Obtaurian Posted March 14, 2010 Share Posted March 14, 2010 After reading some of the replies in this thread, I have to say that instances should only be applied to NEW bosses and not current ones. I also think that they'd work best with either untradable drops, or drops that are as rare as elysian or divine sigils from CB. I also agree with some of you who said that we need MORE bosses, as that would decrease the number of people at GWD by a significant amount if the boss dropped better or higher level gear. Competition is healthy, definitely, and I don't think that getting rid of competition is the best way to solve the problem per se. We just have too many players and too few bosses. It's so saturated that the competitive aspect is more of a SURVIVAL aspect, and I don't think that's quite right. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
1230abcz Posted March 14, 2010 Share Posted March 14, 2010 Get stronger to keep your own world lol and when other 138s crash how much stronger can I get ? Get multiple people. Don't think it's fun because you make like 500k per GS split? Awwweeee... Too bad. If you want to keep a world with only a few people, get claws and spec restore pots, otherwise people with those items will crash you instead. That's how it works. Competition is what makes this game fun... Barrows, Slay, KBD, something, and get strong enough to keep your own world. Instanced dungeons would just be a slap in the face to whoever got all the best gear just so they could Bandos. Also, there are other GWD places to go to, like Zammy, that're basically always empty.How the hell is a bunch of high levels storming into the room shouting "L gl kid""U guys bettr gtfo cuz were gonna own u""Sad u think u can beat us L""Were good crashers be prepard 2 cry L""Ffs u [censor evasion here] nerd were gonna own u next kill" and trying to steal your kills what makes this game fun? Yes, blame that on the fact that instanced dungeons don't exist. The obvious response would be to put them on ignore, but who am I to say that... Once again, if you don't want to get crashed, get all your friends with GS' and make a 10+ man team. Link to comment Share on other sites More sharing options...
Maxingmck Posted March 14, 2010 Share Posted March 14, 2010 Competition is what makes this game fun... Barrows, Slay, KBD, something, and get strong enough to keep your own world. Instanced dungeons would just be a slap in the face to whoever got all the best gear just so they could Bandos. Also, there are other GWD places to go to, like Zammy, that're basically always empty.How the hell is a bunch of high levels storming into the room shouting "L gl kid""U guys bettr gtfo cuz were gonna own u""Sad u think u can beat us L""Were good crashers be prepard 2 cry L""Ffs u [censor evasion here] nerd were gonna own u next kill" and trying to steal your kills what makes this game fun?^ Especially when they are all people who botted a cashmaking 99 and afked bandits Noobs: We pay we sayJaGeX: How much will you pay? Link to comment Share on other sites More sharing options...
Veiva Posted March 14, 2010 Share Posted March 14, 2010 As I see it, instanced dungeons would only work for new bosses that have rare or untradeable drops, as mentioned by other people before me. Indeed, it is a pain being crashed by some morons who have no manners, can't be bothered to switch, or have spent the last five days finding an empty world...but there's nothing that can be done to combat this as it stands. Instanced dungeons would make prices plummet, perhaps not because of realistic loss, but because of panic and so on. Though, crashers who do say "gf lol" are really annoying, I agree. Link to comment Share on other sites More sharing options...
miracleman58 Posted March 14, 2010 Share Posted March 14, 2010 Maybe the new skill will change boss hunting for the better. They said it is something not seen before and could be anything, will just have to wait and see. :mellow: 1593th to 99 Farming - July 08. Link to comment Share on other sites More sharing options...
Maxingmck Posted March 14, 2010 Share Posted March 14, 2010 Sorry for being nub but what is an instanced boss? Noobs: We pay we sayJaGeX: How much will you pay? Link to comment Share on other sites More sharing options...
rangeor Posted March 15, 2010 Share Posted March 15, 2010 An instanced boss would be where each person or team has their own boss room.First sentence of the first post. Link to comment Share on other sites More sharing options...
Maxingmck Posted March 15, 2010 Share Posted March 15, 2010 An instanced boss would be where each person or team has their own boss room.First sentence of the first post.Oh #-o Noobs: We pay we sayJaGeX: How much will you pay? Link to comment Share on other sites More sharing options...
gspbeetle Posted March 15, 2010 Share Posted March 15, 2010 But.... how can you share the loot if a boss need more than 1 person to kill and the loot cannot be traded? You mean you want a one-time boss something like nomad for soulwars cape or just Jad for firecape Lootshare. Coinshare wouldn't work with the item i guess. http://www.runescape.com/kbase/guid/controls_lootshare Lootshare is not completely a dice, it uses the item value of GE. Everyone have 0 loot potential when they enter a new team. When they down a boss that dropped a tradable item, everyone then have gain a loot potential equals to the market value of that item and the one loots it have a negative score and continues on. Of cause they can use the item value to distribute loot potential, but it also have its disadvantage as well. What happen if the person that wanted the untradable item didnt get it but the other person who doesnt need the item was given the item? They cannot trade it nor sell it for cash and buy the item they actually wanted.Anyway, just saying currently lootshare wont work for untradable item. Examine ChenGMT (level: 138) Link to comment Share on other sites More sharing options...
J35u5_M4 Posted March 15, 2010 Share Posted March 15, 2010 I completely agree with you. Perhaps they should make a boss that has a limit of people to enter the room as well...You know, something hard at least Link to comment Share on other sites More sharing options...
etpelletier Posted March 15, 2010 Share Posted March 15, 2010 I remember dking at 113 combat with a nubby gear or even trio lootsharing bandos with friends of my level, tyvm for posting this lugia! <3: Etp is the 38054th to 99 Magic!!!Etp is the 42243th to 99 Cooking!!!Maximum Armadyl God Wars Dungeon KillCount!!! #1 #2Ty Veyron for Siggy help! Link to comment Share on other sites More sharing options...
Squisher_33 Posted March 15, 2010 Share Posted March 15, 2010 there are 32 lootshare worlds but about 50 nonlootshare worlds, honestly with thsoe stats people SOLO 20-35 kills so if u have those stats and use teams theres a probelm the way i see it the people with those stats should spead out and solo, and the 100s-120s should team or simply make it harder, corps a step in the right direction but sadly its begun, people have started to "toy" with corp, i mean people like stokenut can solo with rune spear, OTG has killed corp boxing, OTG has killed corp in 8 seconds, Nizmo30 can kill 2 per trip, can do without stat ham, can do using sharks not brews, can kill with whip, can kill with leaf sword, can kill with sol etc what they need is to make a boss that usualy takes 20+ people so that way ull need a huge population of high stat PvMers collected together to take it down corps a great start but we need to break into the 4th didget for bosses Link to comment Share on other sites More sharing options...
DeeKay Posted March 15, 2010 Share Posted March 15, 2010 A well phrased argument. I reckon you should post this suggestion over at the RSOF. Link to comment Share on other sites More sharing options...
la la la Posted March 15, 2010 Share Posted March 15, 2010 The problem with lootshare mechanics is that the highest-damaging team gets the drop rather than the team with the highest-hitting person (like the old system), so quantity is favored over quality. Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted March 15, 2010 Share Posted March 15, 2010 The problem with lootshare mechanics is that the highest-damaging team gets the drop rather than the team with the highest-hitting person (like the old system), so quantity is favored over quality.wait with the other system, what would stop a single person super high level player from effectively crashing a party of 10? ultimately the only way to make the problem "disappear" would be to make sure there are enough bosses to go around, instanced bosses would guarantee that. Link to comment Share on other sites More sharing options...
n00bfiterpk6 Posted March 15, 2010 Share Posted March 15, 2010 i like the idea of leaving gwd and other bosses the way they are, but brining out a heap of new ones, not just like 1 or 2, but a fair amount all dropping new weapons and such. The weapons shouldnt be much, if any, stronger then ones we already have as to not hurt pvp more then it already has with things like claws... but they could all have there uses for different things. Like a weapon the speed/strength of a whip but with less slash and more crush or slash, new range weapons and different mage gear and stuff. Basically add a whole heap of new stuff into the game, so runescape doesnt just have 1 obvious choice for like everything, but many different weapons and armours. High leveled un-tradeable weapons and armour dropped from bosses a fair bit harder then gwd, but not to the extreme of corp, with fairly rare drop rates, would also be a nice addition to the game. More items to hit through pray, or even hybrid gear, would reduce the amount of people rushing/pjing in pvp with there new high powered armours, which would be fairly rare and hard to get. But yea, runescape could go alot further without making anything too overpowered. Link to comment Share on other sites More sharing options...
Kata_Phfract__the_slayer Posted March 15, 2010 Share Posted March 15, 2010 there are 32 lootshare worlds but about 50 nonlootshare worlds, honestly with thsoe stats people SOLO 20-35 kills so if u have those stats and use teams theres a probelm the way i see it the people with those stats should spead out and solo, and the 100s-120s should team or simply make it harder, corps a step in the right direction but sadly its begun, people have started to "toy" with corp, i mean people like stokenut can solo with rune spear, OTG has killed corp boxing, OTG has killed corp in 8 seconds, Nizmo30 can kill 2 per trip, can do without stat ham, can do using sharks not brews, can kill with whip, can kill with leaf sword, can kill with sol etc what they need is to make a boss that usualy takes 20+ people so that way ull need a huge population of high stat PvMers collected together to take it down corps a great start but we need to break into the 4th didget for bosses what we need is a boss thats very strong that gets stronger the more people around it (feeding of your strength?), but in a way that only matters at about 10+ people / can only have so many people in the place at once makeing a boss that gets HARDER when massed but requires teaming.maybe a side special efect such as it requires at least 2/3 people around to so thats it simply can not be killed by 1 player. anyway about instanced bosses i think that total instanceing many of the curent bosses such as gw and td is a bad idea, totaly mess up item prices and competion is a part of the game (some hate it, some love it), but wouldent it work to half instance them? maybe each world has 3 of the same boss as to efectively triple the amount of worlds.instanceing bosses when done corectly can and probably will be a good thing, done bad and man the rants... I'm a Brony and proud of it! Link to comment Share on other sites More sharing options...
ArtemisCatal Posted March 15, 2010 Share Posted March 15, 2010 I like the idea of each world having more than one of each boss on it. I think this would be much less overpowered than infinite instances. Also, for people saying this would crash prices, well, I would say, that as time moves on, more people can wield/afford these weapons, so it really is just heading off a price increase. Supply is staying the same (the resource is saturated with gatherers) but the demand is constantly increasing. So, I think this would be a more economical way for jagex to keep with the demand for godswords, and the demand of players to play god wars bosses, without having to add more servers. Link to comment Share on other sites More sharing options...
Obtaurian Posted March 15, 2010 Share Posted March 15, 2010 In my opinion, there's something wrong when an item that has a defense requirement of level 65 is unattainable by players with 65 defense (unless that player happens to have a high level money making skill, but chances are that he/she does not). To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
n00bfiterpk6 Posted March 15, 2010 Share Posted March 15, 2010 In my opinion, there's something wrong when an item that has a defense requirement of level 65 is unattainable by players with 65 defense (unless that player happens to have a high level money making skill, but chances are that he/she does not). ive seen quite a few 1 def pures at bandos, let alone zerkers and people with higher defence. its really not that hard Link to comment Share on other sites More sharing options...
Obtaurian Posted March 15, 2010 Share Posted March 15, 2010 In my opinion, there's something wrong when an item that has a defense requirement of level 65 is unattainable by players with 65 defense (unless that player happens to have a high level money making skill, but chances are that he/she does not). ive seen quite a few 1 def pures at bandos, let alone zerkers and people with higher defence. its really not that hard Pures are exceptions to the rule, and can't get wear Bandos anyway. For average players with 65 defense, it's impossible without a huge team. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
n00bfiterpk6 Posted March 15, 2010 Share Posted March 15, 2010 In my opinion, there's something wrong when an item that has a defense requirement of level 65 is unattainable by players with 65 defense (unless that player happens to have a high level money making skill, but chances are that he/she does not). ive seen quite a few 1 def pures at bandos, let alone zerkers and people with higher defence. its really not that hard Pures are exceptions to the rule, and can't get wear Bandos anyway. For average players with 65 defense, it's impossible without a huge team. well if a lvl 70 pure can do it im sure people with 65 def shouldnt have too much trouble. but yea i know what u mean Link to comment Share on other sites More sharing options...
Wkw Posted March 15, 2010 Share Posted March 15, 2010 Barrows are THE example of the perfect boss monster. They are all instanced (not area, but the spawn is yours and yours alone)But I do agree, they NEED to do something with it. It is impossible to find a world unless you crash for anything other them zammy gwd. Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
BeNiceOk Posted March 15, 2010 Share Posted March 15, 2010 While instanced bosses would be nice, another thing that would put a big dent into the problem is simply more boss monsters. Back when GWD was released, bosses were not like they are now. You couldn't camp for hours because not many people knew the strategies to camp. Corp has only started to be "toyed" with because he has been in the game for almost 2 years now. That's a long time. What needs to really happen is Jagex needs to step up and say, "Instead of making instanced boss monsters, lets just spread everyone out by adding like 10 new bosses". They are adding a bunch of high level content now so they really have a good opportunity to do so. If you had 10 new bosses (especially if some were geared towards super high levels) GWD, DK's, and other bosses would empty out. It's been well over 14 months since we've had a new boss, and because of that all the new players are starting to jam up the current ones. Make new bosses and the crowing problem goes away, at least for awhile. Link to comment Share on other sites More sharing options...
howbadisbad Posted March 15, 2010 Share Posted March 15, 2010 While instanced bosses would be nice, another thing that would put a big dent into the problem is simply more boss monsters. Back when GWD was released, bosses were not like they are now. You couldn't camp for hours because not many people knew the strategies to camp. Corp has only started to be "toyed" with because he has been in the game for almost 2 years now. That's a long time. What needs to really happen is Jagex needs to step up and say, "Instead of making instanced boss monsters, lets just spread everyone out by adding like 10 new bosses". They are adding a bunch of high level content now so they really have a good opportunity to do so. If you had 10 new bosses (especially if some were geared towards super high levels) GWD, DK's, and other bosses would empty out. It's been well over 14 months since we've had a new boss, and because of that all the new players are starting to jam up the current ones. Make new bosses and the crowing problem goes away, at least for awhile. A permanent fix is needed, not a crude temporary one. Instances seem the most logical for this. Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
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