Lugia_Lvl138 Posted July 11, 2010 Share Posted July 11, 2010 They need to make all skills like Summoning and Herblore, where they give you an actual reason(skillcapes don't count) to get into the upper 90s. Not like Woodcutting which stops at 75, or Agility where there's no useful shortcuts past 70. If I don't want to get 99 in a skill now, then why would I want to get 120 in it if the cap was raised? Also if they did raise the caps to 120, they would need to provide a reason for doing so, since 104m is a lot higher than 13m. This should put a stop to all the "OMG Dungeon goes up to 120, so other skills will too soon." Edit: Just for fun, I wanted to see what level you would be with 120 in all combat stats. If RS Wiki's formula is accurate, you would be level 168. 4x Phat owner: Blue, Green, 2x Purple 3100+ GWD bosses soloed.Solo GWD Drops:5 Bandos Plates, 4 Bandos Boots, 3 Bandos Hilts, 2 Arma Helms, Arma Skirt, Arma Plate, 3 Arma Hilts, 4 Zammy Spears, Steam Staff, 15 Sara Swords, 6 Sara Hilts, 29 Shards. Link to comment Share on other sites More sharing options...
Obtaurian Posted July 11, 2010 Share Posted July 11, 2010 IMO, combat skills are the only skills that shouldn't have their cap raised due to the total unbalanced chaos it would cause (this coming from a player who loves combat). I agree that skills need to have uses up to or close to 99 before the cap is raised. Raising the cap would also allow faster training methods to be introduced. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Squisher_33 Posted July 11, 2010 Share Posted July 11, 2010 (104m not 106m) i agree smithing and crafting need high lvl untradable content like herblore got not sure if theres hope for wc fish did get nice work with rocktails realy theres only a few skills with gaps after 90 and those will be filled in soon Link to comment Share on other sites More sharing options...
Omali Posted July 11, 2010 Share Posted July 11, 2010 Mark Gerhard has already said that they wanted Dungeoneering to be special in its own way as a skill, and that the 120 cap was one of their ways of doing that. None of the other skills are being upgraded to 120. This has been confirmed and stated numerous times by Jagex. /Thread. Link to comment Share on other sites More sharing options...
Jabuli Posted July 11, 2010 Share Posted July 11, 2010 They could raise the level caps to 100 for the other skills. 100 would feel better than 99. Link to comment Share on other sites More sharing options...
Squisher_33 Posted July 11, 2010 Share Posted July 11, 2010 actualy theyve never once said they wont do it theyve said they could do it, but they currently arent planning for it i think enough positive support for it could push for it, i mean if loads of players said lets do it im sure it would get thru eventualy once upon a time they said they had no plans on making dragon pl8 but tons of people wanted it so after 2 years they did Link to comment Share on other sites More sharing options...
xxshady Posted July 11, 2010 Share Posted July 11, 2010 Once Jagex fills all the high level gaps in skills, then we can start having this conversation. Discussing 120 when half of the skills don't have anything significant for 90+ isn't very meaningful. EDIT: Obviously skimmed a bit too quick, I agree with the OP. ------------------------------------------------------------------- Link to comment Share on other sites More sharing options...
Nabbagad Posted July 11, 2010 Share Posted July 11, 2010 or Agility where there's no useful shortcuts past 70.Kuradal's Dungeon wall run at 90 isn't useful? [spoiler=My 99s (7)]9,638th to 99 Fletching ~ 29th January 2007 737th to 99 Hunter ~ 2nd July 2007910th to 99 Agility ~ 28th January 200859,467th to 99 Defence ~ 23rd December 200992,762nd to 99 Hitpoints ~ 26th June 2010102,704th to 99 Attack ~ 29th June 2010144,091st to 99 Strength ~ 29th June 2010 Link to comment Share on other sites More sharing options...
xxshady Posted July 11, 2010 Share Posted July 11, 2010 Once Jagex fills all the high level gaps in skills, then we can start having this conversation. Discussing 120 when half of the skills don't have anything significant for 90+ isn't very meaningful. Isnt that the conversation were having. That Jagex NEEDS to put stuff up to 99 before we can even think about 120's My mistake, i skimmed the OP way too quickly, haha ;) Kuradal's Dungeon wall run at 90 isn't useful? The problem is that those are very few and far between. We need more incentives, not just a couple. ------------------------------------------------------------------- Link to comment Share on other sites More sharing options...
J35u5_M4 Posted July 11, 2010 Share Posted July 11, 2010 or Agility where there's no useful shortcuts past 70.Kuradal's Dungeon wall run at 90 isn't useful? Or agile armor? Link to comment Share on other sites More sharing options...
GottaGetDownOnfriday Posted July 11, 2010 Share Posted July 11, 2010 120 summoning = you summon Jad MMKay? They stated in a video that they aren't currently planning on raising any more level caps in the near future. on a site note: Can anyone access "http://www.stellardawn.com"? It used to redirect me to funorb, but as of 2AM my time and 8AM their time, It times out. perhaps stellar dawn could be coming soon???!?!? 65,280 to 99 fletching on 3-14-0940,405 to 99 woodcutting on 10-17-2009 Link to comment Share on other sites More sharing options...
999134 Posted July 11, 2010 Share Posted July 11, 2010 what would you want with 120 summoning?by following level patterns on a titan per 4 levels we would get a barrows titan that hits 29x9 (261). With your 120 hp you are still going to be one hit.120 Herblore?You can now make extreme extreme strenghts that boost you up to 130, however as people feel this might be unfair at monster hunting these pots. the ingrediants require you to grind an ancient statue down to make them (ancient stats are now untradeable), and then can only be used on a special world which only lumbridge is unlocked.So no 120 skills would just be stupid. Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide] Link to comment Share on other sites More sharing options...
patryksm Posted July 11, 2010 Share Posted July 11, 2010 Mark Gerhard has already said that they wanted Dungeoneering to be special in its own way as a skill, and that the 120 cap was one of their ways of doing that. None of the other skills are being upgraded to 120. This has been confirmed and stated numerous times by Jagex. /Thread. Thank god. I would be morbidly depressed if the other skills were raised to 120 Link to comment Share on other sites More sharing options...
Icarium Posted July 11, 2010 Share Posted July 11, 2010 what would you want with 120 summoning?by following level patterns on a titan per 4 levels we would get a barrows titan that hits 29x9 (261). With your 120 hp you are still going to be one hit.120 Herblore?You can now make extreme extreme strenghts that boost you up to 130, however as people feel this might be unfair at monster hunting these pots. the ingrediants require you to grind an ancient statue down to make them (ancient stats are now untradeable), and then can only be used on a special world which only lumbridge is unlocked.So no 120 skills would just be stupid....so instead we get GODCLAWS and lvl 40 pures start one hitting the high level mages, who most likely won't be shadow barraging with staves of light, since these are 'uncool'. Jagex keep raising the combat game with KO items anyway, would higher levels of actual skills (as opposed to moneymaking for all the new items) be such a bad thing? when the skillcapes were first introduced, nobody cared what there was to do at 99 fletching and just focused on destroying the economy whilst getting it. Perhaps true skill mastery in a game of grinding means having nothing other than a cape to grind for? a guide to soloing the king black dragon Link to comment Share on other sites More sharing options...
@Dan3HitU Posted July 11, 2010 Share Posted July 11, 2010 Personally I think the only skill that will be raised is Constitution. [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
Mr_Muto Posted July 11, 2010 Share Posted July 11, 2010 I'd have to agree with you Lugia. They need to fill in some gaps in some skills, but by the looks of things they're on the right track. Herblore, Prayer and Fishing were updated not too long ago. Along with a few new Slayer monsters. I'd like to see a lot more things updated though before we have some ridiculous level raises. Link to comment Share on other sites More sharing options...
Obtaurian Posted July 11, 2010 Share Posted July 11, 2010 Personally I think the only skill that will be raised is Constitution. I see this as being a possibility. It would make sense, certainly. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
crashNburn Posted July 11, 2010 Share Posted July 11, 2010 As much as I'd hate for it to happen, I could see level 120 being helpful for slayer. Not much more to add monster-wise if slayer is capped at 99. Interactive dungeoneering floor mapper Link to comment Share on other sites More sharing options...
Triquos Posted July 11, 2010 Share Posted July 11, 2010 As much as I'd hate for it to happen, I could see level 120 being helpful for slayer. Not much more to add monster-wise if slayer is capped at 99. I'd like that =D I'd be 102 slayer Yeah I agree with the general idea of everything having the level gaps filled up to 99 first. The effigies update I thought was brilliant. Some people complain saying it's too much exp, but you have to be level 91+ in the first place or require assistance, which I think is more than fair. I think rewarding large chunks of experience for having 91+ in a skill is definitely nice, and effigies would certainly be one of many possible ways of gaining huge chunks of exp to make it easier for getting level 120. If all skills went up to 120, we'd need a lot more updates like effigies, in a way that only once you're past a certain high level, you could obtain insane amounts of exp :) Link to comment Share on other sites More sharing options...
Sir_Kurity Posted July 11, 2010 Share Posted July 11, 2010 Once Jagex fills all the high level gaps in skills, then we can start having this conversation. Discussing 120 when half of the skills don't have anything significant for 90+ isn't very meaningful. EDIT: Obviously skimmed a bit too quick, I agree with the OP. Well, i honestly dont see why dung needed 120. The floors stop at 67 or whatever, and after that its really just binding items + chaotic weapons. O.O Link to comment Share on other sites More sharing options...
svs Posted July 11, 2010 Share Posted July 11, 2010 actualy theyve never once said they wont do it Yes they did, numerous times, how can you make a statement like this when you obviously don't know if you're actually right. Besides, Jagex tends to come back on what they said then change it, so there's no real point in arguing over things if Jagex said they will never do it because they know it and we know it that they might do it.I think Jagex likes arguments like these because like i said, even when they say never, it's still an idea with potention, Jagex said they do not exclude any ideas and every idea has potential so whenever they say they will never do something like raising the cap for skills to lv 120 makes me laugh because in the back of their head they're probably already planning on implenting it and perhaps not right now but within the next 5 years. [~Visit my Slayer Blog~] Being happy doesn't mean that everything is perfect. It means that you've decided to look beyond the imperfections.~unknown~ Link to comment Share on other sites More sharing options...
Icarium Posted July 11, 2010 Share Posted July 11, 2010 actualy theyve never once said they wont do it Besides, Jagex tends to come back on what they said then change it, so there's no real point in arguing over things if Jagex said they will never do it because they know it and we know it that they might do it.I think Jagex likes arguments like these because like i said, even when they say never, it's still an idea with potention, Jagex said they do not exclude any ideas and every idea has potential so whenever they say they will never do something like raising the cap for skills to lv 120 makes me laugh because in the back of their head they're probably already planning on implenting it and perhaps not right now but within the next 5 years. very true. If it makes people want to stay in the game who would otherwise quit, adds more diversity to the game, makes them more money...I think, as with real-world trading countermeasures, this will be a very slow and carefully carried out affair if it ever happens. The one thing the company cannot afford is to upset the balance of the game, especially after so much effort fixing the combat triangle, feeding the market etc etc. a guide to soloing the king black dragon Link to comment Share on other sites More sharing options...
Den Posted July 11, 2010 Share Posted July 11, 2010 on a site note: Can anyone access "http://www.stellardawn.com"? It used to redirect me to funorb, but as of 2AM my time and 8AM their time, It times out. perhaps stellar dawn could be coming soon???!?!? Page timed out for me. :o Personally I think the only skill that will be raised is Constitution. I suppport. That or hp-raising items. As much as I'd hate for it to happen, I could see level 120 being helpful for slayer. Not much more to add monster-wise if slayer is capped at 99. Nononononpnonono. 99 Slayer takes long enough.They might as well make runecrafting 120 if they make slayer 120. ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::......... Link to comment Share on other sites More sharing options...
noble_aloof Posted July 11, 2010 Share Posted July 11, 2010 how about new rewards/abilities based on EXP totals rather than levels? highscores for total level would be ridiculous if another 120 skill came out.. just give us new stuff at 15mil, 20mil, 30mil, 50mil exp if thats what people want. 105m= total mastery cape and then some super ability at 200mil exp. no more levels PLEASE [size="5"][font="Georgia"][b]Staking:[/b][/font][font="Palatino Linotype"][color="#FF0000"][/color][color="#FFFF00"][/color][color="#00FF00"] 4+ mil[/color][/font] [font="Georgia"][b]Current Status:[/b][/font][font="Palatino Linotype"][color="#FF0000"][/color][color="#0000FF"] Training defense [/color][/font][/size] Link to comment Share on other sites More sharing options...
why2060 Posted July 11, 2010 Share Posted July 11, 2010 I hope Jagex raise the cap to 126 or 120 for all skills. It's a bit unfair at the moment as the people that are obsessed with Dungeoneering go to the top of the hiscores. If they raised the cap it'd also be like the old days where nobody was maxed and the top of the hiscores was always changing. People will say then 99's are pointless but even if it did happen I'd count all 99s as being maxed and the levels after 99 would be more of a bonus. I do agree that Jagex do need to release more high level content though, updates like the prayer curses and untradeable potions were some of the best there have been recently. Hopefully they can add similar things to other skills. My RuneScape Blog. Click here! Link to comment Share on other sites More sharing options...
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