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Dungeoneering, Fast dg, and anger


Racer434

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Skillers sit at base, cook some food, and afk. Even if they're maxed in every non combat skills, I still wouldn't take them. Losing 1-2 doors > lose a ton of time on gds because one noob, i mean skiller, sits at base and pretends they're doing stuffs.

 

If you're f2p and [bleep] about skillers get more xp, save up your piggy bank and get p2p. Kthnxbai

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If you're f2p and [bleep] about skillers get more xp, save up your piggy bank and get p2p. Kthnxbai

no

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K then stop crying over losing half of your xp

Ok, do you think I was "crying" about losing half my xp? In fact, I'm one of those people in f2p that actually trains it the "normal" way, not the half-assed way with skillers (which is less interesting imo).

 

What the OP was complaining was the flaw of how the xp system works. Do you think it's more logical for a team with 1 killer and 4 leechers to gain more xp than 5 people who regularly contribute to dungeon progress?

 

Also, I want to be a member. In fact, I WANNA BE A MEMBER SO BAD BLAAAAAARRRRRGGGGHHHH. But how the hell am I supposed to pay for it in Asia? Racial discriminating jerks...

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K then stop crying over losing half of your xp

 

brah, the whole point of the thread is that I went f2p for the school year and realized how much the dungtime in f2p is messed up. Really I'm not too worried about it

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Don't train dg in F2P, it's not worth it. You're better off training your other skills and come back to dg when you're members.

I'm still gonna get 85 though, if I ever need some emergency cash...

 

Really, in p2p I won't really have enough time for dung. I need to train my p2p skills too ^^

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Ye, leeching in the base is a big fail to me, over 200 lvl 3s have 99+ Dg, honestly who lets people leech the equivalent to 13m Xp * 200 People.

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- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution
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Oh is f2p dung that bad? How about solo'ing? Bah, I might wait until I get members again then.

soloing f2p is awful if you are 90 combat or higher

 

i take that back: soloing in general is awful, and it's even worse if you are f2p and 90+ combat

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Rushing med floors solo is actually not that bad exp. ~15-20 mins per floor, at about 5k exp each.

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Ask a friend to make a level 3, let him join your team, do some floors and voilá good xp :rolleyes:

The skiller only has to be logged in at the start and end of the floor. If he logs out and train on his main in the meantime, it's free xp (and not multiple login!).

My skiller has level 50 Dungeoneering with doing nothing :P

 

 

Anyway we shouldn't need Skillers in the first place :evil:

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15-20k xp/h. that would fall under bad xp.

For f2p it's not that bad, since there are waaaaaay more f2p methods that are just as slow to train.

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Ask a friend to make a level 3, let him join your team, do some floors and voilá good xp :rolleyes:

The skiller only has to be logged in at the start and end of the floor. If he logs out and train on his main in the meantime, it's free xp (and not multiple login!).

My skiller has level 50 Dungeoneering with doing nothing :P

 

 

Anyway we shouldn't need Skillers in the first place :evil:

You encounter a mime door. Oh no!

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Ask a friend to make a level 3, let him join your team, do some floors and voilá good xp :rolleyes:

The skiller only has to be logged in at the start and end of the floor. If he logs out and train on his main in the meantime, it's free xp (and not multiple login!).

My skiller has level 50 Dungeoneering with doing nothing :P

 

 

Anyway we shouldn't need Skillers in the first place :evil:

You encounter a mime door. Oh no!

 

 

1 Mime door at +- 5 floors, a simple log in solves the problem :shades:

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I think the fact skillers can leech makes them arrogant.

 

The other day, I was training on P2P, not f2p, and was making a team for some occult floors. Then this level 3 asks for an invite but I don't, because he's obviously useless. He qc's "My dungeoneering level is 80." and i explain to him p2p doesn't need "skillers" to balance out the average combat level, then he starts to rage at me. I mean, what was he going to do on the team? Like he was actually gonna fish and stuff, while the rest of us can do that perfectly fine. :rolleyes:

 

Having a skiller actually speeds up the dungeon a lot in P2P, if they grow bucks/lycos you can turm and strong pot every gd + the boss, which saves much more time than an extra person would.

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I think the fact skillers can leech makes them arrogant.

 

The other day, I was training on P2P, not f2p, and was making a team for some occult floors. Then this level 3 asks for an invite but I don't, because he's obviously useless. He qc's "My dungeoneering level is 80." and i explain to him p2p doesn't need "skillers" to balance out the average combat level, then he starts to rage at me. I mean, what was he going to do on the team? Like he was actually gonna fish and stuff, while the rest of us can do that perfectly fine. :rolleyes:

 

Having a skiller actually speeds up the dungeon a lot in P2P, if they grow bucks/lycos you can turm and strong pot every gd + the boss, which saves much more time than an extra person would.

>non-level 3s cannot make potions

 

the only use for l3s is in f2p, where it is required to remove the 50% xp reduction

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I am level 41 Combat right now. I have 38 Dungeoneering and I have NEVER done a teamed dungeon. I have always Solo'd. So why the rant on Skillers? I have more skilling levels than Combat levels, yet I have never leached or teamed for dungeons. I don't see why you need a team for dungeoneering really.. Exspecially a team with a skiller in it. Personally this is just a failure at trolling Skillers. :thumbdown:

 

You still have 41 combat, your not lvl 3. Teams are faster exp when your with a good team. Lastly, in case you missed this, if your on F2P and your 90+, your exp rate is halved. Cut in half. However, if your on a team and the AVERAGE level is under 90, your safe. Hence why people team with lvl 3 skillers.

 

To above poster: most likely. But the leeching wouldn't be worth it. Frankly, I can't see a lvl 3 skiller directly doing much of anything useful, besides being there to affect how the Dungeon is set up; monster levels, avg. combat level.

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my difinition of noob is i dont like u, either u are better then me or u are worst them me

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I think the fact skillers can leech makes them arrogant.

 

The other day, I was training on P2P, not f2p, and was making a team for some occult floors. Then this level 3 asks for an invite but I don't, because he's obviously useless. He qc's "My dungeoneering level is 80." and i explain to him p2p doesn't need "skillers" to balance out the average combat level, then he starts to rage at me. I mean, what was he going to do on the team? Like he was actually gonna fish and stuff, while the rest of us can do that perfectly fine. :rolleyes:

 

Having a skiller actually speeds up the dungeon a lot in P2P, if they grow bucks/lycos you can turm and strong pot every gd + the boss, which saves much more time than an extra person would.

 

A level 100 can do that as well.

 

The difference is, the level 100 isnt less than useless in a physical confrontation.

O.O

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I didn't anywhere specify a level 3 skiller, it's merely more efficient to have a lower levelled skiller as they won't be doing combat but their combat level will still effect the levels of the monsters in the dungeon. Next time actually read my post. <_<

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Then there'd be no one left. That clan already lacks skillers/leechers, so why cut them out?

Because leechers are USELESS. I'd rather have a low leveled pure that can actually help me kill stuff rather than someone sitting at base picking their nose.

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120s: Dungeoneering | Invention

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