I'm quite happy that it requires such a large amount of experience between the two. People aren't being forced to level it, but those who do get a bit of an acknowledgement at the end, both in the level itself and the alternative skillcape. (Assuming members of-course). I've always been an advocate of having a 'maxed' skill-cape, primarily because it offers a small portion of recognition to those who set out for a goal. Those who want to achieve that would have gone for it anyway as it's such a huge goal, but it gives a little something at the end as an added bonus.
Has anyone considered, as to the problem of the massive gap between 99 and 120, that the experience between levels stop increasing exponentially(?) as it has up to 99, and simply takes the last level and does it over again? I mean, instead of having huge exp rates. Just an idea.
was expecting a maxed cape to come out when the new skill did to make everyone that maxed to work for thier cape agaian but they came out with a 120 cape.
when i heard they were not raising thhe cap to 120 i was relieved but also alot of these over 100 requirements in dungion are getting annoying ...
100 rc - im 100 rc i have the exp for it but im not cuz max for it is 99
i think 99 for cape and 120 for highscores would be fine then people that accually train every skill not just merch up 200m cook/firemake/other skills would be at the top of the highscores.
but aany skill requirements after 99 w/o faster methods of training would be pretty bad and encourage grinding.....
like 120 mining and 120 smith to make best armor =o would just inflate those up so bad cuz not many have thhose skills =o