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demby123

Minecraft General

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You definitely can't just punch mobs to death now. Hunger falls too quickly, which is a good thing. It's definitely catered towards players who've got well-established worlds with food farms up and running, so it rewards players in that sense. If only potions were stackable, though... I can imagine on a multiplayer server, the demand for food just went up a whole notch. There'll be people who complain this is meant to be a sandbox-type game, so why the difficulty gradient, but there's still Peaceful difficulty or Creative Mode.

 

Spelunking on a brand new world with a stone sword, some torches, a stack of logs and a few bits of raw chicken wasn't much fun when I had zombies coming from just about everywhere, though. Cows aren't nearly common enough, or drop leather enough to make leather armour that early in the game, and even if they did you'd be saving it for the enchanting room anyway. Iron, of course, is why I would be spelunking in the first place; the egg has to come before the chicken. I can see how the Zombie change is useful for exploring paths you might have missed, though, and generally makes the game a lot more challenging... they just need to correct the Zombies-not-actually-breaking-doors glitch.

 

Not actually encountered a spider with attributes yet, so can't comment on that.

 

The low FPS problem seem to be caused by the new launcher apparently not wanting to choose integrated graphics cards (mine's HD 4000, which I know is a very ordinary GPU) when loading the game, so if you've got a separate graphics card you shouldn't have a problem. I don't know why Advanced OpenGL works, or even what it is, or why that affects servers, but I've gone from 8 FPS to 50 FPS now. Computer science ain't my thing and that really showed when I worked on the Crew, so... I ain't got a clue. :P

 

It's strange that this is the 'Horse Update' and not one of us has even mentioned it yet.

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Eh, personally, the only thing I really care about are mules (or whatever the ones that have chests on them) and even that's limited because leading them through caves and mineshafts is like a trial for Sainthood. I care more about wool carpets than I do horses, which is...kinda bad haha.

 

I too want stackable potions. It'd be nice if they could only be stacked even in reduced quantities, say 2-8. They have a similar problem like bows do though in that the knockback on them is ridiculous. It'd be completely unbalancing if you could just lob stacks of 64 harming potions at your opponent. Or they could just make regular potions stackable except for splash potions. I dunno. I haven't really considered it.

 


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Dinnerbone was also thinking about changing stone tools to be made from smooth stone only, not cobble. They are really beefing up the early game.


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That's nearly crippling. Why would they do that? :wall:

 

Well it would force you to use charcoal early on rather than hunting for coal. Charcoal was meant to be the "step in between" for new players to established players, if I recall correctly.

 

I realize I'm probably on my own here in saying I welcome any sensible increase in difficulty. So long as it's not things like "hey guys let's make skeletons rapid-firing, walking machine guns to make the game more difficult hurr" I'm probably going to be okay with it.


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Maybe it's just me then, but whenever I play hardcore I tend to have enough problems getting established without having to use what little charcoal I have on stone as well as food and torches... And that's assuming I don't have to dig out my own shelter on top of everything else.

 

I know it's supposed to be difficult, but it's very easy to just not have enough time to do everything in the first day without adding another layer to it.

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[hide=lolz]88ui.png[/hide]

I count fifteen there, and another two or three popped up before sunrise. Another house in the Village was also under attack at the same time.

 

UPDATE: I forgot to mention; this isn't a zombie siege. The village has too few houses and even fewer villagers. This is happening every night as a result of natural spawning.

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That's nearly crippling. Why would they do that? :wall:

 

Well it would force you to use charcoal early on rather than hunting for coal. Charcoal was meant to be the "step in between" for new players to established players, if I recall correctly.

 

I realize I'm probably on my own here in saying I welcome any sensible increase in difficulty. So long as it's not things like "hey guys let's make skeletons rapid-firing, walking machine guns to make the game more difficult hurr" I'm probably going to be okay with it.

that change would result in more tangible difficulty increase than the smooth stone thing would, tho. it would just make the early game into even more of an uninteresting slurry of busywork

 

e- also the zombie change is [bleep]ing obnoxious, goddamn


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Really first they buffed creepers, then they buffed skeletons, and then they buffed zombies. They're slowly making the game harder. I just wish instead of making it harder to start, they made the end game harder. Once you have full diamond armor, enchanted or not, nothing really poses a threat to you anymore.

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Really first they buffed creepers, then they buffed skeletons, and then they buffed zombies. They're slowly making the game harder. I just wish instead of making it harder to start, they made the end game harder. Once you have full diamond armor, enchanted or not, nothing really poses a threat to you anymore.

 

Don't forget that spiders can now have random potion effects, like invisibility.


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Harder Minecraft? Sounds like I should re-install.

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"The cry of the poor is not always just, but if you never hear it you'll never know what justice is."

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Even though I can't say I am super into this game anymore, if the zombie hordes are finally here, I might have a reason to build that tiered fortress I've been thinking about. Won't need to build a zombie farm.

 

If you wanted a harder end game and don't mind a mod, the Twilight Forest has some bosses that are a fair bit stronger than anything in vanilla, and the world itself is in general substantially more hostile. I don't think it comes with any uber armour or anything, but still has some stuff that would make it worth exploring to an otherwise vanilla game if I recall correctly (I think it's the mod with the divining rod for mining).

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Smooth stone req is still easy. 1 charcoal is all you'd need to make stone tools.

 

My personal favorite is no wooden tool starts, so you have to have creepers blow up all the cobble you need

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Luol, whenever I come back home, the cat goes crazy for a few seconds, then jumps on the chest and sits there, so I can't open it D:

 

otq6jc.jpg

 

(I got the best color cat, don't you agree?)

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Agreed. And I hate cat AI. Yeah I get why he made it like that (FOR TE LOLZ TANKS NOTCH D:[email protected]#[email protected]#@!) but really, it's annoying.

 

In fact, anything that has to follow you in that game and not be a liability is a god damn joke. It's actually why I hated the "theme" of 1.6 (horses). We didn't need another stupid follower while foundation for those things was just plain broken.


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I don't mind cat AI, I think it's just funny. I can just push it off the chest or put stairs or something above the chest, but meh.

I like horses because they allow me to move around much faster early on (at first I thought they were a rare spawn, so I took all the ones I could find and gathered them at the same place, then I wandered a bit further and realized they're actually really common.)

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Pingouin, that's a really nice texture pack. Does it use an HD mod?


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Get back here so I can rub your butt.

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Anything over 16bit needs some sort of patcher iirc, unless that changed with the conversion of resource packs. Optifine usually works just fine in that case.


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That's Misa's Realistic Texture Pack, unsure if you still need to use MCPatcher for it to work properly, but it doesn't seem to hurt.

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That's Misa's Realistic Texture Pack, unsure if you still need to use MCPatcher for it to work properly, but it doesn't seem to hurt.

You need MCPatcher or optifine for any HD texture pack (32x or above) or the textures wont display properly. I recommend optifine because it's an FPS booster too and gives you the zoom, which is nice to have.
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I just wish instead of making it harder to start, they made the end game harder. Once you have full diamond armor, enchanted or not, nothing really poses a threat to you anymore.

I'd like some middle ground between "no enemies at all, even though you need their drops" peaceful mode and "It's literally raining zombies" on anything higher, personally.

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I just wish your base could come under assault. More than difficulty increases, this is what would make the game. I spent a lot of time on a fortress that's only accessible by bridge, has cobblestone walls several blocks thick, multiple indoor farms, and a bunker that can be sealed off by multiple iron doors and piston walls.

 

None of it has ever come in handy.


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I think that might've been some of the thought behind the new zombie mechanics, for assaulting secure areas.

 

Problem is, zombies can't break wooden doors on 2/3rds of the available difficulty settings. Even if they could, nothing breaks blocks so just dirt would be an acceptable replacement for any sort of door. So even though they could do these things, it doesn't really make any sort of difference and just makes the new mechanics a mild annoyance.


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Even though I can't say I am super into this game anymore, if the zombie hordes are finally here, I might have a reason to build that tiered fortress I've been thinking about. Won't need to build a zombie farm.

 

If you wanted a harder end game and don't mind a mod, the Twilight Forest has some bosses that are a fair bit stronger than anything in vanilla, and the world itself is in general substantially more hostile. I don't think it comes with any uber armour or anything, but still has some stuff that would make it worth exploring to an otherwise vanilla game if I recall correctly (I think it's the mod with the divining rod for mining).

Shameless plug.

http://www.minecraft...e/page__st__440

 

The Scapecraft mod I and a few others have been working on is now significantly harder than vanilla, collecting stuff like a full godsword or dragon, or even surviving with no back up from friendly npcs is pretty tough.


Check it out, huge amount of effort has gone into this massive mod!

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As cool as the mod looks, not sure it's quite I am looking for. To me, there is a very clear distinction between hard to survive, and the zombie horde, even if the latter can cause the former. There is an...image in my head, and I am waiting for a game that can make it a reality. If I can make a shameless plug of my own of sorts, I described the game I want here (in just over 2800 words!).

 

I do think I could polish the idea still, but you get the idea of what I want. I want to build the base, in a combination of risk taking and relative safety, then I want the big theatrical guns blazing zombie attack, and then I want to defend my base as it gets invaded.

 

I think it's telling that that's probably one of the longest pieces I have ever written on the subject of anything, and that I don't require there to be an actual victory condition. I am trying to replicate that feel of the L4D horde rushing down on you, crossed with base defense. When that horde first comes, you pump bullets into it, and they fall, and all is awesome. But then they overwhelm your bullets, and get all up close, and it's suddenly more like "omg omg there are a dozen zombies manhandling me omg omg".

 

I'm not sure if a game like this will ever exist. If my head were a little more accommodating, this is what all my dreams would be.

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