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17th November 2009 - Potions, Spells and Runes


Jon Arcane

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Potions, Spells and Runes

 

Weve taken a careful look at the extreme Herblore potions we released a few weeks ago and have now reintroduced them to safe PvP minigames that includes Castle Wars, Soul Wars, safe Clan Wars, TzHaar Fight Pit, and the Duel Arena (but not no-potion fights or Tournaments).

 

As part of this, weve slightly changed the way in which the extreme magic potion works it now provides a visible Magic stat boost of 7, which decreases over time as with other stat-boosting potions. The normal magic potions level boost has been increased to +5. We have, however, also made a change to the Magic skill itself, so that if your Magic level is boosted by any means, you will inflict +3% magic damage per boosted level. This is on top of the +10% magic damage you inflict when wielding certain staves.

 

Part of the reason for these changes is that weve added four new high-level elemental battle spells to the standard spellbook. The Wind Surge (level 81), Water Surge (level 85), Earth Surge (level 90) and Fire Surge (level 95) spells each require one blood and one death rune, and some air runes (and some water, earth or fire runes for those respective elemental spells).

 

The max hit of Fire Surge is:

28 without boosts

30 with a magic damage-boosting staff

33 with extreme magic/overload

37 with both extreme magic/overload and a magic damage-boosting staff

 

With those updates, youre going to need some more runes, so, to top it all off, Runecrafting also gets a tweak. As of today, crafting multiple runes out of one essence has changed for the better. Before, you would only gain the ability to craft an extra rune at specific Runecrafting levels (e.g. 2 air runes at level 11, 3 air runes at level 22, 4 at level 33, and so on). Now, there is a chance of getting an extra rune on some of your essences if you are between those set levels, with that chance increasing as your level increases (e.g. at Runecrafting levels 12-21, you will gain 2 or 3 air runes per essence). If you want to imagine it visually, what used to be a step graph has been smoothed out into a curve. This is explained in a little more detail in the Game Guide, but the bottom line is that youll receive more runes for your hard work.

 

Mod Chris L (potions/Magic), Mod Rathe (new spells) and Mod Nancy (Runecrafting)

RuneScape Content Developers

 

----------------------------------------

 

In other news...

 

Your run mode setting is now stored between logins.

 

You can now take Ava's Attractor and Accumulator to Lanthus and you will be able to retrieve dropped ammo while in Castle Wars. There's also a toggle option on both items to allow you to stop receiving junk.

 

The pharaoh's sceptre now displays its remaining charges in the name of the item.

 

The Summoning skillcape now has a boost option to match other skillcapes.

 

Cannons will no longer waste cannonballs on NPCs in the process of dying. You can now also top up the ammo when it's already firing and theres an auto-setup feature.

 

Bones to Peaches and Bones to Bananas can now be used to convert any bones up to and including big bones.

 

Patch Notes

[hide]

Graphical

 

 

* Fixed several ghost chatheads that were broken.

* Added backing to the walls in the Temple of Light.

* Fixed the fountain animations outside the Wizards Tower.

* Fixed Ava's arm from bending in odd directions.

* Adjusted the wall near the Falador grapple shortcut.

* Mining rocks in the desert have been graphically improved.

* Resolved a problem when wearing infinity boots and flared trousers.

* Corrected the colour of the bronze pickaxe near Piscatoris.

* Resized a key that was a bit small and hard to see on the floor.

* Adjusted the models for the lighthouse so it renders better in Standard Detail.

* Better aligned the walls in Falador near the armour shop.

* Corrected the height for the guard tower outside Varrock.

* Adjusted the walls in the classroom near Barbarian Village in Standard Detail.

* Corrected the image of halberds in the Strength skill guide.

* Adjusted the placement of the TzHaar and Werewolf Champions Challenge banners.

* Improved the timings for animations in a cutscene in the Contact quest.

* Removed a chathead issue from Thorgel the dwarf.

* Resolved a problem when wearing Barrows armour and an abyssal whip.

* Stopped some blood from hovering off the ground.

* Corrected some labelling issues when wearing a rune plateskirt and a rune crossbow.

* Improved the held position for an NPC with a staff.

* Stopped a few torches rendering through the floor above.

* Adjusted the colour of an Agility shortcut gap to properly fade to black rather than grey.

* Corrected several animations for rats and mice, especially in Rat Catchers.

* Fixed some labelling issues with the flame gloves.

* Mystic robe bottoms now match when worn and when in your inventory.

* Marius's beard now matches his chathead.

* Fixed a problem where some ground would be occluded and disappear.

* When picking your produce from farming patches, you should no longer have any offhand items shown in the animations.

* Fixed a problem when wearing the ringmaster top and holding Eek.

* Corrected several hat problems with the latest selection of hairstyle additions.

* Changed some mapping to prevent seeing into nearby squares.

* Frodi's shadow is now at the right height (i.e. floor height)

* Fixed the lava bubbles near Ourania Altar.

* Resolved a problem with the portrait in a Keldagrim pub.

* Flattened the calquat patch on Karamja.

* Mourning's Ends Part II will now correctly show as started in your Quest Journal.

* Corrected a render issue for a haircut on the player creation interface.

* Adjusted the area around the ladder down to the Champions Challenge arena.

* Players torsos are now correctly aligned when wearing Saradomin platebodies and larupia legs.

* Various animation issues in Spirits of the Elid have been resolved and various sounds added.

* Fixed interactions between top hats and male haircuts.

* Removed some bubbles from the bottom of Baxtorian Falls that didn't look great.

* Solved a problem when holding the bowl from Tears of Guthix and wearing larupia legs.

* Realigned the roof on the pub in Yanille.

* Graphically updated the mining rocks north of Yanille.

* A tree broke its trunk. We've splinted the gap and it should be healed in no time.

* Stopped a piece of wood floating in Burgh de Rott.

* The ship at Pirates Cove is now consistent with the ship at Lunar Isle.

* Magic trees grown by players now have sparkling effects on both sides.

* Remodelled a crossbow shortcut on Karamja.

* Fixed the Grand Tree and remove roof issues.

 

 

 

Audio

 

 

* Added more variance to the sound effects when casting spells.

* A sound has been added to the Telegrab spell.

* Slightly modified the song "Baroque".

 

 

 

Quests

 

 

* Removed a combat requirement from the Merlin's Crystal quest as it wasn't needed.

* Fixed a problem where Within the Light wasn't being filtered correctly even if you had the requirements to start it.

 

 

 

Minigames

 

 

* Added a bridge on the Treasure Trail map interface to reflect recent changes.

* Mobilising Armies no longer forces custom cursors in the minigame.

* Rewrote a fair amount of the logic behind the Brimhaven Agility Arena.

 

 

 

Miscellaneous

 

 

* Adjusted the logic when asking Oronwen to repair your trousers.

* Fixed a website link from the welcome screen.

* Corrected a few in-game links to the Knowledge Base.

* Reduced the clickable area for picking up the bank leaflet.

* Expanded the Barrows digging area to the north.

* Properly fixed the flowers required to create praying mantis Summoning pouches.

* Removed duplicate right-click options in the Clan Chat window.

* Fixed a few typos and grammar issues.

* Adjusted the checks when resting and casting spells.

* Ivy has been added to the suggested Woodcutting objectives.

* After the Ardougne Achievement Diary, your POH scrying pool will show the correct location.

* Adjusted the logic behind the Magic interface scroll bar.

* Ensured all lava in the Clan Wars area is blocked off.

* You can no longer stand on the same square as Frodi.

* Various extra checks have been added to the skillcapes and resting.

* Fixed a mechanical problem with the Lumbridge water wheel.

* You now need to be within a certain distance to be able to read signposts.

* Fixed a problem with sea snakes and poison attacks.

[/hide]
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Nice find. Still weak compared to ancients, but far, far cheaper for the damage.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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Yea I was just looking over the items and nothing has changed, time for a quick look on RSOF just in case anyone has uncovered anything.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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Share on other sites

Patch notes

 

 

 

Graphical

 

 

* Fixed several ghost chatheads that were broken.

* Added backing to the walls in the Temple of Light.

* Fixed the fountain animations outside the Wizards Tower.

* Fixed Ava's arm from bending in odd directions.

* Adjusted the wall near the Falador grapple shortcut.

* Mining rocks in the desert have been graphically improved.

* Resolved a problem when wearing infinity boots and flared trousers.

* Corrected the colour of the bronze pickaxe near Piscatoris.

* Resized a key that was a bit small and hard to see on the floor.

* Adjusted the models for the lighthouse so it renders better in Standard Detail.

* Better aligned the walls in Falador near the armour shop.

* Corrected the height for the guard tower outside Varrock.

* Adjusted the walls in the classroom near Barbarian Village in Standard Detail.

* Corrected the image of halberds in the Strength skill guide.

* Adjusted the placement of the TzHaar and Werewolf Champions Challenge banners.

* Improved the timings for animations in a cutscene in the Contact quest.

* Removed a chathead issue from Thorgel the dwarf.

* Resolved a problem when wearing Barrows armour and an abyssal whip.

* Stopped some blood from hovering off the ground.

* Corrected some labelling issues when wearing a rune plateskirt and a rune crossbow.

* Improved the held position for an NPC with a staff.

* Stopped a few torches rendering through the floor above.

* Adjusted the colour of an Agility shortcut gap to properly fade to black rather than grey.

* Corrected several animations for rats and mice, especially in Rat Catchers.

* Fixed some labelling issues with the flame gloves.

* Mystic robe bottoms now match when worn and when in your inventory.

* Marius's beard now matches his chathead.

* Fixed a problem where some ground would be occluded and disappear.

* When picking your produce from farming patches, you should no longer have any offhand items shown in the animations.

* Fixed a problem when wearing the ringmaster top and holding Eek.

* Corrected several hat problems with the latest selection of hairstyle additions.

* Changed some mapping to prevent seeing into nearby squares.

* Frodi's shadow is now at the right height (i.e. floor height)

* Fixed the lava bubbles near Ourania Altar.

* Resolved a problem with the portrait in a Keldagrim pub.

* Flattened the calquat patch on Karamja.

* Mourning's Ends Part II will now correctly show as started in your Quest Journal.

* Corrected a render issue for a haircut on the player creation interface.

* Adjusted the area around the ladder down to the Champions Challenge arena.

* Players torsos are now correctly aligned when wearing Saradomin platebodies and larupia legs.

* Various animation issues in Spirits of the Elid have been resolved and various sounds added.

* Fixed interactions between top hats and male haircuts.

* Removed some bubbles from the bottom of Baxtorian Falls that didn't look great.

* Solved a problem when holding the bowl from Tears of Guthix and wearing larupia legs.

* Realigned the roof on the pub in Yanille.

* Graphically updated the mining rocks north of Yanille.

* A tree broke its trunk. We've splinted the gap and it should be healed in no time.

* Stopped a piece of wood floating in Burgh de Rott.

* The ship at Pirates Cove is now consistent with the ship at Lunar Isle.

* Magic trees grown by players now have sparkling effects on both sides.

* Remodelled a crossbow shortcut on Karamja.

* Fixed the Grand Tree and remove roof issues.

 

 

 

Audio

 

 

* Added more variance to the sound effects when casting spells.

* A sound has been added to the Telegrab spell.

* Slightly modified the song "Baroque".

 

 

 

Quests

 

 

* Removed a combat requirement from the Merlin's Crystal quest as it wasn't needed.

* Fixed a problem where Within the Light wasn't being filtered correctly even if you had the requirements to start it.

 

 

 

Minigames

 

 

* Added a bridge on the Treasure Trail map interface to reflect recent changes.

* Mobilising Armies no longer forces custom cursors in the minigame.

* Rewrote a fair amount of the logic behind the Brimhaven Agility Arena.

 

 

 

Miscellaneous

 

 

* Adjusted the logic when asking Oronwen to repair your trousers.

* Fixed a website link from the welcome screen.

* Corrected a few in-game links to the Knowledge Base.

* Reduced the clickable area for picking up the bank leaflet.

* Expanded the Barrows digging area to the north.

* Properly fixed the flowers required to create praying mantis Summoning pouches.

* Removed duplicate right-click options in the Clan Chat window.

* Fixed a few typos and grammar issues.

* Adjusted the checks when resting and casting spells.

* Ivy has been added to the suggested Woodcutting objectives.

* After the Ardougne Achievement Diary, your POH scrying pool will show the correct location.

* Adjusted the logic behind the Magic interface scroll bar.

* Ensured all lava in the Clan Wars area is blocked off.

* You can no longer stand on the same square as Frodi.

* Various extra checks have been added to the skillcapes and resting.

* Fixed a mechanical problem with the Lumbridge water wheel.

* You now need to be within a certain distance to be able to read signposts.

* Fixed a problem with sea snakes and poison attacks.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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I'll add the patch notes. Looks like a good update for me, more excuses to stick to the original spell book for me. Nearing 91 runecrafting so that will give some benefit to me when making double nats! :thumbsup:

 

And it's nice that those extreme potions are starting to get more of a purpose again, but still, they should never of been taking out of PvP in my opinion.

 

*sigh* Looks like I won't be doing any more work for uni today >_<

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Your run mode setting is now stored between logins.

Exactly what I was hoping for when I saw the system update message :thumbsup:

nabsigmar2011.png

[spoiler=My 99s (7)]9,638th to 99 Fletching ~ 29th January 2007

737th to 99 Hunter ~ 2nd July 2007

910th to 99 Agility ~ 28th January 2008

59,467th to 99 Defence ~ 23rd December 2009

92,762nd to 99 Hitpoints ~ 26th June 2010

102,704th to 99 Attack ~ 29th June 2010

144,091st to 99 Strength ~ 29th June 2010

 

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Nothing really useful for me... Though I wonder, if you're between 91 and 99 runecrafting, do you have the chance to get 3 natures per essence? Or doesn't it work like that?

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Nothing really useful for me... Though I wonder, if you're between 91 and 99 runecrafting, do you have the chance to get 3 natures per essence? Or doesn't it work like that?

 

I don't plan on rc but I wouldnt mind it, especially since I stocked up on rune essence before the update (demand-woo!) :)

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Well, I won't call it an Upgrayedd, but I'm still underwhelmed. It is another upgrade though. This month, as in past four weaks, has been rather thin as far as updates go. Other people might not, but I'd call it a dry spell.

This website and its contents are copyright © 1999 - 2010 Jagex Ltd.

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Awesome, new Magic max hit, without the extreme magic potion, is now 75! Time to combo people at SC/Duel Tournaments.

mmm I think your off in your calculation

 

Its a lower bonus.

7*0.03=0.21

So its 21% bonus with overload or extreme magic instead of 30%

 

Magic pots are going to go through the roof.

15% more damage + 10% from a staff. That really screws up my planned bursting inventory.

Edited by JoeDaStudd

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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Share on other sites

Well, I won't call it an Upgrayedd, but I'm still underwhelmed. It is another upgrade though. This month, as in past four weaks, has been rather thin as far as updates go. Other people might not, but I'd call it a dry spell.

Wow, that's a surprise.

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Did they just nerf the extreme magic pots that I had banked for when I was planning to start bursting tomorrow? <_<

It means extreme mage pots only make you do 6% more damage on average compared to normal tradeable mage pots, which gives you a 1-2 higher max hit or something.

 

Otherwise, pretty good update. The in other news... is very good as usual.

I wonder how large that chance of getting extra runes actually is, if it's anything like the curve they mentioned you'd get double natures like half of the time already at level 75?

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Your run mode setting is now stored between logins.

After all these years.. they finally did it!

 

*dances*

Qeltar, aka Charles Kozierok

Webmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!

Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!

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does this now mean that wolpertinger scroll is the exact same as extreme mage pot? in fact slightly better since u can just use a cheap scroll once per minute to repot, and wolpertinger IS ALLOWED IN PVP so YOU CAN STILL HIT MAX WITH MAGE IN PVP! jsut takes some summoning, scroll outside, dismiss, then go hit 40s with barrage

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