Lep Posted May 12, 2010 Share Posted May 12, 2010 There's a bunch of things that suck about this skill as it is such as it having barely any content and the rewards/prices, but what about system updates? JaGeX are going to have to start telling people EXACTLY when an update comes or there's going to be a lot more angry people than there are right now. What if there's a team doing a large dungeon and then a system update starts counting down? You can't finish in time, and JaGeX even said it'd be too sressful on the severs to keep dungeons saved. I think the only way to stop would to say exactly what day and time the update will happen. I don't really see how else they could do it. Unless they're fine with kicking thousands of people off of the skill and wasting their time. Link to comment Share on other sites More sharing options...
Den Posted May 12, 2010 Share Posted May 12, 2010 They wont tell people the exact time they update, because they dont know themselves.Last minute bugs can always pop up, making the update be released later. This has been happening before dungeoneering though. Soul Wars/Castle Wars and other longer time based minigames being in the middle of the round and such. Not sure there is much that can be done about it. ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::......... Link to comment Share on other sites More sharing options...
NukeMarine Posted May 12, 2010 Share Posted May 12, 2010 They wont tell people the exact time they update, because they dont know themselves.Last minute bugs can always pop up, making the update be released later. This has been happening before dungeoneering though. Soul Wars/Castle Wars and other longer time based minigames being in the middle of the round and such. Not sure there is much that can be done about it. In this instance, I think it's fair for Jagex to consider awarding a fair amount of XP to anyone in the middle of dungeoneering when the system update warning happens. It already knows how much XP you've gained in the dungeon just based off the small amount you get from leaving early. In other words, you'll get the xp you'd get for leaving the dungeon early, but no penalties are applied since it was jagex's update that kicked you out. Sounds balanced and fair (I'd say Fair and Balanced but that's trademarked apparently). Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
BeNiceOk Posted May 12, 2010 Share Posted May 12, 2010 There's a bunch of things that suck about this skill as it is such as it having barely any content and the rewards/prices, but what about system updates? JaGeX are going to have to start telling people EXACTLY when an update comes or there's going to be a lot more angry people than there are right now. What if there's a team doing a large dungeon and then a system update starts counting down? You can't finish in time, and JaGeX even said it'd be too sressful on the severs to keep dungeons saved. I think the only way to stop would to say exactly what day and time the update will happen. I don't really see how else they could do it. Unless they're fine with kicking thousands of people off of the skill and wasting their time. This isn't really a new concept as it already happens with Stealing Creation games, Castle Wars games, ect.. just to name a few. I personally wouldn't worry about it. Updates only happen 1 day a week, so if you feel like the update timer is bothering you, just do 5:4 small rushes on update day. Its basically the same xp as a 5:5 large map/hr anyways, just broken up into 5-8 minute games. Point being, its just like any other activity that takes longer than 30 minutes during a server restart, nothing can be done about it. Link to comment Share on other sites More sharing options...
Hameigh Posted May 12, 2010 Share Posted May 12, 2010 They could simply bump the system update timer up to 30 minutes from 10. Then people will know not to start a new minigame(activity) or dungeon. I'd rather wait 20 minutes longer for updates than have to worry about getting kicked out of a game/dungeon. Link to comment Share on other sites More sharing options...
Den Posted May 12, 2010 Share Posted May 12, 2010 They could simply bump the system update timer up to 30 minutes from 10. Then people will know not to start a new minigame(activity) or dungeon. I'd rather wait 20 minutes longer for updates than have to worry about getting kicked out of a game/dungeon. I personally think 30 minutes is waaaay too long. ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::......... Link to comment Share on other sites More sharing options...
Ezz Posted May 12, 2010 Share Posted May 12, 2010 Yeah perhaps they need to make system updates into 30 minutes or more now. It wouldn't hurt would it? [insert birds flying in a circle here]Yes, that sig was annoying. Link to comment Share on other sites More sharing options...
qeltar Posted May 12, 2010 Share Posted May 12, 2010 I was thinking the same thing yesterday. With so many players now trying to get together to do 5:5 large maps that can take over an hour, this could become a real inconvenience. They have yet to even announce if they plan to fix the problem with getting zero tokens on partial floor XP rewards, which seems even more important given this issue. Qeltar, aka Charles KozierokWebmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill! Link to comment Share on other sites More sharing options...
D. V. Devnull Posted May 12, 2010 Share Posted May 12, 2010 TBH, Jagex needs to give considerable advance notice on Non-PvP worlds, now that they released Dungeoneering. I would have to say that a full hour is their best bet, seeing as even 30 minutes can be too little of a limit to properly finish an already active instanced dungeon within. And they should even instate a measure that blocks all new rounds -- be it a minigame, instanced dungeon, or etc. -- starting during that countdown as to prevent accidental kick-offs. It would effectively and permanently neutralize all possibility of someone ranting because they lost something that they were trying to gain. And heck, for PvP they could make it so no attacks could be launched during a system update timer sequence, albeit they'd only need to give those worlds about 10 minutes as they've always done. :geek: ~D. V. "Longer on Non-PvP? Definitely. Way longer." Devnull and normally with a cool mind.(Warning: This user can be VERY confusing to some people... And talks in 3rd person for the timebeing due to how insane they are... Sometimes even to themself.) Link to comment Share on other sites More sharing options...
lazlazor Posted May 12, 2010 Share Posted May 12, 2010 They could simply bump the system update timer up to 30 minutes from 10. Then people will know not to start a new minigame(activity) or dungeon. I'd rather wait 20 minutes longer for updates than have to worry about getting kicked out of a game/dungeon. Very simple fix. This would let people make a decision if they just started into a dungeon, they could just stop and come back after the update. If they're half way through, they ought to be able to finish in time. I'm trying to think of reasons jagex couldn't implement this. Do the shops reset during a system reset? There's the possibility that everyone might run around to shops to buy a bunch of stuff. But it's not like we didn't have that before. Anyone else remember seeing the system reset and immediately teleporting to mage guilds for cheap runes if you were the first few people back online?? :D Link to comment Share on other sites More sharing options...
qeltar Posted May 12, 2010 Share Posted May 12, 2010 It took years to get them to increase it from the old number, which was either 2 or 3 minutes. They seemed to think this was a big deal back then, and I'm sure the same response will be forthcoming here as well. Qeltar, aka Charles KozierokWebmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill! Link to comment Share on other sites More sharing options...
Toad Posted May 12, 2010 Share Posted May 12, 2010 Dungeoneering complete stops around update times for sure but we just have to live with it or do small floors Link to comment Share on other sites More sharing options...
brunokiller Posted May 12, 2010 Share Posted May 12, 2010 You lose like 20-30k xp...who cares? It's a game. Although the reward system should just prematurely end a dungeon+ give rewards when the update timer hits 1 minute or so. My blog Link to comment Share on other sites More sharing options...
Myweponsg00d Posted May 12, 2010 Share Posted May 12, 2010 Apparently we rarely get updates anymore anyway, so I wouldnt worry about it. Need assistance in any of these skills? PM me in game, my private chat is always ON Link to comment Share on other sites More sharing options...
schmuall Posted May 12, 2010 Share Posted May 12, 2010 Apparently we rarely get updates anymore anyway, so I wouldnt worry about it. This ^^ OT: In the grand scheme of things it won't make any realy difference. Yes it will be annoying but as soon as the counter gets to 1min, home tele and leave to get any xp you're owed so far. Don't see it as being that big a deal if you lose out on 20k xp once a week (assuming it hits you every single time). Though I did rage when the timer messed up a puzzle I'd spent ages doing on a clue give F2P a penny and they want a dime; give P2P a quarter, they want 100,000 dollars, your car, house, boat, social security number, credit card numbers, drivers license, clothes on your back and everything you ever owned or interacted with ever Link to comment Share on other sites More sharing options...
rangeor Posted May 12, 2010 Share Posted May 12, 2010 People should just grow up and deal with it. It's not that big of a problem considering how rare system updates actually are. Link to comment Share on other sites More sharing options...
Nifflin Posted May 12, 2010 Share Posted May 12, 2010 People have been raging about system updates and fight caves for ages. Nothing gets done, dungeoneering certainly wont prompt a change. PM me in game anytime It's a lot easier then that for an idiot to sound smart on the internet. That's exactly what you're doing right now... just saying. Link to comment Share on other sites More sharing options...
tedbundty Posted May 12, 2010 Share Posted May 12, 2010 Yeah perhaps they need to make system updates into 30 minutes or more now. It wouldn't hurt would it? That would keep people somewhat happy but it doesn't fix the real problem which Jagex really should work on. The problem is that if, for whatever reason, you need to log out (including system updates, lag, or you just need to leave) you lose all your progress (granted you get a small amount of exp) and leave your friends without (often required) help, unless if it's just because of lag since then you can usually quickly rejoin (though you can't if you're soloing which is another huge issue). ................................[Currently Have - 1300M].........................................................My Beginner's Merchanting Guide - My Youtube Channel - My Twitter Link to comment Share on other sites More sharing options...
Emmentail Posted May 12, 2010 Share Posted May 12, 2010 You can log out during the fight caves and it saves your progress.. Link to comment Share on other sites More sharing options...
Ambler Posted May 12, 2010 Share Posted May 12, 2010 You can log out during the fight caves and it saves your progress.. this. Honestly though, its not that big a deal, nothing wrong with losing some xp..., but I wouldnt mind a 30 minute timer :? ^^My blog of EoC PvM, lols and Therapy.^^My livestream- Currently: Offline :(Offical Harpy Therapist of the Mad[hide=Lewtations]Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.Dag kings drops: Lost count! :wall:4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide] Link to comment Share on other sites More sharing options...
Will H Posted May 12, 2010 Share Posted May 12, 2010 Yeah perhaps they need to make system updates into 30 minutes or more now. It wouldn't hurt would it? That would keep people somewhat happy but it doesn't fix the real problem which Jagex really should work on. The problem is that if, for whatever reason, you need to log out (including system updates, lag, or you just need to leave) you lose all your progress (granted you get a small amount of exp) and leave your friends without (often required) help, unless if it's just because of lag since then you can usually quickly rejoin (though you can't if you're soloing which is another huge issue). That's impossible to fix without breaking the skill. The idea is that you succeed in various situations all in as few lives as possible. If you only have to go though the start of the dungeon and not bother with the boss, you should be heavily penalised. I simply think that they should work on increasing the countdown from 10 mins to 60 mins. If it means that they might have to cancel mid countdown in an emergency, that's fine. At least we get a warning. ~ W ~ Link to comment Share on other sites More sharing options...
Danqazmlp Posted May 12, 2010 Share Posted May 12, 2010 It has been happening for 5+ years with Cw. Clan wars, barbarian assault, trouble brewing, SC, MA. It's nothing new. Just because now it effects you it should be changed? It is only going to be 30-50k exp you lose, no big deal. Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^ Link to comment Share on other sites More sharing options...
Toad Posted May 12, 2010 Share Posted May 12, 2010 You can log out during the fight caves and it saves your progress.. this. Honestly though, its not that big a deal, nothing wrong with losing some xp..., but I wouldnt mind a 30 minute timer :? Fight caves is easier to save though, if you log out at wave 32 it's always going to be the same, the game just has to log you back in at wave 32 and spawn those monsters, with randomly generated scenarios with up to 64 rooms with 100s of room templates and thousands of combinations it's alot harder to store, and add the dropped items ontop of that. You'll have to allocate alot memory to that wouldn't you? I guess if Jagex can resolve this issue future randomly generated scenarios can also have this feature, but it's not as easy as saving fightcaves progress.. Link to comment Share on other sites More sharing options...
Triquos Posted May 12, 2010 Share Posted May 12, 2010 TBH, Jagex needs to give considerable advance notice on Non-PvP worlds, now that they released Dungeoneering. I would have to say that a full hour is their best bet, seeing as even 30 minutes can be too little of a limit to properly finish an already active instanced dungeon within. And they should even instate a measure that blocks all new rounds -- be it a minigame, instanced dungeon, or etc. -- starting during that countdown as to prevent accidental kick-offs. It would effectively and permanently neutralize all possibility of someone ranting because they lost something that they were trying to gain. And heck, for PvP they could make it so no attacks could be launched during a system update timer sequence, albeit they'd only need to give those worlds about 10 minutes as they've always done. :geek: ~D. V. "Longer on Non-PvP? Definitely. Way longer." Devnull People would still rant saying "omg Jagex I was 1 attack away from ko'ing a guy". I think the best option would be for Jagex to implement the update/s when you next login. That way people can log out when they're ready for the update :) Also if there was a massive glitch that eventually weaved its way in, only then would Jagex intervene and force-kick everyone to get the game updated. It could work like that. Problem solved :) now let's try something bigger like world hunger Link to comment Share on other sites More sharing options...
qeltar Posted May 12, 2010 Share Posted May 12, 2010 It has been happening for 5+ years with Cw. Clan wars, barbarian assault, trouble brewing, SC, MA. It's nothing new. Just because now it effects you it should be changed? It is only going to be 30-50k exp you lose, no big deal.So it makes more sense to piss off thousands of customers every week for absolutely no reason, rather than simply give more notice, something that solves the problem for 99% of players and costs them absolutely nothing? Qeltar, aka Charles KozierokWebmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill! Link to comment Share on other sites More sharing options...
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