Jump to content

Behind the Scenes - July


Tim

Recommended Posts

Our first launch this month is all about the past of one of our favourite characters, the enigmatic (and often suspicious) Dionysius, more commonly known as the Wise Old Man. Many of you have no doubt heard vicious rumours about party hats and rune heists, but only his most trusted friends know about his love life, specifically loves lost. In the new quest this month, you’ll witness first-hand what happens when someone’s burnt by an old flame. Quest through a mysterious NOH (that’s an NPC-owned house) that’s been twisted by the grudges of a scorned woman!

 

The quest requirements include the highest current quest levels for Magic (77), Construction (68) and Crafting (67), so get levelling now if you want to tackle Love Story when it’s launched. For more information, check the blog here. We are also improving the look of dragons in the game with this update, so look out for some scorching new graphics to accompany the summer heat.

 

The next update this month looks at new rewards to use outside of Daemonheim. Originally, the dungeon entrances just east of the Wilderness required vast amounts of resources to build, which were to be gathered in secret by the dungeon’s workers. To this end, the forces behind it created many resource dungeons around RuneScape, closed off and hidden from prying eyes. As adventurers become wiser regarding the mysteries of Daemonheim, they will find they are able to discover and enter these hidden resource dungeons scattered around the world. There are more than fifteen of these resource dungeons to be found in existing areas, such as Edgeville Dungeon (several being available in the free game), each of which requires a certain Dungeoneering level to enter. Each resource dungeon provides a one-off reward for finding it, plus resources such as new rune rocks or the lair of a mighty frost dragon (lvl 166)!

 

If that doesn’t float your Fremennik longboat, how about the new class ring rewards we’re introducing for use within Daemonheim. With three rings each for rangers, mages, warriors and skillers, we’re sure that everyone will find at least one class ring to suit their play style. Just choose your favourite ring ability and use your Dungeoneering tokens to upgrade it up to tier 10; you even can switch your ring’s class for 'hybriding' within a dungeon, so long as you’re not in combat. Perhaps you’re a skiller who wants higher returns from resource spots; maybe you’re a big melee tank who wants to be able to soak up even more damage; or you could be a ranger who needs to be able to snipe targets for even greater damage; and even mages can get huge boosts to elemental damage with the Blazer class ring.

 

We’re also adding the Construction skill to Dungeoneering in the form of a new building spot to the smuggler’s room. Players with the appropriate Construction level will be able to create their own locations in the start room, whether it’s a prayer altar or farming spot, or even the new group gatestone portal (fantastic for getting your team about within larger dungeons), there’s bound to be something useful you can build (assuming you have the appropriate materials, of course).

 

We also plan to have the work for single-player instance dungeons completed, so those solo Dungeoneers who need to log out for five minutes or who suffer some infernal disconnection issues will find their dungeon still remains when they come back. For more info on all of these Dungeoneering updates, check out this blog.

 

Our final update this month starts with a rework of our old treasure trails. We wanted to make sure that players felt more rewarded for doing every treasure trail and not just rely on blind luck to get a treasure trail-only reward or cool pieces of costume. So we’ve changed all of the existing trails to ensure that you’ll always get a unique, trail-specific reward every time you open the reward casket at the end! Naturally, to achieve this, we needed to add a plethora of new rewards and challenges, so this update will also introduce a brand new set of treasure trails – called the elite treasure trails – and new rewards.

 

These trails (dropped only by high-level boss monsters like the Skeletal Horror and Bork) introduce a new puzzle known as the celtic knot. These knot puzzles are similar in style to the sliding tile puzzles, but with a whole new set of challenges to solve them. You may also be asked to fight a Guthix wizard while searching for the 150+ new rewards, many of which have been added to the existing trails in the game. Look out for dragon masks, 3rd Age prayer gear, holy ranger gear, treasure trail-specific familiars and animal staves to name just a few.

 

Have fun!

 

Mod Mark

RuneScape Lead Designer

Popoto.~<3

Link to comment
Share on other sites

  • Replies 232
  • Created
  • Last Reply

Top Posters In This Topic

VERY excited for this month. A quest by Mod Ash, making dungeoneering actually matter outside of Daemonheim, upgrades to dungeoneering, and what sounds like an AWESOME treasure trail update. I'm actually gonna start doing clues when that comes out. :thumbup:

dgs5.jpg
To put it bluntly, [bleep] off.

Link to comment
Share on other sites

Very weak on JaGeX's behalf, after all they did with the climbing boots upd...

 

Wait a sec...

 

JaGeX <3:

 

called the elite treasure trails

 

HHNNNNNNNGGGGGGGGG

pendulumsig.png

 

138 Combat as of Summer 2010 - Retired Summer 2010

Link to comment
Share on other sites

"So weve changed all of the existing trails to ensure that youll always get a unique, trail-specific reward every time you open the reward casket at the end!"

 

Too good to be true. No more bad rewards! :thumbsup:

Elricedward.png
Barrows Items: 1x Dharok's Platelegs, 1x Veracs's Plateskirt, 1x Dharok's Greataxe, 2x Torag's Platelegs, 1x Akrisae's War Mace, 1x Ahrim's Robeskirt, 3x Akrisae's Robetop, 1x Guthan's Warspear, 1x Akrisae's Robeskirt, 1x Torag's Helm, 2x Verac's Brassard, 1x Karil's Pistol Crossbow

 

Link to comment
Share on other sites

3 updates, all seem good, looking forward to them. Guess this might well serve as an apology.(as there has never been a month with all high end updates)

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

Link to comment
Share on other sites

Yeaaaaaah, new treasure trails rewards ^_^

That'll give me the incentive to start doing clue scrolls again

rc1tzc.png

☢ CAUTION ☢ CAUTION ☢ CAUTION ☢ CAUTION ☢

Link to comment
Share on other sites

This month sounds loads better then last month. (Still liked the Swarm Quest though.)

 

The Love Story Quest - YESSSSSS! Cant wait to get cracking on the NOH part. :P

 

Dungeoneering Outside of Daemonheim - YESSSSSS. I bet there's gonna be a dungeon that requires like 120.

 

Class Rings of Kinship - Wooooooot. Interesting, il check those out when they are released.

 

Construction spot in Dungeoneering Base Room - I like having 99 Construction now. Prayer Alter in the base room would be nice.

 

Fixing Single Player Dungeons - YESSSSSSS

 

Elite Treasure Trials + Rework - Sounds good. I just hope they dont make new 3rd age-rare items the merchants will hoard and in the end normal/non merchants players wont have a chance at getting them.

Link to comment
Share on other sites

This is absolutely awesome. I do hope however that the new TT rewards are in fact useful, and not expensive rare "okayish" equipment sets like 3rd Age. Hopefully the familiars will have some practical use, and not just a "hey I had the cash/luck to summon this thing."

Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum!

Link to comment
Share on other sites

Familiars not based on a timer would be nice.Only way to loose them would be dieing or losing the summoning token.

 

The new clue items will be merched for the first 2 or so weeks.

Link to comment
Share on other sites

Well, an epic quest + Dungeoneering changes + TT changes, basically all that I ever wanted, shame I quit ;)

Your forgiven for the boots thingie if you manage to ace these things!

 

If not.. why do I care :P I quit anyway!

34eyfbd.jpg9h43sp.jpg16m28ty.jpg
Link to comment
Share on other sites

100% unique reward might turn out to be a bad thing because the prices will drop and you won't make as much of a profit as you would like to. Thus, possibly negating the usefulness of the update and making doing TT pointless again.

Link to comment
Share on other sites

"So weve changed all of the existing trails to ensure that youll always get a unique, trail-specific reward every time you open the reward casket at the end!"

 

Too good to be true. No more bad rewards! :thumbsup:

 

Enjoy your [hide=no girls allowed]Fire lighters[/hide]

Link to comment
Share on other sites

Now these are the BTSs that we came to know and love! Fantastic set of updates here, and I can't fault any of them.

 

New WOM quest: WOOT. I'm very glad I got 62 construction now, 68 doesn't seem so bad now.

 

Dungeoneering reward dungeons: WOOT. This was the other half of the skill that it needed. And we haven't even gone into batch 2 yet!

 

Dungeoneering ring upgrades: Why not? It's a nice way to get people to specialise, but they should do something about binding as well.

 

Construction in Dungeoneering: Pretty much inevitable, and wootilicious. Jagex seemed to be on a crusade to make every single skill have a proper value in Dungeoneering, and it's a sensible idea too. Here's hoping that they'll make it good enough so people actually invest the time to do it in a raid.

 

Fixing the single player Dungeoneering bug: WOOT. I can't believe how many times I've been screwed over by that.

 

Treasure Trails: I don't think WOOT quite does this justice. THIS IS AMAZING.

~ W ~

 

sigzi.png

Link to comment
Share on other sites

I like... I like allot!

The TTrail Update got my attention first, 'cos i slay, slay a lot and in every task i usually get a clue scroll, yet it takes me days to even be bothered to do it. So seems like good fun. The Level4 Clues on the other hand, well there interesting.

 

I would Love to see a twist with the wise old man, a type of 'Riches To Rags' story line, Meaning he loses the Phat, but Also uses the rag and bone man to help in the quest

koolcookie0.png

Goals: 15m Slayer xp | 85 Herblore | 75+ All Stats | Chaotic Rapier | 125k/200k Tokens

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.