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11-Jan-2010 - Nomad�s Requiem


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http://www.runescape...requiem_members

 

 

 

Soul Wars has a dark underbelly that Nomad would rather you didn't see. His disappearances have become more and more frequent of late, and each time he returns looking...different. It seems he has been working on something with dangerous implications for the whole of RuneScape, and there is a chance – but only a chance – that you can stop it.

 

Our second Grandmaster quest is wildly different from While Guthix Sleeps; instead of searching the world for answers, Nomad's Requiem is set wholly beneath Soul Wars. Don't be foolish enough to think that this makes it less challenging, however. Indeed, expect quite the opposite: this quest is densely packed with intricate puzzles, punishing environments and at least one battle that will push you harder than almost any other on RuneScape, whatever combat level you've reached. You have been warned!

 

Those who persevere and complete this quest will be rewarded with Zeal Points (among other things), which are stored at Soul Wars and can be spent in your own time. Zeal Points can be traded in for varying amounts of XP in any combat skill (except Summoning), Slayer XP, charms to train Summoning, or a pet Slayer creature. For a more detailed explanation of how Zeal Points work, check out the Soul Wars rewards on the Knowledge Base.

 

Mod Rathe

RuneScape Content Developer

 

Summary:

 

Where to start

Nomad's Requiem:

Speak to Zimberfizz at Soul Wars.

 

Requirements to complete Nomad's Requiem:

King's Ransom (including the Knight Waves)

75 Magic

70 Prayer

66 Mining

65 Hunter

60 Construction

Must have fully completed the Soul Wars tutorial

Must have completed at least one game of Soul Wars (win, lose or draw)

Having very high (85+) stats in all combat disciplines is advised, unless you're particularly good at combat

In other news...

 

We have improved how Zeal earned from playing Soul Wars is cashed in. If when spending 10 or 100 Zeal you gain a level in your chosen skill, then your new level will be taken into account as soon as it is earned, and the remainder of the 10 or 100 Zeal will be applied based on your new level. Remember that if you spend 100 Zeal at a time, you receive a 10% bonus to any XP gained, so now it is better than ever to save up your Zeal.

 

We've adjusted the apparent lag when using your inventory and clicking and dragging items around. This also means you won't drop the wrong item selected if you'd clicked too fast. Additionally, a slot will not remain highlighted when it shouldn't.

 

The tooltip description for the Soul Split curse has been corrected to reflect the actual amount of hitpoints restored.

 

You can now set an option to not offer the ability to switch between prayers and curses when recharging your Prayer at an altar. A few altars originally left out, including the ones found in the God Wars Dungeon, now offer this switching facility.

 

We've added a huge amount of drop sounds to items. It's a nice little feature that should let you realise if you've dropped something by accident that you didn't mean to.

 

The Christmas 2009 holiday event has now been removed from the game.

 

patch notes

[hide]

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

 

Graphical

  • Prevented spinning the candy cane and swapping weapons quickly.
  • The jail door near Shantay now matches when open and closed.
  • Fixed the shadows for players when using various handholds in the Brimhaven Agility Arena and the Ape Atoll Agility course.
  • Corrected a visibility problem with the Agility Pyramid.
  • Guthix Raptors had the wrong chat head.
  • Corrected some animations for the Sleuth emote.
  • Stopped white longsword handles stretching while running.
  • Performing an emote will now correctly animate if you were reading a book beforehand.
  • The picking animation in the Farming skill has been updated to be smoother.
  • Chaeldar's chathead on the Contact NPC interface is now animated.
  • Removed a clipping problem with the Ardougne Achievement Diary cloak when reaching forwards.
  • Fixed some remove roofs issues near Miscellania Castle.
  • Fixed some remove roofs issues near Mobilising Armies.
  • Fixed some housing in Tai Bo Wannai.
  • Corrected some issues when running and standing still with two-handed swords.
  • Cleared any background fill colours when changing between specific types of interface.
  • Fixed the colour of the water in Soul Wars.
  • The top plate in a pile was floating in the HAM base.
  • Corrected some z-bias issues with the Soul Wars overlay interface.
  • The glyphs on the charms in Pest Control were missing their glyphs due to z-bias issues.
  • Synchronised the Brimhaven rope swing animations to look better.
  • Stopped aberrant spectres from appearing to stand up again when dying.
  • Fixed a render issue when churning.
  • Repaired a texture problem for some of the floor in Falador.
  • Updated the mapping in a Keldagrim pub so you can't walk on top of the stairs.
  • Fixed some mapping where the water meets the land to the north-west of Port Phasmatys.
  • A render issue with a pool of liquid in the Slug Menace quest has been fixed.
  • You'll no longer be repeatedly animated when digging up the Jade Vine.
  • Removed a few extra skulls from the Wizards' Tower's basement.
  • Adjusted the animation for the Zamorak room boss in God Wars Dungeon to remove a label issue.
  • Stopped some animation issues when spam-clicking an item.
  • Stopped a trapdoor rendering over your feet in the Brimhaven Agility Arena.
  • Fixed a graphical issue with shady strangers.
  • Fixed a door on the Fishing Platform.

Audio

  • Fixed and improved a few tracks: "The Genie", "Long Ago", "Shine", "Splendour", "Theme", "Tomorrow".
  • The music unlock hint for "Alone" was incorrect.
  • Changed the category of the song "Soundscape".
  • The song "Spirits of Elid" has been added to a bit more of the map area.
  • Added sea sounds when taking boat journeys.
  • Improved various sound effects during Royal Trouble.
  • Increased the range of ambient sound effects in the southern desert area.
  • Updated the opening sounds for some of the doors/gates in Regicide.
  • Cows have been given lessons so they can moo properly.
  • The sound when casting Plank Make has had its volume reduced slightly.
  • Added fountain sound effects in Nardah.
  • Added a sound when you pickpocket the Ring of Charos.
  • Added cleaning sounds when removing the dirt from grimy herbs.
  • Added some dragon stomping sounds to the tutorial.
  • Added bellow sounds to the blacksmith in Lumbridge.
  • Added a sound to accompany the "You already have full Prayer Points" message and the Idea emote.
  • Ensured that no sound is played if no damage is done a hit sound isn't played.
  • Improved the timing of the sound played when you die to start and finish earlier.
  • Removed some old, redundant music scripts.

Quests

  • Fixed a discrepancy between the Mourning's Ends quest journals after you've finished part one.
  • Corrected the Blood Runs Deep quest journal to use the base stat rather than current stat when striking through requirements.
  • Brundt will now be a bit more helpful during certain parts of Blood Runs Deep.
  • Converted a quest item from Regicide into a members' item, as it should have been.
  • Streamlined some of the traps in Contact, Smoking Kills, and a few other desert quests.
  • Resolved a problem in the Eyes of Glouphrie quest during a cutscene.

Minigames

  • Updated a treasure trail to reflect some recent scenery changes.

Miscellaneous

  • No more dropping items while in the Photo Booth.
  • The lunar dream world no longer interferes with pets and their growth status.
  • You can no longer bank keys from the Prison Pete random event.
  • You will no longer be shown the Crafting cursor when using a spinning plate.
  • Added a bit more information to the Advisor system about making money.
  • Sigmund no longer has a visible pickpocket option on free worlds.
  • Adjusted a quest start icon for Imp Catcher
  • The checks for attacking the ogres at the Combat Training Camp have been improved.
  • Furniture should no longer disappear in your POH if you die to poison.
  • Estate Agent icons are no longer visible on free worlds.
  • The farming patch spirit will no longer appear on free worlds.
  • Ensured that the Objective skill icons can't overlap the text.
  • Stopped a boulder from indefinitely rolling.
  • Adjusted the logic and filtered some messages from the Ranging Guild.
  • Route finding in an East Ardougne bank should be a bit better.
  • You'll now open the shop interface if you wish to buy a dragon scimitar from Daga on Ape Atoll.
  • Adjusted the chat filter to cope better with a music track name.
  • Ensured that Prayer is fully restored in safe Clan Wars after curses have been used against you.
  • Prevented players from ending up in some scenery when teleporting to the Death Altar.
  • Fixed a problem where you couldn't use quick prayers to turn on the Protect Item curse and a Leech curse at the same time.
  • Corrected the purchase information for the training bow.
  • Made the Summoning "Special Move" consistent on the Summoning left-click options.
  • Clarified some of the Construction level-up messages for various cages and trapdoors.
  • Corrected a menagerie level-up message.
  • Fixed a problem with the Adventurer's log and a Champion's Challenge phrase.
  • Improved the Champion's Challenge 'allowed in' check message.
  • Corrected the destroy message for the Turkey Book.
  • Adjusted the Castle Wars messages after completing the Ardougne Achievement Diary.
  • Clarified the messages when using the Abyss to get to Entrana with Summoning items.
  • Corrected some inconsistencies with the Digsite pendant.
  • Fixed a grammar issue in the Fishing skill guide.
  • Corrected some spelling errors in some Lumbridge NPCs' chat.
  • Capitalised an instance of "Seers" in some chat.
  • This patch note caters for all the other typos we've fixed. [/hide]

 

A post by Mod Hew in the Recent Updates forum regarding the Blood Runs Deep shorcut.

Anyone who does Dagganoth King's will probably be affected by this since some people won't read this and the whole team will suffer -.-

 

modhew.png

 

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The reward.

 

[hide]

Experience Other Quest points

 

None

70 Soul Wars Zeal, Soul Wars cape, Soul Wars respawn point

3 QP

[/hide]

 

A mistake surely? No XP?!?!

 

Trading in the reward will get you xp.

2d26mw.gif

Why can't the Big Bang be done by the hand of God?

It could have, but it is next to impossible because it also could have been caused by the flying spaghetti monster, or one of the other infinite number of deity possibilities.

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The reward.

 

[hide]

Experience Other Quest points

 

None

70 Soul Wars Zeal, Soul Wars cape, Soul Wars respawn point

3 QP

[/hide]

 

A mistake surely? No XP?!?!

 

Trading in the reward will get you xp.

 

Oh yeah, forgot :P never done Soul wars.

 

Seems strange for it to be a GM quest though :s

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+8 to every defence and +12 to pray -> Soul wars cape stats. It's in the KB.

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

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This is a grandmaster quest wow

There was another quest that was accidentally labled GM when it came out that was actually master, looking at the reward that has to be a mistake.

 

Our second Grandmaster quest is wildly different from While Guthix Sleeps;

 

You Fail.

 

Anyways it sounds fun. :D

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This is a grandmaster quest wow

There was another quest that was accidentally labled GM when it came out that was actually master, looking at the reward that has to be a mistake.

They actually called it a GM in the newspost, so it should be one. But I don't think it really is one either, because of the reward and low requirements.

 

edit, they explained it as it having some hard puzzels, so i'm interested now, i love puzzles <3:

and 70 zeal will most likely get me 99 hp <3: <3: <3:

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There are three sides to every story: There's one side, there's the other, and there's the truth.

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We've adjusted the apparent lag when using your inventory and clicking and dragging items around. This also means you won't drop the wrong item selected if you'd clicked too fast. Additionally, a slot will not remain highlighted when it shouldn't.

 

Finally. :)

2d26mw.gif

Why can't the Big Bang be done by the hand of God?

It could have, but it is next to impossible because it also could have been caused by the flying spaghetti monster, or one of the other infinite number of deity possibilities.

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Seems I got back from lecture just as this was released - cool! :^_^:

 

Looks reasonable, from my calculations - experience is actually quite high from the amount of Zeal rewarded?

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+8 to every defence and +12 to pray -> Soul wars cape stats. It's in the KB.

 

Is that better than fire cape? Too lazy to check atm.

 

 

Fc is +11 def, +4 str, +2 prayer I think. So it depends if you need the +4 str or not.

2d26mw.gif

Why can't the Big Bang be done by the hand of God?

It could have, but it is next to impossible because it also could have been caused by the flying spaghetti monster, or one of the other infinite number of deity possibilities.

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This is a grandmaster quest wow

There was another quest that was accidentally labled GM when it came out that was actually master, looking at the reward that has to be a mistake.

 

Our second Grandmaster quest is wildly different from While Guthix Sleeps;

 

You Fail.

 

Anyways it sounds fun. :D

When I posted that they hadn't posted the front page update. And if that really is all the rewards it's a little disappointing for a GM quest after the bar for rewards they set with WGS.

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+8 to every defence and +12 to pray -> Soul wars cape stats. It's in the KB.

 

Is that better than fire cape? Too lazy to check atm.

Depends on how you look at it. Fire cape has attack bonuses +1 and +11 defense, but has a lot lower prayer; also fire cape has a str bonus.

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Suggest a poll for Tip.it - Here!

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+8 to every defence and +12 to pray -> Soul wars cape stats. It's in the KB.

 

Is that better than fire cape? Too lazy to check atm.

 

 

Fc is +11 def, +4 str, +2 prayer I think. So it depends if you need the +4 str or not.

 

I'll be keeping my fire cape then, I don't even have some of the reqs for this quest and I have to do Wgs today.

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The reward.

 

[hide]

Experience Other Quest points

 

None

70 Soul Wars Zeal, Soul Wars cape, Soul Wars respawn point

3 QP

[/hide]

 

A mistake surely? No XP?!?!

 

Trading in the reward will get you xp.

 

Based on my levels, the 70 zeal are:

 

~500k exp at 95 def

~150k pray exp at 71 pray

~70k slay exp at 83 slay

 

In my eyes, that's a great amount of exp, and you get the choice, which makes it better..

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That cape is now the best in the game except to those who are obssessed with every strength point. It is certainly a no-brainer for anything where you use prayer, and (unfortunately) removes much of the appeal of the Ardougne cloak 3 to those who can complete the quest.

Qeltar, aka Charles Kozierok

Webmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!

Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!

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Ardougne cloak is still great for corporeal beast though.

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

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I've got a Lab-group to get to, but will have my eye out for this quest - looking forward to doing it later!

 

This could be a pretty useful time to get statistics on Zeal rewards too - unless the formula has already been determined as needed?

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I sure the quest is interesting an all but for something thats labelled a grand master quest those requirements arnt very grand master like.

 

As everyone is probably thinking too but just adding my thoughts. Will comment on quest once done.

 

I have absolutely no idea but I hope that if 95 def = 500kish then that also means 96 prayer gets me around the same xp in prayer.. (Which unfortunately doesnt get me a level heh.) Or I might get an abby pet or something with the points.. It just disappointing on the requirements front.

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