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= New Chaotic Items =


killmenub

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I thought this deserved its own topic for discussion as people have seemed to overlooked the rewards of the new "skill."

 

 

Now forget the fact they need to be recharged and look at these items for a second.

 

 

Chaotic Rapier

 

- Nearly the same strength as a whip

- Faster may be?

 

Chaotic Longsword

 

- More strength than a vesta longsword

- ATLEAST half the price (more like 1/5 even after recharging a few times)

- More crush/slash than a vesta longsword

 

Chaotic Mual

 

- +30 Strength more than a god sword

- +167 Crush; highest crush ingame - corp anyone?

- Two-handed or one handed?

 

 

These items look insanely overpower for PVP. And the maul will definately be a new corp wep imo.

 

Also the sheilds are going to be insane for bossing block 20% of certain attacks.

 

 

Discuss.

 

I have merged the topic "Gravite and Chaotic Equipment" with this one as the discussion in both is the same ~Carl_Dublin

Edited by Carl_Dublin
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Doubt these will be used as much as you think, considering how much it costs to recharge them.

 

Like I said the longsword is better than a vesta long (which costs around 17m - im not 100% up-to-date with prices).

 

I'm thinking these will definately be new pvp weps.

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-Jamie

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Im not a pvp exper myself, but even though these weapons are very powerful, considering how many points it takes to buy them in the first place and then how many points it takes to recharge them, i dont know how willing people will be to use them in pvp.

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Im not a pvp exper myself, but even though these weapons are very powerful, considering how many points it takes to buy them in the first place and then how many points it takes to recharge them, i dont know how willing people will be to use them in pvp.

 

 

I don't think you people understand.

 

Vesta longsword is currently 14m (it was 17-18m at one point I remember). It lasts 60 minutes of combat and is not resellable.

 

Chaotic longsword costs 2m to recharge and doesnt disappear so is resellable after buying, and has better stats than a vesta longsword. It also lasts 10 hours compared to 60 minutes.

 

Why wouldn't people use this?

IGN: HesFearless.

 

-Jamie

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Im not a pvp exper myself, but even though these weapons are very powerful, considering how many points it takes to buy them in the first place and then how many points it takes to recharge them, i dont know how willing people will be to use them in pvp.

 

 

I don't think you people understand.

 

Vesta longsword is currently 14m (it was 17-18m at one point I remember). It lasts 60 minutes of combat and is not resellable.

 

Chaotic longsword costs 2m to recharge and doesnt disappear so is resellable after buying, and has better stats than a vesta longsword. It also lasts 10 hours compared to 60 minutes.

 

Why wouldn't people use this?

 

If you die and lose the vesta longsword, you go and buy another for 14 mil.

 

If you die and lose the chaotic longsword, you go back to the dungeon and grind for god knows how long. And I don't think we're talking about a 2 hour trip to Jad.

Zepheras.png

 

"Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?"

 

-F1775

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Im not a pvp exper myself, but even though these weapons are very powerful, considering how many points it takes to buy them in the first place and then how many points it takes to recharge them, i dont know how willing people will be to use them in pvp.

 

 

I don't think you people understand.

 

Vesta longsword is currently 14m (it was 17-18m at one point I remember). It lasts 60 minutes of combat and is not resellable.

 

Chaotic longsword costs 2m to recharge and doesnt disappear so is resellable after buying, and has better stats than a vesta longsword. It also lasts 10 hours compared to 60 minutes.

 

Why wouldn't people use this?

 

People will most likely use the chaotic rapier instead of a vesta long, since as you pointed out, it's cheaper.

 

I might end up buying the items just to have for looks since to me it sounds like more expensive barrows armor.

That of course, if I manage to get to 80 or whatever you need to use them, then get enough tokens to buy them and not go insane before that point. :P

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pvp weapons were popular for their specs, not just their base stats.

 

i like how jagex didn't make anything completely obsolete with this update. there's still uses for everything, albeit for a smaller niche.

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Corp is weak to stab, not crush. The Rapier are and longsword might be usefull, but what interests me the most are actually the new ammy with a 15% mage boost, the antipoison totem, the updated magic longbow (140 range attack now!) and the +13 ranged gloves, the bonecrusher and the farming thing. Those are all non degradeable, and the best in their kind. Really curious how magic longbow (damn, just realised its the longbow and not the shortbow :() with rune arrows will compare to rune cbow with addy bolts or something.

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From the looks of things, they are going to add a new element to most boss-hunting areas. I'm not very clued in with the PvP area, but I'd imagine that they'll hold a big advantage their too.

 

LIke others have said though, the fact that it requires the recharging could play an impact on their overall usefulness. It could well be that the experience later on from dungeons / certain setups of dungeon styles later on will yield much greater experience and therefore greater tokens which would make these more viable.

 

Either way - it should be quite interesting to see how things play out!

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Im not a pvp exper myself, but even though these weapons are very powerful, considering how many points it takes to buy them in the first place and then how many points it takes to recharge them, i dont know how willing people will be to use them in pvp.

 

 

I don't think you people understand.

 

Vesta longsword is currently 14m (it was 17-18m at one point I remember). It lasts 60 minutes of combat and is not resellable.

 

Chaotic longsword costs 2m to recharge and doesnt disappear so is resellable after buying, and has better stats than a vesta longsword. It also lasts 10 hours compared to 60 minutes.

 

Why wouldn't people use this?

 

If you die and lose the vesta longsword, you go and buy another for 14 mil.

 

If you die and lose the chaotic longsword, you go back to the dungeon and grind for god knows how long. And I don't think we're talking about a 2 hour trip to Jad.

 

Most people who will put the effort in obtaining these weapons can earn that 2 million recharge cost in an hour. These weapons will be the new standard in PvP and make solo GWDing a lot easier. 400k points is 4 million xp though. It will take a while before the first of these babies start appearing below your red hp bar in PvP.

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Yes bedman but that doesn't go in both ways. You can exchange your tokens for xp at a 1:1 ratio but you only gain tokens at a 1:10 to xp ratio. Just do a dungeon, you'll see it at the bottom of the rewards screen.

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

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So... does this mean that for once, longswords will be able to beat rapiers (scimitars), and longbows be able to beat shortbows?

 

If so, that's sweet. :thumbsup:

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Question here is that what is the ratio between coins and tokens in recharging.

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Im not a pvp exper myself, but even though these weapons are very powerful, considering how many points it takes to buy them in the first place and then how many points it takes to recharge them, i dont know how willing people will be to use them in pvp.

 

 

I don't think you people understand.

 

Vesta longsword is currently 14m (it was 17-18m at one point I remember). It lasts 60 minutes of combat and is not resellable.

 

Chaotic longsword costs 2m to recharge and doesnt disappear so is resellable after buying, and has better stats than a vesta longsword. It also lasts 10 hours compared to 60 minutes.

 

Why wouldn't people use this?

 

If you die and lose the vesta longsword, you go and buy another for 14 mil.

 

If you die and lose the chaotic longsword, you go back to the dungeon and grind for god knows how long. And I don't think we're talking about a 2 hour trip to Jad.

 

No because most people who pvp with these weps use +1 worlds, and you don't have to grind you can just buy them off players aswell I'm guessing (although they dont appear on the GE yet).

 

 

Corp is weak to stab, not crush. The Rapier are and longsword might be usefull, but what interests me the most are actually the new ammy with a 15% mage boost, the antipoison totem, the updated magic longbow (140 range attack now!) and the +13 ranged gloves, the bonecrusher and the farming thing. Those are all non degradeable, and the best in their kind. Really curious how magic longbow (damn, just realised its the longbow and not the shortbow :() with rune arrows will compare to rune cbow with addy bolts or something.

 

 

Most armours are weak to crush (especially rune). Normal rune gear that most people wear in pvp is only like 120 crush defence vs the 165 crush and insane strength bonus it has. Good luck.

IGN: HesFearless.

 

-Jamie

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not sure if it has been said here, but chaotic weapons, as well as other rewards from dungeon, are -not- tradeable.... (seen mod post it on thread yesterday, can't find it now.. rsof are still not settled :thumbsup:

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pvp weapons were popular for their specs, not just their base stats.

 

i like how jagex didn't make anything completely obsolete with this update. there's still uses for everything, albeit for a smaller niche.

 

 

We have no clue if these actually have specials.

 

When the maul/whip came out we were never told they had specials. Infact when they came out we didn't even know they exsisted until people with the slayer level started killing the monsters.

 

I'm guessing they will have specials as you'd expect the new 'magic longs' to have a special like the old one.

IGN: HesFearless.

 

-Jamie

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pvp weapons were popular for their specs, not just their base stats.

 

i like how jagex didn't make anything completely obsolete with this update. there's still uses for everything, albeit for a smaller niche.

 

 

We have no clue if these actually have specials.

 

When the maul/whip came out we were never told they had specials. Infact when they came out we didn't even know they exsisted until people with the slayer level started killing the monsters.

 

I'm guessing they will have specials as you'd expect the new 'magic longs' to have a special like the old one.

 

They would be in the special attack guide.

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Doesn't PVP worlds prevent you from keeping non-tradeable items on death?

Zepheras.png

 

"Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?"

 

-F1775

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Doesn't PVP worlds prevent you from keeping non-tradeable items on death?

You lose everything on a PvP world. On Bh+1 you keep it if its the highest alchable you've got.

 

I hate training this 'new skill'. But, the rewards are a good incentive, even make's hawks dagger look weak :o. I consider this minigame as a 'bigger sc' that is supposedly a skill now. The sad part of these weapons is that they are only base hits, so not as effective in PvP as you might think. No surprise hits with a special.

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