Jump to content

Conquest. Few Changes


dv_trainer
 Share

Recommended Posts

Turn Structure

Selection Phase - Up to 3 Recruits may be selected each turn, however only 1 of them may be a Champion. Selected units are the only ones which may act or be affected by Commands.

Movement Phase - One of the Recruits selected may be moved according to their Movement stat. Commands may be used.

Combat Phase - Two of the Recruits selected may attack. If the one which Moved was the one to attack, they will cause -100 Damage.

Rally Phase - Commands may be used. The player may choose to forfeit and/or End Turn.

 

Recruitment

Each unit appears to be quite badly made, imho, by Jagex. While these changes I suggest may not be better, or fairer, I think they at least give a bit more character to each choice.

Scout: 0pts (each slot is filled by a scout which must be upgraded). Damage 50, HP 100, Movement 7, Range 1. Scouts may move through obstacles as open ground.

Foot Soldier: +50pts. Damage 100, HP 350, Movement 3, Range 2. Foot Soldiers gain +1 Movement for each other Foot Soldier within 3 Squares.

Halbardier: +100pts. Damage 150, HP 450, Movement 4, Range 3.

Knight: +125pts. Damage 300, HP 550, Movement 3, Range 2. Knights gain +100 damage against Rangers, and Halbardiers.

Mage: +125pts. Damage 300, HP 350, Movement 4, Range 5. Mages gain +100 damage against Knights and Foot Soldiers.

Ranger: +125pts. Damage 250, HP 350, Movement 5, Range 6. Rangers gain +100 damage against Mages and Foot Soldiers.

Champion: +300pts. Damage 400, HP 600. Movement 5, Range 2. Champions may attack multiple targets in one turn, but if they do so then each target other than the first strikes before them with +100 Damage. Up to 1/2 of your army may be Champions.

 

Commands

The entire command system seems so wrong tbph. The costs are far too low compared to the advantages, and some abilities are totally dumb.

Two parts to this:

1) No more 5 turn cooldowns. All abilities, aside from those noted, should be 2 turn cooldowns.

2) You should be able to trade in your movement for more points. +25pts for not making a move.

But the commands?

- Coup De Grace: 125pts. A random Command may be used twice this turn, with the second use costing no points.

- Solitude: 100pts. The target may not attack or react this turn. (This is Chastise minus the movement thing)

- Deflect: 75pts. The target gains halves damage against them this turn. Half of the damage stopped is added to your Command Points. 3 Turn Cooldown.

- Battle Cry: 75pts. The target doubles any damage that they cause this turn. A Quarter of this damage is added to your Command Points. 3 Turn Cooldown.

- Palisade: 75pts. The target and other recruits (friend and foe) within one square may not be attacked this turn.

- Bountiful: 50pts. The target gains +300HP for the next 2 turns. 4 Turn Cooldown.

- Glorious: 50pts. The target doubles their move this turn, but loses 200 damage.

- Honour: 50pts. The target may attack before other recruits this turn, and deals +100 damage.

- Destitute: 25pts. You may cancel a command made by yourself or your opponent, however the cost of that command is reimbursed. 4 Turn Cooldown.

- Second Wind: 25pts. The target is healed for 100HP. 1 Turn Cooldown.

 

Doctrines

Doctrines are an idea i've had to really increase the variation in your forces. Each Doctrine GIVES a certain number of Recruitment Points to be spent on your force, in addition to the standard 1000. Doctrines are always present, and have no cooldown as such.

- Defensive: +100pts. You gain 25 more command points per turn, and take 100 less damage from combats.

- Aggressive: +100pts. You gain 25 more command points per turn, and take 100 less damage from combats.

- Balanced: +150pts. You gain 50 more command points per turn, but lose 1 Movement.

- Raider: +150pts. Scouts gain +2 Range and +100 Damage, but Champions cost +100pts. Commands cost +10pts.

- Behemoth: +200pts. All Recruits cost half their points, but you may not use Commands other than Second Wind or Palisade.

- Elite: +0pts. Champions cost half their points, but become unlimited. Knights cost -25pts.

Boom! Dead Shot

Link to comment
Share on other sites

  • 2 weeks later...

Overall some good suggestions, but they may indeed make this activity too complicated. Neutral.

 

 

And you forgot some things I guess:

 

1. You already get +25 Command points for every turn. (at least at the start of a game)

2. Battle Cry: You should give it another name, there's already a Battle Cry command, which increases health and damage by 200 points.

3. Glorious: The Charge command already doubles movement, but without the damage penalty.

4. Second Wind: The Regenerate command has the same ability, but heals completely instead.

 

I also think the 5 turn cooldown is good. Imagine the opponent used Battle Cry and Charge on their champion every 2 turns, that would make them even more devastating as they are already.

Proud owner of the Quest Cape since 31/08

M200.png

Quest suggestion: The Shadow of a Delver

Link to comment
Share on other sites

Overall some good suggestions, but they may indeed make this activity too complicated. Neutral.

 

 

And you forgot some things I guess:

 

1. You already get +25 Command points for every turn. (at least at the start of a game)

2. Battle Cry: You should give it another name, there's already a Battle Cry command, which increases health and damage by 200 points.

3. Glorious: The Charge command already doubles movement, but without the damage penalty.

4. Second Wind: The Regenerate command has the same ability, but heals completely instead.

 

I also think the 5 turn cooldown is good. Imagine the opponent used Battle Cry and Charge on their champion every 2 turns, that would make them even more devastating as they are already.

The suggestions I made on the commands were meant to replace the current ones.

 

Cheers for the feedback. I'll edit up the topic soon enough.

Boom! Dead Shot

Link to comment
Share on other sites

Not a good idea imo. Conquest is already a nice and balanced game (if you know what you're doing). If you want to go anywhere, first provide some math to back up the balance of your suggestion.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.