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TzHaar City - The Rebirth?


CampbellMC

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Released September 19th, 2005, the TzHaar City was instantly a huge hit, starting with the drops of Obsidian Capes and Toktz-ket-xil (Obsidian Shield) the first day we were presented with a new best cape in the game, and the first shield with a strength bonus. We next had the fire cape and amulet of fury, again an even better cape was released, instantly made into one of the top status symbols in the game, and this rare onyx amulet was the new best amulet in the game. Over the years we got a new way to train strength, new types of pures and a new range of good weapons with the berserker necklace. The Ring of Stone, allowing Runescape video makers to more stealthy film other people. The Bracelet of Regeneration, a new best gloves spot for many pures, and a helpful item for people doing agility and rc. Lastly with the Mobilising armies update we were given the onyx ring (i), the best ring in the game.

 

You would figure a city like this would be bursting for these items that would surely be worth millions right? I mean these are some of the top items in the game, they should be difficult to get, take paitence and have a pretty price tag for anyone willing to take all the time to get them. This isn't the way it went though, tokkul became a useless item in peoples bank, the monster drops were camped out and the capes and shields were soon worth under 1M each. The onyx remained strong though, it took tons of drops to add up to one amulet of fury, this didn't last long. Soon people were buying up all the Tzhaar-ket-om (Obsidian maul) and chaos runes as they were a quick way to get tokkul by selling the items to the shops in Tzhaar. Soon the amulet of fury was directly tied to the price of chaos runes, and collecting tokkul in tzhaar became useless, why get small drops of 60 at a time when you could simply kill a normal monster, get 3 times the money and buy chaos runes to trade in. With the introduction of the amulet of fury into the pvp drop tables for a short while they instantly plummeted down to prices of 1.5M at times. The best amulet in the game, the best ring in the game, both grossly underpriced, especially considering the effort it would take to get one the proper way.

 

All this changed though, September 2nd, 2009, with the personalized shop update the uncut onyx gem in the shop went from 300,000 tokkul (260,000 with Karamja Gloves) up to 2,700,000 tokkul. The effect wasn't felt yet though, there were plenty of furies in the market to sustain the price for a while, more and more coming in every minute from PvP worlds, but soon they were removed from the drop tables aswell. Furies began to rise, no one wanted to get that much tokkul, it would take years for an average player to accumulate that much with the small amounts each creature dropped. The rare onyx gem began its rise, rising for over 200 days now it is becoming the same status as a rare item, topping the street price of many of our current rares under 100M. However, with the update of December 15th, 2009, players could no longer sell their drops to the stores at all, the only way to get tokkul now was by killing the NPC's in TzHaar City, attempting the Fight Caves, or participating in the Fight Pits. This only added to the pressure, and many people gave up on ever trying to collect the 2.7M tokkul. In this update though, the amount of tokkul dropped by monsters was greatly increased, also Fight Caves and Fight Pits were giving a tokkul boost, sparking the currency to life again.

 

Checking the forums today, you will see onyx gems are going for 2 Staffs of Light, or for people who have junk, up to 100M cash. This is mainly due to people thinking it would take way too long to collect the 2.7M tokkul needed for the gem, so they predict a non-stop rise until either the gem becomes way too valueble on the ge to not get your own from TzHaar, or until Jagex fixes the drops/shop prices. The item which has been going non-stop for over 200 days and impossible for an average player to buy on the GE still doesn't have an end in the forseeable future, but is it really broken?

 

At an average training spot where you are getting about average training speeds (lets say around 50k/hr on a melee skill), you would hope to get maybe 200k-250k per hour if you are a medium-high leveled player. This is on par with many slayer monsters requiring 70+ slayer to kill them, seems like a reasonable line to set. Now if you consider tokkul as a currency which at the moment is just as strong or stronger than gp for those who can set a goal and go for it, we can see that maybe all this updating to the Tzhaar region is actually very well adjusted. Here I will do a breakdown of what you can expect to get at TzHaar per hour in the way of wealth gained.

 

From my experiences lately I have found that it took me just over 1.8M range exp in order to get 2.2M tokkul. This means that for every 1 xp you do in a melee or range stat you would get 1.2 tokkul on average. So at 50k xp/hr you would be gaining 60k tokkul/hr. At current prices you could make an uncut onyx gem into an amulet of fury and sell on the ge for 10M flat (assuming you didn't want to junk trade or trade for other items). One fury would cost 2.7M tokkul, so you would have 10M gp, for 2.7M tokkul or 3.7 gp/tokkul. If we bring this back up to our 60k tokkul/hr we get 220k gp/hr off the tokkul alone. But wait, that isn't all you will be getting in the way of drops. You can also expect about 1 weapon/shield drop per hour from my experience and others I have trained with. Capes, Mauls and Shields being the most common you get an average of about 130k gp/hr off those aswell. We are up to 350k gp/hr. Anyone who has trained in TzHaar since the update will tell you though that you are still missing a good part of the drops (which some people still ignore). The little drop which is impossible to see, the onyx bolt tips, valued at 7.8k each and you can expect about 5 an hour, depending greatly on the number of level 133 NPCs you kill, so we add on another 39k, up to 389k gp/hr. Lastly we add on one thing which many people neglect in TzHaar (and I capitalize on it when possible) is the gems. I bank around 15 gems/hr, they add up quick especially with uncut gems being worth a minimum of 2k now we are looking at another 45k+ per hour (even more if you get lucky with some diamonds). Adding this all up we are looking at 434k gp/hr, wow.

 

So what does this all mean? Jagex doesn't need to nerf TzHaar again, it is the players with paitence who are going to benefit in here and soon the market will reach an equilibrium when people can justify the price of an item which takes 45 hours to obtain (2.7M tokkul / 60k tokkul/hr). These items made from the onyx gem should be valueble, they are some of the best items in the game, you will be hard pressed to find the elite players in the game not wearing atleast 1 onyx item. The people will pay the price, or they can fork over 45 hours of their time and leave with an uncut onyx gem and 9.63M additional gp from other drops along the way. Throw in decent training speeds, the ability to safespot the monsters and the size of the dungeon and it only makes sense that the items rise this high. TzHaar is home for many people now who have already realized this, and with the TzHaar NPCs now being assigned as slayer tasks it may spark some of those players to try themselves for 2.7M tokkul after they have a few hundred thousand in the bank from tasks. The updates keeping the ge out of TzHaar weren't to try and nerf it again since it was too easy, it was to balance it, put it where it belongs, and give it a new life as the independent civilization that the TzHaar people are.

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Very nice read i must say, very well writen and some exhausting research also, congratulations!

 

In my only Tz-hhar task (96) i got 4 bolt tips, 2 obby shields, 1 obby cape and 46k tokkul, not bad for a 45 minute task :lol:

 

PS: Send this article to "The Times"

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I agree. Really good. Might bump my next Tzhaar task up and do it on those guys. No Jad, though. :thumbsup:

 

If you bump a tzhaar task up it becomes a volcanic creatures task which ONLY counts creatures in the fight caves

Plv6Dz6.jpg

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That was an interesting read, you should definitely send that to the Times. I'm not sure if it needs to be cut down but it's worth sending in. Give it a cheesy name like Patience gives Rewards or something like the rest of the articles ^^.

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Roger Waters called; he demanded you tear down the wall.

 

(The paragraphs are quite lengthy. They were a little bit difficult to read through; although I managed to do so, the majority of readers will not.)

 

I can get 100k tokkul per hour down there using extremes and turmoil while not on task and banking the charms. As a high level player who can get 1m/hour easily and higher averages of 2-3m/hour while boss hunting, a Fury would have to cost well over 45m (including cape/shield drops) for getting my own onyx to be worth my effort. Only lower-income players will bring onyxes into the game because, as you said, one would have to get 2.2 MILLION xp solely at Tzhaars. I think I speak for most players with 99s across their melees that an additional 2.2 million xp isn't really a primary concern.

 

Although you say the xp rates are "decent", they're hardly up to par with conventional methods. I can get about 80k melee xp an hour there while banking charms compared to 140, 150, maybe even 160k xp an hour at top notch training spots. Ranging is in an even more pitiful situation.

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I agree. Really good. Might bump my next Tzhaar task up and do it on those guys. No Jad, though. :thumbsup:

 

If you bump a tzhaar task up it becomes a volcanic creatures task which ONLY counts creatures in the fight caves

 

Mhmm. I would have been annoyed if I hadn't read that! Thanks. :x

#KERR2016/17/18/19/20/21.

 

#rpgformod

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Roger Waters called; he demanded you tear down the wall.

 

(The paragraphs are quite lengthy. They were a little bit difficult to read through; although I managed to do so, the majority of readers will not.)

 

I can get 100k tokkul per hour down there using extremes and turmoil while not on task and banking the charms. As a high level player who can get 1m/hour easily and higher averages of 2-3m/hour while boss hunting, a Fury would have to cost well over 45m (including cape/shield drops) for getting my own onyx to be worth my effort. Only lower-income players will bring onyxes into the game because, as you said, one would have to get 2.2 MILLION xp solely at Tzhaars. I think I speak for most players with 99s across their melees that an additional 2.2 million xp isn't really a primary concern.

 

Although you say the xp rates are "decent", they're hardly up to par with conventional methods. I can get about 80k melee xp an hour there while banking charms compared to 140, 150, maybe even 160k xp an hour at top notch training spots. Ranging is in an even more pitiful situation.

 

This isn't meant for just maxxed out players though, and sure people CAN make more money boss hunting but it is not guarenteed. Also averaging 1M income per hour at an other normal training spot is highly unlikely, maybe at dragons with a pack yak but even then its slow xp and crowded. As far as training speeds go, yes if you are willing to spend tons of money every hour on potions taking 95 herblore to make and a level 95 prayer then you will get way better speeds, but this is for people training casually. Most people with just normal stats (not enough for extremes and turmoil) wouldnt mind getting around 20M income from 2.2M xp, I mean how many people do you know that normally make like 100M getting a 99 stat at a normal training location? Although higher players could still camp here for tokkul (and many do) the acticle is most suited to the normal-high level players (probably around 110-125 combat) and any rangers which want to kill them (they are weak to range). With all your stats and boosts you would still be getting 96k tokkul an hour or more if you didn't bank the useless charms, that means only 28 hours for a fury which many people would set as a good goal, 28 hours for 20M income? Yes please.

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I plan on spending my tokkul from slayer tasks on an onyx so that I can make a ring and imbue it. I know a guy who camped TzHaar for two weeks to get an onyx for himself (he's a DIY player).

 

Nice read, Campbell.

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To put it bluntly, [bleep] off.

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I plan on spending my tokkul from slayer tasks on an onyx so that I can make a ring and imbue it. I know a guy who camped TzHaar for two weeks to get an onyx for himself (he's a DIY player).

 

Nice read, Campbell.

 

Yah just another one of Itam69's great achievements :) I am nearing enough for an onyx gem myself but I plan on selling it since my pure needs the money.

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one thing I think jagex should definitely have done when they changed the price is give everyone 10 times their present tokkul, I had like 180k from the fight caves and pits which is now worthless :<

 

I bought my fury years ago for 4m before it crashed then spiraled up, thank god haha. otherwise I'm not really sure how I'd deal with it, since neither buying 90m of junk nor killing tzhaar for such a long time really appeals. all you need to make better money is 82 runecrafting (since the runecrafting update, probably not even that), or 83 slayer, or whatever low levels you need to kill aviantese. most people would prefer to make money they can cash in whenever they like, instead of being committed to killing a whole lot of tzhaars. sure it's a goal, but it's a more irritating goal than is necessary to deal with. even if I were strapped for cash I probably wouldn't do it, although if this thread makes furies an item possible to buy again, more power to you :P

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I'm just under 200k of tokkul. So almost 10% of the way there after 3 or 4 tasks.

They really need to add another method preferably skill based, maybe the rocks/pillars you can mine being turned into tokkul using crafting or smithing.

2.7m is too high with only combat related methods to get the items.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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2.7m is too high with only combat related methods to get the items.

 

Considering that the Fury has no other use than for combat then I think it's acceptable that combat and combat only should be used to get an onyx gem.

 

Bracelet of Regeneration is used by many skillers in Agility and Thieving, but other than that, yes, the onyx is mainly combat based. As far as the way of mining them to gain tokkul I would propose a different alternative similar to the Lumbridge Jobs for beginners. The tasks could be things such as "Collect 50 gold ore." or "Smelt 50 silver bars," each giving a good amount of tokkul (balance to slightly below combat of course.) These tasks would have to be done within the cave of TzHaar though, to prevent outside forces affecting the price of fury (such as gold ores shooting up for people to cash in). TzHaar is based mainly around mining and combat, both are very present throughout the city and in the quests, so I think mining should have an option to gain tokkul.

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Too crowded my taste.

If price of furys go up any higher then that city is going to sink into a lava pit from the weight of all the noobs occupying it.

Then Jagex will just tinker with it again so you can't make money there.

They need to change it back to what they had like 2 years ago when you could sell deaths to shops and the prices were reasonable.

 

 

Also, who uses a oynx ring (i) lol?

Maybe if you can't afford a beserker (i), seers (i), or archers (i), I suppose...

Exclusive Legacy Mode Player

 

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He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol

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Onxy (i) has great defense, and is good for all combat styles. Sure, i'd use archer (i) for ranging, and berserker (i) for most slayer, but I'd use onxy (i) for GWD, DKS, etc.

 

Glad I got my Fury when it was 2m or something. Good read. IMO, if you kill jad on task, you should get more tokkul. Maybe around 50k-100k. That would make fight caves a viable way to get tokkul.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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2.7m is too high with only combat related methods to get the items.

 

Considering that the Fury has no other use than for combat then I think it's acceptable that combat and combat only should be used to get an onyx gem.

So the you can buy a fury directly from the store?

Nope you have to buy the uncut onyx. First this needs to be cut using crafting, then mounted on a amulet (using a gold bar which requires both mining and smithing) again using crafting then using more crafting (or possibly non-combat magic) add the string. Once you have your onyx amulet you then need to enchant it which uses non-combat magic.

 

mmm once you get the tokkul looks like actually making the fury doesn't require a single bit of combat at all.

See my point?

 

We already have mining areas down there. Say you had to complete TokTz-Ket-Dill and a sequel or miniquest to gain the ability to use the stone slabs (or similar) on a machine then use the result on the obby forge with a special mould.

Even if its something like 10k tokkul per full trip the trip would easily be longer then a maxed combat player killing them

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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Im glad I buyed my fury the day before it turned to 2,7m tokkul. Made a nice profit of 6m there.

"An Amateur practices until he can get it right. A Professional practices until he can't get it wrong."

nimetnbb.jpg
 

Quests just keep bringing me back to this game.

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2.7m is too high with only combat related methods to get the items.

 

Considering that the Fury has no other use than for combat then I think it's acceptable that combat and combat only should be used to get an onyx gem.

So the you can buy a fury directly from the store?

Nope you have to buy the uncut onyx. First this needs to be cut using crafting, then mounted on a amulet (using a gold bar which requires both mining and smithing) again using crafting then using more crafting (or possibly non-combat magic) add the string. Once you have your onyx amulet you then need to enchant it which uses non-combat magic.

 

mmm once you get the tokkul looks like actually making the fury doesn't require a single bit of combat at all.

See my point?

 

We already have mining areas down there. Say you had to complete TokTz-Ket-Dill and a sequel or miniquest to gain the ability to use the stone slabs (or similar) on a machine then use the result on the obby forge with a special mould.

Even if its something like 10k tokkul per full trip the trip would easily be longer then a maxed combat player killing them

 

You obviously took what he said outa context. He meant the only USE for a fury, outside of looks or merchting, is for combat.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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Another fury comes into the game :)

 

onyxw.jpg

 

Really wasn't that bad to get, would have been much easier with melee.

 

 

Very well done =D>

 

uncut onyxes are going for insane prices on the street though

 

 

OT: Very good read. It is a good place to train for medium level players such as myself. I find myself down there training from time to time just to break up the monotony of slayer every now and then and it really is pretty decent income. Other then the fact that onyx items have skyrocketed (the gem itself, fury, and ring anyways) i think it's a great idea for some future items. It gives the medium, and some higher, leveled players a reason to go a place that was basically deserted until they changed so players couldn't sell anything to the shops anymore to buy an onyx easily. Its a great idea to bring some popularity back to the deserted towns such as Port Phasmatys and Rellekka.

 

Definately send to The Times

Edited by udontnojak55

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Proudly achieved 99 fletching before the 'string x' option

Proudly achieved 99 firemaking before the Grand Exchange was introduced

Call me crazy but I alched all the way to 99 magic

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