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I downloaded and played my first game today went 2 kills 14 or so deaths mainly focused on slaughtering their buildings which killed 2 and assisted killing a couple others.

 

Won too.

 

Looking to get Ashe first.

 

Also any pointers this is the first RTS I have played in years besides Aog.

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This game looks interseting, will be checking this place out. Tomorrow, right now it is sleepy times.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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I downloaded and played my first game today went 2 kills 14 or so deaths mainly focused on slaughtering their buildings which killed 2 and assisted killing a couple others.

 

Won too.

 

Looking to get Ashe first.

 

Also any pointers this is the first RTS I have played in years besides Aog.

Learn whatever champ fits your play style. This will help you with preventing deaths and killing others, learn their range, how they move, what items they're best with, and their skill set. Also pick a alternate champion or two. If someone from your team chooses the champion you usually play with you can't pick them. Mine is Teemo with a back up of Sivir, since they play mostly the same. Never face an enemy by a turret, they will turn and shoot you if you target an enemy. Annoying when you have a champion like Sivir who hits multiple enemies and people stand right near the turrets, the turret will only target you if you target a champion on their side, minions are fine.

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I have to ask how do you guys stand playing like one or two characters only? I mean I don't know about some of you but in HoN I play pretty much every hero on the board now and then with the exception of maybe 2 or 3. (So around 63 or so heroes that I tend to play).

 

 

I couldn't stand playing one "hero" or "champion" for a hundred matches.

 

 

 

That being said any of you guys pay attention to your forums or whatever? Apparently there was a big uproar about Milkfat (a decent HoN player) who said he'd be the top LoL player in the world in 90 days :D. Apparently people were pissed when Riot gave him some free XP or whatever (they ended up taking it away).

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Personally I own about 25 Champions, so I switch things up quite a bit. I do have my main, Annie The Dark Child and everyone else is my secondary since I do well with everyone. If anyone needs tips or wants to Skype and has questions for me please don't hestitate to ask! I'd be happy to help and I'm on nearly everyday! "I Know Judo" is my username.

 

With regards to the HoN player who was going to be the best player. I'm assuming they gave him to XP in order to reach 30 and have full masteries so he could play at his full potential. I'm surprised Riot didn't give him a full rune page as well. This is all speculation of course.

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They did, people whined en mass on the forums and they took it away. I actually watched his stream a little bit. Funny as hell seeing a bunch of HoN pros stomping a game they've played for a day.

 

And I guess hearing people talk about a "main" is odd. I mean I do have around 5 or 6 heroes I tend to play a lot when I want to win... but I don't really "main" anything. I suspect that's all due to the odd rune system which sort of locks you into one hero/playstyle though right?

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They did, people whined en mass on the forums and they took it away. I actually watched his stream a little bit. Funny as hell seeing a bunch of HoN pros stomping a game they've played for a day.

 

And I guess hearing people talk about a "main" is odd. I mean I do have around 5 or 6 heroes I tend to play a lot when I want to win... but I don't really "main" anything. I suspect that's all due to the odd rune system which sort of locks you into one hero/playstyle though right?

I wouldn't say playstyle, I'd say character style if anything. I have a rune page for melee DPS which consists on many generic melee DPS style runes, such as attack speed, critical strike chance, and some extra health. Then I have a rune page for my main, Annie. She's a caster and uses mana. SO naturally I'd have some mana runes, some cooldown reduction runes because I'm useless if I can't use my moves, and then some ability power runes because extra damage on spells is always useful. Now I can play almost any caster-type-champion with that rune page, since it's somewhat generic, just like I can play any DPS style champion with the other page. I'm not sure if anything I said made sense, but I'm sure you'll understand.

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I own more champions too, and every now and then I will pick a random one, give me some variety, but I usually like to stick with the ones I am better with. Usually the Ranged champions, I feel the magic ones always kind of suck, but the mage is rarely a good class in any mmo. Yeah they have high burst damage in most of them but why are they so damn squishy? I try my new champions, but it's not often I find one I like. That's not to say i'm not good with them, or at the very least decent, I just don't have fun playing as them. And I don't like to play games I don't have fun with.

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See the idea is Nadril in a game like TF2 there are only 9 classes meaning if I play around on different classes it affects my gameplay on my best suited class a whole lot due to fact I'm learning the whole metagame of for example Spy verus Pyro.

 

However due to LoL's 60+ champs I would have to play 60+ games using each champ to really understand the Metagame better and become a better player but that's more time consuming when I could play my best champ for about at best 9 games and also better comprehend my champ to a higher degree.

 

Sure doing the 60+ games puts me at a decent level to play any champ but it spreads my ability thinly in comparion.

 

 

You are right though you should still have a fair few champs at well playability which is about 10 champs at least so if all 9 of your best champs are being played you still have 1.

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What's your username? I'd love to play with you later and show you what Annie is capabale of. :) I'm not trying to call you out or anything. Don't worry. :P

Nenga I believe, but I haven't played in a few days, FEZ has been calling to me.

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What's your username? I'd love to play with you later and show you what Annie is capabale of. :) I'm not trying to call you out or anything. Don't worry. :P

Nenga I believe, but I haven't played in a few days, FEZ has been calling to me.

I'll add you when I get home. I have bowling class tomorrow morning but other than that I'm free basically all day if you would like to play.

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Forgot to post this:

 

CHAMPION SNEAK PEAK:

 

http://www.leagueoflegends.com/news/champion-sneak-peek-lux-lady-luminosity

 

If Swain was a bit dark for your taste, then this next champion ought to be more your speed. She'll be a real ray of light into your otherwise dreary day. Allow me to introduce Lux, the Lady of Luminosity. Representing the City-state of Demacia, Lux is not only the latest champion to grace the Field of Justice, but also the sister of everyone's favorite Might of Demacia, Garen. Whether you're a strong believer in sibling rivalry or just want to keep it in the family, Lux should make the perfect addition to your champion collection.

 

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Garen's sister can make Garen invisible.

 

Garen now has a portable 3 second brush. Better hide yo kids, hide your wifes, and hide yo husband too cuz he is spinning everybody out there.

 

That been said I think the community overreacted. MilkFat got infinite RP and IP and Riot deleted an account just so he can get his name. The biggest gripe the community have with him is that he posted a video on youtube while sounding like an Ahole, that is why so many people dislike him even before finding out about the RP/IP and the name thing.

 

That been said, I am not surprised he is doing well considering he is a great player. While playing against people who generally just started, yea I expect him to destroy.

 

Then again the forum did laugh at him for going 0/10/1 for one game playing as EZ.

11-1.jpg[

Guild Wars 2-In game screenshot, the MMORPG you are waiting for. Click for thread.

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I play HoN a lot and am working on getting into playing it more competitively.

 

As far as LoL goes I have not played it however I think the mechanics that they changed over from DoTA are dumb and only helped to dumb down the game (towers doing more damage, no denies, gameplay is slower paced and fights last a lot longer). In all honesty I should play the game to help support my opinion but in all honesty I'm not trying to review the game here so why should I bother.

 

That is all I'm going to really say about the game. Like I said I don't feel comfortable "Debating" about a game I have never played.

So its another version of DotA with less heroes, no denies (._. noobgame), slower paced gameplay and longer teamfights?

I fail to see how this is better than DotA/HoN

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Felix, je moeder.

Je moeder felix

Je vader, felix.

Felix, je oma.

Felix, je ongelofelijk gave pwnaze avatar B)

Felix, je moeder.

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I play HoN a lot and am working on getting into playing it more competitively.

 

As far as LoL goes I have not played it however I think the mechanics that they changed over from DoTA are dumb and only helped to dumb down the game (towers doing more damage, no denies, gameplay is slower paced and fights last a lot longer). In all honesty I should play the game to help support my opinion but in all honesty I'm not trying to review the game here so why should I bother.

 

That is all I'm going to really say about the game. Like I said I don't feel comfortable "Debating" about a game I have never played.

So its another version of DotA with less heroes, no denies (._. noobgame), slower paced gameplay and longer teamfights?

I fail to see how this is better than DotA/HoN

To each his own, Felix.

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I play HoN a lot and am working on getting into playing it more competitively.

 

As far as LoL goes I have not played it however I think the mechanics that they changed over from DoTA are dumb and only helped to dumb down the game (towers doing more damage, no denies, gameplay is slower paced and fights last a lot longer). In all honesty I should play the game to help support my opinion but in all honesty I'm not trying to review the game here so why should I bother.

 

That is all I'm going to really say about the game. Like I said I don't feel comfortable "Debating" about a game I have never played.

So its another version of DotA with less heroes, no denies (._. noobgame), slower paced gameplay and longer teamfights?

I fail to see how this is better than DotA/HoN

 

There are now over 60 champions in the game, of which I can play all except the new ones. I am one of those players who plays all the champs, and knows how to play against other champs, but then again to be in the top 500 you need to be able to do this. Obviously I have champions which am better at and those which I am worse at but I can still play the majority at a very high standard.

 

The no denies front, I think it actually adds to the game a bit. Rather than, haha I last hit that minion before you did therefore you get no exp or gold, in the same way in LoL you actually have to get the last hit and push the enemy players away without losing your last hits and pushing the lane as a whole, so it takes more skill in movement and the laning phase is more active rather than focussed on minions and levelling. It has not dumbed it down at all but just gives a different perspective and way you lane, if you lane at all for that matter.

 

The gameplay over all is faster since you can be out of your lane before 2 minutes and a lot of the time, I am personally out of my lane before 10 minutes, taking jungle buffs and ganking around even on a tank. I think fast teamfights aren't necessarily the best thing either, it means you have to get a good team position as a whole, and keep a good position, rather than just a good starting position with a fast teamfight. If you get your positioning wrong you can abuse the other teams overconfidence (For example 2v5 clutches in teamfights all down to positioning and skillshots) or something similar, and it keeps you thinking even if you do have the champion advantage.

 

The only major problem with this game is the fact that it does have that MMO feel to it. Rather than HoN where you get thrown straight into the deep end (Pretty much at least), this game takes time, you level up outside of the actual battles and you get the masteries and runes which you get to customise etc. This means it takes time to get to the higher level but if you aren't half decent by the time you get to level 30 then you probably should not be playing a game like this. And as Nadril said, grind grind grind.

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It's a pretty fun game, just started playing last month. I usually only play on an arranged team because about 90% of the time when I solo queue, at least one of my teammates leave.

 

I use Rammus and Gragas.

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My thoughts:

 

The no denies front, I think it actually adds to the game a bit. Rather than, haha I last hit that minion before you did therefore you get no exp or gold, in the same way in LoL you actually have to get the last hit and push the enemy players away without losing your last hits and pushing the lane as a whole, so it takes more skill in movement and the laning phase is more active rather than focussed on minions and levelling. It has not dumbed it down at all but just gives a different perspective and way you lane, if you lane at all for that matter.

 

I have to disagree with this. If you think denies = slower gameplay or less active gameplay you are wrong. I couldn't see not having denies in a game like this, if gives the babysitter(s) in a lane something else to do other than harass. (also denies are 1/3 or 2/3 XP depending on your range from the creep)

 

The gameplay over all is faster since you can be out of your lane before 2 minutes and a lot of the time, I am personally out of my lane before 10 minutes, taking jungle buffs and ganking around even on a tank. I think fast teamfights aren't necessarily the best thing either, it means you have to get a good team position as a whole, and keep a good position, rather than just a good starting position with a fast teamfight. If you get your positioning wrong you can abuse the other teams overconfidence (For example 2v5 clutches in teamfights all down to positioning and skillshots) or something similar, and it keeps you thinking even if you do have the champion advantage.

 

Again if you think people just stay in their lanes in DoTA/HoN you're wrong. Sure a hard carry will most likely rice farm their lane up a good bit but support players are constantly roaming around. The big thing in HoN (and still DoTA) right now is the Tri-lanes, where it is generally 1 carry and 2 support. The 2 support will stay out of lane as much as they can to give the carry solo XP while they stack creep camps, pull camps, gank other lanes... ect. Their entire goal is to just have that presence there.

 

 

Also positioning is much more important because in HoN/DoTA a misstep can mean a lot. It does put an emphasis on initiation but also puts an emphasis on proper positioning early on. Just because a fight is over quickly (generally) though doesn't mean positioning simply comes unimportant in a fight. In the middle of a fight if the soulstealer, for example, gets out of position to try and ult he'll get torn apart quickly. There is no breather room that you would get with a slower paced fight.

 

 

The only major problem with this game is the fact that it does have that MMO feel to it. Rather than HoN where you get thrown straight into the deep end (Pretty much at least), this game takes time, you level up outside of the actual battles and you get the masteries and runes which you get to customise etc. This means it takes time to get to the higher level but if you aren't half decent by the time you get to level 30 then you probably should not be playing a game like this. And as Nadril said, grind grind grind.

 

That's really the biggest issue I have with it. Other things I could maybe live without (but I prefer). That though is a deal breaker. The concept of having to level up your person in a competitive game is just dumb. Also having aspects other than the actual heroes statistics and skills that apply to them has to be a balancing NIGHTMARE.

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My thoughts:

[snip]

Again if you think people just stay in their lanes in DoTA/HoN you're wrong. Sure a hard carry will most likely rice farm their lane up a good bit but support players are constantly roaming around. The big thing in HoN (and still DoTA) right now is the Tri-lanes, where it is generally 1 carry and 2 support. The 2 support will stay out of lane as much as they can to give the carry solo XP while they stack creep camps, pull camps, gank other lanes... ect. Their entire goal is to just have that presence there.

About tri lanes, in dota its generally two hide in forest and the one in the lane is usually a person with a ranged stun (Vengeful Spirit, Chaos Knight, Rogue Knight) and then he stuns and two pop out of the forest and deal a lot of damage in a short time (Slardar (Warstomp)+Jugger (Blade Fury, like 500dmg on lv1) work great). You get FB (+200g) and then you go back to the general 2 1 2 lane setup

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[hide]

Felix, je moeder.

Je moeder felix

Je vader, felix.

Felix, je oma.

Felix, je ongelofelijk gave pwnaze avatar B)

Felix, je moeder.

[/hide]

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That's really the biggest issue I have with it. Other things I could maybe live without (but I prefer). That though is a deal breaker. The concept of having to level up your person in a competitive game is just dumb. Also having aspects other than the actual heroes statistics and skills that apply to them has to be a balancing NIGHTMARE.

 

I am thinking of WoW here for some reason, the game is relatively balanced at level 80 but before that some class are more powerful than others.

 

I didn't really feel that getting runes or levels give an unfair advantage because you acquire those easily while you are playing. The difference is really so small that you don't really notice anything, at least I don't. Balance wise nobody has ever complained about it so I have to assume it is done quite well, that or is very linear.

 

Then again I am not a very competitive player, I play to win but I could care less about that extra +.5% dodge chance.

11-1.jpg[

Guild Wars 2-In game screenshot, the MMORPG you are waiting for. Click for thread.

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That's really the biggest issue I have with it. Other things I could maybe live without (but I prefer). That though is a deal breaker. The concept of having to level up your person in a competitive game is just dumb. Also having aspects other than the actual heroes statistics and skills that apply to them has to be a balancing NIGHTMARE.

 

I am thinking of WoW here for some reason, the game is relatively balanced at level 80 but before that some class are more powerful than others.

 

I didn't really feel that getting runes or levels give an unfair advantage because you acquire those easily while you are playing. The difference is really so small that you don't really notice anything, at least I don't. Balance wise nobody has ever complained about it so I have to assume it is done quite well, that or is very linear.

 

Then again I am not a very competitive player, I play to win but I could care less about that extra +.5% dodge chance.

 

I just don't want to "grind" to get onto the competitive scene.

 

I'm not going to sit here and say I'm a competitive player in HoN (haven't played that long after all) but you still get the idea of what I'm getting at.

 

About tri lanes, in dota its generally two hide in forest and the one in the lane is usually a person with a ranged stun (Vengeful Spirit, Chaos Knight, Rogue Knight) and then he stuns and two pop out of the forest and deal a lot of damage in a short time (Slardar (Warstomp)+Jugger (Blade Fury, like 500dmg on lv1) work great). You get FB (+200g) and then you go back to the general 2 1 2 lane setup

 

Right now in HoN usually its a 4 man gank at the start. After the gank they either go to a 3 1 1 lane setup or a 2 2 1 setup. Thankfully tri-lane is sort of dying out in HoN which is good, it can be boring from a spectator PoV.

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I just don't want to "grind" to get onto the competitive scene.

 

I'm not going to sit here and say I'm a competitive player in HoN (haven't played that long after all) but you still get the idea of what I'm getting at.

 

I understand even though I never had that kind of mind set. I mean I think if you are playing against the player of your level, then the levels and runes etc should not matter correct?

11-1.jpg[

Guild Wars 2-In game screenshot, the MMORPG you are waiting for. Click for thread.

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I just don't want to "grind" to get onto the competitive scene.

 

I'm not going to sit here and say I'm a competitive player in HoN (haven't played that long after all) but you still get the idea of what I'm getting at.

 

I understand even though I never had that kind of mind set. I mean I think if you are playing against the player of your level, then the levels and runes etc should not matter correct?

 

If it's the same skill level I don't want someone to win because they have a better rune or could unlock/buy the OP FoTM hero. You might think something like 5% isn't a big deal but in a competitive enviroment it is. In HoN heroes have shifted in and out of the metagame due to small buffs and nerfs.

 

 

Pretty much I just don't want to grind that [cabbage] up and then grind more because I wanna play a different style character. It's dumb.

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