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Kiting in Runescape


TheAncient

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Kiting Definition: Run away from a boss/player, then attack, then run away, etc. (think Sara GWD)

 

Why don't people kite in Runescape? It's not as if it isn't that useful. It increases your relative DPS against other players for PvP if you use a slow weapon. It also decreases DPS against you for bosses like Bandos.

 

A really good weapon to kite with would be the chaotic maul.

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it's used at saradomin solo

 

pkers dont want to fight someone who is going to be running around the whole time, so people don't do it cause their opponents will refuse to fight them

 

rapier is as fast as any monster attack (bar saradomin), so there's no point kiting.

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I've seen people use this in PvP, but it only really works on frozen opponents. Or possibly opponents with zero run energy... maybe we've found a use for leech run energy?

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For PvP it works best when you can trap an opponent around rocks. What you do is run away and trap them behind the rock, wait until your attack is ready again, and hit in. This can really advantage you in a Rapier vs Maul battle.

 

Not using it in PvP is like not using protect prayers because your opponent whines about it. They'll whine about it, but if it helps me out, I'm gonna do it.

 

Kiting well / keeping distance is actually a crucial part to tribriding well. It's also how good magers can beat rangers (utilizing the 1 more additional spacing magic has against ranged).

 

What I do when I'm maging and face a ranger is I get the first barrage off, switch to range, get a hit in, walk back 10 steps, and kite with mage. It works very very well.

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For PvP it works best when you can trap an opponent around rocks. What you do is run away and trap them behind the rock, wait until your attack is ready again, and hit in. This can really advantage you in a Rapier vs Maul battle.

 

Not using it in PvP is like not using protect prayers because your opponent whines about it. They'll whine about it, but if it helps me out, I'm gonna do it.

 

Kiting well / keeping distance is actually a crucial part to tribriding well. It's also how good magers can beat rangers (utilizing the 1 more additional spacing magic has against ranged).

 

What I do when I'm maging and face a ranger is I get the first barrage off, switch to range, get a hit in, walk back 10 steps, and kite with mage. It works very very well.

 

That's why crossbows aren't the "end-all-be-all best ranged weapon". People sometimes don't notice crossbows only have a max range of 9, while crystal bows, dark bows, and longbows can reach 10 spaces, as far as magic.

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For PvP it works best when you can trap an opponent around rocks. What you do is run away and trap them behind the rock, wait until your attack is ready again, and hit in. This can really advantage you in a Rapier vs Maul battle.

 

Not using it in PvP is like not using protect prayers because your opponent whines about it. They'll whine about it, but if it helps me out, I'm gonna do it.

 

Kiting well / keeping distance is actually a crucial part to tribriding well. It's also how good magers can beat rangers (utilizing the 1 more additional spacing magic has against ranged).

 

What I do when I'm maging and face a ranger is I get the first barrage off, switch to range, get a hit in, walk back 10 steps, and kite with mage. It works very very well.

 

That's why crossbows aren't the "end-all-be-all best ranged weapon". People sometimes don't notice crossbows only have a max range of 9, while crystal bows, dark bows, and longbows can reach 10 spaces, as far as magic.

 

A lot of mages don't know bout this technique. Plus all of those bows have significant disadvantages (low DPS and 2-handed)

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For PvP it works best when you can trap an opponent around rocks. What you do is run away and trap them behind the rock, wait until your attack is ready again, and hit in. This can really advantage you in a Rapier vs Maul battle.

 

Not using it in PvP is like not using protect prayers because your opponent whines about it. They'll whine about it, but if it helps me out, I'm gonna do it.

 

Kiting well / keeping distance is actually a crucial part to tribriding well. It's also how good magers can beat rangers (utilizing the 1 more additional spacing magic has against ranged).

 

What I do when I'm maging and face a ranger is I get the first barrage off, switch to range, get a hit in, walk back 10 steps, and kite with mage. It works very very well.

Noone with a rapier has to stay there and be kited by the guy with a maul, y'know. When it's a 1 vs. 1 fight, kiting isn't useful as the other person has the freedom to just run away, however, when it's a team against a single player it can be more useful. Kiting is an extremely useful strategy in the duel arena.

 

Also, i think hand cannons have longer range than magic so...

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Try it with metal drags, saves loads on prayer ;)

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For PvP it works best when you can trap an opponent around rocks. What you do is run away and trap them behind the rock, wait until your attack is ready again, and hit in. This can really advantage you in a Rapier vs Maul battle.

 

Not using it in PvP is like not using protect prayers because your opponent whines about it. They'll whine about it, but if it helps me out, I'm gonna do it.

 

Kiting well / keeping distance is actually a crucial part to tribriding well. It's also how good magers can beat rangers (utilizing the 1 more additional spacing magic has against ranged).

 

What I do when I'm maging and face a ranger is I get the first barrage off, switch to range, get a hit in, walk back 10 steps, and kite with mage. It works very very well.

Noone with a rapier has to stay there and be kited by the guy with a maul, y'know. When it's a 1 vs. 1 fight, kiting isn't useful as the other person has the freedom to just run away, however, when it's a team against a single player it can be more useful. Kiting is an extremely useful strategy in the duel arena.

 

Also, i think hand cannons have longer range than magic so...

 

Anyone using a hand cannon will be ripped by melee lol.

 

And anyone who runs will probably get barraged. Also you can't always run (castle wars, clan wars, most of safe pvp)

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I just looked on the Wiki, and they claim sighted longbows have a range of 13 squares? Can anyone test this? And while you're at it, they claim sighted longbows increase the speed by 1 tick, meaning they're as fast as whips/scimitars/daggers on rapid. Can anyone confirm this?

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I just looked on the Wiki, and they claim sighted longbows have a range of 13 squares? Can anyone test this? And while you're at it, they claim sighted longbows increase the speed by 1 tick, meaning they're as fast as whips/scimitars/daggers on rapid. Can anyone confirm this?

 

I can confirm, but they have very low DPS. Good for sniping though.

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I just looked on the Wiki, and they claim sighted longbows have a range of 13 squares? Can anyone test this? And while you're at it, they claim sighted longbows increase the speed by 1 tick, meaning they're as fast as whips/scimitars/daggers on rapid. Can anyone confirm this?

 

I can confirm, but they have very low DPS. Good for sniping though.

 

Hmmm, I might consider buying a longbow sight. With the new god arrows from TT, they can +60 ranged strength arrows. Sounds like it could be useful.

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For PvP it works best when you can trap an opponent around rocks. What you do is run away and trap them behind the rock, wait until your attack is ready again, and hit in. This can really advantage you in a Rapier vs Maul battle.

 

Not using it in PvP is like not using protect prayers because your opponent whines about it. They'll whine about it, but if it helps me out, I'm gonna do it.

 

Kiting well / keeping distance is actually a crucial part to tribriding well. It's also how good magers can beat rangers (utilizing the 1 more additional spacing magic has against ranged).

 

What I do when I'm maging and face a ranger is I get the first barrage off, switch to range, get a hit in, walk back 10 steps, and kite with mage. It works very very well.

Noone with a rapier has to stay there and be kited by the guy with a maul, y'know. When it's a 1 vs. 1 fight, kiting isn't useful as the other person has the freedom to just run away, however, when it's a team against a single player it can be more useful. Kiting is an extremely useful strategy in the duel arena.

 

Also, i think hand cannons have longer range than magic so...

 

Anyone using a hand cannon will be ripped by melee lol.

 

And anyone who runs will probably get barraged. Also you can't always run (castle wars, clan wars, most of safe pvp)

Well, if you are kiting with a hand cannon you shouldn't be taking damage so i don't understand the point. It's not like having a 2 handed range weapons means you get half the defense, you can still freeze people and cannon them from a distance they can't reach.

 

Also i don't think kiting is exceptionally important for newb pvp- what will they do? kill you? oh, it's safe... On pvp servers, however, if you kite, they pray= no fight. It's really only a strategy against those that are forced to be in combat with you- monsters, pvp teams and maybe stupid safe-pvp'ers who can't play it smart(as there is no reason to stay in combat with someone kiting you).

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Well, if you are kiting with a hand cannon you shouldn't be taking damage so i don't understand the point. It's not like having a 2 handed range weapons means you get half the defense, you can still freeze people and cannon them from a distance they can't reach.

 

Also i don't think kiting is exceptionally important for newb pvp- what will they do? kill you? oh, it's safe... On pvp servers, however, if you kite, they pray= no fight. It's really only a strategy against those that are forced to be in combat with you- monsters, pvp teams and maybe stupid safe-pvp'ers who can't play it smart(as there is no reason to stay in combat with someone kiting you).

 

Oh, I thought you meant kiting against hand cannon and not with one. Yeah, that works - it's probably the best ranged weapon to kite with to be honest.

 

Iunno, I don't think very highly of dangerous PvP so I can't really comment on the issue. lol.

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I just looked on the Wiki, and they claim sighted longbows have a range of 13 squares? Can anyone test this? And while you're at it, they claim sighted longbows increase the speed by 1 tick, meaning they're as fast as whips/scimitars/daggers on rapid. Can anyone confirm this?

 

I can confirm, but they have very low DPS. Good for sniping though.

 

Hmmm, I might consider buying a longbow sight. With the new god arrows from TT, they can +60 ranged strength arrows. Sounds like it could be useful.

 

still a pretty low max in comparison to melee and mage, but for castle wars its pretty much the best thing to range in against someone running the flag with tank gear

 

I think the max is around 360

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Kiting in Runescape Why isnt it used?

 

Because Runescape uses click-based movement and movement doesn't occur in real time.

 

 

This is, in part, quite true. The .6 second game-second makes it a bit difficult.

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Kiting is really only useful in a select few circumstances. If there were spells that drained run energy and pushed your opponent backwards, I think it'd be a much more accepted term.

 

That said, I've seen videos of Taco Limey kiting with ice barrage and a chaotic maul.

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Kiting is really only useful in a select few circumstances. If there were spells that drained run energy and pushed your opponent backwards, I think it'd be a much more accepted term.

 

That said, I've seen videos of Taco Limey kiting with ice barrage and a chaotic maul.

 

The only problem with that is you get PJ'ed easily

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Kiting is really only useful in a select few circumstances. If there were spells that drained run energy and pushed your opponent backwards, I think it'd be a much more accepted term.

 

That said, I've seen videos of Taco Limey kiting with ice barrage and a chaotic maul.

 

The only problem with that is you get PJ'ed easily

 

Not anymore, as long as you are still attacking, you can't be attacked back. This is a major reason why farcasting has come back.

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You can only Kite if you're oppenent is Bound in place (from an ice spell probably), or they're walking.

 

So unless you freeze a player, it's completely usefull in any pvp situation, since usually people are on run, and will just keep up with you anwyays.

It actually IS used quite often by Hybrids btw, at least the ones that actually know what they're doing.

 

It also IS used on bosses. When people do bando solos, they'll run away/under bandos, so they can eat without getting hit by the boss. When I tank for zammy teams, I run under K'ril the whole time so he can only get off a few hits per round. It's basically the same concept.

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You can only Kite if you're oppenent is Bound in place (from an ice spell probably), or they're walking.

 

^ Running around rocks make this not true

 

Not anymore, as long as you are still attacking, you can't be attacked back. This is a major reason why farcasting has come back.

 

^ Not true in clan wars, you can still get PJ'ed

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You can only Kite if you're oppenent is Bound in place (from an ice spell probably), or they're walking.

 

^ Running around rocks make this not true

 

 

Smart people won't get caught by rocks tbh :thumbup:

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