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12-Apr-2010 - Dungeoneering Skill!

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So, today I started a floor 4 complexity 6 dungeon with a party of 5 people (didnt know them), and after about 45 minutes we got to the boss, with only 3 of us remaining. With full food and armour, we wen't in to fight the level 575 boss (it was that [bleep]er that heals by eating the dead animals??)...Anyways, we couldnt kill it before it killed us and it kept re-healing. After one try one of the other players bailed and it was left to me (cb level 133 and a level 110). We restocked on food, armour, and i had my level 93 familiar out, went in, and could barely get it to half health before we both died and it re-healed. Our only option was to quit the dungeon...and I ended up getting about 60xp for an hour and a halfs work.

 

This seems like complete horse [cabbage] to me...if people leave the party then how the F are you supposed to kill the bosses that are meant for FIVE people with only two...

Is there a way to fix this issue that i just don't know about??

I was pretty fed up about it

Only thing I can say is don't do 5 man teams, after about 3 man teams the bosses get ridiculous and just isn't worth doing.

 

i thought you could stand between the boss and the dead bodies so it can't heal

 

Try blocking that fatass from his lunch when he's hitting constant 300+ on you.

 

 

If you are standing in front of the food the monster just rotates between attacking you and the other player.

The monster can't eat.

 

You don't have to move to attack him.

 

If there were only one player it's impossible with two its difficult but possible. Easier with five of course.

 

 

I've gotten 1-13 dung all solo. (yeh, I'm only lvl 13. I've worked 18 hr work days all week. anyways:)

there's one one pile of food, so I can block it and kill the dude easily./

 

This is a fun skill... but something about it really aggravates me. I guess it'd be the rewards... I wish they were not rly more broad, but there were different ways of getting them.


I have all the 99s, and have been playing since 2001. Comped 4/30/15 

My Araxxi Kills: 459::Araxxi Drops(KC):

Araxxi Hilts: 4x Eye (14/126/149/459), Web - (100) Fang (193)

Araxxi Legs Completed: 5 ---Top (69/206/234/292/361), Middle (163/176/278/343/395), Bottom (135/256/350/359/397)
Boss Pets: Supreme - 848 KC

If you play Xbox One - Add me! GT: Urtehnoes - Currently on a Destiny binge 

 

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So, today I started a floor 4 complexity 6 dungeon with a party of 5 people (didnt know them), and after about 45 minutes we got to the boss, with only 3 of us remaining. With full food and armour, we wen't in to fight the level 575 boss (it was that [bleep]er that heals by eating the dead animals??)...Anyways, we couldnt kill it before it killed us and it kept re-healing. After one try one of the other players bailed and it was left to me (cb level 133 and a level 110). We restocked on food, armour, and i had my level 93 familiar out, went in, and could barely get it to half health before we both died and it re-healed. Our only option was to quit the dungeon...and I ended up getting about 60xp for an hour and a halfs work.

 

This seems like complete horse [cabbage] to me...if people leave the party then how the F are you supposed to kill the bosses that are meant for FIVE people with only two...

Is there a way to fix this issue that i just don't know about??

I was pretty fed up about it

Only thing I can say is don't do 5 man teams, after about 3 man teams the bosses get ridiculous and just isn't worth doing.

 

i thought you could stand between the boss and the dead bodies so it can't heal

 

Try blocking that fatass from his lunch when he's hitting constant 300+ on you.

 

 

If you are standing in front of the food the monster just rotates between attacking you and the other player.

The monster can't eat.

 

You don't have to move to attack him.

 

If there were only one player it's impossible with two its difficult but possible. Easier with five of course.

 

 

I've gotten 1-13 dung all solo. (yeh, I'm only lvl 13. I've worked 18 hr work days all week. anyways:)

there's one one pile of food, so I can block it and kill the dude easily./

 

This is a fun skill... but something about it really aggravates me. I guess it'd be the rewards... I wish they were not rly more broad, but there were different ways of getting them.

 

What you guys don't realize it was me and a level 110 duoing a level 575 that was meant for 5 people. We would both block the 2 piles of food but one of us would die before we killed it and the thing would eat the open pile of food before the dead man could run back. It was [developmentally delayed]ed.

 

They should adjust the boss or level if players leave the party...

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^^ NO i know that, I misunderstood your post. I thought you were saying if someone was soloing they wouldn't be able to kill the monster.


I have all the 99s, and have been playing since 2001. Comped 4/30/15 

My Araxxi Kills: 459::Araxxi Drops(KC):

Araxxi Hilts: 4x Eye (14/126/149/459), Web - (100) Fang (193)

Araxxi Legs Completed: 5 ---Top (69/206/234/292/361), Middle (163/176/278/343/395), Bottom (135/256/350/359/397)
Boss Pets: Supreme - 848 KC

If you play Xbox One - Add me! GT: Urtehnoes - Currently on a Destiny binge 

 

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I know that's what you said, but Jagex specifically stated that you should consider choosing the amount of players below the amount you actually have, specifically for this scenario. If you had five people and chose a five person dungeon, that's you stating "no one's going to leave, or if they are, those who stay are going to be able to cover for them." If you can't say that, then you should not be playing on a 5-person difficulty.

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Basically, always choose difficulty for 1-2 players less than what you're going with, or you'll get screwed over if even one person leaves.


guido_49.png

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Basically, always choose difficulty for 1-2 players less than what you're going with, or you'll get screwed over if even one person leaves.

 

ohhhh i didnt know there was a setting you can adjust for how many players are in the game, that makes a lot more sense :wink:

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4-5 modes are there a for challenge obiviously

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I've never tried this, but does the highest level forager give tier 10 materials at a good rate, or is it worthless, considering it takes less than 20 minutes to complete a dungeon?

I'm not really sure how you do dungeons in 20 mins, but... yea I would like to know too.


"There are only two strategies in war. Move forward or change. The victor is the first to realise that when he cannot move forward he must change."

 

~ Mod Mark H ~

 

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System update AGAIN...

 

I wonder what this is about. The RC exp, hopefully.


douvdFX.jpg


 


Blog


Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

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When the crystals turn red when stomp throws a little rock at you you'll get hit 240 unless you have protect from missiles then the damage is halved.

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Runescape r broke. I can only go into unsigned Java on 'Safe Mode' now. Guess it's a good time to play [censored by Jagex].


~ W ~

 

sigzi.png

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.....

 

What you guys don't realize it was me and a level 110 duoing a level 575 that was meant for 5 people. We would both block the 2 piles of food but one of us would die before we killed it and the thing would eat the open pile of food before the dead man could run back. It was [developmentally delayed]ed.

 

They should adjust the boss or level if players leave the party...

What you ought to do is make yourself some gatestones.. Then you'll be able to teleport straight back to the place you died.. - And actually you can do this faster than the behemot can react!


First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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what the hell?

 

[hide]100416073832.png[/hide]

 

 

Edit: WHOA TIME OUT! WHERE THE HELL IS MY BOUND POISONED KATAGON SPEAR?!?!?!?!


[hide]

Damnit, I tripped over Magzar's half inflated blow-up doll and hurt myself. I wish he wouldn't leave that thing lying around. -.-

[/hide]

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Runescape r broke. I can only go into unsigned Java on 'Safe Mode' now. Guess it's a good time to play [censored by Jagex].

Fixed already, quit yer [bleep]in.

 

Alright, it's fixed now. Was a bit worried.


~ W ~

 

sigzi.png

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accidentally reposted somehow my bad


[hide]

Damnit, I tripped over Magzar's half inflated blow-up doll and hurt myself. I wish he wouldn't leave that thing lying around. -.-

[/hide]

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I would really like to know what they did to cause my katagon spear to disappear, i still have the zephyrim arrows i had bound, why did i lose my spear ARG!


[hide]

Damnit, I tripped over Magzar's half inflated blow-up doll and hurt myself. I wish he wouldn't leave that thing lying around. -.-

[/hide]

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I duo'ed @ lvl 56-57 dungeoneering I had 28 prestige

with friend who was 46-49 dungeoneering my friend should have had 23 prestige

but i was gaining 1.5x more xp per boss

 

i was getting ~5500 xp per floor

friend was getting ~3300 xp for the same floor

 

and she got MVP every floor if that makes any difference

 

I hope that's an indication of nonlinear progression.

+5 prestige = 1.5x more xp?

 

=\ one can hope

 

These are not the only factors that determine exp. For instance, if one of you is a much higher combat level, the exp differences could be huge (up to 60% loss), if one of you gets the easy titles that only one can have (battle-mage, sharp shooter, berserk, master chef, etc) then that person should also be getting a lot more exp. If one of you is raiding a floor that had already been raided by you before pressing the 'reset' button, that's also a factor for low exp, and these are just the ones I know of.

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Let's play: Spot the Glitch.

k49elk.png


douvdFX.jpg


 


Blog


Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

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I duo'ed @ lvl 56-57 dungeoneering I had 28 prestige

with friend who was 46-49 dungeoneering my friend should have had 23 prestige

but i was gaining 1.5x more xp per boss

 

i was getting ~5500 xp per floor

friend was getting ~3300 xp for the same floor

 

and she got MVP every floor if that makes any difference

 

I hope that's an indication of nonlinear progression.

+5 prestige = 1.5x more xp?

 

=\ one can hope

 

These are not the only factors that determine exp. For instance, if one of you is a much higher combat level, the exp differences could be huge (up to 60% loss), if one of you gets the easy titles that only one can have (battle-mage, sharp shooter, berserk, master chef, etc) then that person should also be getting a lot more exp. If one of you is raiding a floor that had already been raided by you before pressing the 'reset' button, that's also a factor for low exp, and these are just the ones I know of.

Yes, but I didn't see any obvious factors.

her combat level was higher, she was getting all the titles, and we were both doing floors that were unchecked.

what other factors could there be?


Naaxi.png

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/offtopic

Finally - a Gorgonite Spear (don't mind me I'm just happy :D)

 

Btw for the room bonus exp do I have to kill every monster and explore every room, or just the 2nd ?

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I duo'ed @ lvl 56-57 dungeoneering I had 28 prestige

with friend who was 46-49 dungeoneering my friend should have had 23 prestige

but i was gaining 1.5x more xp per boss

 

i was getting ~5500 xp per floor

friend was getting ~3300 xp for the same floor

 

and she got MVP every floor if that makes any difference

 

I hope that's an indication of nonlinear progression.

+5 prestige = 1.5x more xp?

 

=\ one can hope

 

These are not the only factors that determine exp. For instance, if one of you is a much higher combat level, the exp differences could be huge (up to 60% loss), if one of you gets the easy titles that only one can have (battle-mage, sharp shooter, berserk, master chef, etc) then that person should also be getting a lot more exp. If one of you is raiding a floor that had already been raided by you before pressing the 'reset' button, that's also a factor for low exp, and these are just the ones I know of.

Yes, but I didn't see any obvious factors.

her combat level was higher, she was getting all the titles, and we were both doing floors that were unchecked.

what other factors could there be?

 

I *think* your Dungeoneering level affects the exp you get too (the higher, the more exp), other than that... I dunno. Don't forget the exp you get (besides % factors) is an average of your prestige, and the floor you just completed.

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I duo'ed @ lvl 56-57 dungeoneering I had 28 prestige

with friend who was 46-49 dungeoneering my friend should have had 23 prestige

but i was gaining 1.5x more xp per boss

 

i was getting ~5500 xp per floor

friend was getting ~3300 xp for the same floor

 

and she got MVP every floor if that makes any difference

 

I hope that's an indication of nonlinear progression.

+5 prestige = 1.5x more xp?

 

=\ one can hope

 

These are not the only factors that determine exp. For instance, if one of you is a much higher combat level, the exp differences could be huge (up to 60% loss), if one of you gets the easy titles that only one can have (battle-mage, sharp shooter, berserk, master chef, etc) then that person should also be getting a lot more exp. If one of you is raiding a floor that had already been raided by you before pressing the 'reset' button, that's also a factor for low exp, and these are just the ones I know of.

Yes, but I didn't see any obvious factors.

her combat level was higher, she was getting all the titles, and we were both doing floors that were unchecked.

what other factors could there be?

 

Your prestige was much higher, according to what you said in the first post. Prestige plays a big role in exp, but I'm not sure of the eact numbers.


Myweponsgood.gif

Need assistance in any of these skills? PM me in game, my private chat is always ON

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People keep saying the "skill" goes faster as you level up, and it keeps going slower. 3k per hour or so at level 35 is kinda ridiculous, folks.

 

The "skill" is a nice piece of content being wasted due to inept implementation by developers who clearly have no idea how players actually play and what they want.

 

Imagine how good this could have been if Jagex would stop thinking they don't need input from players and would do what every other software company does: create a beta program.


Qeltar, aka Charles Kozierok

Webmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!

Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!

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