should be in the first place: 40 gp each. That way Runecrafting will become profitable enough to make me continue training it on a more regular basis and Ftp will have the runes at the same cost that they used to.

 

 

 

I'm assuming we all have the same opinion of the Wilderness Ditch.

 

 

 

Also, get rid of the Home Teleport. It wasn't to fight Real World Trading, but the Home Teleport limits more then it helps for new players. Besides, if someone forgets a tele with it gone, I can guarantee that they won't next time. Let's put a bit of the danger back into Runescape. :twisted:

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I'd personally love to see Pure Essence gone. That way, given a month or 2, Essence will go back down to what it should be in the first place: 40 gp each. That way Runecrafting will become profitable enough to make me continue training it on a more regular basis and Ftp will have the runes at the same cost that they used to.

 

 

 

I'm assuming we all have the same opinion of the Wilderness Ditch.

 

 

 

Also, get rid of the Home Teleport. It wasn't to fight Real World Trading, but the Home Teleport limits more then it helps for new players. Besides, if someone forgets a tele with it gone, I can guarantee that they won't next time. Let's put a bit of the danger back into Runescape. :twisted:

 

 

 

Removing pure essence would be a disaster for everyone who has pure essence in their banks. You wouldn't get more profit from rcing either, runes would just drop in price ...

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I'd personally love to see Pure Essence gone. That way, given a month or 2, Essence will go back down to what it should be in the first place: 40 gp each. That way Runecrafting will become profitable enough to make me continue training it on a more regular basis and Ftp will have the runes at the same cost that they used to.

 

 

 

I'm assuming we all have the same opinion of the Wilderness Ditch.

 

 

 

Also, get rid of the Home Teleport. It wasn't to fight Real World Trading, but the Home Teleport limits more then it helps for new players. Besides, if someone forgets a tele with it gone, I can guarantee that they won't next time. Let's put a bit of the danger back into Runescape. :twisted:

 

 

 

Removing pure essence would be a disaster for everyone who has pure essence in their banks. You wouldn't get more profit from rcing either, runes would just drop in price ...

 

 

 

It worked just fine before Pure Essence was released. Pure essence is unnecessary and needs to be taken out. The only things people have said might happen is economic destruction, and I can tell that they didn't really think it through.

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It would stabalize at what? 60-70 gp each? Thats just another nail in the F2P rcing coffin. Then with air runes at 14 each that means at 55 rcing you get to make 20k per hour profit!

 

If ess was only 60 gp each, would members pick it up ever? They pick up p ess now but do they pick up normal ess now?

 

Also, if ess is cheeper, runes go cheeper. I would rather not have nats at 150 each.

 

 

 

(does anyone know what nat prices were before the p ess update? the latest I can remember is 330)

 

 

 

I agree though, jagex should at least take a look at many of their old updates and revise some.

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*GASP!*

 

 

 

Now that we have a legit PvP system that doesn't allow RWT, why don't we bring back the old wildy! Whoa now Jagex, doesn't that sound dandy? Putting things back to where they were. It's not like we are going to miss revenants anyways.

 

 

 

Seriously, why doesn't Jagex put the new PvP system inside of each and every world, and limit it like the old PvP was (Only pk in wilderness).

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