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Tip.it Times 18 April 2010


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56 replies to this topic

#41
king_muumuu
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king_muumuu

    Goblin Armour

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If you PM that to Mirrorforced, he'll be able to fix it in the article :thumbup:


I know this is off-topic, but I love your avatar =D

And thanks, sent him a message.

#42
tortilliachp
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tortilliachp

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Don't worry, we aren't just taking an immediate opinion on the skill and leaving it at that ;) Expect more articles on Dungeoneering in the future when a better more 'long term' view can be taken.


but this opportunity to comment on the present and compare it to the past of runescape, with regards to skills being released, is lost. A perfect view can already be enjoyed of the release of the initial skill, why settle for a "worse view" in the current article, as you aptly note, the present does not satisfy the demands to write the article, however skilled a writer you have, so why publish anything on the topic?

#43
Mirror
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Mirror

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Don't worry, we aren't just taking an immediate opinion on the skill and leaving it at that ;) Expect more articles on Dungeoneering in the future when a better more 'long term' view can be taken.


but this opportunity to comment on the present and compare it to the past of runescape, with regards to skills being released, is lost. A perfect view can already be enjoyed of the release of the initial skill, why settle for a "worse view" in the current article, as you aptly note, the present does not satisfy the demands to write the article, however skilled a writer you have, so why publish anything on the topic?

Consider it a first look opinionated article. That is the reason I chose to publish it. We all have opinions, so are we not entitled to say it? It has spurred discussion which is the aim of pretty much every article, so I believe the writer has done a great job. I personally don't believe with everything that was said, but as I said, it is opinionated. Maybe my mistake was to put up a disclaimer at the beginning. If I read correctly (or maybe I misinterpreted it) but it was said that with future updates it could prove to be more, which is to say that this opinion on dungeoneering isn't settled in stone.

I hope this clears why I decided to publish this article. If you have any further questions, feel free to shoot me a PM. :)
A reflection is just a distorted reality held by glass and your mind.

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#44
Infi
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Infi

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Enjoyed the articles, both were pleasant reads. Just wanted to ask a slightly unrelated question about the "Did you know" section. Do you guys make them up as you go from the writers, editors and Tip.It staff themselves or rely on users? I wouldn't mind contributing some of my DYK myself. Anyways, keep up the good work writers, editors and staff.
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99 Hits, Attack, Strength, Defence, Mage, Summoning, Slayer, Ranged, 96/99 Prayer

#45
Mirror
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Mirror

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DYK's are submitted by everyone you can imagine. Currently we are dry, so I am accepting any and all submissions right now. Feel free to PM me any DYK or Guest Article you may have. :)
A reflection is just a distorted reality held by glass and your mind.

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#46
ForsakenMage
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ForsakenMage

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Well like Racheya said, expect more articles about the new skill in the long term.

(Un)fortunately, I'm up next week! :P It'll still be considered short term, but hopefully the tangent I go on can apply to future skill updates (if any)...

OMG SPOILERS NOOOES! XD

#47
fulkske
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fulkske

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which they stated would take around thirty minutes. Instead, it took an hour and thirty minutes and in this time


Can you please edit your article with actual facts and not misinterpreted information?
Jagex clearly stated that the amount of time that would be rolled back was 30 minutes, they never said it would take 30 minutes to complete the roll back.

I wouldn't bother replying to this information if you hadn't used it as an argument for why players were mad over dungeoneering, but you did so meh.

Edit: and of course, I agree with king muu muu

You made the key mistake of taking those few (yes, based on the entire runescape playing community, the complainers are few) complainers and generalising it towards everyone.

You never hear people that are satitsfied with an update, it's always the people who don't like it that will be heard. That's why you may never forget that there's the other group that likes it and doesn't take the time to go on forums and say what they think of it.
hello

#48
waheera1
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You made the key mistake of taking those few (yes, based on the entire runescape playing community, the complainers are few) complainers and generalising it towards everyone.

You never hear people that are satitsfied with an update, it's always the people who don't like it that will be heard. That's why you may never forget that there's the other group that likes it and doesn't take the time to go on forums and say what they think of it.


Just as Mirrorforced has no means to determine whether it is the majority complaining, neither do you to assert that it is in fact a minority. The fact is, there are plenty of people peed off at this update, as well as plenty who aren't but since there's no requirement to offer feedback on the forums there are a good many people who don't bother. End result either way is that you're merely speculating without unassailable facts, which seems like a poor set of foundations to criticise someone from.

Also, stating that you never hear people that are satisfied with an update seems a bit of a bold statement. Have you never looked on RSOF after a new patch note thread comes out, to see all the sycophantic berks concerned with licking jagex's boots and squabbling over first posts?! :P

Just as there are dissenters who regularly complain, so there are plenty of people who are less discerning/more realistic/apathetic/optimistic etc who will regularly post in favour of even the most insignificant update. There have been plenty of those out in force on the forums too with regard to dungeoneering, how can you (or indeed any of us) prove that either side has more support? We can't. I don't even think Mirrorforced was attempting to suggest that everyone hates the skill, whatever the other shortcomings of the article may have been.

Also, just as an aside, this is the first update in 5/6 years that has required a rollback (probably longer, but that's just from when I started playing). They've never done it before, no matter how serious the problems in game, which leads me to the conclusion that there were some pretty big issues with this set of updates. That alone gives credibility to those posting constructive criticism, far better to acknowledge this than stick your head in the sand and ignore the legitimate thoughts of those not currently enamoured of this new skill.

Disclaimer: I do not in any way endorse the pointless trolling/flaming that often occurs with illiterate fools attacking jagex in leetspeak and other degenerate dialects, my comments are merely to show some support for those who take the time to create constructive critiques with a genuine desire to improve the gaming experience. There is a big difference between the two.

#49
P_E_N_N_Y
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P_E_N_N_Y

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Indeed there is always the problem of updates being judged too soon, especially major ones, but the only thing about dungeoneering that can't really be accurately defined at the moment is how much xp per hour you'll get once people move up to the higher levels. By the time i'd reached level 30 (mainly solo dungeons) i'd used the full breadth of all my skills through 15 floors and as it stands there's no different high level content or advancements in the skill (except different boss fights) just random floor after random floor, so i see no reason why the skill can't be judged as fairly as any other right now as long as people have actually tried it.

I personally like it, but people who don't and are upset DO have the right to be, after all isn't it our money paying the content developers salaries? The argument of "if you don't like it don't play it" is always the first, and it's something i used to believe for a long time as well, and it's true for the majority of activities in the game i'd say, but when such hype has been built up over such a small (compared to other skills) and relatively meaningless addition to the rest the of the game then whether this credo still holds true or not... it's still quite a kick in the teeth. However big the total area of every room may be you're still just going through pretty much the same floor after floor after floor, with a lick of paint now and then.

#50
Yay0siris
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Yay0siris

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people like to complain for the sake of complaining. just because you don't like 1 skill, doesn't mean you have to go and quit runescape. there are many skills in runescape i do not like and refuse to train. i understand the jagex staff has put much effort into these skills, but certain aspects just don't excite me enough to put my time and effort into the skills. for every person who doesn't like a skill, i am sure there is another person who loves it. you can't accomodate everybody in this day and age. i think with when rs was first born, there was a list of brand new skills, so if you didn't like one you could move onto the next. but with runescape today, if you don't like a new skill, you have to wait around a year to see if you like the next one. the only people i could see who would be really upset over this skill are those who already achieved maxed stats in every skill and then comes dungeoneering, and they don't like it enough to train to 99, so their glorious maxed stats are now tainted. it's a game, it's meant to be played for fun. when it stops being that, you need to sit back and look at yourself.

#51
Obtaurian
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Obtaurian

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You guys and gals really need to stop referring to the Did You Knows as DYKs. You're cracking me up.

Twenty years old and you'd never know it. :rolleyes:

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To put it bluntly, [bleep] off.


#52
Wingless
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Wingless

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You guys and gals really need to stop referring to the Did You Knows as DYKs. You're cracking me up.

Twenty years old and you'd never know it. :rolleyes:


DYKs wheeeee~ (Oh and I think I know what you mean...)

OT: I happily received the feedback people have left on my article - good or bad. As this was my first article, you'll have to excuse me. I'll implement your feedback into my writing more often. Thank You again.

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#53
Meta_Mucil
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Meta_Mucil

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With regards to dungeoneering, I could care less about it. I made it through to level 2 and quit. It makes no sense to me. Eh, chalk it up to me being too old to try and figure out how this skill really works. I'll stick with slayer...easy for me to figure out...lol
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SHHH, I am concentrating.....oh look, a paperclip!

Where was I again?

#54
jasignhagj
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jasignhagj

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2 was decent, but 1 was just another nostalgia whine.

#55
Leyenda
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Leyenda

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I love how the majority of Dungeoneering haters don't even know how to properly construct a sentence. Definitely not a coincidence.


The problem with Dungeoneering is that it has limited application in that you can only use it in one place: Daemonheim. Whereas with Slayer, a skill that allows you to defeat monsters scattered throughout Runescape, Dungeoneering levels are only applicable to what bosses you can fight in the dungeon, the complexity of the dungeon, etc.

Furthermore, not only are the rewards untradable, but they also degrade and are difficult to replace if lost in combat. Granted, there are some useful rewards like the bonecrusher, but what if you were to lag and lose valuable item? You guessed it: hours more of dungeon grinding.

Another problem is that the dungeons are more or less the same, making it monotonous to re-complete dungeons over and over again. The puzzles do switch and the bosses do alternate, but what you're really looking at is a series of rooms comparable to a sort of skill-oriented barrows: monsters to kill in each room and puzzles to solve, but with an added skiller bonus. However, the EXP rates are reduced from the norm, yielding no worthwhile experience in any skill except for Dungeoneering itself.

I admit that the idea of a 'Minigame Level' is somewhat interesting, but Dungeoneering needs tangible rewards. Once you have acquired the 104m or so EXP for level 120 (or 10.4m tokens), what are you going to buy? A second bonecrusher? While games like Barbarian Assault and Soul Wars have an option to cash your points for a random item, and Soul Wars and Pest Control let you trade your points for EXP, Dungeoneering does nothing of the sort. (Unless, of course, you wish to acquire more useless Dungeoneering EXP, which will surely come in handy while in GWD, cutting magics, mining ores, PKing, thieving, potion making, or even allowing you to restore your run energy more quickly!)
All skills 70+

Trails: 2 x Rune platebody (g)
Barrows: 1 x Dharok's legs
Drops: 1 x Dragon skirt | 1 x Dragon defender

#56
applyapple
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applyapple

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With a team, dungeoneering is wonderful fun. I do have 1 problem with it.

Not being a grinder, I rely on skill boosters for a lot of xp. I also can't store all my stuff in the bank (lack of space), so I can't convieniently train dungeoneering.

How many weeks of tears of guthix will this get in the way of???????????????????????????????/
Ummmmmm.....................
Not much to say.

If you want to find me in Runescape, my name is not applyapple. It is vetoscadiva.

Complain as you like about Jagex, but think about what they've done. How many MMORPG designers go around to creating as complex an in-game world as Jagex? They do need to get around to making a equipable knife, though.

With everyone's complaining about updates, it's amzing that there isn't a forum topic on the fact that the chat box says "You can't reach that" (as opposed to "I can't reach that!").

#57
sausagewalls
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sausagewalls

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Hopefully as dungeoneering expands it will become more "skill-like" but for now it is just, how the majority put it, a mini-game.





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