Kata_Phfract__the_slayer Posted September 14, 2009 Share Posted September 14, 2009 a player asks:"Do you think luck is too dominant in RuneScape? I’m especially thinking of combat, since a level 100 could easily beat a lvl 130 with a stroke of luck. Personally I don’t think that is fair, but I'd like to hear your opinion." mod replys:I don’t think luck is too dominant, but I can understand how people get frustrated when they get a sudden run of bad luck. Unfortunately, statistically, a sudden run of good or bad luck in a truly random system is a lot more likely than you might think. This is why you can sometimes not get any good drops for far longer than you expect, and then suddenly get two good ones in a single go. I’ve wondered about making it less random, by using random number tables rather than making each random decision in isolation, such that after a roll of the die is ‘used up’ you are less likely to get that result again until you have also had the other results the die can give.This would leave it somewhat random, but make it impossible to get a run of bad or good luck. However, I’m not sure, and wonder if removing that would take something away from the game. recently i did regiside quest, so i had to go under the under-ground pass twice, the first time i think i failed a total of 3 traps, the second time i had to redo the pass 3 times and failed traps about 200 times (good thing that in the end the cave guide gave me free food), basicly i first hand know how powerfull a "run of bad or good luck" can be. do you think rs would benifit from being less random? evan if this system is only used in some parts of the game. I'm a Brony and proud of it! Link to comment Share on other sites More sharing options...
Dragonlordjl Posted September 14, 2009 Share Posted September 14, 2009 Skills need to be less random. You should see a definite increase in how many sharks you catch per hour from 90-99 fishing, but you don't really. You should notice a definite decrease in times caught when theiving, and you should fail agility obstacles much less often at 99 agility. Link to comment Share on other sites More sharing options...
Bauke Posted September 14, 2009 Share Posted September 14, 2009 Skills need to be less random. You should see a definite increase in how many sharks you catch per hour from 90-99 fishing, but you don't really. You should notice a definite decrease in times caught when theiving, and you should fail agility obstacles much less often at 99 agility. Don't forget mining. Twitter ||| Google+ ||| Facebook ||| LinkedIn ||| My very interesting weblog about science Link to comment Share on other sites More sharing options...
Obtaurian Posted September 14, 2009 Share Posted September 14, 2009 Skills need to be less random. You should see a definite increase in how many sharks you catch per hour from 90-99 fishing, but you don't really. You should notice a definite decrease in times caught when theiving, and you should fail agility obstacles much less often at 99 agility. Don't forget mining. I second these notions. I don't particularly mind drop rates for monsters being random, however. Even though I've never gotten anything better than a whip. . . To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Grasle Posted September 14, 2009 Share Posted September 14, 2009 I'm not a fan of Runescape's randomness. I love PVP in other games, but I completely despise Runescapian PVP. It relies far too much on luck. I want to win because of my well-thought build and excellent skill in reaction and response, not because I managed to get lucky and hit a 41. For all you haters - I'm not saying PVP requires no skill. It does, however, rely heavily on luck. There is no skill involved in hitting a 60 for a KO. You just got lucky. Drops I'm somewhat okay with, though it's somewhat ridiculous how much of a difference a little luck can make. Then again, I'm probably biased as I have never been one of the lucky. If I go any further I'll probably get off topic about all the mechanics I dislike about RuneScape - I'd then be told to go play WoW. Link to comment Share on other sites More sharing options...
Mike_Ike111 Posted September 14, 2009 Share Posted September 14, 2009 Monster drops need to stop being random. It's really disappointing grinding a single monster for hours without getting a single rare drop, however someone multiple levels under you getting the drop the first kill. With the system in place right now, it is completely possible to max your account and go without a single rare drop. Unlikely, but possible. There are people today who are simply just unlucky, which should be recognized. Link to comment Share on other sites More sharing options...
Mike_Ike111 Posted September 14, 2009 Share Posted September 14, 2009 It does, however, rely heavily on luck. There is no skill involved in hitting a 60 for a KO. You just got lucky. I will have to completely agree with you on this. It's complete BS that I can manage to hit a 0 on a level 3. I mean, I am at the end game content right now, as I've got maxed melee stats. However, for some reason beyond my knowledge my character, after countless hours or training and fighting, manages to miss the person all together. Link to comment Share on other sites More sharing options...
Troacctid Posted September 14, 2009 Share Posted September 14, 2009 Well, quests definitely should NOT be random. Underground Pass was a horribly-designed quest and I absolutely do not want to see another one like it. (The giant spider part was cool though.) Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
KevinsLunchbox Posted September 14, 2009 Share Posted September 14, 2009 I appreciate the randomness of luck, it keeps the game from being predictable and easy. Go Random luck! Also bad luck sucks but we all get it. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted September 14, 2009 Share Posted September 14, 2009 Skills need to be less random. You should see a definite increase in how many sharks you catch per hour from 90-99 fishing, but you don't really. You should notice a definite decrease in times caught when theiving, and you should fail agility obstacles much less often at 99 agility. Don't forget mining. I second these notions. I don't particularly mind drop rates for monsters being random, however. Even though I've never gotten anything better than a whip. . . you people are dumb. Sharks DO get faster from 90 - 99, but it's very marginal so when averaged out you don;t get any extra sharks per hour, they r jsut marginally faster to catch. Getting caught when thieving does decrease, a fair bit in-fact. Of course you still get caught alot when you do stuff closer to you're level. And theiving stalls is subject to whether an npc is looking at you rather than luck. Agility obstacles do fail alot less as you get high agility. Mining ores gets faster as u lvl up - hence you can eventually 1 hit iron and 1 hit coal and mith about 95% of the time. None of the skills are random, they all are progressive Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Kata_Phfract__the_slayer Posted September 14, 2009 Author Share Posted September 14, 2009 Skills need to be less random. You should see a definite increase in how many sharks you catch per hour from 90-99 fishing, but you don't really. You should notice a definite decrease in times caught when theiving, and you should fail agility obstacles much less often at 99 agility. Don't forget mining. I second these notions. I don't particularly mind drop rates for monsters being random, however. Even though I've never gotten anything better than a whip. . . you people are dumb. Sharks DO get faster from 90 - 99, but it's very marginal so when averaged out you don;t get any extra sharks per hour, they r jsut marginally faster to catch. Getting caught when thieving does decrease, a fair bit in-fact. Of course you still get caught alot when you do stuff closer to you're level. And theiving stalls is subject to whether an npc is looking at you rather than luck. Agility obstacles do fail alot less as you get high agility. Mining ores gets faster as u lvl up - hence you can eventually 1 hit iron and 1 hit coal and mith about 95% of the time. None of the skills are random, they all are progressive thay all are random and progressive! if someone with a mineing cape and dragon pic vs a newb with a bronze pic just form tutorial iland trys to mine the same tin ore then no one can know who will get it, full stop. yes if someone did test this i would but my gp on the guy with the cape, but there ALLWAYS is the chance that the newb might get it. I'm a Brony and proud of it! Link to comment Share on other sites More sharing options...
Sy_Accursed Posted September 14, 2009 Share Posted September 14, 2009 Skills need to be less random. You should see a definite increase in how many sharks you catch per hour from 90-99 fishing, but you don't really. You should notice a definite decrease in times caught when theiving, and you should fail agility obstacles much less often at 99 agility. Don't forget mining. I second these notions. I don't particularly mind drop rates for monsters being random, however. Even though I've never gotten anything better than a whip. . . you people are dumb. Sharks DO get faster from 90 - 99, but it's very marginal so when averaged out you don;t get any extra sharks per hour, they r jsut marginally faster to catch. Getting caught when thieving does decrease, a fair bit in-fact. Of course you still get caught alot when you do stuff closer to you're level. And theiving stalls is subject to whether an npc is looking at you rather than luck. Agility obstacles do fail alot less as you get high agility. Mining ores gets faster as u lvl up - hence you can eventually 1 hit iron and 1 hit coal and mith about 95% of the time. None of the skills are random, they all are progressive thay all are random and progressive! if someone with a mineing cape and dragon pic vs a newb with a bronze pic just form tutorial iland trys to mine the same tin ore then no one can know who will get it, full stop. yes if someone did test this i would but my gp on the guy with the cape, but there ALLWAYS is the chance that the newb might get it. If 2 people go up agaisnt each other for the same resource yes there is an element of random in who will get it; though levels and click timing plays a big factor too. But this discussion was about skills on their own being random, whihc is not true. With the exception of things like herblore and summoning where the boons of leveling are new things. All skills get faster progressively. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Kata_Phfract__the_slayer Posted September 14, 2009 Author Share Posted September 14, 2009 Skills need to be less random. You should see a definite increase in how many sharks you catch per hour from 90-99 fishing, but you don't really. You should notice a definite decrease in times caught when theiving, and you should fail agility obstacles much less often at 99 agility. Don't forget mining. I second these notions. I don't particularly mind drop rates for monsters being random, however. Even though I've never gotten anything better than a whip. . . you people are dumb. Sharks DO get faster from 90 - 99, but it's very marginal so when averaged out you don;t get any extra sharks per hour, they r jsut marginally faster to catch. Getting caught when thieving does decrease, a fair bit in-fact. Of course you still get caught alot when you do stuff closer to you're level. And theiving stalls is subject to whether an npc is looking at you rather than luck. Agility obstacles do fail alot less as you get high agility. Mining ores gets faster as u lvl up - hence you can eventually 1 hit iron and 1 hit coal and mith about 95% of the time. None of the skills are random, they all are progressive thay all are random and progressive! if someone with a mineing cape and dragon pic vs a newb with a bronze pic just form tutorial iland trys to mine the same tin ore then no one can know who will get it, full stop. yes if someone did test this i would but my gp on the guy with the cape, but there ALLWAYS is the chance that the newb might get it. If 2 people go up agaisnt each other for the same resource yes there is an element of random in who will get it; though levels and click timing plays a big factor too. But this discussion was about skills on their own being random, whihc is not true. With the exception of things like herblore and summoning where the boons of leveling are new things. All skills get faster progressively. man this is a long quoteing tree... anyway, evan by your self it is still random, yes its faster at higher levels, but its still random. if your say 50 mineing, then your dont know if its going to take 5 or 10 seconds to mine that coal, if your level 99 then you dont know if its going to take half a sec or 1 second to mine the same coal, randomness is there. im not in any way saying higher level does not = faster, it does. but all it really does change is the random from being randomly 5 to 10 seconds to randomly half to 1 second. I'm a Brony and proud of it! Link to comment Share on other sites More sharing options...
Tim Posted September 14, 2009 Share Posted September 14, 2009 Define luck, because so far nothing lucky has come my way in 8 years. hopefully they'll decide to fix this "random generator" for the poor sods like myself who've gone years without any good drop. Monster drops need to stop being random. It's really disappointing grinding a single monster for hours without getting a single rare drop, however someone multiple levels under you getting the drop the first kill. With the system in place right now, it is completely possible to max your account and go without a single rare drop. Unlikely, but possible. There are people today who are simply just unlucky, which should be recognized. $50 says I'll be joining those two people in a year or two. Popoto.~<3 Link to comment Share on other sites More sharing options...
Sy_Accursed Posted September 14, 2009 Share Posted September 14, 2009 Yes theres some randomness in it still, but that makes no difference. The OP and a few others point/logic was skills are too random and as they don't progress as you level up. But they DO progress as you level up, even if the progression does still leave a window of random that window has moved alot Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Youmu Posted September 14, 2009 Share Posted September 14, 2009 Skills need to be less random. You should see a definite increase in how many sharks you catch per hour from 90-99 fishing, but you don't really. You should notice a definite decrease in times caught when theiving, and you should fail agility obstacles much less often at 99 agility. Don't forget mining. I second these notions. I don't particularly mind drop rates for monsters being random, however. Even though I've never gotten anything better than a whip. . . you people are dumb. Sharks DO get faster from 90 - 99, but it's very marginal so when averaged out you don;t get any extra sharks per hour, they r jsut marginally faster to catch. Getting caught when thieving does decrease, a fair bit in-fact. Of course you still get caught alot when you do stuff closer to you're level. And theiving stalls is subject to whether an npc is looking at you rather than luck. Agility obstacles do fail alot less as you get high agility. Mining ores gets faster as u lvl up - hence you can eventually 1 hit iron and 1 hit coal and mith about 95% of the time. None of the skills are random, they all are progressive Skills most certainly are progressive, but that doesn't mean that they are not random. For example, my attack level is nearly 70 and I STILL hit multiple 0's sometimes on flesh crawlers. :wall: Also, there are times that a salmon simply will NOT pop up when fly fishing, even though my Fishing level is 60. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Obtaurian Posted September 14, 2009 Share Posted September 14, 2009 Yes theres some randomness in it still, but that makes no difference. The OP and a few others point/logic was skills are too random and as they don't progress as you level up. But they DO progress as you level up, even if the progression does still leave a window of random that window has moved alot It's not enough to be able to one hit iron when you hit level 40 mining. I want to be able to outhit any miner below my level. It's my right for earning that level. There is a noticeable different in early levels, but once you hit 90+, like Dragon and Bauke said, it stagnates. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Obtaurian Posted September 14, 2009 Share Posted September 14, 2009 Yes theres some randomness in it still, but that makes no difference. The OP and a few others point/logic was skills are too random and as they don't progress as you level up. But they DO progress as you level up, even if the progression does still leave a window of random that window has moved alot It's not enough to be able to one hit iron when you hit level 40 mining. I want to be able to outhit any miner below my level. It's my right for earning that level. There is a noticeable different in early levels, but once you hit 90+, like Dragon and Bauke said, it stagnates. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Lunar_Drifter Posted September 14, 2009 Share Posted September 14, 2009 Having a higher level can make resource gathering easier. It's not an absolute at all. If it were absolute, then that would eliminate the main purpose of Runescape- competition. In your scenario, if I'm level 60 Mining and you're level 61, I would have absolutely zero chance of beating you to any ore unless I got there before you. Assuming we're both equally fast at getting to the ore and click at the same time, there'd be no reason for me to compete with you because you're a higher level. So, I'd hop worlds, change locations, or stop what I'm doing. What about Woodcutting? There'd be no reason for me to cut a yew tree with several other people who have higher levels, because they would all get at least one log before I got one, based on your idea. The point is, luck balances everything in RS. Getting something every 1000 kills isn't as rewarding as getting it on your 3rd when the drop rate is 1:1000. If it was set in stone that you'd get it every thousand kills, how would you feel when you got the drop? "Oh, this is my thousandth one so I get my drop now." Not the usual "OMG got drop on my 3rd kill!!!!!" Retired Tip.It Mod || Admin and Founder of Caesar 3 Mod Squad! All are welcome! Link to comment Share on other sites More sharing options...
Lunar_Drifter Posted September 14, 2009 Share Posted September 14, 2009 Having a higher level can make resource gathering easier. It's not an absolute at all. If it were absolute, then that would eliminate the main purpose of Runescape- competition. In your scenario, if I'm level 60 Mining and you're level 61, I would have absolutely zero chance of beating you to any ore unless I got there before you. Assuming we're both equally fast at getting to the ore and click at the same time, there'd be no reason for me to compete with you because you're a higher level. So, I'd hop worlds, change locations, or stop what I'm doing. What about Woodcutting? There'd be no reason for me to cut a yew tree with several other people who have higher levels, because they would all get at least one log before I got one, based on your idea. The point is, luck balances everything in RS. Getting something every 1000 kills isn't as rewarding as getting it on your 3rd when the drop rate is 1:1000. If it was set in stone that you'd get it every thousand kills, how would you feel when you got the drop? "Oh, this is my thousandth one so I get my drop now." Not the usual "OMG got drop on my 3rd kill!!!!!" Retired Tip.It Mod || Admin and Founder of Caesar 3 Mod Squad! All are welcome! Link to comment Share on other sites More sharing options...
bedman Posted September 14, 2009 Share Posted September 14, 2009 Skills need to be less random. You should see a definite increase in how many sharks you catch per hour from 90-99 fishing, but you don't really. You should notice a definite decrease in times caught when theiving, and you should fail agility obstacles much less often at 99 agility. Don't forget mining. I second these notions. I don't particularly mind drop rates for monsters being random, however. Even though I've never gotten anything better than a whip. . . That's a different problem. If it was random, you should see an increase in the sharks you catch per hour from 90 to 99 fishing. It would just vary a lot, but the average should get higher. You say it doesn't, so that's a problem with the skill, not the random system. I don't mind catching 100 sharks one hour, and 200 the next, instead of 150 every hour. Makes it interesting. Same goes for agility and mining. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
bedman Posted September 14, 2009 Share Posted September 14, 2009 Skills need to be less random. You should see a definite increase in how many sharks you catch per hour from 90-99 fishing, but you don't really. You should notice a definite decrease in times caught when theiving, and you should fail agility obstacles much less often at 99 agility. Don't forget mining. I second these notions. I don't particularly mind drop rates for monsters being random, however. Even though I've never gotten anything better than a whip. . . That's a different problem. If it was random, you should see an increase in the sharks you catch per hour from 90 to 99 fishing. It would just vary a lot, but the average should get higher. You say it doesn't, so that's a problem with the skill, not the random system. I don't mind catching 100 sharks one hour, and 200 the next, instead of 150 every hour. Makes it interesting. Same goes for agility and mining. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
Kata_Phfract__the_slayer Posted October 6, 2009 Author Share Posted October 6, 2009 Skills need to be less random. You should see a definite increase in how many sharks you catch per hour from 90-99 fishing, but you don't really. You should notice a definite decrease in times caught when theiving, and you should fail agility obstacles much less often at 99 agility. Don't forget mining. I second these notions. I don't particularly mind drop rates for monsters being random, however. Even though I've never gotten anything better than a whip. . . <!-- s<.< --><img src="{SMILIES_PATH}/icon_left.gif" alt="<.<" title="<.<" /><!-- s<.< --> That's a different problem. If it was random, you should see an increase in the sharks you catch per hour from 90 to 99 fishing. It would just vary a lot, but the average should get higher. You say it doesn't, so that's a problem with the skill, not the random system. I don't mind catching 100 sharks one hour, and 200 the next, instead of 150 every hour. Makes it interesting. Same goes for agility and mining. good point, knowing wat your avrige would be can be a bit boring. but couldent the system work that fishing wcing ect are radom but combat is not? I'm a Brony and proud of it! Link to comment Share on other sites More sharing options...
nerdboyxxx Posted October 6, 2009 Share Posted October 6, 2009 From 53-70 Fishing I noticed a steady increase in the number of fish I caught, namely salmon. Although sometimes I'd get majority Salmon, I'd usually get more trout because they're easier to catch. BUT, once someone hits 90+ in Woodcutting, for example, you notice a slightly better rate when chopping down yew trees compared to when you were 90, but it is pathetic. They really should fix that. If I could earn 200K an hour off Magic trees I'd be happy, but you can't because from 75-99, your chances pathetically increase, and people 10 levels lower can get logs before you do. Then the tree dies. -.- Randomness in monster drops: Absolutely Randomness In skills: Sure, if I have a better chance at getting stuff than the other guy because I'm a higher level. Which I often don't... Link to comment Share on other sites More sharing options...
Tim Posted October 6, 2009 Share Posted October 6, 2009 Well It certainly is too random. Past 7 years of playing I haven't had a stroke of luck in ANY monster drops. Then as I change my Display Name, I get a immense Luck streak. 1st day: Dragon Chain from Dusties2nd Day: 500k in 3 hours of Barrows3rd Day: Dragon Legs from a Bronze Dragon4th Day: 500k from 20 Hellhounds (Treasure Trails)5th Day: 900k from 25 Hellhounds (Treasure Trails) and I guess we'll find out what we get today. :) Popoto.~<3 Link to comment Share on other sites More sharing options...
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