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Kiting in Runescape


TheAncient

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Too much effort :P

Yeah I used to not even bother with kiting in other games. Then I finally got a few good methods down so I got into it.

 

I doubt I'd ever kite in RS though. But that's because I don't do PvP and I haven't done any boss hunting either :lol: It seems like kiting would be more annoying to do in RS than in other games, but idk.

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Well, its only realistically useful in PVP, and SOME boss fights which you cant safespot but can run back and forth, so even if everyone did kite, it has limited use.

 

Plus its hard to do because the enemy boxes lie to you and it becomes an extra pain in the ass if your a low combat level and you have to right click [developmentally delayed]edly.

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Gets old so I never bother with it, same with prayer flashing.

In other games like WOW, I just prefer hit and run guerrilla tactics in PVP to kiting.

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  • 6 months later...

Tl;dr. Just replying to the original post.

 

Kiting is useful in a lot of situations. Such as hybriding, SGW, and the fight caves.

 

However, in PvP, it poses a problem.

 

You see, edgevill PKers are very delicate creatures. They will whine and put on protection prayers if you make the fight anything other then:

 

Eat... attack... shark-brew, restore, re-pot... attack... eat... prayer pot... attack... eat... out of food... tele...

 

And i believe the reason kiting didn't catch on in edge PKing in the first place was because it took too much effort, and if you make a timing mistake and your godsword(Or what ever weapon) swing comes late, you feel like you just wasted SO much time. And just resort to fighting normally for fear of not being able to "out DPS" your opponent(Or at least that's how my brain works :blink: ).

 

However, in hybrid fights, things are already so fast paced that people won't even bother/have time to whine if they don't like something you're doing. And plus, protection prayers are fairly easy to get around in hybrid fights if you're good.

Hexiled Razz. Player since March 8th, 2005.

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is there a similar term to 'kiting' for running under a frozen opponent to prevent them from hitting? or is this still referred to as kiting?

 

I don't think that's kiting; though there's not really a proper name for that.

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For PvP it works best when you can trap an opponent around rocks. What you do is run away and trap them behind the rock, wait until your attack is ready again, and hit in. This can really advantage you in a Rapier vs Maul battle.

 

Not using it in PvP is like not using protect prayers because your opponent whines about it. They'll whine about it, but if it helps me out, I'm gonna do it.

 

Kiting well / keeping distance is actually a crucial part to tribriding well. It's also how good magers can beat rangers (utilizing the 1 more additional spacing magic has against ranged).

 

What I do when I'm maging and face a ranger is I get the first barrage off, switch to range, get a hit in, walk back 10 steps, and kite with mage. It works very very well.

 

I use the same basic format when maging, except I use the "rolling barrage" technique -- which is to set one barrage spell to auto, and manually cast a second one. Each time I auto cast the first barrage (usually Ice), I immediately manually click the second barrage (blood, shadow). In effect, it means I've always got a spell rolling out against my target(s) at all times.

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By "why isn't it used," do you mean "why doesn't everyone else use it?" :P Most people aren't very smart or creative (as far as PvP goes, at least)...

 

I used to kite in PvP all the time when I PK'd... ranging around stumps in the wild against meleers was always fun... I'd shoot them 4-5 times before they'd hit me once :D Also, luring people around trees w/ mage and then freezing them at key locations was great back when safespotting them existed. Most players just don't click enough to keep up with you... it makes trapping people behind wilderness terrain very easy for escaping also.

 

Kiting just seems like another aspect of RS that people eventually figure out on their own. Takes even more time/creativity to think of situations to generalize kiting to :D

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I kite a lot in Daemonheim. If a monster has faster attack speed than me, I step behind an obstacle after I'm done attacking, and come back when I'm ready to attack again. This way we both trade the same amount of hits, covering a disadvantage of slow attack speed. This can even work against long range attacking foes, but it's more of a hassle to lure them by a suitable obstacle.

 

In the right circumstances, you can even attack them without them being able to retaliate before you jump behind cover. However, this may sacrifice some speed, as you have to wait for them to lose aggro, so you can hop in without them hitting back instantly. They seem to lose aggro at the same speed of a 2h's attack, so you may not have to go any slower if you time it right. I still need to test this more.

 

Kiting with long range attacks like magic works somewhat without needing cover. By simply running back and forth like a Zilyana solo "hit and run" you can avoid damage, or not get hit altogether. Obviously, this doesn't work on enemy rangers or mages, and is harder with more targets.

 

On the surface, usually you don't care much about your health and kiting is just a waste of time. On the other hand, it certainly seems more useful in dungeoneering due to the imperative lifepoint preservation. You can't just pull a lobster or shark from your bottomless supply in the demon halls, so kiting really has more of a purpose.

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This is interesting... I may try this out later while hybridding on my new pure.. Nice way to get some safe ags combos.

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