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03-Dec-2009 - The Temple at Senntisten


BiJay

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If youve passed all your archaeology exams youll know just how strict the researchers at the Digsite can be, so when an unproven archaeologist shows an interest in restoring the temple you discovered in the caverns under the site, the archaeological expert there is somewhat suspicious.

 

As it so happens, your colleague Ali the Wise is also an acquaintance of this Dr Nabanik, and has suggested that you might be of assistance. With Dr Nabaniks experience and your adventuring know-how combined, perhaps you can restore this long-forgotten temple.

 

It wont be easy, though. Only original artefacts are good enough for this expert in all things ancient, and the current owners of these artefacts are unlikely to give them up without a considerable fight.

 

Since creating the first quest in this recent Mahjarrat series The Tale of the Muspah Ive been eager to develop more. Mod Newmatic (Missing My Mummy), Paul (Curse of Arrav) and I combined forces to bring you this latest episode of Mahjarrat-based antics.

 

Mod Roderick

RuneScape Content Developer

 

Summary:

Where to start The Temple at Senntisten:

Speak to Ali the Wise at his home in Nardah.

 

Requirements to complete The Temple at Senntisten:

50 Prayer

Desert Treasure

Devious Minds

The Curse of Arrav

125 Kudos with Varrock Museum

 

 

In other news...

 

There's a new setting in the display options menu for CPU usage, so you can set how much of your computer's CPU resources are available to RuneScape. You may have to test it out to see which setting works best for your setup.

 

The delivery cost for dragon daggers has been slightly adjusted and their initial shop supply has been improved.

 

The recharge costs for most items (excluding gloves) from Fist of Guthix have been reduced.

 

Five minutes before your cannon fully decays, youll notice some new animation effects to give you a bit more warning.

 

For those who have not completed the Cryptic Clue Fest, we will be removing it from the game on the week commencing 7th December, so you have a few more days to unravel it.

 

Patch Notes:

[hide]The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

 

Graphical

 

 

* Improved the saw animations used in the Brimhaven Agility Arena.

* Improved the Falador wall posts.

* Adjusted the wield position of spears for Sophanem guards.

* Removed a label issue when running with certain swords.

* Adjusted several fishing animations slightly to reduce render issues.

* Re-coloured the end of a log balance that differed from the other sections.

* Ensured that the string for the camulet is now visible.

* Fixed a river section in the desert.

* Adjusted some height mapping in the desert.

* Ensured that the sinister chest opens to the correct version.

* Synchronised the chat head of the melee advisor with his actual hair.

* Fixed the inventory icon for the Zamorak spear.

* Fixed a dip in the floor in the Heroes' Guild.

* Fixed some mapping issues near Ardougne Zoo.

* Fixed a cave entrance that was on a hill.

* Stopped players feet rendering through the floor in the Monastery.

* Adjusted a floating balloon animal.

* Fixed a shadow issue with some ladders.

* Flattened out a herb farming patch.

* Fixed some more roof problems at the Grand Tree.

* Fixed a couple of models that interfere with two-handed swords.

* Stopped some flooring disappear on Lunar Isle.

* Adjusted the holding position for the rat pole.

* Adjusted the models for runecrafter skirts.

* Adjusted an unintended view of the Gnome Stronghold from Baxtorian Falls.

* Fixed a ground problem near Oaknock's machine.

* A tree no longer clips through a house in East Ardougne.

* Removed an extra minigame icon from the minimap that had no corresponding game attached.

* Adjusted some of the models used in the Lighthouse.

* Fixed a problem with the roof in Yanille bank.

* Added the correct images for brutal Strength requirements in the skill guide.

* Ensured that the TzHaar maul now animates the first attack correctly.

* Updated some of the wall kit in the Underground Pass.

* Fixed a map problem when diving underwater.

* Changed the wall colours to match near the furnace on Entrana.

* Fixed the water near Sophanem.

* Fixed a camera problem near Otto's hut.

* Removed a problem with some cave walls showing strips of white.

* Improved certain chathead animations if you had a moustache.

* Fixed a problem with some of the circus headwear and the comb-over hairstyle.

* Items dropped in the middle of the Maze random event will no longer float.

* Re-shaped an odd looking bush near the Exam Centre.

* Fixed a graphical problem with the Observatory in standard detail mode.

* Levelled some of the roof in Edgeville to be flush with the walls.

* Changed the render order for some bricks near the Slayer Tower.

* Adjusted the animations and timing when teleporting using the fairy rings to certain locations.

 

 

 

Audio

 

 

* Snakes now randomly hiss.

* Added a selection of sound effects to the machinery in Perils of Ice Mountain.

* Added a bell-ringing sound in Tindel's shop.

* Added key sounds to the key ring.

* Added sound effects to the large blocks on the Agility Pyramid.

* Prevented the evil tree interfering with your music.

* Added various sound effects to magic spells for variety.

* Corrected the unlock hint for the "Undercurrent" song.

 

 

 

Quests

 

 

* Overhauled some parts of the Golem quest to make things clearer.

* Rewrote some of the code for The Giant Dwarf quest.

* Corrected the reward listed by the Advisor system for Horror from the Deep.

* Fixed a problem where some players were getting stuck in Chosen Commander quest.

 

 

 

Minigames

 

 

* Inserted a proper fix for the fruit bat familiar when used in the Duel Arena.

* Fixed a few issues with the imp follower from the recently reworked Champions Challenge update.

 

 

 

Miscellaneous

 

 

* The bookcase in your POH is now sorted alphabetically by quest.

* Corrected a few Adventurer's Log links.

* You'll now face the right direction when collecting ectoplasm with buckets.

* Redbeard Frank now correctly explains how to use the reward item from the Falador Achievement Diary.

* Updated the raven dialogue to actually talk when it's in your POH menagerie.

* Improved the log balance code near the Coal Trucks.

* Fixed a few spelling errors.

* Corrected some fonts and special characters that were incorrect.

* Rewrote the code that checks to see if familiars can attack Slayer creatures.

* The light source from the seers headband now works in the abandoned mine.

* Changed the combat interface text to better match the fighting styles for the Flail of Ivandis.

* Fixed an AI problem with the horned graahk if your Hunter level dropped below the level required to hunt them.

* Adjusted the town crier chat.

* Made a slight change to the way the game handles private/friends filtering upon login.

* Various items on the Grand Exchange that are also sold in the Warrior's Guild should have more freedom to move. [/hide]

[404] Signature not found.

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Looks great - we've also got the Prayer update with Curses after this quest! :^_^:

 

Upon completing the Temple at Senntisten quest, you will gain access to the ancient hymnal, which, once read, will allow you to use curses. Unlike normal prayers, which you gain access to as your Prayer level increases, the curses require you to change your entire prayer list by travelling to Senntisten Temple (under the Digsite) and praying at the altar there. To change back to the normal prayer list, pray at any other altar.

 

To view what curses are available to you in game, simply click on the Prayer icon. This can be found either at the top-right corner of the in-game menu (windowed mode) or at the bottom-right of the screen (resizable or full-screen mode). You should now have a list of all the curses, with those currently available to you being lit up.

 

Finally, not only does the altar at Senntisten Temple allow you to switch to curses, it also provides a handy 15% boost over your maximum Prayer level.

 

curseinterface.jpg

Curse Interface

 

Curse Information:

 

* Like the 'Protect from' prayers, Deflect curses stop 100% of damage caused by NPCs and 60% of damage caused by other players (in PvP). In addition, they also have a chance of deflecting some of the damage they would have caused back onto the attacker. As with 'Protect from' prayers, you can only deflect one style of combat at a time (Magic, melee or Ranged). Creatures that can only be damaged in a specific way (for example, the vyrewatch can only be damaged by the Ivandis flail) cannot be hurt using a deflect curse.

+ You can have multiple sap or leech curses active at the same time (e.g. Sap Mage, Sap Warrior and Sap Ranger), but you cannot have the a sap and leech curse of the same type active at the same time (e.g. you cannot have Sap Ranger and Leech Ranged active together).

~ You can only have either Soul Split, Wrath, Turmoil or one deflect curse active at any one time

 

KB Article: Prayer - The Ancient Curses

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The curse prayers are awesome, and hello worshipping Zaros for new prayers? :thumbsup:

 

Brb, need to change my pants, ahhh so excited! But I must hand in my essay for uni first :(

 

 

EDIT - and the RS homepage background is awesome, is it basically hieroglyphics depicting Zammy with a staff of Armadyl and his posse attacking Zaros? :D

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Add Patch Notes?

[hide=Patch Notes]

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

 

Graphical

 

 

* Improved the saw animations used in the Brimhaven Agility Arena.

* Improved the Falador wall posts.

* Adjusted the wield position of spears for Sophanem guards.

* Removed a label issue when running with certain swords.

* Adjusted several fishing animations slightly to reduce render issues.

* Re-coloured the end of a log balance that differed from the other sections.

* Ensured that the string for the camulet is now visible.

* Fixed a river section in the desert.

* Adjusted some height mapping in the desert.

* Ensured that the sinister chest opens to the correct version.

* Synchronised the chat head of the melee advisor with his actual hair.

* Fixed the inventory icon for the Zamorak spear.

* Fixed a dip in the floor in the Heroes' Guild.

* Fixed some mapping issues near Ardougne Zoo.

* Fixed a cave entrance that was on a hill.

* Stopped players’ feet rendering through the floor in the Monastery.

* Adjusted a floating balloon animal.

* Fixed a shadow issue with some ladders.

* Flattened out a herb farming patch.

* Fixed some more roof problems at the Grand Tree.

* Fixed a couple of models that interfere with two-handed swords.

* Stopped some flooring disappear on Lunar Isle.

* Adjusted the holding position for the rat pole.

* Adjusted the models for runecrafter skirts.

* Adjusted an unintended view of the Gnome Stronghold from Baxtorian Falls.

* Fixed a ground problem near Oaknock's machine.

* A tree no longer clips through a house in East Ardougne.

* Removed an extra minigame icon from the minimap that had no corresponding game attached.

* Adjusted some of the models used in the Lighthouse.

* Fixed a problem with the roof in Yanille bank.

* Added the correct images for brutal Strength requirements in the skill guide.

* Ensured that the TzHaar maul now animates the first attack correctly.

* Updated some of the wall kit in the Underground Pass.

* Fixed a map problem when diving underwater.

* Changed the wall colours to match near the furnace on Entrana.

* Fixed the water near Sophanem.

* Fixed a camera problem near Otto's hut.

* Removed a problem with some cave walls showing strips of white.

* Improved certain chathead animations if you had a moustache.

* Fixed a problem with some of the circus headwear and the comb-over hairstyle.

* Items dropped in the middle of the Maze random event will no longer float.

* Re-shaped an odd looking bush near the Exam Centre.

* Fixed a graphical problem with the Observatory in standard detail mode.

* Levelled some of the roof in Edgeville to be flush with the walls.

* Changed the render order for some bricks near the Slayer Tower.

* Adjusted the animations and timing when teleporting using the fairy rings to certain locations.

 

 

 

Audio

 

 

* Snakes now randomly hiss.

* Added a selection of sound effects to the machinery in Perils of Ice Mountain.

* Added a bell-ringing sound in Tindel's shop.

* Added key sounds to the key ring.

* Added sound effects to the large blocks on the Agility Pyramid.

* Prevented the evil tree interfering with your music.

* Added various sound effects to magic spells for variety.

* Corrected the unlock hint for the "Undercurrent" song.

 

 

 

Quests

 

 

* Overhauled some parts of the Golem quest to make things clearer.

* Rewrote some of the code for The Giant Dwarf quest.

* Corrected the reward listed by the Advisor system for Horror from the Deep.

* Fixed a problem where some players were getting stuck in Chosen Commander quest.

 

 

 

Minigames

 

 

* Inserted a proper fix for the fruit bat familiar when used in the Duel Arena.

* Fixed a few issues with the imp follower from the recently reworked Champions’ Challenge update.

 

 

 

Miscellaneous

 

 

* The bookcase in your POH is now sorted alphabetically by quest.

* Corrected a few Adventurer's Log links.

* You'll now face the right direction when collecting ectoplasm with buckets.

* Redbeard Frank now correctly explains how to use the reward item from the Falador Achievement Diary.

* Updated the raven dialogue to actually talk when it's in your POH menagerie.

* Improved the log balance code near the Coal Trucks.

* Fixed a few spelling errors.

* Corrected some fonts and special characters that were incorrect.

* Rewrote the code that checks to see if familiars can attack Slayer creatures.

* The light source from the seers’ headband now works in the abandoned mine.

* Changed the combat interface text to better match the fighting styles for the Flail of Ivandis.

* Fixed an AI problem with the horned graahk if your Hunter level dropped below the level required to hunt them.

* Adjusted the town crier chat.

* Made a slight change to the way the game handles private/friends filtering upon login.

* Various items on the Grand Exchange that are also sold in the Warrior's Guild should have more freedom to move.

[/hide]

 

Also, nice on the CPU usage and Fist of Guthix repair costs. :D

 

EDIT: Agh, didn't realize you already added the Patch Notes. But that was after I posted it, before it wasn't there.

douvdFX.jpg


 


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Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

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The curse prayers are awesome, and hello worshipping Zaros for new prayers? :thumbsup:

 

Brb, need to change my pants, ahhh so excited! But I must hand in my essay for uni first :(

uuhh yea... you got a few extra pairs? I'm gonna need em. :oops:

 

So I guess we could call this desert treasure 2? I knew that temple would be used in the sequel.

yaay_1_def.png

siggy2.png

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New prayers but no new way to raise the skill, shame. Dragon bone prices are ridiculous.

Looks good though, can't wait to try it out at the weekend :)

612d9da508.png

Mercifull.png

Mercifull <3 Suzi

"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

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Have quests on anyone else's list turned yellow even though they have been completed? It says I haven't completed Dwarf Cannon even though until 30 minutes ago I was wearing my Quest Cape :blink:

Prayers look nice though, probably wont use them like I don't use Ancients because of the trek involved to get them though,

SLwQsg1.png


"Unfortunately, the real world isn't the same as a fairy tale."


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Also wut;

 

Yup, same glitch with Dwarf Cannon for me too. Quest is left yellow yet it's completed!

 

I had the same problem, it seems to revert back to completed once you start the new quest.

SLwQsg1.png


"Unfortunately, the real world isn't the same as a fairy tale."


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*Shudders*

the new protect prayer+veng+recoils+spec= epic amount of damage in 1 combat turn.

I'm so glad I didn't stop prayer at 70 because Deflect Melee looks amazing

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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