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#201
Riku3220
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Also Frozen Heart is the best item in the game, so try to work that in somewhere.

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#202
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Also Frozen Heart is the best item in the game, so try to work that in somewhere.

http://www.reignofga...tem-in-the-game


Not for ad carrys. Ad carrys NEED to focus on damage items, and ignore defensive items apart from guardian angel and quicksilver sash.. You buy a frozen heart on solo top and jungle champs mostly.

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#203
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I'm inclined to say wards are a better item. FH may give you a lot of really good stats and has a strong aura, but it can still be countered by stuff like double AP.

Wards are always useful, no matter what.

#204
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Wards are always useful, no matter what.


Maphacks are indeed always useful. The more the better.

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#205
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I'm inclined to say wards are a better item. FH may give you a lot of really good stats and has a strong aura, but it can still be countered by stuff like double AP.

Wards are always useful, no matter what.


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I buy wards no matter what role I play, the amount depends on what role I'm playing.

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#206
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That item tier list really isn't in a form where it can be useful.

Totally depends on who you're playing, what the other team is doing, etc.

#207
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I find Diff's articles to be interesting in how he attempts to do the analyses, but you have to take it with a grain of salt. He tries to make a lot of generalizations and fuzzy assumptions as leaves out a lot of unknowable/unpredictable things.

I find the AD carry generally picks up the fewest as the support should be the one warding the lane, but it sometimes helps to pick one or two up for extra bush control.

#208
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That item tier list really isn't in a form where it can be useful.

Totally depends on who you're playing, what the other team is doing, etc.


One thing that I stick by, and offer as advice for anybody who wants help is 'Everything is situational'. Just because your kickass build worked last game, this game might be different. etc etc.

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#209
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That item tier list really isn't in a form where it can be useful.

Totally depends on who you're playing, what the other team is doing, etc.


One thing that I stick by, and offer as advice for anybody who wants help is 'Everything is situational'. Just because your kickass build worked last game, this game might be different. etc etc.

Enemy team has AP champions top, mid and jungle (all with a lot of kills), and their AD (who is Urgot and therefore doesn't really benefit from attack speed) is doing poorly? Better buy frozen heart because it's the "best" item!

#210
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One thing that I stick by, and offer as advice for anybody who wants help is 'Everything is situational'. Just because your kickass build worked last game, this game might be different. etc etc.


Except wards. At every point in the game they are good. How/when/where you place them is the only situational part, but your team should always be making an attempt to get some on the map.

#211
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One thing that I stick by, and offer as advice for anybody who wants help is 'Everything is situational'. Just because your kickass build worked last game, this game might be different. etc etc.


Except wards. At every point in the game they are good. How/when/where you place them is the only situational part, but your team should always be making an attempt to get some on the map.


This.

It pains me to see people claiming only Supports should be buying wards.

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#212
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The AD is the only one who really has an excuse for not buying them since they lane with the support, but even then if you're getting all the kills and extra fed, you can chip in to cover all your bases.

#213
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What about champs with warding abilities? (Teemo,Shaco,etc.)
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#214
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Not really reliable for the actual warding component. Shaco boxes are usually best for ambushing and mid team fight disruption, not actually cordoning off areas.

Teemo's shrooms and Nidalee's traps are probably the best bets for vision, but they're generally inadequate replacements for real wards.

Riot mentioned they were considering a wriggle type item for supports which would have been awesome, but I think they might have scrapped it.

#215
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Once the trap is used, it's gone until you replace it. That means you could get ambushed on the way to replacing your shrooms/traps/etc. Wards provide much more vision. Even if you are playing teemo you should ward.

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#216
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Once the trap is used, it's gone until you replace it. That means you could get ambushed on the way to replacing your shrooms/traps/etc. Wards provide much more vision. Even if you are playing teemo you should ward.


You could say the same about replacing a ward, but I see your point.

Mid July patch went live today for the EU-W client. I tested out Eve in the Jungle, running AS Marks, Armor Seals, MR Per Level Glyphs and AD Quints. She seems to clear it quite nicely without leashes; and the stealth would be great for ganking. Might try her out in a normal later on.

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#217
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I think the Eve rework is not as good as they made it sound.

She can clear fine (and she could before too), and her ganks are okay. The biggest advantage is definitely that she won't be seen by regular wards when approaching. The range on her stealth only gives her a small advantage when approaching her target.

However she lacks CC, so she can't effectively gank a lane where the target has flash up or has an escape skill. That said, her ganking is still her strong point.

Where she's lacking is being useful after laning phase. She doesn't do much in a team fight before getting blown up.

#218
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I think the Eve rework is not as good as they made it sound.

She can clear fine (and she could before too), and her ganks are okay. The biggest advantage is definitely that she won't be seen by regular wards when approaching. The range on her stealth only gives her a small advantage when approaching her target.

However she lacks CC, so she can't effectively gank a lane where the target has flash up or has an escape skill. That said, her ganking is still her strong point.

Where she's lacking is being useful after laning phase. She doesn't do much in a team fight before getting blown up.


Even without the use of her ultimate?

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#219
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#220
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I think the Eve rework is not as good as they made it sound.

She can clear fine (and she could before too), and her ganks are okay. The biggest advantage is definitely that she won't be seen by regular wards when approaching. The range on her stealth only gives her a small advantage when approaching her target.

However she lacks CC, so she can't effectively gank a lane where the target has flash up or has an escape skill. That said, her ganking is still her strong point.

Where she's lacking is being useful after laning phase. She doesn't do much in a team fight before getting blown up.


Riot has some changes planned. I saw some screenshots of a high elo eve player talking to morello, saying her ultimate cooldown and lack of hard cc were her biggest disadvantages and morello saying that stattick had some changes planned.




The new xin looks crazy good. That ultimate is extremely useful now. I watched guardsman bob stream him a little a couple days ago.

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