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So, what is your current project(s)


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169 replies to this topic

#41
obfuscator
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obfuscator

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Attempting to wrestle access + vba to my will at work.

Considering I knew zero VB going in, it's going pretty well.

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"It's not a rest for me, it's a rest for the weights." - Dom Mazzetti


#42
RSBDavid
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RSBDavid

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My latest projects:

username checker for runescape


PHP Image uploader


Tile generation section of game I am working on

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#43
ashozzy2
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ashozzy2

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Adding the finishes to my (very basic) game engine in java, and working on a design of the social networking site I have planned relating to fitness :)

#44
dsavi
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dsavi

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I'm working on a website I believe I mentioned here before, but I'm going to start a whole new thread for it in just a second...

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#45
ghjkl
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ghjkl

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Working on a pking simulator in c++. I found out some interesting things, including assuming both people use whip/dclaws, then the best level to safe at is 650 hp or so. It's not quite finished yet, it's pretty messy. I'll be looking to add classes for different pkers and stuff instead of just having functions with 9001 arguements.
 

#46
MageUK
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MageUK

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To follow on from my previous post, here's a sneak preview of what should be getting released in the next few days or so...

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#47
jimmy_jim
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Looks awesome, Peter :thumbsup:


RIP Michaelangelopolous

u can control my tip it account, but youll never control how fine i am!

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#48
tripsis
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Seriously - awesome job ;)
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#49
Ronan
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I must agree, that is fantastic! :) Clear and concise like the rest of Tip.it, yet bursting with functionality!

#50
obfuscator
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obfuscator

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This updates automatically, does it?

It seems to be pretty much a copy of the GE, unless I'm missing something.

Still, looks very useful :)

polvCwJ.gif
"It's not a rest for me, it's a rest for the weights." - Dom Mazzetti


#51
RSBDavid
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That's bloody Brilliant!

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#52
dsavi
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Working on a CLI decimal to binary converter in C, just to prove to my sister that I am, indeed, teh h4x0r. Not going so well, having problems with my error checking.

You know, I should probably write the converter first and worry about whether the input is a number or not later, but yeah. I guess I'm still too used to PHP forms.

Will post the source if I ever finish it.

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#53
sees_all1
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At home, I'm working on programming a PIC microcontroller in order to make a light cube (search 5x5x5 led cube on youtube... )

At work, I'm working on code that controls a power supply and some devices over a RS232 interface.


Robotics is basically done for the season. The gyro code worked spectacularly, our robot was the easiest to drive.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

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#54
RSBDavid
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This summer I have one big project in mind. I am wanting to create an easy to expand MMORPG game using Java. It will run in an applet and will use a cache system which holds the models and everything. In a month or so after I get some concept art and ideas planed out, I will start a separate topic to blog my progress.I want to start this game this summer and hopefully have it finished in 4 years when I get my Bachelors in CS.

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#55
Ronan
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Taking this summer to work on learning the in's and out's of the more popular 3D-API's, JOGL at the moment. Not much really at the moment due to being slap-bang in the middle of exams, but did do this this evening for fun :) :-

N64 Anyone?


#56
RSBDavid
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Taking this summer to work on learning the in's and out's of the more popular 3D-API's, JOGL at the moment. Not much really at the moment due to being slap-bang in the middle of exams, but did do this this evening for fun :) :-


I will be using JOGL in my game I mentioned in the post above yours. From what I have seen, it is very powerful.
Here is a video which shows a character in a 3d world. I wish to do something to that effect.


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#57
Ronan
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I will be using JOGL in my game I mentioned in the post above yours. From what I have seen, it is very powerful.
Here is a video which shows a character in a 3d world. I wish to do something to that effect.

Ah, I see. :) I've not thoroughly looked over many 3D-API's yet, but my initial preference is to JOGL over Java3D. Although JOGL does have certain complexities in areas which you'd usually assume to be simple, I do like the overall design and structure of it - it's certainly been relatively intuitive to learn so far.

Had to laugh at the video - nothing better than choosing a Homer Simpson model for the initial-testing! :P Should be fun to work on a project like that, I'd love to get to work on an RPG with JOGL, but I definitely don't want to get ahead of myself like I have with other projects so many times! There's a massive amount of work to do with a project like that, let alone an MMORPG, but it should be a great experience - good luck with it! :)

#58
Racheya
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I've been working on making a Visual Novel in the Visual Novel language Renpy (based in Python) for the past few months. The language to create the script, show characters ect is really easy, but the last few days I've been changing the GUI (preferences page, main menu, ect). It's taken a fair few hours, but I'm quite pleased that I've managed to get most of it done. The imagemapping system in Paint Shop Pro has made things easier (I don't have to figure out coordinates myself), and I'm very pleased with it so far :)


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#59
dsavi
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Speaking of Python, on Saturday when I was bored I started writing a calculator app for the Blender 2.5 interface (Something I've had need of myself, just thought it would be good to integrate it into the interface so you don't have to switch windows or anything). Like most of my other programming endeavours it didn't go well but I'm considering asking for help on the Blenderartist.org forums where all the coders are. I'm just afraid that someone will see my thread and finish coding it before they finish reading my post. :razz:

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#60
Nadril
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That Market site PureMage is working on reminds me a lot of an old Lineage II website that did the same sort of thing (just in a different manner). Very cool.

I just finished my current project (well mostly) and got it hosted now. Link in my signature




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