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Should skilller worlds have a total level requirement?


Romy

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Skiller worlds, a new feature Jagex added to the game.

These worlds have absolutly nothing special about them besides for the fact that entering one requires atleast 1000 total level.

 

This causes quite a few problems and seems unreasonable to me.

 

 

For once, it is possible to enter such a world if all your skills are 41-42 (which means, if all are 42, a tad over 12.7M total exp). Well, I know of skillers who's total level is not even 500, yet their total exp exceeds 40M. Morever, it is possible to have 126 total level with over 200M total exp! I highly doubt anyone with less than 13M total exp deserves that more than my last example.

 

 

In addition, both the member and free play skiller worlds seem to have the same 1K total requirement. Once again, this makes no sense.

Because 1K total at free play is much harder to achieve than 1K total in members (and I believe most of you agree 1K total requirement for the member world is too low.) Currently, a purely free player's maximum total level is 1494, and that includes 2 of the rarest 99s out there- Mining and Runecrafting (both are even more of a pain to level at free play).

 

 

If all of that is not enough, it is clearly much easier to gain exp as a member (you have more skill possibilities, more money-earning options, "upgraded" skills and new method of leveling, etc...)

 

If you ever entered the free skiller world, you probably noticed a certain pattern- Almost all of the players there are ex-members. This proves exactly how little sense this makes.

 

 

My obvious solution is to have a total exp requirement rather than a total level one.

I'm not sure what the exp requirement should be, or if it should differ from members to free players (personaly, I prefer the latter), but I'm certain a total exp requirement is a more suitable one.

 

 

Discuss whether you agree/disagree, why, and if you agree, what you think the exp requirement should be.

 

 

 

I don't believe this thread belongs to 'Bugs & Suggestions' as I'm not here to suggest it but rather discuss it. If, however, you disagree- feel free to move it.

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Keep in mind these two server are like a test run. When and if Jagex actually fully implements them they may have some different requirements.

 

For now I think the requirements are fine. But the P2P number should be higher than the F2P one, I agree with you there.

 

Your point about total xp makes sense too I guess. Maybe that can be added too, 1000 total or x amount of total xp.

 

We will have to see what the future brings us.

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I completely agree with you. Total level does absolutely nothing to gauge how "good" of a player is, exp is a much better gauge for it.

 

I do believe that these worlds should have a exp-requirement, perhaps alongside (like one or the other), with the current level restrictions.

 

Perhaps...25m xp requirement and/or 1k total on F2P, and 50m xp requirement and/or 1700 on P2P (Maybe I'm overdoing the levels on P2P.)?

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I completely agree with you. Total level does absolutely nothing to gauge how "good" of a player is, exp is a much better gauge for it.

 

I do believe that these worlds should have a exp-requirement, perhaps alongside (like one or the other), with the current level restrictions.

 

Perhaps...25m xp requirement and/or 1k total on F2P, and 50m xp requirement and/or 1700 on P2P (Maybe I'm overdoing the levels on P2P.)?

~Dan

 

That's not true at all. A player with 99 Runecrafting and 99 Mining certainly put much more effort into it than a player with 99 Cooking and 99 Fletching, even if they have the same total experience.

 

To me it sounds like the original poster is annoyed because he chooses to handicap himself and pays the price for it. Want to get into the 1,000+ total level worlds? Train some skills. If that includes combat, so be it. Jagex shouldn't cater to players who choose not to partake in certain aspects of the game.

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For once, it is possible to enter such a world if all your skills are 41-42 (which means, if all are 42, a tad over 12.7M total exp). Well, on my level 3 skiller my total level is not even 500, yet my total exp exceeds 40M. Morever, it is possible to have 126 total level with over 200M total exp! I highly doubt anyone with less than 13M total exp deserves that more than my skiller, for example.

It depends on what Jagex's intent was in creating these worlds in the first place. I personally think that these restrictions are to bring a sense of "maturity" back to the game by limiting access to players who have been around for a decent amount of time. But then again, it's your choice to play on a level 3 account. There's already plenty of other content that you chose not to gain access to through your self-imposed parameters, and this update is just one more piece.

 

Second, "deserve" is a really subjective term. Who are we to decide that one account is more "deserving" of access to these worlds than another account? Granted, the 1000 total level is an arbitrary figure, but so would replacing it with X amount of total experience. You mention that F2p skills include mining and runecrafting, which are widely considered two of the most admired skills due to their lengthy training process. And yet, should we really be valuing and devaluing levels and experience based on the skill that it's achieved in? You can say that having all mediocre levels which add up to 1000 total is less impressive than 12 million xp concentrated in a few skills. However, I could just as easily say that cooking and fletching levels are so easy and fast to obtain that it doesn't take much time at all to obtain tons of xp by training only those 2 skills. Herein lies the issue; there's simply no completely objective way to set up the limit.

 

Finally, you'd have to admit that no matter what happens, there will always be a segment of the RS population that's unsatisfied. If the bar is set high, there will be people complaining of an "elitist" world, and if the bar is set too low, people will still complain that access is too easy to achieve.

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I completely agree with you. Total level does absolutely nothing to gauge how "good" of a player is, exp is a much better gauge for it.

 

I do believe that these worlds should have a exp-requirement, perhaps alongside (like one or the other), with the current level restrictions.

 

Perhaps...25m xp requirement and/or 1k total on F2P, and 50m xp requirement and/or 1700 on P2P (Maybe I'm overdoing the levels on P2P.)?

~Dan

 

That's not true at all. A player with 99 Runecrafting and 99 Mining certainly put much more effort into it than a player with 99 Cooking and 99 Fletching, even if they have the same total experience.

 

To me it sounds like the original poster is annoyed because he chooses to handicap himself and pays the price for it. Want to get into the 1,000+ total level worlds? Train some skills. If that includes combat, so be it. Jagex shouldn't cater to players who choose not to partake in certain aspects of the game.

 

I do not choose to 'handicap' myself. My skiller is not my only account, and yet I love training it for the challenge. I have entered these worlds with other accounts, and the free play server seems to follow a pattern of ex-members, this proves something, doesn't it?

I choose to have a skiller because of the challenge, and I accept the different challenges and limitations. However, I think the current system is a bit flawed.

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I'm a girl.

 

 

For once, it is possible to enter such a world if all your skills are 41-42 (which means, if all are 42, a tad over 12.7M total exp). Well, on my level 3 skiller my total level is not even 500, yet my total exp exceeds 40M. Morever, it is possible to have 126 total level with over 200M total exp! I highly doubt anyone with less than 13M total exp deserves that more than my skiller, for example.

It depends on what Jagex's intent was in creating these worlds in the first place. I personally think that these restrictions are to bring a sense of "maturity" back to the game by limiting access to players who have been around for a decent amount of time. But then again, it's your choice to play on a level 3 account. There's already plenty of other content that you chose not to gain access to through your self-imposed parameters, and this update is just one more piece.

 

Second, "deserve" is a really subjective term. Who are we to decide that one account is more "deserving" of access to these worlds than another account? Granted, the 1000 total level is an arbitrary figure, but so would replacing it with X amount of total experience. You mention that F2p skills include mining and runecrafting, which are widely considered two of the most admired skills due to their lengthy training process. And yet, should we really be valuing and devaluing levels and experience based on the skill that it's achieved in? You can say that having all mediocre levels which add up to 1000 total is less impressive than 12 million xp concentrated in a few skills. However, I could just as easily say that cooking and fletching levels are so easy and fast to obtain that it doesn't take much time at all to obtain tons of xp by training only those 2 skills. Herein lies the issue; there's simply no completely objective way to set up the limit.

 

Finally, you'd have to admit that no matter what happens, there will always be a segment of the RS population that's unsatisfied. If the bar is set high, there will be people complaining of an "elitist" world, and if the bar is set too low, people will still complain that access is too easy to achieve.

 

Well, I agree exp in certain skills cannot be compared with other skills, and I also agree that the exp requirement wouldn't be completely objective. However, I believe it is MORE objective than the level requirement.

Myself, I have that skiller I mentioned and I also have an account I use purely for Fist purposes, as I like this mini game. The Fist account has slightly over 1K total level, and then skiller- less than half. However, the skiller has over 3 times more exp.

I don't think the amount of time and effort I put into my Fist account 'deserves' the ability to enter skiller worlds, yet the skiller one does.

 

 

 

As for the maturity, I believe exp is a better measure here for many reasons, most of which I stated in the main post.

 

 

 

One last note- a free skiller's maximum total level is 871. Which means, according to the current measure, an account with 99 Runecrafting, Crafting, Mining, Smithing, Fishing, Firemaking, Cooking and Woodcutting does not qualify for 'skiller worlds'. Mind you, I think that's absurd.

 

 

 

stop being a newb an get 1000 total den

 

not hard is it

 

 

Pfft.

First I'm not here to complain about my own situation, but these certain world's.

Secondly, I do have accounts with other 1K total- something impossible for a free skiller. As I already mentioned, the highest possible total level for a free skiller is 871.

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I don't think it's high enough myself. The point is to get rid of the immature player, basically they want the people who have been playing a long time to have a place to go. I love the idea of these worlds, ideally they mean a place where we don't have low lvl people annoying the high level people. A place where nobody is complaining about not having access to things above their level. By complaining about not having access you validate the reason for their existence.

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I don't think it's high enough myself. The point is to get rid of the immature player, basically they want the people who have been playing a long time to have a place to go. I love the idea of these worlds, ideally they mean a place where we don't have low lvl people annoying the high level people. A place where nobody is complaining about not having access to things above their level. By complaining about not having access you validate the reason for their existence.

 

That's not true. There are way more low level players with 1K total than there are players with exp higher than 20M, or even 25M.

In other words, I agree with you about the purpose of these worlds, but not the absurd requirement that makes next to no sense.

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I don't think it's high enough myself. The point is to get rid of the immature player, basically they want the people who have been playing a long time to have a place to go. I love the idea of these worlds, ideally they mean a place where we don't have low lvl people annoying the high level people. A place where nobody is complaining about not having access to things above their level. By complaining about not having access you validate the reason for their existence.

 

That's not true. There are way more low level players with 1K total than there are players with exp higher than 20M, or even 25M.

In other words, I agree with you about the purpose of these worlds, but not the absurd requirement that makes next to no sense.

 

You may be right in it being an "absurd" requirement for f2p but it's woefully inadequate in p2p. I wouldn't be opposed to a total exp requirement but not if it leads to people with 20 mil exp in one skill and lvl 1 everything else. I think these worlds should be for more well rounded players (not necessarily combat, skillers are fine.)

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I don't think it's high enough myself. The point is to get rid of the immature player, basically they want the people who have been playing a long time to have a place to go. I love the idea of these worlds, ideally they mean a place where we don't have low lvl people annoying the high level people. A place where nobody is complaining about not having access to things above their level. By complaining about not having access you validate the reason for their existence.

 

That's not true. There are way more low level players with 1K total than there are players with exp higher than 20M, or even 25M.

In other words, I agree with you about the purpose of these worlds, but not the absurd requirement that makes next to no sense.

 

You may be right in it being an "absurd" requirement for f2p but it's woefully inadequate in p2p. I wouldn't be opposed to a total exp requirement but not if it leads to people with 20 mil exp in one skill and lvl 1 everything else. I think these worlds should be for more well rounded players (not necessarily combat, skillers are fine.)

 

When I say 'absurd' I do not mean the level requirement, but the fact that it requires a total LEVEL rather than exp. (Although I still believe that if exp won't be enough to qualify, a member's skiller world should have a higher requirement, and a free world slightly lower.)

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Pfft.

First I'm not here to complain about my own situation, but these certain world's.

Secondly, I do have accounts with other 1K total- something impossible for a free skiller. As I already mentioned, the highest possible total level for a free skiller is 871.

 

Why should lvl 3 skillers have access to these worlds anyway? Unlike a pure all a skiller account has is disadvantages in everything. Surely this is one more disadvantage to brag about?

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In other words, suck it up and stop asking Jagex to make the game super easy. There is really very little advantage to being on those worlds if you are a skiller anyways, so why bother? TBH, this sounds like a person whining just for its own sake. There is really no reason. If you don't have the stats, you don't get in. Simple as that. Life isn't fair.

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Personally I dont really like the total level worlds at all really. In my opinion, it just seems to bring players more apart.

 

Oh, and if all skills are 41-42 each, its not about 12.7m exp, it would be less then 1m exp total.

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In my experience its alot easier to gain xp than levels. So I prefer it being based on total level. Or both.

 

Its already too easy to get into the member skillers world so I dont see the need to make it even easier.

 

As for f2p they should achieve 1000 total rather than buying cheap xp to gain entry. (Or get members for a while to get quick levels =p)

 

As for 'skillers' refering to those aka people who dont train all their skills - I recommend getting the levels and not complaining about restraints they set themselves. Anyone who creates an account like this should feel all the better for achieving the right to enter such worlds. You will still be a level 3 in a world with a total level requirement which will be rare..ish.

 

Besides its not like its hard to either a) Get member skills for a f2p server or B ) get 1000 total in members anyway.

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Possibly the worlds could be made so that there are separate skill requirements. Combat skills could require a minimum of, say, 500 F2P, or skills 600 F2P, or total 1000 F2P. Members would require more like 600 CB or 1000 Skill or 1500 both.

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Skiller worlds, a new feature Jagex added to the game.

These worlds have absolutly nothing special about them besides for the fact that entering one requires atleast 1000 total level.

 

This causes quite a few problems and seems unreasonable to me.

 

 

For once, it is possible to enter such a world if all your skills are 41-42 (which means, if all are 42, a tad over 12.7M total exp). Well, on my level 3 skiller my total level is not even 500, yet my total exp exceeds 40M. Morever, it is possible to have 126 total level with over 200M total exp! I highly doubt anyone with less than 13M total exp deserves that more than my skiller, for example.

 

It's your own responsibility that you decide to not train skills. Don't expect Jagex to feel sorry for you not being able to enter that world when you personally decide you want to cripple yourself.

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I too agree with you. It's actually ridicolous.. I'd rather have the worlds requiring exp ammounts instead of levels. It would be more proffesional. A character with four 99's are more a skiller than a level 120 with skills below 50..

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Whole point of rs is to interact, I find nice players doesn't mean a high total depends on the person.

 

I'm against total level or total exp worlds all together.

 

 

I totally agree, Smelly. Regardless of your total level/total XP nice players come in a variety of shapes. Whether they be skillers or combat focused players, their total levels/total XP will vary.

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stop being a newb an get 1000 total den

 

not hard is it

 

Try getting 1k total without combat skills (Slayer/Hitpoints/Attack/Strength/Defence/Summoning/Ranged/Magic), it's harder.

 

I totally agree with you, the cap should be based on XP, not on levels.

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Honestly, the only totally fair way would be to value certain XP, like slayer and runecrafting, more than cooking, fletching, etc. So you see, without doing all kind of fiddling, there is no perfect system. What we have is fine.

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[hide=Drops]Araxxor Eye x1 Leg pieces x2
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Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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