God how tired I am of hearing about clans. My favorite part of Runescape is its primary focus on individual play and individual accomplishment.
play an rpg then, not an mmorpg.
Um,no? I like interacting with people. I don't mind competing with people. I like to achieve things with other people trying to do the same. I like that I'm not forced into group activities like you are in WoW. I'm just very, very over hearing about clans when I don't think that many people are even in them.
The community opinion seems to be if you don't agree with the community opinion you need to quit our game.
Clans actually play no part in runescape. RS Could easily survive without them. The only times you need to have participation with other people is when you're FORCED to. EG Heroes quest, Shield of Arrav etc. You HAVE to use people. But anyways, clans are not needed in RS. Sure things they can be helpful. Finding a PC clan, or the SC clan or whatever will help you alot doing some things, however it's not needed is it?
Clans are therefore not an integral part of RS. Just like they're not in some other places like Halo 3 online. You don't need a clan, but my girlfriends brother and I are making one. Therefore they have no real purpose in a game. Updates should be made for all players not just for clans.
Why not? I find that games that provide some form of team/club/guild/clan formation tend to keep their players longer. You have the sense of belonging to the group, the tendency to log in for some group event, or just to chat with fellow members, and provide/ask for advice/help. The article isn't suggesting teamwork gameplay, just more in-game clan support. An actual location in game to provide a clan base (much like your POH), and proper registration of a clan and its members, a page on the RuneScape to list down registered clans etc.....
The supposed 'clan chat' seems more like a group chat function to me, not an actual clan system, even though there's ranking system.
Ugh, "belonging to the group?" That thought alone makes me feel queasy.
Why do you need in game clan support when say they have websites? And they can all meet in a POH. What's the point in another room but this time for clans? There isn't. They already is a dining hall which could be seen as a meeting hall for clan people, there is so much you can do in a POH that people in clans don't know or understand how to utilise it properly. The article is suggesting updates like that which is a pointless idea. I mean c'mon, based on the suggestions he's got what will be the point in skill and quest halls? There wont be one. Or what will be the point in the clan room? Apart from squishing 2 rooms into 1.
And Clans make themselves known and don't need to be registered really. They all have websites where they can organise events. They have an "Epic sized" world to roam around and meet up in.
Tip.it is technically a clan system based on what you said about belonging to a group. Yet people here believe that there's not enough done for the single player. RS is a single player game. You come into the game on your own, you level on your own, you do almost everything on your own. So please try and justify apart from the reasons of things like SC BA and PC there are clans? They are only created because people want to do it. So let them do it by themselves and let Jagex keep rolling out updates for the single player.
And yes clan chat is more a group chat system. I hardly feel part of "the tip.it clan" or "lady h's army" or whatever, I'm just a guy who goes in to chat every so often.
I'm sure that existing clans with some form of dress code as a form of identity, use external websites to keep a record of their member list, have regular council meetings and such would not mind a more officialised solution to all of these. Sure, they can use a POH, and external websites, and that is proof that the game itself isn't providing sufficient and proper infrastructure for clans. And if Jagex is trying to promote clans and community involvement, the minimum they should do would be making clans more officialised in-game.
You're saying that these features are pointless because you won't be utilising them, but the moment these are added, someone will use it. And did I mention that clan involvement in NOT compulsory? The attitude that some players have in response to in-game clan features seems to assume that more in-game clan features = more compulsory group activity. The article is merely suggesting that the developers provide better support for existing clans in the game. What's wrong with Jagex hosting clan websites where high ranked players can edit, or an individualised (more or less) clan icon for every clan, or a clan base that can showcase the purpose of your clan, be it skilling, combat, or just a random fan club? It's not like clan isn't a popular feature of RuneScape, because it is.