The past week's bizarre pair of updates to Portal seemed to point towards an impending announcement of a sequel, and, well, they did. Game Informer has revealed that its April 2010 cover story is none other than ... Portal 2 -- which Valve has given a release window of "this holiday season." The magazine's site teases the 12-page feature, calling the game "a full-fledged, standalone sequel" with "new gameplay mechanics, storyline, and some surprising new twists."
We'd venture a guess that one of those twists has to do with wherever the portal featured in the cover art leads to -- a misty, jungle setting where some sort of seemingly derelict facility stands, overrun with vines. The flip-side of the cover is (cleverly) a view back through this portal into a familiar Aperture Science setting. Finally, the single cover line mentions "the people who are still alive," a potential hint at a reason for venturing into the new setting in the first place.
If anyone was keeping up these past few days valve started to hint at a sequel with a pair of strange endings. Today Joystiq found out that, yeah, it's an announcement for Portal 2.
Today's big reveal of Portal 2 as next month's Game Informer cover did lots of us in the maniacal excitement department, but little for us in the hard facts department. But now, between Eurogamer being told by Valve that the game is heading to Xbox 360 and PC, and Game Informer's reveal that the sequel features a "two-player co-op mode [with] its own campaign [featuring] two new playable characters" (not to mention that it's set to release at "full retail price") we're ... well ... we're still kinda hurting for more news. The most important question of the moment, though: Can we have it right now? Please? We know you said this holiday, but what if we say pretty please? With cherries on top?
* The game takes place hundreds of years after the original. Hence why the Apature centure looks a lot like a jungle possibly.
* GlaDOS returns as the main villain, with the subject from the last game, Chell, coming back to be the protagonist.
* The co-op campaign is separate from the main story in the game. It lets you play as two bipedal robots.
* Those personality cores thrown into the fire at the end of the last game? They’ve shut off areas of the Apature lab and made it their own.
* Physics has a bigger role this time, with one demo showing a portal could be used from an air vent to suck air from one area to an another.
* Reflection cubes will be added to the game for laser-based puzzles.
* Valve had no idea Portal 1 would be so big.
* The original Portal was seen as a “test bed”. The sequel will be a fully fledged title.
GAME INFORMER SCANS
Not hotlinking because bandwidth exceeded.
TRAILER SOME TIME THIS WEEK
I read the scans, as well as I could..
-A personality core revives you and asks for help, he helps you through the challenges and awakens GLaDOS by mistake.
-Game takes place after Half Life Anything (so clearly Freeman wins, we don't need E3 now )
-GLaDOS will use her "sexy" voice (the one she uses at the end of the first game)
-Co-op, you play as two robots, one modded from a core, another from a turret. They each shoot their own separate portals (no mention of the color) and the coop campaign is either parallel or has nothing to do with the single player campaign.
-Still Alive 2