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Masters Of Dragons Vs Legends Never Die


Quickdraw9

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LND was the bigger fight of our weekend, everyone had signed up but unfortunetly a lot couldn't make it leaving us to drop 5 people short of out target turn out of 30.

 

  • 90 Min Time cap
  • Melee Binds Range
  • No RSC Posting
  • No Corrupt
  • Rings Allowed
  • CWA Turrets
  • Attack On Sight
  • 3 Sniper Cap

 

Masters Of Dragons Starting Options: 78 Options.

Legends Never Die Starting Options: 66 Options.

 

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Our pull was short of what we expected, but it wasn't too low and was somewhat acceptable for the fight.

 

The first hour was pretty close, LND took the lead with taking over a 7 man lead in the kill count, and for a while keeping a 5-6 man lead, but we managed to pull back somewhat level after 30 or so minutes of fighting. Once we hit the last 30 minutes we stepped up our organization a knotch and really started to control the fight, we had a perfect mixture of range and melee and were KOing nearly everyone in sight, improving our lead from a 7 man lead, to 12, to to 20 and then finally ended with over 31 kills. We managed to knock LND's 60 option pile down to 36 options at points, using our number advantage perfectly. In the end we came away with a good controlled win.

 

Masters Of Dragons Ending Options/Kill Count: 84 Options/116 Kills.

Legends Never Die Ending Options/Kill Count: 48 Options/85 Kills.

 

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Good fight LND, you gave us a very good fight and for a good hour were level with us, but could do nothing in the last 30 minutes when we stepped things up and used our number advantage properly. Hope we can fight again at some point.

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9 kills 0 deaths, we managed to obtain an 8 man lead at one point but it slowly slipped away as we lost members and you gained members. Thanks for the clean fight and maybe another fight sometime, hopefully matched opts. :P

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With love to one, friendship to many, and good will to all.

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LND had a 7 man lead for the first 50mins of this. Then we lost 7+ members to VR and other members to other clans. We dropped from 23 members to 12-15 after the first 50mins.

 

If our numbers kept the same as the beigninng this fight would have went LND's way. You's were good on your organisation etc MOD but when you've jumped up to 27 members and LNds dipped to 12-15, theres nothing we can do...

 

Gf MOD...

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Would like to apologize for how I wrote that out, meant 5 extra members, not in the kill count :P I didn't think you held your lead for that long, especially as there were times when we drew level. For the most part of the fight our organization wasn't up to standard, but the last 30 minute's or so was down to more than just your loss in numbers, especially as we drew level when you had about 20+ people.

 

As this picture shows, we were pulling back whilst you still had close to your starting options and I'm pretty sure we took a 5-6 man lead whilst you were at 20.

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mod1jv7.jpg

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