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15-Dec-2009 Blood Runs Deep


Da_Latios

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The mysterious Lunar Isle rarely gets many visitors, and especially not of the ‘washed up on the shore unconscious, battling hidden demons’ kind. Eminent lunatic Baba Yaga requires your help in answering just one question: who is this stranger?

 

Finding the answer to this question will prove to be just the beginning of a journey that will see you delving back into the dream world, rescuing old friends and rallying the Fremennik of all isles, leading them to war against their deadliest and toughest foe – a new breed of horror from the deep.

 

Dust off your armour, weapons and runes – and we do mean ALL of them – and ready yourself for battle, Farstrider. This day, death (and glory) is upon all who call themselves Fremennik. And to the victor, the spoils, for any adventurer brave enough to succeed will be rewarded with hundreds of thousands of XP, new equipment and much respect.

 

"I’m glad to be continuing the Fremennik quest series and carrying on the prophecy storyline set up in Glorious Memories. This quest has proven to be a different challenge from that quest, though, with a much heavier focus on combat, as befits the Fremennik people."

 

"I’m also happy to be furthering the Princess Astrid/Prince Brand thread from Throne of Miscellania. To get the most out of the storyline, your character must be as they were during that quest, so some players may wish to visit the Makeover Mage before starting this quest. I hope you enjoy it."

 

Mod Hew

RuneScape Content Developer

Link to 'Blood Runs Deep' http://www.runescape.com/kbase/guid/blood_runs_deep_members

 

In other news...

 

We've made some necessary changes to how shops in TzHaar work. For full details, please read this forum thread.

 

Kuradal's Dungeon Improvements

 

After some of your feedback about last week’s Slayer dungeon update:

Kuradal can now assign dagannoths.

Murky Matt can now combine ferocious ring charges.

Hellhounds should now respawn at their normal rate.

We've squeezed in a couple of extra creatures.

You won't get any Random Events while in Kuradal’s Dungeon.

 

SPOILER (reward for quest):

 

Objective for new quest:

 

 

 

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IRC Nick: Hiroki | 99 Agility | Max Quest Points | 138 Combat

Bandos drops: 20 Hilt | 22 Chestplate | 21 Tassets | 14 Boots

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I bet they've put Nechs in the dungeon. With Dags in her assignment list she really is the best Slayer master by far in my opinion.

Quest looks great, shame I never got around to completing the Fremenik Diary :wall:

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"Unfortunately, the real world isn't the same as a fairy tale."


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Patch Notes

 

 

Graphical

 

Adjusted zeroes to be slightly different from capital Os.

 

Resolved a few map problems in Kuradal's Dungeon.

 

Remapped the lake on Karamja after it suffered severe subsidence.

 

 

Quests

 

Fixed several typos in The Temple at Senntisten.

 

Added more info to The Temple at Senntisten's quest journal during puzzle phases.

 

Fixed a problem at the end of Desert Treasure due to some NPCs moving around.

 

 

Minigames

 

Corrected the rewards given for the Burgh de Rott Ramble minigame.

 

 

Miscellaneous

 

 

Corrected the range checks when using the Wrath curse on large NPCs.

 

Deflect curses should now work correctly against skeletal wyverns.

 

Removed an unnecessary error from the objectives system.

Jabawoki13.png

Jabawoki13.png

Achievement Diaries

Completed: Lumbridge, Falador, Seers, Varrock, Fremennik and Karamja

Finished Hard: Ardougne

 

Music Tracks - 703/704

Nomad killed at 114 combat Slayer drops: Black Mask x2 Clue scroll rewards: Guthix Platebody - 900k, Guthix F Helm 1mil, Bandos Kite - 2.3mil

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TzHaar Shop Change

 

Weve had to make some necessary changes to the shops in TzHaar. The reason behind this change is that the link between the prices of TzHaar-traded items and other low-value items (particularly fire runes) was too tightly linked, and were not behaving as players might expect. For example, selling fire runes to a TzHaar shop in exchange for TokKul, then spending that TokKul on an obsidian item, was creating an artificial link between those two items values. Therefore, a 1gp change in the price of fire runes would have a much more significant and unpredictable impact on the price of certain obsidian items.

 

As a result, although TzHaar shops will continue to sell items to you in return for TokKul, they will no longer buy items from players. This should allow for a much more natural movement in prices of certain low-level items and, in the long run, more predictable changes in price of certain TzHaar items.

 

To compensate for the loss of this method to generate TokKul, we have added a drop to TzHaar drop tables, so players will find that (again, in the long run) they receive more TokKul from fighting TzHaar (the TokKul rewards for the Fight Caves and Fight Pits remain as they were). This will make TokKul slightly harder to gather, as it requires combat rather than exchanging for it in shops. It is, therefore, also likely that the value of tradeable TzHaar items will increase, which will further compensate those players who choose to fight TzHaar to earn TokKul. The combat focus for gathering TokKul is also more in keeping with the TzHaar area.

 

 

Quick find code: 15-16-313-60056182

Jabawoki13.png

Jabawoki13.png

Achievement Diaries

Completed: Lumbridge, Falador, Seers, Varrock, Fremennik and Karamja

Finished Hard: Ardougne

 

Music Tracks - 703/704

Nomad killed at 114 combat Slayer drops: Black Mask x2 Clue scroll rewards: Guthix Platebody - 900k, Guthix F Helm 1mil, Bandos Kite - 2.3mil

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Tzhaar Shop Change...

 

Mod Nexus

Jagex Mod

 

15-Dec-2009 16:05:37

Last edited on 15-Dec-2009 16:13:15 by Mod Nexus

Weve had to make some necessary changes to the shops in TzHaar. The reason behind this change is that the link between the prices of TzHaar-traded items and other low-value items (particularly fire runes) was too tightly linked, and were not behaving as players might expect. For example, selling fire runes to a TzHaar shop in exchange for TokKul, then spending that TokKul on an obsidian item, was creating an artificial link between those two items values. Therefore, a 1gp change in the price of fire runes would have a much more significant and unpredictable impact on the price of certain obsidian items.

 

As a result, although TzHaar shops will continue to sell items to you in return for TokKul, they will no longer buy items from players. This should allow for a much more natural movement in prices of certain low-level items and, in the long run, more predictable changes in price of certain TzHaar items.

 

To compensate for the loss of this method to generate TokKul, we have added a drop to TzHaar drop tables, so players will find that (again, in the long run) they receive more TokKul from fighting TzHaar (the TokKul rewards for the Fight Caves and Fight Pits remain as they were). This will make TokKul slightly harder to gather, as it requires combat rather than exchanging for it in shops. It is, therefore, also likely that the value of tradeable TzHaar items will increase, which will further compensate those players who choose to fight TzHaar to earn TokKul. The combat focus for gathering TokKul is also more in keeping with the TzHaar area.

 

Skyrocketing furys now?

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Why can't the Big Bang be done by the hand of God?

It could have, but it is next to impossible because it also could have been caused by the flying spaghetti monster, or one of the other infinite number of deity possibilities.

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Stupid fremmy diaries, now I gotta go kill a mith dragon. Was looking forward to a war..

 

Yeh - I've just got the hard fremmy diary to do - not killed a mith drag yet... (Tbh...not even killed a bronze one yet lol)

Jabawoki13.png

Jabawoki13.png

Achievement Diaries

Completed: Lumbridge, Falador, Seers, Varrock, Fremennik and Karamja

Finished Hard: Ardougne

 

Music Tracks - 703/704

Nomad killed at 114 combat Slayer drops: Black Mask x2 Clue scroll rewards: Guthix Platebody - 900k, Guthix F Helm 1mil, Bandos Kite - 2.3mil

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With Diary requirement, other levels needed:

 

55 fishing

65 magic

52 crafting

52 firemaking

40 defense

35 agility

30 mining

42 thieving

 

Nothing too bad though.

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Stop ranting before reading....

 

'To compensate for the loss of this method to generate TokKul, we have added a drop to TzHaar drop tables, so players will find that (again, in the long run) they receive more TokKul from fighting TzHaar'

 

They should now drop a lot more tokkul, or an item which is worth a lot more. (possibly an onyx gem?)

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