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Fishing, Mining, and Killing In the Living Rock Caverns for Great Xp and Cash (NEW DHAROKING METHOD)


JohnTheCop

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lrcguide6.png

&

BLYAUNTE

 

TABLE OF CONTENTS

I. Intro

II. Equipping Yourself (mining/fishing)

III. Getting There

IV. Living Rock Caverns

V. Mining Areas

VI. Fishing Areas

VII. Inhabitants

VIII. Requirments

IX. Equipping yourself (killing)

a. Prayer

b. Bunyip

c. Guthans

d. Range

X. Loot

XI. Questions

XII. Thanks

 

Intro

Flowing mel[bleep]er from Ice Mountain, coupled with some rather over-enthusiastic dwarven mining, has opened up an entrance to what the dwarves have named the Living Rock Cavern.

 

The Living Rock Cavern is a members' only area, hidden away in the depths of the Dwarven Mines. In this dungeon, there are many opportunities for high levelled players to train their combat skills as well as their Fishing and Mining skills.

 

The Cavern offers a rich abundance of Coal (level 77 Mining) and Gold (level 80 Mining) Ores, while also giving players the opportunity to fish Cavefish (level 85 Fishing) and Rocktail (level 90 Fishing).

 

Beware, though, because within the cavern lurk its guardians, the infamous Living Rock Protector (level 120), Living Rock Striker (level 140) and Living Rock Patriarch (level 200). These aggressive creatures defend their territory at all times, those looking for some exceptional combat experience will also venture into these cavern to kill these monsters.

 

If you manage to survive all that, you will be able to mine from concentrated deposits of coal and gold, which can give up to full inventories of ore at one location. There are also pools within the Cavern from which you can fish both Cavefish and Rocktail.

 

Because of the high experience offered from Cavefish and Rocktail Fishing, combined with the high experience rate of Mining gold and coal from the Cavern deposits, the Living Rock Cavern has become a favourite place for fishers and miners to power-level their respective skills.

 

Suggested Equipment (Quick Overview)

 

The best way to survive in the Cavern is to wear some armour. The Living Rock creatures have low attack and strength. If you are just running around to Mine or Fish, then full Rune armour is highly recommended. Wearing weight reducing items such as Boots of Lightness, Agility Clothing, Penance Gloves and Spotty/Spottier cape will be a great deal of help as well.

 

If you intend on training combat skills here, you will need better armour. Barrows melee armours are most effective against the Living Rock monsters. Full Guthans armour, complete with Warspear and its healing powers, is most effective. A Saradomin Godsword, or an embued Excaliber, or a summoned familiar with healing powers suich as a Void Spinner, Bunyip or Unicorn is also useful. Otherwise, without some other source of healing - food is a must.

 

There is, also, safety in numbers. Operating on worlds with large groups of people accessing the Caverns wares, will reduce the likelihood that you will be attacked while Fishing or Mining. At present, are unofficial Worlds (2 and 84) in which large numbers of players are constantly using the Cavern.

 

As such, a Level 3 Skiller can use the Living Rock Cavern on one of these deisgnated worlds, as the likelihood of being attacked is reduced by the sheer force of numbers providing multiple targets for the Caverns denizens.

 

Getting there

 

Falador:

 

Simply teleport to Falador and walk east towards the statue of Saradomin. Then head north-east into the Dwarven Mines. Once arriving in the Dwarven Mines, you need to find the entrance to the Cavern.

 

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At the entrance of the Cavern, climb down the rope:

 

358uvdc.png

 

Living Rock Caverns

Once you climb down the rope, you will see a vast cavern. Nearby is a dwarf, named Farli, who will give a rundown on what can be done within the Cavern.

 

Next to Farli is a Pulley Lift. By using this Pulley Lift, you can deposit items into your bank. This makes quick and easy banking while taking advantage of the cavern's resources. However, you cannot withdraw any items in your bank using the Pulley Lift, as it is DEPOSIT ONLY.

 

2zqhctl.png

 

Within the cavern, there are several sites for mining and fishing. The map below is helpful to finding these the concentrated ore deposits and fishing spots.

25yy8hv.png

 

Mining Areas

 

There are twelve (12) Mining areas in total, and they are scattered throughout the Cavern. There are a total of eight (8) concentrated Coal deposits, requiring Level 77 Mining to mine, and four (4) concentrated Gold deposits, requiring Level 80 Mining to mine.

 

These concentrated deposits give many more ores per rock, and it is possible to receive an entire inventory of ores by mining only one deposit, in very short order.

 

20ge8ax.png

 

Mining using a Lava Titan (requiring level 83 Summoning) is very helpful, as it provides a +10 Mining boost, and will greatly increase the speed at which one mines these deposits. Other players may prefer to bring a Beast of Burden (BOB) as it will allow them to carry more ores and save trips to/from the the bank depository.

 

Fishing Areas

 

Also scattered throughout the Cavern, there are a total of eight (8) Fishing spots. These fishing spots are special however, as they are home to the Cavefish and the Rocktail.

 

Both fish require a Fishing Rod to catch them. The Cavefish require standard Bait and Level 85 Fishing to catch, and give 300 Fishing experience per fish.

 

Rocktails require a Fishing Rod, Living Minerals as bait (obtained from dead Living Rock Creatures), and Level 90 Fishing to catch. Rocktails give 380 Fishing experience each. The Rocktail fishing spots are easily discernable from the Cavefish spots, as they have larger bubbles than the Cavefish fishing spots.

 

2l87m2b.png

 

Inhabitants of Living Rock Caverns

  • Farli the dwarf:
     
    Farli can give you an introduction to the caverns, and what to do in them.
    farli.png
     
  • Living Rock Monsters:
     
    These monsters are found scattered around the Cavern, and are very useful for high-level combat training. By mining the remains of their body after you defeat them, you may receive some Living Minerals, which are used as bait when fishing Rocktails (requires Level 73 Mining).
     
  • Rock Critters. These little creatures do nothing, except add more to the scenery.
    j0d8q0.png


     

  • Living Rock Protector (Level 120): The Protector is a melee only based monster.
    livingrockprotector.png
     
  • Living Rock Striker (Level 140): The Striker will attack with both melee and range attacks. Up close it will fight using only melee if you run from it, it will range you.
    livingrockranger.png
     
  • Living Rock Patriarch (Level 200): The Level 200 Living Rock Patriarch does not appear often, though he is extremely dangerous. Prayer against melee in close quarters should protect you from his most dangerous attacks. Although, if you try to escape it will attack you with a ranged attack. The Patriarch is a most often sought creature, as its drops -- three (3) Runite ores (noted), eight (8) uncut diamonds (noted), 125 Blood runes and 125 Mud runes are quite extensive and somewhat valuable.
    livingrockpatriarch.png

[*] Well why should i kill these monsters?

The answer to that is quite simple they give more xp then every monster in the game in 2 different ways, living rock strikers and protecters give 4.5 and 4.6 more xp per 10 damage, this is a 13.75% increase to the average monster. Also these have a massive amount of lp (2000 and 2250) and an almost non existant defence, these two combined in my opinian make these monsters better then any other for combat training in the game.

 

The caverns were created for high level content and provide same in both skilling and combat for players of all levels.

 

 

Requirements

  • 73 Mining - Living Minerals
  • 77 Mining - Concentrated coal deposits.
  • 80 Mining - Concentrated gold deposits.
  • 85 Fishing - Catch Cavefish.
  • 90 Fishing - Catch Rocktail.
  • 88 Cooking - Cook Cavefish.
  • 93 Cooking - Cook Rocktail.
  • Ability to defeat, evade or survive a level 120, level 140 or level 200 monster.
  • 80's+ in all combat skill's - Killing Living Rock Protecters and Strikers
  • 68 summoning - bunuip/war tortise
  • 70+ prayer - Piety if killing

 

 

Viable Methods:

Praying

Basicly act like ur power slaying use piety/ turmoil and ss flash to heal if u can/need to bring a bunyip and offensive pots. this is the fastest xp you can get here almost hands down, but it takes away from profit.

prayx.png

 

 

Helm: Neitiznot helm > Proselyte

Torso: Proselyte > Initiate > V Brassy > Bandos Chest Plate

Legs:V skirt > Proselyte > Initiate

Boots: Dragon > Climbing

Weapon: Whip > Saradomin sword > Saradomin godsword > Other godswords

Gloves: Barrows > Other RfD Gloves

Ring: Berserker(i) > Berserker > Onyx(i) > Warrior(i) > Warrior > other

Neak: Fury > Glory > Any with Prayer Bonus

Cape: Fire cape > Skillcapes > Obby >Legends

Shield:Dragon Defender >Rune Defender > Dragonfire > Obsidian shield

 

prayinv.png

 

 

16x: prayer potions

3x:super sets/ xtremes / Overloads

Bunyip(s)

 

Bunyip Method

 

tankin.png

 

 

Head: Neitiznot helm > Barrows helm > Beserker helm > Warrior helm

Torso: Bandos chestplate > Fighter torso >Granite body

Legs: Bandos tassets > Barrows legs > Dragon legs > other

Neck: Fury > Glory > anything else

Cape: Fire cape > Trimmed skillcape > Untrimmed skillcape > Obsidian cape > Legends cape

Shield: Dragon defender > Rune defender > Dragonfire > Obsidian > Granite shield

Gloves: Barrows > Dragon > Rune > Regen > Combat

Ring: Berserker(i) > Berserker > Onyx(i) > Warrior(i) > Warrior > Other

Weapon: Rapier > CLS > C Maul >Whip > Saradomin Sword > Saradomin godsword > any other crush weapon

Boots: Dragon > Climbing

 

lrc.png

 

 

- A quick sidenote on the unicorn/ bunyip method, while there are those who love there unicorns, they are a massive overkill and I highly recommend the bunyip while down in the cavern. The only reason you might need a unicorn is if you had below 70 defence in which case I would advise you to go to bandits anyway.

 

** There is a mini obelisk right next to the entrence to the caverns if you go up the rope, its your choice if u want to use it or just bring a summoning potion.

 

Guthans

 

Ahh Guthans the slayers' savior, the campers' delight, the only Barrows armour that can be used well anywhere. The idea behind this is you kill until your lp is just under 50% or so, then you put on your Guthans and heal yourself with it. Honestly this method is outdated and should only be used if you want to camp for hours on end.

Instead of busting out your Guthans all the time, you have spare armour for when you don't use Guthans.

lrca.png

 

I would say to use a fast weapon and try to get high strength bonus for your setup. This armour is just for fun. Make it decent but dont go full out. You may want to try something like a Granite platebody for good ranged defence, and try to stay away from Barrows for ur junk armour before you switch to Guthans.

 

Now your second set of armour will be the Guthans and it should look like this

guthans.png

 

Besides your Guthans your inventory shouldnt have much in it, maybe a prayer potion just in case, a couple sharks, maybe some super sets for extra xp and definately an "oh [bleep]" teletab.

 

Dhing

Okay this is my new favorite method as of 11/5/2011 :P bassically there are two differnt ways to go about this, 1 using food the other using prayer.

So lets get started!

dhero.png

Not too complicated, nothing special ;)

Head: Dharok's Helm

Torso:Dharok's Platebody

Legs: Dharok's Platelegs

Neck: Fury > Glory > Str Amulet

Cape: Firecape/Soul wars cape* > Skillcape (t) > Obsidian cape

Shield:None

Gloves: Barrows > Dragon > Rune > Regen > Combat > other rfd gloves

Ring: Berserker(i)> Onyx(i) > Warrior(i) > Berserker > Warrior > Wealth > Life

Weapon: Dharok's Greataxe

Boots: Dragon > Rune > Other

 

* Use Firecape if eating and soulwars cape if praying

 

Praying while Dharoking:

dherpraysetup.png

Pretty much find a spot with only Protecters put on protect from melee and piety and attack them, take off your prayer to lower your hitpoints, titan and shark for emergencys.

 

Eating while Dharoking:

dhersetup.png

A little more click heavy but it can be done, i find it keeps me more engaged in what I am doing and its kind of fun (worse xp also), bassically set an hp minimum for yourself depends on your hp and defence levels lets say its 175, if your at 200 and you get hit a 65 you would be down to 135 using your titans special will heal you 80 points, getting you to 215 alot closer then eating a shark and getting to 335, but say your concentration fails you and your down at 43 hp eating a shark brings you up to 243 which is close to 175 your set minimum.

 

 

Doing this assumes you are here strictly for XP and want it the fastest, that means not mining the Creatures.

 

 

 

 

Range

 

This method is alot better then i first thought it would be when i tried it out, i dont suggest a cannon down here unless on a slayer task. The basic idea is to find the spots that have alot of protecters and safespots, there are many safespots around the caverns but i highlighted the ones that are easiest/ best to use on the map below.

 

 

setupnv.png

 

]

 

 

Head: Void Range Helm

Torso:Void Range Top = Armadyl Chestplate > Karils > Black D'hide

Legs: Void Range Bottom

Neck: Amulet Of Ranging

Cape: Ava's Accumulator

Shield: Void deflecter > unholy book

Gloves: Void Knight Gloves

Ring: Archer > Wealth

Weapon: Knifes= Darts> karils x bow > Magic Shortbow > Rune Crossbow > Zaniks Crossbow > Bone C Bow

Boots: Ranger > Snakeskin > Frog Leather

 

The reason I only list void is because without it, its really not that great. The added damage really helps here seeing how already low the defence of these are. If you do not have void I would suggest playing conquest with a freind to get full void, Its a fun little game and ive seen people get full void in 2 days here easy, win or loose you get the same number of points but winning and getting the deflecter will greatly increase your range accuarcy.

 

*The armadyl Top should ONLY be used if you have the void knight deflecter which will give you a higher range bonus then using the unholy book instead of the deflecter.]

**[/size] Knifes are equal to darts because knifes have the same stats as darts that are 1 metal higher then them aswell as them being around the same pice (give or take a few gp). ex. Iron Knifes=Steel darts while being 3 gp higher ea then the darts so i would suggest steel darts over iron knifes. (at the ge as of Sept 10 2010)

 

Inventory- Range pots, pray pots, emergency food, oh [cabbage] teleport

 

Spec Weapons (all sets)

EEE or EE for healing purposes

SGS for healing purposes

Dragon mace -hits high fruequently

Dragon dagger- Obvious

Claws- Obvious

 

Loot

 

 

This is what sets this place apart from places like Bandits and Gorrilla gaurds, it has loot! Now there isnt much loot but its definitely enough to pay for the Bunyips and Guthans repairs or even the food if you're tanking, and still have a decent amount of profit!

I'll add a picture of loot from finished runs later

 

1. 9 uncut diamonds, 3 rune ore, 21 addy ore, 36 mith ore, 33 coal ore, 81 gold ore, 9 silver ore, 1 uncute ruby, 1 uncut emerald, 4 uncut saphires, 125 blood runes, 22 death, 223 mudrunes, 14 nature runes, 4 blue charms, 6 crimson charms, 27 green charms, 10 gold charms, and 1 ANCEINT EFFIGY END RUN LOOT = 340k = using guthans method.

 

2. i forgot to document the drops but it ended up making 700k loot and got from 92 to 93 strength and 87 to 88 hitpoints. along with 105 green 51 gold 20 crimson and 6 blue charms = using Guthans method.

 

3. 120mud runes 22 deaths 10 natures 16 addy ores 22mith 27 coal 39 gold 1 uncut ruby 1 uncut emeral and 6 sapphires = 90k gp and 80k xp useing 1 bunyip

 

4.lrc140k.png

Bad editing sorry but i deleted pic so i cant redo editing :wall:

used 2 bunyips got about 180k xp sorry i havent uploaded any in a while. no patriarch

 

5.225klrcrun.png

used 3 bunyips didnt get a patriarch so normaly itd be more

 

6. One Days Loot From MotorHead

lrc.png

 

7.

total_lrc_loot.jpg

 

 

Questions?

 

 

Q: Don't they have really high defence?

A: Flat out no.

 

Q: is there an xp rate?

A: It all depends on your levels but I've heard from people getting upwards of 100k+ an hour here

 

Q: WHY RUIN MY SPOT?

A: There's enough space for more people, don't worry about it!

 

Q: Should i mine the minerals?

A: if you can you most definately should mine them!

 

Q: AZ"S U CAN USE SALVE AND ALTER THESE ARNT BETTER YOU [cabbage]!

A:

 

Aeil, on 09 July 2010 - 12:30 PM, said:

 

strikers give .46 xp per life point and protecters give .45, if you average this to .455, this is a 13.75% increase over traditional (.4 xp) monsters. If you account for the fact that the salve does not guarantee 100% accuracy, it is probably around a 19% increase in DPS. So assuming 100,000 xp per hour with no boost, and equal time spent between monsters, you would receive 113,750 xp per hour at living rock creatures and 119,000 xp per hour at AZ's. So in order for LRC to beat AZs you'd have to spend 4.4% of the time (~2 minutes and 40 seconds per hour) at AZs waiting for spawns in order for LRC to be better, which is fairly reasonable at peak times

Its close but i prefer these because of the loot and the 200k drop from patriarch.

 

Q: What if I want to mage slay these?

A: Plop on some ahrims/mystic and get your sol go to the range spots get some chaos gauntlets and go to work casting fire bolts. I hate this method as it was far to slow for me but i suppose i hit constat 100-160 on them so it wasnt horrible

 

 

 

A Great Amount Of Thanks To:

 

-CeCemel99 for the lovely banner <3:

- Ryan and Steven..... you know who you are.

-D jay99 for info on whips and platebodies

-mooch84 for improved requirements

-mister_moocky for several ideas/ fixes

-askthedude for a minor helm fix

MotorHead For loot pic

-Aeil for many flaws fixed and ideas

-CookMePlox for many Gramatical fixes and editing much of my guide

-all who give feedback on my guide

 

"Happiness depends more on the inward disposition of mind than on outward circumstances."

Benjamin Franklin

 

"Insanity: doing the same thing over and over again and expecting different results."

Albert Einstein

 

 

 

 

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I'm interested to see how this fills out, given that Living Rock Creatures are notoriously slow to kill due to massive defence, so therefore it seems highly unlikely they can rival AZs in xp/hr which are far out ahead even agaisnt other fast xp monsters such as bandits.

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Hi paw I'm just coming here to correct you, lrc's don't have massive defence they have barely any (turmoil gives a 15% def boost for me). :thumbup:

 

Seems like a good idea for a guide they are probably not the absolute best monster to train on but theres quite some of them and they have low def high hp, just make sure you make it informative with tips etc not just a guide with hi this is a monster and you should kill it. Good luck with it.

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I'm interested to see how this fills out, given that Living Rock Creatures are notoriously slow to kill due to massive defence, so therefore it seems highly unlikely they can rival AZs in xp/hr which are far out ahead even agaisnt other fast xp monsters such as bandits.

 

See its interesting you said that because i thought the same exact thing when i first heard about them but my freinds forced me there and i ended up falling in love, while they do take a long time to kill that isnt due to their high its because they have 2250hp wich is almost 1k xp per kill!!!!! when i figured out they have a weakness too.... :twisted: i almost just put this in my pocket left :thumbsup:

"Happiness depends more on the inward disposition of mind than on outward circumstances."

Benjamin Franklin

 

"Insanity: doing the same thing over and over again and expecting different results."

Albert Einstein

 

 

 

 

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Hi paw I'm just coming here to correct you, lrc's don't have massive defence they have barely any (turmoil gives a 15% def boost for me). :thumbup:

 

Seems like a good idea for a guide they are probably not the absolute best monster to train on but theres quite some of them and they have low def high hp, just make sure you make it informative with tips etc not just a guide with hi this is a monster and you should kill it. Good luck with it.

 

thanks for the advise i hope you continue to kill them and i could use a little help with things like turmoil and otehr things im too failure to do :wall: interested?

"Happiness depends more on the inward disposition of mind than on outward circumstances."

Benjamin Franklin

 

"Insanity: doing the same thing over and over again and expecting different results."

Albert Einstein

 

 

 

 

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Hi paw I'm just coming here to correct you, lrc's don't have massive defence they have barely any (turmoil gives a 15% def boost for me). :thumbup:

 

Seems like a good idea for a guide they are probably not the absolute best monster to train on but theres quite some of them and they have low def high hp, just make sure you make it informative with tips etc not just a guide with hi this is a monster and you should kill it. Good luck with it.

 

thanks for the advise i hope you continue to kill them and i could use a little help with things like turmoil and otehr things im too failure to do :wall: interested?

Naah it was just one task I did and then I blocked them because they were kinda boring and non multi :P

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:shame: Well i hope you read the finished guide then and change your mind, should be done within a couple days hopefully

"Happiness depends more on the inward disposition of mind than on outward circumstances."

Benjamin Franklin

 

"Insanity: doing the same thing over and over again and expecting different results."

Albert Einstein

 

 

 

 

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Hi paw I'm just coming here to correct you, lrc's don't have massive defence they have barely any (turmoil gives a 15% def boost for me). :thumbup:

 

Seems like a good idea for a guide they are probably not the absolute best monster to train on but theres quite some of them and they have low def high hp, just make sure you make it informative with tips etc not just a guide with hi this is a monster and you should kill it. Good luck with it.

 

I didn't correct anything.

 

If you read forums etc about LRC they do get panned as be slow a lot because they have high defence. I didn't say this was right, I said I was interested in seeing the guide as LRC are supposedly slow due to high defence and thus seem unlikely to rival AZs

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

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No I was saying I was going to correct you, never said you did, and I did as you said 'Living Rock Creatures are notoriously slow to kill due to massive defence' which is obviously wrong. Nothing of that 'get panned as be' or 'supposedly slow' in your first post, don't make it seem like it was there or at least word yourself clearly the first time.

 

Also johncop please don't mind us messing up your thread with this :P

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Hi paw I'm just coming here to correct you, lrc's don't have massive defence they have barely any (turmoil gives a 15% def boost for me). :thumbup:

 

Seems like a good idea for a guide they are probably not the absolute best monster to train on but theres quite some of them and they have low def high hp, just make sure you make it informative with tips etc not just a guide with hi this is a monster and you should kill it. Good luck with it.

 

I didn't correct anything you [wagon].

 

If you read forums etc about LRC they do get panned as be slow a lot because they have high defence. I didn't say this was right, I said I was interested in seeing the guide as LRC are supposedly slow due to high defence and thus seem unlikely to rival AZs

 

You're right, you didn't correct anything. HE corrected something, you. So that comment was out of line.

 

I, too, am quite interested in seeing this finished guide.

~ Proud Father ~ Proud (Currently Deployed) Army National Guardsmen ~ Proud Lakota ~ Retired Tip.It Crew ~
 

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LRC's r very low defence. it takes maybe 2 minutes of being there to realise that theyre low defence and you will hit them hard regardless of maxed gear and prayer. maybe paw if you actually knew a little about rs. you would know about things like this and learn not to troll

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john..no offense ye but.. your requirements are too low.. its pointless people coming to these with those stats seeing as theyre just inefficient. you need higher levels to go here for better efficiency. otherwise people would be just as well off killing dagganoths or bandits or even pcing with the stats you are saying.

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your just going to end up ruining a good spot. the same thing that happened to az's.please change the guide or stop.. ur going to ruin it for the decent players and its gonna be packed with low lvled noobs in d meds and stuff..just wait kid.. if u make this guide the way it is now.. ull see in a few months all the kids in terrible gear with like 100 cmb killing them getting maybe 40k xp/hr..total waste...

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That would be great if i could get some estimates other than my own! keep checking in on the guide i have a feeling it will turn out nicely

"Happiness depends more on the inward disposition of mind than on outward circumstances."

Benjamin Franklin

 

"Insanity: doing the same thing over and over again and expecting different results."

Albert Einstein

 

 

 

 

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john..no offense ye but.. your requirements are too low.. its pointless people coming to these with those stats seeing as theyre just inefficient. you need higher levels to go here for better efficiency. otherwise people would be just as well off killing dagganoths or bandits or even pcing with the stats you are saying.

Thanks for your input on this what would you consider acceptable stats for this? i spent a while thinking on this and would like to hear more on it. also to all i dont mind the many replies at least im getting people reading it \:D/

 

 

While almost pocketing this place i decided that this couldnt possibly become a bandits or az's because of the sheer number of the lrc's in the deongeon and because frankly the failures are afraid of anything near lvl 100 :P

"Happiness depends more on the inward disposition of mind than on outward circumstances."

Benjamin Franklin

 

"Insanity: doing the same thing over and over again and expecting different results."

Albert Einstein

 

 

 

 

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I have updated my requirments to hopefully bring it into a more appropriate state

"Happiness depends more on the inward disposition of mind than on outward circumstances."

Benjamin Franklin

 

"Insanity: doing the same thing over and over again and expecting different results."

Albert Einstein

 

 

 

 

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My guide is now done!!!!!!!!!!!!!!! i could use photos of loots though itd be nice

"Happiness depends more on the inward disposition of mind than on outward circumstances."

Benjamin Franklin

 

"Insanity: doing the same thing over and over again and expecting different results."

Albert Einstein

 

 

 

 

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i just realized i spelled a word in the name wrong :o can u find out which one it is?

"Happiness depends more on the inward disposition of mind than on outward circumstances."

Benjamin Franklin

 

"Insanity: doing the same thing over and over again and expecting different results."

Albert Einstein

 

 

 

 

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I suggest stop multi posting to increase post count. It makes you look desperate for attention.

Looks nice, but this will never beat A Zombies.

 

Why?

Salve Ammy. +20% Attack and Strength.

Lower Defence

Easy to use Void

Easily DH'able

Altar 2 steps away(Turmoil/Piety)

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Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

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I suggest stop multi posting to increase post count. It makes you look desperate for attention.

Looks nice, but this will never beat A Zombies.

 

Why?

Salve Ammy. +20% Attack and Strength.

Lower Defence

Easy to use Void

Easily DH'able

Altar 2 steps away(Turmoil/Piety)

 

Multiposting?

and away from that

 

the problem with az's is that

its crowded

these actually have lower defence

these have more hp

and these actually make real money

"Happiness depends more on the inward disposition of mind than on outward circumstances."

Benjamin Franklin

 

"Insanity: doing the same thing over and over again and expecting different results."

Albert Einstein

 

 

 

 

G%20I%20Jackass.png

G_I_Jackass.png

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Wouldn't wear torso when you use guthans, the +4 str isn't that good and the lower defence makes you have to use guth spear more often which slows you down.

Guthans probably isn't good to use anyway if you actually want good xp rates :P

 

Also I don't think crush weapons help (I hit perfectly fine with whip) but I didn't kill them all that much so I might be wrong :P

 

Seems like you turned it into a pretty nice guide though, they're not hard monsters or something so once you have given people the idea of what and why they will figure out the rest themselves.

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I suggest stop multi posting to increase post count. It makes you look desperate for attention.

Looks nice, but this will never beat A Zombies.

 

Why?

Salve Ammy. +20% Attack and Strength.

Lower Defence

Easy to use Void

Easily DH'able

Altar 2 steps away(Turmoil/Piety)

 

Multiposting?

and away from that

 

the problem with az's is that

its crowded

these actually have lower defence

these have more hp

and these actually make real money

 

AZombies are crowded, but for a 5 min investment, at most, you can find a world with 1-2 people on it. That leaves you with enough zombies. Living Rock creatures have much higher defence. Perhaps it looks less with a crush weapon, but remember at Azombies you can use any weapon. Although each monster has higher HP, this does NOT mean they will give more Exp/H. Say monster A has 50 HP and monster B has 100. It will take twice as long to kill B, so it evens out. Granted these might make more money, it is not significant. It is more efficient to get levels faster and do endgame content. If you prayer or expensive food like sharks, I would say Azombies would at the very least provide equal profit.

Remember, unless you use a crush weapon you will get significantly less EXP. This means that, with the best Crush weapons, you can only train on Controlled or Strength.

Owned_Nex.png

Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

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Share on other sites

AZombies are crowded, but for a 5 min investment, at most, you can find a world with 1-2 people on it. That leaves you with enough zombies. Living Rock creatures have much higher defence. Perhaps it looks less with a crush weapon, but remember at Azombies you can use any weapon. Although each monster has higher HP, this does NOT mean they will give more Exp/H. Say monster A has 50 HP and monster B has 100. It will take twice as long to kill B, so it evens out. Granted these might make more money, it is not significant. It is more efficient to get levels faster and do endgame content. If you prayer or expensive food like sharks, I would say Azombies would at the very least provide equal profit.

Remember, unless you use a crush weapon you will get significantly less EXP. This means that, with the best Crush weapons, you can only train on Controlled or Strength.

 

while they are weak to crush weapons i have been informed by several people that a whip is more then sufficent, also because of the more hp less people and equal if not less defence as az's u get more time fighting instead of hopping of serching for a monster because the worlds crowded i have talked to people getting anywhere from 90k to 120k xp an hour which is exactly around where az's range for xp at higher levels the extra loot is just a bonus

"Happiness depends more on the inward disposition of mind than on outward circumstances."

Benjamin Franklin

 

"Insanity: doing the same thing over and over again and expecting different results."

Albert Einstein

 

 

 

 

G%20I%20Jackass.png

G_I_Jackass.png

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