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Dungeoneering: Bindery


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This thread isn't strictly addressed at players who are always busy during a dungeon, which is part of the reason I bumped it. Despite the fact that we are ABLE to rush (and to great effect!) I feel that we were originally intended to compose teams of specialists - A mager, a ranger, a slasher, a crusher, and a stabber, or perhaps a mager, a ranger, a meleer and two skillers who take up some of the many different responsibilties out there.

Heh, the above staff vs staff discussion spawned this. In any kind of team other than DGPros it should never be a question, since it takes little time (there is always at least a little downtime for "normals") to create Fire Runes and all other surge runes are bound and I can confidently say that the typical dungeoneer wishes to specialize, the Celestial Catalytic Staff wins hands-down.

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This thread isn't strictly addressed at players who are always busy during a dungeon, which is part of the reason I bumped it. Despite the fact that we are ABLE to rush (and to great effect!) I feel that we were originally intended to compose teams of specialists - A mager, a ranger, a slasher, a crusher, and a stabber, or perhaps a mager, a ranger, a meleer and two skillers who take up some of the many different responsibilties out there.

Heh, the above staff vs staff discussion spawned this. In any kind of team other than DGPros it should never be a question, since it takes little time (there is always at least a little downtime for "normals") to create Fire Runes and all other surge runes are bound and I can confidently say that the typical dungeoneer wishes to specialize, the Celestial Catalytic Staff wins hands-down.

 

yea, although a meleer is faster then a mager.

a mager and a meleer is faster then 2 meleers.

 

if i where to join a long term 5 player team i would use mage (at least as a secondry class), and go safe spot all them forgoten warriors ^^

my binds are:

spear

staff (i cant remember what one but i know its non elemental)

surge box

 

i put my ring classes on to mage and skiller.

(after all, binds and ring classes go hand in hand, so really on a topic about binding you should note them)

 

 

i wonder, would a meat-shield build be usefull? bind plate body and shield with the tank ring.

enter the room first as to take the hits so your team can kill them of with little need to eat hopefully overall makeing your team use less food.

obviusly this would only be for people you know and not random noobs from 117.

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Once you have overloads, maxed kinship, and turmoil, NOTHING

can survive its fast strong attacks.

Overloads, what?

 

Strong melee potions probably.

 

But what confuses me is...Clifford seems to imply t9 berserker ring by "maxed kinship" in this sentence. But..

The only drawbacks is that it's fairly inaccurate (without the kinship)

This sounds like Clifford is implying t9 tactician (to increase accuracy), since berserker ring doesn't increase accuracy at all.

 

Imo though, if I had to pick between t9 tactician or t9 berserker ring, I'd pick berserker, as primal rapier only really shines against stab-weak monsters, and does a decent job, I guess, on slash-weak monsters (not a big concern since many people have prom 2h bound).

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Once i get 3 binds, i plan on binding prom 2h, primal plate, blood nec(if i can find one T_T) and primal legs if i cant.

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And like all tier 11 items (except for primal maul)

the boss hardly drops it above tier 8.

 

Bosses must hate you with a fiery passion. On 5 mans, I get nothing but tier 10 and 11 drops from bosses.

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And like all tier 11 items (except for primal maul)

the boss hardly drops it above tier 8.

 

Bosses must hate you with a fiery passion. On 5 mans, I get nothing but tier 10 and 11 drops from bosses.

 

I don't do a lot of 5 man larges on furnished floors (since its both hard to find a suitable team and

cuts exp/ph.) I got my rapier very early when doing large 5 mans on furnished floors were necessary.

 

I binded the primal chain and it's pretty decent if you know how to use it. Since it doesn't cut

any range bonus, it's negotiable over tyrano body for ranging because it gives an exorbitant defence which saves

more food. With sagit arrows, any bow I use pretty much use any bow and it doesn't matter as long as I don't use

anything ridiculous like tanglegum shortbow. Ranging and meleeing does go hand in hand if you

have the necessary binds like the primal chain where it can be used on both occasions. Promethium

plate is good, but being a tier 10 and since players can make them....I'd stick with the chain. Even though

that sounds like a terrible logic.

 

I haven't done a lot of expeiment on SSH but from my experience, it doesn't work well with heavier floors

like occult since mages and necromancers are commonplace like finding Hondas and Toyotas in traffic.

Since I don't spend much time on lighter floors, I wouldn't suggest the hood. Instead, use said suggestions

like torso bodies and have a auto protection prayer selected with the addition of using the F3 key.

I almost ALWAYS key without hood and by using protection prayers and having food ready at my disposal,

NO one dared to complain to me for not wearing hood. Its all the matter of what you prefer.

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If you dont have a hood and we come across a mime room, if im keyer im going to make you solo clear it. All not having a hood does is slow down the floor. You are simply eating more food than the rest of the team and become basically a liability.

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Once you have overloads, maxed kinship, and turmoil, NOTHING

can survive its fast strong attacks.

Overloads, what?

 

Strong melee potions probably.

if you drink an overload before going into a dungeon, it lasts for the first 5 mins of the dungeon.

More importantly, you heal 500 LP at the end of those 5 mins.

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If you dont have a hood and we come across a mime room, if im keyer im going to make you solo clear it. All not having a hood does is slow down the floor. You are simply eating more food than the rest of the team and become basically a liability.

I totally agree withthis

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If I had full Primal(2H) minus gaunts/boots I doubt I'd mind solo-clearing GDs, but yeah, it can be pretty rough without exorbitant Defense bonuses...

 

Exactly, Once the mages casts a spell that makes hood wear'ers visible, you're basically wide open with NOTHING to protect you against

barrages of melee, range and mage attacks that will down you in seconds. I've seen plenty of SSH users that died and raged quit because

they "wasted" their second bind on the hood without any potential defence to halter attacks and the unpredictable. (And yes I'm going

to be legit that I've seen high level dungeoners use them). The negative melee

bonuses might discourage fast weapon users like myself since we don't want to make our already inaccurate weapons more inaccurate unless you

want to merit the bonuses by switching to maging or ranging which imo, can be even more frustrating.

 

The hood isn't really difficult to get as it seems. I always encounter atleast 2 night spiders on every large floors I do. I've gotten atleast

5 of them (3 or 2 before the glitch was fixed) and I've never considered binding them but only by wearing them to make the rest

of the dungeon a little more easier.

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If I had full Primal(2H) minus gaunts/boots I doubt I'd mind solo-clearing GDs, but yeah, it can be pretty rough without exorbitant Defense bonuses...

 

Exactly, Once the mages casts a spell that makes hood wear'ers visible, you're basically wide open with NOTHING to protect you against

barrages of melee, range and mage attacks that will down you in seconds. I've seen plenty of SSH wear'ers that died and raged quit because

they "wasted" their second bind on the hood without any potential defence to halter any attacks and the unpredictable. The negative melee

bonuses might discourage fast weapon users like myself since we don't want to make our already inaccurate weapons more inaccurate unless you

want to merit the bonuses by switching to maging or ranging which imo, can be even more frustrating.

 

That's like saying divine spirit shields suck because you saw a guy run out of prayer with one. What you saw was a player who didn't know how to use his SSH. Hooded teams are best, undoubtedly.

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If I had full Primal(2H) minus gaunts/boots I doubt I'd mind solo-clearing GDs, but yeah, it can be pretty rough without exorbitant Defense bonuses...

 

Exactly, Once the mages casts a spell that makes hood wear'ers visible, you're basically wide open with NOTHING to protect you against

barrages of melee, range and mage attacks that will down you in seconds. I've seen plenty of SSH wear'ers that died and raged quit because

they "wasted" their second bind on the hood without any potential defence to halter any attacks.

they should learn to stop sucking :P

It's pretty tough to die clearing a room, since you know what you're getting yourself into before you go in.

Unless of course you GGS tele into a GD and the keyer was too much of a prod to tell you what was in there.

 

The only time I've died in the last few times was during joke C6 small floor sushes, random C1 deaths to the luminescent ice fiend, and trying to open a door in a nasty room while keying.

and this is of course without any bound armor.

 

in my opinion, the shadow silk hood is a tool that requires a degree of skill.

Armor's sort of a brute for solution that works in any scenario.

 

The hood occasionally lets me find a sweet spot in the room where I can deal damage without taking any.

And I mean, if you're thinking about going into a scenario where you'll probably be tanking a lot of damage, you should call for the team's help.

 

it's not a matter of body armor being bad. DG armor has tremendous bonuses.

So much as a single hoodless player defeating the purpose of everybody else binding a hood.

So much for doing mimes without clearing everything right?

 

hoods are convention (and for good reason IMO).

If you want to be different, you should just make a perm team.

That's what I do when I have DG ideas that not everybody thinks to be true.

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This thread isn't strictly addressed at players who are always busy during a dungeon, which is part of the reason I bumped it. Despite the fact that we are ABLE to rush (and to great effect!) I feel that we were originally intended to compose teams of specialists - A mager, a ranger, a slasher, a crusher, and a stabber, or perhaps a mager, a ranger, a meleer and two skillers who take up some of the many different responsibilties out there.

Heh, the above staff vs staff discussion spawned this. In any kind of team other than DGPros it should never be a question, since it takes little time (there is always at least a little downtime for "normals") to create Fire Runes and all other surge runes are bound and I can confidently say that the typical dungeoneer wishes to specialize, the Celestial Catalytic Staff wins hands-down.

 

Thing is, I'd rather not specialize. Empowered Fire Staff + Surgebox + Melee weapons feels a lot more useful to me then Celestial Staff + Surgebox. All I need is a corpsethorn log. (And to finish these last 3k maples.)

 

This thread isn't strictly addressed at players who are always busy during a dungeon, which is part of the reason I bumped it. Despite the fact that we are ABLE to rush (and to great effect!) I feel that we were originally intended to compose teams of specialists - A mager, a ranger, a slasher, a crusher, and a stabber, or perhaps a mager, a ranger, a meleer and two skillers who take up some of the many different responsibilties out there.

Heh, the above staff vs staff discussion spawned this. In any kind of team other than DGPros it should never be a question, since it takes little time (there is always at least a little downtime for "normals") to create Fire Runes and all other surge runes are bound and I can confidently say that the typical dungeoneer wishes to specialize, the Celestial Catalytic Staff wins hands-down.

 

yea, although a meleer is faster then a mager.

a mager and a meleer is faster then 2 meleers.

 

if i where to join a long term 5 player team i would use mage (at least as a secondry class), and go safe spot all them forgoten warriors ^^

my binds are:

spear

staff (i cant remember what one but i know its non elemental)

surge box

 

i put my ring classes on to mage and skiller.

(after all, binds and ring classes go hand in hand, so really on a topic about binding you should note them)

 

 

i wonder, would a meat-shield build be usefull? bind plate body and shield with the tank ring.

enter the room first as to take the hits so your team can kill them of with little need to eat hopefully overall makeing your team use less food.

obviusly this would only be for people you know and not random noobs from 117.

 

No, because RS has no form of Mob control. Also, you'd have no mage def, but then again there's always pro mage... EDIT: Turns out if you have defense setting for attack setting, you attract monsters o.O That being said, I think you'd be best off with plateskirt and platebody and just taking an novite/dragonfire shield at the start of a Dungeon. (Plateskirt and Platebody because the skirt balances out the bodies lack of crush def. That's just me.) /End Edit

 

I think primal rapier is seriously underrated. More underrated than blood necklace by far. The speed makes it very accessible for quickly

clearing resourceful rooms and in some rooms like the ghost room and monolith is more convenient to have a fast weapon

since their defense is low enough to make accuracy insignificant. It also has all 3 attack stances (accurate, aggresive, defense)

so this is good news for those who u/g their ring. The rapier also has 2 attack styles (slash, and stab) which are the two

most often used styles imo. Once you have overloads Strong melees, maxed kinship, and turmoil, NOTHING

can survive its fast strong attacks. The only drawbacks is that it's fairly inaccurate (without the kinship) and its hard to get since

the floor has so many bosses that it is nearly impossible to get the boss that drops the rapier. And like all tier 11 items (except for primal maul)

the boss hardly drops it above tier 8. If primal rapier wasn't 1h and had only stab, than I would get promethium spear over it

but the rapier just kicks ass.

 

I'd prefer primal chain over prom platebody because of

no negative range bonus, lighter weight, and more than x2 crush defence which makes it more safe against hard hitting

monsters. I haven't gotten one yet, although I definitely consider abandoning my prom plate over it without hesitation.

 

If anything, I would love to have more binds and I will consider it if we can "bind" items from Glienor to Daemonheim

so this will bring in more combos.

 

Think is, this isn't like the rest of RS where you can just get potions easily and charge prayer easy. You can't GO around a large with turmoil and strong melee potions, you'd run out of money or waste too much time making herbs. Not to metion you only get 2 altar recharges. Oh and maxed ring isn't cheap either; especially if you want the str AND accuracy boosting one.

 

I saw a discussion somewhere on this. Verdict was that 1 Rapier + 4 2H > 5 2H, but 2H > Rapier because sometimes you need high accuracy. Although, rapier + surgebox, just use air surge for primal/prom warriors....

 

I definitely agree with the hood thing. Rather pointless unless everyone has one. Still, another thing about hood vs armour, you can MAKE armour. Sure, it's not a primal plate, or a prom plate (I can't use primal) but it's still something. Whereas if you don't bind hood. there's nothing that does anything similar.

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Reading the last few replies, I'm not sure you guys got my point...

I'm saying that I wouldn't give up the hood's supreme usefulness for anything less than +400 Defenses :P

EDIT wow, make that +500s for a baxe, plate, legs, shield set up!!

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In dungeoneering, being on defensive aggros monsters to you. Works on bosses, too.

 

Oh. Snap. Did not realize this. In that case, a tank setup might be worth it. At least, if you have a perm team. Ranger with hex and sag p++, mager with surge and celestial staff (or maybe empowered fire) melee'er with...melee stuff, tanker with plate, skiller.... That'd be a cool team imo.

 

Reading the last few replies, I'm not sure you guys got my point...

I'm saying that I wouldn't give up the hood's supreme usefulness for anything less than +400 Defenses :P

EDIT wow, make that +500s for a baxe, plate, legs, shield set up!!

 

Even then, hood is one piece. Soo really, it's hood vs platebody, unless you can bind sets in the future :P

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Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


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you can also hood trick (wield another random hood or take off your hood) when you enter rooms w/ mages. takes a bit of practice to master though since it's easy to forget to put the hood back on

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