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19-Jul-2010 - Dungeoneering Update


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his week we bring you extensive improvements and new rewards for our brand new skill, Dungeoneering!

 

Hidden Resource Dungeons

Experienced dungeoneers will now be able to locate secret dungeons scattered far and wide across the world of RuneScape. Not only will these dungeons give a one-off Dungeoneering XP reward for locating them, but they also contain extremely useful resources within. Each dungeon requires a specific Dungeoneering level to access, from level 10 up to level 85. Rewards include new rune rocks, greater numbers of 'busy' monster spawns, herb spawns and trees to name a few. For a full list of the reward dungeons, including four for the free game, check out this Knowledge Base page.

 

Construction Hotspots

Players will be able to use their Construction skill in a dungeon to build useful locations in the start room. Requiring a hammer and some of the logs and bars found within the dungeon, youll be able to make:

 

* A group gatestone portal

* A photo booth

* A farming patch

* A range

* A prayer altar

* A skillcape stand, to show off your mastery of Dungeoneering.

 

Group Gatestone

The group gatestone portal is the default location found in the Construction hotspot. A group gatestone is given to the party leader, and anyone using the group gatestone portal will be teleported to wherever the group gatestone is, or next to whoever is carrying it. We've also added a Group Gatestone Teleport spell to allow you to teleport directly to the group gatestone from anywhere in a dungeon, not just through a group gatestone portal in the start room. This is available in the free game. Also, the Gatestone Teleport spell now requires no runes to cast, and the Create Gatestone and Group Gatestone Teleport spells each only require one type of rune to cast.

 

Class Rings

Dungeoneers will now be able to upgrade their ring of kinship to help them adventure through Daemonheim. By simply right-clicking on the ring and spending a few Dungeoneering tokens within any dungeon, youll be able to improve your ring from Tier 1 through to Tier 10 in any of the ways noted below. For more information, visit this Knowledge Base page.

 

Melee rings:

Tank Damage is reduced when wielding a shield

Tactician Increases chance of hitting in accurate stance

Berserker Increases Strength levels when calculating damage

 

Ranged rings:

Sniper Increases chance of max-hit in long-range stance

Keen-eye Chance of reducing targets Defence when in accurate stance

Desperado Increases Ranged levels when in rapid stance

 

Magic rings:

Blazer Elemental spell damage is increased

Blaster Chance to slow down your opponents attack speed and snare them

Blitzer Increases the chance of casting elemental spells faster

 

Skiller:

Medic Increases the amount you heal other players

Gatherer Chance of extra resources and skill task damage reduction

Artisan Chance of saving resources and increasing rune production

 

New Titles

You may have noticed the titles displayed on the dungeon completion interface (what we affectionately refer to as the WINterface) and likely have received some or all of the existing 32 titles that you can get. With this update we're adding 18 brand new ones, which were inspired by our own playing styles during this years testing of the new skill. Good luck finding them all! For more information on titles and how to obtain them, check out the Dungeoneering FAQ.

 

Dungeon Instances

If you log out or lose connection, your dungeon will now persist for up to 10 minutes, which should give you plenty of time to get back into the game and dungeon. When you log back in, youll find yourself exactly where you left, not in the waiting room as before. This means youll be able to take a short break if in a single-player dungeon or rejoin a dungeon if youve been caught by a nasty bout of lag. Dungeon instances will not persist over a system reboot.

 

Dungeon Sizes

Solo dungeoneers are now able to select medium-sized dungeons, and parties of three or greater can now select large-sized dungeons.

 

The Grouping System

Autogrouping rooms will now allow a player to select a specific floor from those available in the selected theme, and you will only be grouped with 3-5 players who have also selected that floor, so you will not incur an XP penalty due to level differences.

 

Prayer Improvements

Players can now use bones found within Daemonheim directly on a prayer altar. Doing so will give 4x the usual Prayer XP for burying those bones.

 

Have fun!

 

Mod Mark, Mod Chris L, Mod Liono and Mod Trick

The Dungeoneering Team

 

 

In other news...

 

After some feedback about the World Map marker feature, we've implemented a couple of changes: their name has been changed to "Your Marker" to avoid confusion with quest start markers, and you can now right-click to remove them.

 

[hide]

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

 

Graphical

 

 

* Fixed a problem when fishing for lobsters while wearing with a slave shirt.

* The cape of legends should no longer clip with desert clothing.

* Resolved a render order problem with Castle Wars armour and various amulets/necklaces.

* Fixed an issue in Standard Detail mode when wearing agile clothing.

* Corrected the elegant clothing while resting.

* Fixed scarves and aprons clipping in Standard Detail.

* Fixed an issue with the abyssal whip, lunar legs and the gloves from the All Fired Up quest.

* Fixed the animations when climbing down and then using the Ectofuntus.

* Fairy Fixit has once again found her toolbox after the recent Fairy update.

* Adjusted the animations in one of the Dungeoneering challenge rooms.

* Fixed 3rd Age armour while wearing various capes.

* Fixed several creatures in Daemonheim that lacked a selection of animations.

* Fixed a problem with Verac's armour and long female hair.

* The true colours of the dragonfire shield should now properly appear all over.

* Fixed an issue with a specific setup of a POH and a roof piece that was added.

* The ringmaster top no longer clips with scarves.

* Fixed issues with Castle Wars reward clothing and farming animations.

* Updated the look of obsidian charm to match recent changes to the more common charms.

* Fixed a problem with the Thieving skillcape emote.

* Corrected an issue with female chatheads with short hair and a highwayman mask.

* Smoothed some of the flag animations in the Duel Arena.

* Fixed some render issues with Wizard Traiborn.

* Resolved a problem with the obsidian cape and the dragon platebody in High Detail.

* All of the spells that were recently changed have now been adjusted throughout the rest of the game.

* Fixed an issue with black dragonhide chaps and gnomeballs.

* Updated Nathis's chathead model on the quiz interface.

 

 

 

Audio

 

 

* Removed the vuvuzela sound effects from the glassblowing animation.

* Added paper drop sounds to more items, such as bank certs.

 

 

 

Quests/Achievement Diaries

 

 

* Adjusted the checks for killing a duck in Falador Park for the respective Achievement Diary.

* The Lunar Diplomacy quest has improved checks for the seal of passage.

* Removed some unused code in the Myreque quest series.

* Adjusted the text on a Fairy Tale III warning interface.

* Corrected the level required message to chip POH teletabs after Love Story.

* Adjusted an interface in Love Story to reduce the pulsating purple light frequency.

* Added a message when raising the centre column in the Elemental Workshop III puzzle.

* Adjusted the hints on the puzzle interface in Elemental Workshop III.

* Adjusted some grammar during Elemental Workshop III.

* Corrected the skeleton warlock's level in the Restless Ghost requirements.

 

 

 

Activities/D&Ds

 

 

* Corrected the reward requirements for Barbarian Assault.

* Adjusted the healer icon in Barbarian Assault to match the rest of the game.

* Fixed a timing issue in Pyramid Plunder with sarcophagi.

* Removed old code from the Mage Training Arena.

* Removed old code from Brimhaven Dungeon.

 

 

 

Miscellaneous

 

 

* Adapted the Smithing code to handle the coal bag when making elemental bars.

* Your open tabs should now be more consistent when using familiar special moves.

* Adding a few more messages to the spam filter.

* Moved a map label slightly to prevent covering another icon.

* Added some extra special characters to one of our fonts.

* Yanille bankers will now face the bank booth rather than south.

* Corrected the checks for making Dungeoneering gatestones and casting Gatestone Teleport.

* Adjusted the worn icon for the monk robe as it was off-centre.

* Corrected a 'wear' option to 'wield'.

* Added some extra checks to the Dungeoneering code when keeping track on healing via food/familiars.

* Fixed a problem that should mean the previous bank tab should open the next time you access your bank.

* Removed some legacy code from the God Wars Dungeon.

* Corrected some of the level-up messages for Dungeoneering and related items.

* Kathy Corkat now appears in the correct places when travelling to Piscatoris.

* The law and nature staves from Dungeoneering now properly count when making various POH tablets.

* Humidify no longer changes the Fairy Tale Part III magic watering can to a normal one.

* Adjusted checks when changing the colour of infinity robes.

* Adjusted tooltips that appear when hovering over icons, so as to avoid covering the icon up that you may wish to click.

* You can once again light fires in basic stone-themed player-owned houses.

* The Fremennik shipmaster now refers to the correct gender of players.

* The ring of kinship is now a little more helpful when you try to enter a dungeon.

* Weeds are no longer available via the Grand Exchange.

[/hide]
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As usual, Smelly is uber-fast at getting updates.

 

Dungeon Sizes

Solo dungeoneers are now able to select medium-sized dungeons, and parties of three or greater can now select large-sized dungeons.

 

YESSSSSSSSSSSS.

 

Now, time to grind to 85 Dungeoneering so I can access those frost dragons.

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Saving your dugeon a few minutes when soloing is great, and finally solo med dungeons :shades::thumbup:

 

Great update.

nekusig2fcopy.jpg

 

There are three sides to every story: There's one side, there's the other, and there's the truth.

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List of resource dungeons from KB

[hide]Edgeville Dungeon

Dungeoneering level: 10

Contents: Marrentill, irit, harralander and ranarr spawns

Creatures: Chaos druids

Free-to-play?: No

Dungeoneering XP reward: 1100

 

 

 

Dwarven Mine

Dungeoneering level: 15

Contents: Mining rocks, bank deposit box

Creatures: Dwarves

Free-to-play?: Yes

Dungeoneering XP reward: 1500

 

 

Edgeville Dungeon

Dungeoneering level: 20

Contents: Limpwurt root spawns

Creatures: Hill giants

Free-to-play?: Yes

Dungeoneering XP reward: 1600

 

 

 

Karamja Volcano

Dungeoneering level: 25

Contents: Implings

Creatures: Lesser demons

Free-to-play?: Yes

Dungeoneering XP reward: 2100

 

 

 

 

Daemonheim peninsula

Dungeoneering level: 30

Contents: Maple trees and willow trees

Creatures: None

Free-to-play?: Yes

Dungeoneering XP reward: 2400

 

 

 

Baxtorian waterfall

Dungeoneering level: 35

Contents: None

Creatures: Fire giants

Free-to-play?: No

Dungeoneering XP reward: 3000

 

 

 

 

Mining Guild

Dungeoneering level: 45

Contents: Mining rocks and runite ore

Creatures: None

Free-to-play?: Yes

Dungeoneering XP reward: 4400

 

 

 

Taverley Dungeon

Dungeoneering level: 55

Contents: None

Creatures: Hellhounds

Free-to-play?: No

Dungeoneering XP reward: 6200

 

 

 

 

Taverley Dungeon

Dungeoneering level: 60

Contents: Blue dragonscales

Creatures: Blue dragons

Free-to-play?: No

Dungeoneering XP reward: 7000

 

 

 

Varrock Sewers

Dungeoneering level: 65

Contents: Limpwurt, magic trees

Creatures: Moss giants

Free-to-play?: No

Dungeoneering XP reward: 8500

 

 

 

 

Chaos Tunnels

Dungeoneering level: 70

Contents: None

Creatures: Black demon

Free-to-play?: No

Dungeoneering XP reward: 9600

 

 

 

Al Kharid scorpion mine

Dungeoneering level: 75

Contents: Mining rocks, gem rocks and impling spawn points

Creatures: None

Free-to-play?: No

Dungeoneering XP reward: 11,400

 

 

 

 

Brimhaven Dungeon

Dungeoneering level: 80

Contents: Hammer and anvil

Creatures: Iron dragons and steel dragons

Free-to-play?: No

Dungeoneering XP reward: 12,800

 

 

 

Asgarnian Ice Dungeon

Dungeoneering level: 85

Contents: None

Creatures: Frost dragons

Free-to-play?: No

Dungeoneering XP reward: 15,000

[/hide]

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[spoiler=Quotes]

Goddammit Monk, stop being so full of win.

I am Monk's [bleep]

 

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"Magic rings:

Blazer Elemental spell damage is increased

Blaster Chance to slow down your opponents attack speed and snare them

Blitzer Increases the chance of casting elemental spells faster"

 

Wow lol, interesting

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New titles

[hide]

# Clever Girl - ?

# Handyman - ?

# I Can Has Heim Crab? - ?

# It's a Trap! - ?

# Medic! - ?

# Rest in Peace - ?

# Tele-fail - ?

# Too Little, Too Late - ?

# Least I Ain't Chicken - ?

# The Gate Escape - ?

# Balanced! - ?

# Ha-Trick! - ?

# I Choose You! - ?

# Beast Mode - ?

# The Chief - ?

# WoopWoopWoop! - ?

# It's Too Easy! - ? [/hide]

The hunt is on !

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.

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I bet Smelly works at Jagex or something.

 

Hidden Dungeons are awesome (but not that 'hidden'). Maple Trees are F2P after all these years :o

In general: This looks amazing!

summersignature.png angel2w.gif

"A man's gotta do what a man's gotta do"

[Currently playing: K1ll L1f3]

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Looks pretty awesome :D

nabsigmar2011.png

[spoiler=My 99s (7)]9,638th to 99 Fletching ~ 29th January 2007

737th to 99 Hunter ~ 2nd July 2007

910th to 99 Agility ~ 28th January 2008

59,467th to 99 Defence ~ 23rd December 2009

92,762nd to 99 Hitpoints ~ 26th June 2010

102,704th to 99 Attack ~ 29th June 2010

144,091st to 99 Strength ~ 29th June 2010

 

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