Hi Andrew, I recently spoke with Paul about Jmods not playing RuneScape enough to know what the game needs or in some cases "Torso mistake" making game play worse than it already was.
Seeing as Jmods don't have the time to play as much as some of your customers and with that you not fully knowing the customers needs in the way of new content to keep them busy, how do you go about combating that?
Well some of our Jmods play the game a LOT and are very high level. Some of them play a bit and are mid level, and some only play occasionally and are low level. This is very handy because we try to cater to players of all levels, and by having Jmods with different levels of experience we can make sure we get a balanced view across all levels. The difficultly is more trying to do something which pleases everyone, if we ONLY asked high level Jmods/players we would also miss a lot of vital points of view. So it's difficult balancing act trying to do a variety of updates, which appeal to different users.
do you have any plans to remove merchanting clans.
as no one but the clan makers themselves get money while everyone else has
to pay like 300% more for an item only to lose 500k on it after they "dump"
I don't like it either. The difficulty however is precisely defining what is and isn't ok. There is likely to be grey areas, and we don't want a rule we can't enforce or make it very clear what is and isn't ok. What I'm considering at the moment is possible instead of outlawing merchanting clans, instead just outlawing spam advertising clans over and over in the public chat. Which might solves most the problem, and is much more obvious what you can and can't do. What do you think? Would this help? Or would this also prohibit things you think you should be allowed, and seem overly draconian?
Do you still develop or help with RuneScape Content, like you used to do in the early days of RuneScape?
My role in Jagex has changed substantially over the years. These days I work in sort of 'advisory' or 'consultant' type role across the company. Where I help various different teams with their design+technical challenges, and also help direct what new things we are going to do.
I don't do a lot of 'hands-on' creating of content anymore. There just isn't time. But I still talk to the content team regularly to discuss the latest plans, and offer my experience and opinion, so I still have quite a big role in shaping the game.
I'm currently doing this sort of 'advisory' role for about 8 different projects, so it's a pretty full time job. It generally means I'm in design or technical meetings all day every day, but it does mean my time is used a lot more efficiently as I'm better able to assist other people in creating great products. If I was doing my own I'd only be able to work on 1 projects at once, rather than 8
(note: not all these projects are new games, some of them are things like billing systems, and other less exciting but still very essential things)
Where do you stand on buy able content, many of us high levels like to work for content and find it very frustrating that you can either out right buy it, or get lucky and obtain as a drop most of us would
like to see much more high-end non tradable content no more of these luck based/rich player content, Spirit shields for example, unobtainable content for even the more elite players, when the only way to obtain such items were if you were lucky enough to hoard rares back in the day
I think buyable content has always been a part of RuneScape and to try and change it now would be radically changing the game to something different to what most people signed up for. It's a part of what makes RuneScape what is is. I don't however think ALL things should be buyable and like to make sure we ALSO introduce unique items which you can only earn yourself, and can't just buy.
(1) Is Jagex ever considering on hiring a few good players who know alot about Runescape?
We already have.
When f2p gets the new skill(which I'm really grateful for), will we see as many updates? Not that we get a whole lot in the first place, but I hope you won't leave us alone for a year because of the new skill.
f2p will still mainly continue to get 'non content' updates. So updates like better graphics, better sound, better controls, better interfaces, features that make the game more conveniant and less annoying to play etc f2p will continue to get as they always have.
'Content' updates like new quests and skills will however still be rare, as they are one of the main members benefits. This skill will be the biggest f2p content update in ages, but it doesn't mean they will suddenly get new content every week.
1) What is it like to see RuneScape progress from RSC almost 10 years ago to what it is today? Is it anything like you imagined it to be?
2) Recently there has been a large emphasis on community. This month is Clan Community Month, and forums for people speaking other languages have emerged. What else is Jagex going to do to improve the overall community?
1) It's awesome. It's a lot bigger and better than I imagined, but in terms of concept is exactly what I hoped for.
2) One thing we are interested in trying to do is help to create 'micro communities' or 'sub communities'. Because the overall jagex community is so huge, and often posts can get lost on forums because there are so many. So helping people form smaller special interest groups, or localised groups might help the feeling of community. Also still (slowly) working on improving the clan support.
1. It has become pretty obvious that macros/bots have been making their way back into Runescape, most notably autotypers, but still some skilling bots. 2-part question:
a) Is getting rid of bots and macros still as big a priority as it was before now that RTW is mostly gone?
And what has Jagex done lately to help rid the game of these unfair advantages?
Well it isn't AS high a priority, because it's still nowhere near as bad as it was before. However we do still have a dedicated team who work every day to continue to ban people who think they can get away with botting. The autotypers however particularly are getting annoying, and we are currently looking at both technical and non-technical solutions to deal with this area especially.
Auroran Rage asks:
Hey Andrew, I was wondering what role do your brothers Ian and Paul play at Jagex now, or do they just take a cut of the profits? Also, what happened to Constant Tedder?
Paul still works here full time, and works in the RuneScape content team. And has been doing a particularly tasty new quest.
Ian also still works here full time, and is working on one of our new upcoming games.
Constant is still a director on the board, but takes less of a role in the day to day running of the company.
1. Are there any plans to add the ability to adjust the gamma in the graphics settings? I ask because the graphics overall are a little too dark for my taste and it would be nice to have the ability to brighten it up without making the blacks turn grey - a gamma setting would be perfect for this and I can't imagine it would be too difficult to implement.
There is brightness control in the graphics settings, however it adjusts brightness not gamma. It used to do gamma, but was changed with RuneScapeHD because of technical limitations of how hardware accelerators work.
We might be able to put in a gamma control that ONLY works when in fullscreen mode. However unfortunately gamma adjustment in windowed mode causes the entire rest of the desktop to change colour too and looks really bad!
I think most people play in windowed mode, so this wasn't a priority.
Epiic Kronix asks:
-Could you give more specific information about upcoming updates, like the new skill or new armour?
Um no, not really sorry. Like to keep a few suprises, plus often things change during development and we don't like to set expectations unfairly.
Epiic Kronix asks:
-What would you change if you could go back in the future of Jagex?
I would take RuneScape as it currently is now back in time on a DVD and it give to my younger self, and save a whole load of work
Although there is nothing I REALLY want to improving, that we aren't already in the process of improving. But I could go back could save a lot of those early attempts, and get things write first time, and not have to worry about how to make the change with upsetting the status quo. Things are a lot easier with the benefit of hindsight.
Before RuneScape, you made a game called DeviousMUD, if that's right? I'm not 100% confident on the name. Have you still got it anywhere? And if so, are you planning to upload it onto the RuneScape website for Members for a little while or anything? So we can get a look at how RuneScape was created?
Yes it was called DeviousMUD. Yes I still have it. I can't really upload it because it isn't finished and doesn't work properly, and has no deployment mechanism, and would probably break if more than 10 people tried to play it at once. It would probably need more work than I put into it originally to get it back online. A youtube video I think is about the best I could manage. It was rubbish anyway
3. With the new Orb of Oculus, players can see into area's beyond the wall which they couldn't before. Are you planning to change this in any way?
Don't think so. Don't really mind. Anything we really want to keep hidden isn't uploaded yet anyway.
Quite a few months back, you made a topic about the Grand Exchange's price floors and ceiling. I believe you said that alot of these caps would be removed eventually, is this still the plan? and if so, how is it developing?
I'm asking this as there are still quite a few items that affected by these price floors and ceilings.
One group of items are arrows from bronze-adamant which have all reached their price ceiling's a while ago, and thus are very hard to buy through the Ge.
Well we removed a huge number of caps, but I think progress might have stalled a bit since then. I'll look into this again and see I can kickstart it some more. Thanks for reminding me! Would also be useful to know items where the caps are being particularly obstructive so those can be prioritized. I'll look at arrows.
This isn't an answer, but a note to myself of things which have been raised a few times, and people seem particularly concerned about so far, which clearly need more work, and which I need to prioritize, and think about as soon as I've finished answering questions here:
-Price manipulation clans and auto typers
-Incorrect GE prices (still)
I'll have a chat with the teams about these shortly.
Law Of Arma asks:
Months before the release of Summoning, you gave us the name, and in later development diaries also more details of the skill. Now, we're coming close to the release of the next skill and we still have no clue what it will be. (besides the one that it won't be sailing). Why didn't you give this information about the next skill?
Well it is actually precisely because we felt the release of Summoning wasn't handled the best way. It was overhyped which led to disappointment, and then because there was so much anticipation it was rushed and released before it was ready. It wasn't really fixed to work properly until several months later! Don't want to make that mistake again.
Qu4ck Attack asks:
Ever since the name-change update, many people have changed their names multiple times,
thus making them virtually unidentifiable to long-time friends and others.
Have you considered adding an identification-number or displaying the very first username
instead of the most recent username on the mouse-over function on people's friend-lists? Some means of "Permanent Identification" If you will.
Well I think some people WANT to be able to permenantly get away from the first username that they didn't like. If it was still showed and they wished they had never chosen it then a lot of the point of being able to rid yourself of the name you wish you had never chosen would be lost.
Players are already restricted in how often they can change their name, so unless their friends and others play very rarely they can't just change identity overnight and hide instantly.
Qu4ck Attack asks:
Moreover, have you considered adding a hiscore table for bank-worth? And a button in the bank that totals one's bank value (saves a lot of hassle)?
A button in the bank sounds ok, (although it would overflow a normal variable so is technically rather fiddly which is why it hasn't been done already). A hiscore table I'm a bit worried would just become a table of 'the best people to scam'.