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1st October, 2010: Behind the Scenes - October


BloodAngel

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Be nice if there was a grandmaster quest without a big boss battle at the end, a purely skill grandmaster.

Then it would be an anticlimax quest.

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

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Be nice if there was a grandmaster quest without a big boss battle at the end, a purely skill grandmaster.

Then it would be an anticlimax quest.

 

Not necessarily. Remember Summer's End? That was a pretty tough "boss battle" and didn't require any combat. I actually died twice fighting that thing, yet not a single time during WGS.

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Be nice if there was a grandmaster quest without a big boss battle at the end, a purely skill grandmaster.

Then it would be an anticlimax quest.

 

Not necessarily. Remember Summer's End? That was a pretty tough "boss battle" and didn't require any combat. I actually died twice fighting that thing, yet not a single time during WGS.

 

This. Killing a boss through skilling while avoiding its attacks would be a nice way to incorporate a final boss imo.

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Be nice if there was a grandmaster quest without a big boss battle at the end, a purely skill grandmaster.

Then it would be an anticlimax quest.

 

Not necessarily. Remember Summer's End? That was a pretty tough "boss battle" and didn't require any combat. I actually died twice fighting that thing, yet not a single time during WGS.

 

This. Killing a boss through skilling while avoiding its attacks would be a nice way to incorporate a final boss imo.

 

Agreed. I'd personally like to see more than just:

"Lol, fight this guy, insert jokes&puns, give me a spade, fight the spade monster I made by accident. QUEST COMPLETE"

 

The last truly challenging quest was Elemental Workshop III because it made you think.

I'd be happy with something like MEPII where there is more puzzle and less fighting, if it continues storylines, great, if not I wouldn't complain.

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Be nice if there was a grandmaster quest without a big boss battle at the end, a purely skill grandmaster.

Then it would be an anticlimax quest.

 

Not necessarily. Remember Summer's End? That was a pretty tough "boss battle" and didn't require any combat. I actually died twice fighting that thing, yet not a single time during WGS.

 

This. Killing a boss through skilling while avoiding its attacks would be a nice way to incorporate a final boss imo.

 

Agreed. I'd personally like to see more than just:

"Lol, fight this guy, insert jokes&puns, give me a spade, fight the spade monster I made by accident. QUEST COMPLETE"

 

The last truly challenging quest was Elemental Workshop III because it made you think.

I'd be happy with something like MEPII where there is more puzzle and less fighting, if it continues storylines, great, if not I wouldn't complain.

 

EW3 made you think, but I didn't like it beczuse it was so apparent that jagex didn't. That puzzle interface could have been so much more practical... you spent more time watching your character run from one end of the room to another than actually doing the puzzle.

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Welcome to Runescape. I don't see how having 92 firemaking makes a person more or less capable of lighting all of the beacons, but it's still a requirement.

 

No one cares about lighting the beacons because thats not a quest nor is it fun, and the reward only actually helps firemaking so no one else would really care.

 

Frankly, it sounds like you just want access to everything without having to do the work.

 

It sounds like you want ridiculously hard requirements just so you can feel elite about clicking that fishing spot for 200 hours.

 

If romeo and juliet required 93 constituion it wouldnt be any more elite, it would be a noob, crap quest. Quest requirements don't make a quest elite, a hard quest is what makes a quest elite.

 

As far as I'm concerned, every skill has 99 levels (and dungeoneering has 120), and there should be content for every single level of every single skill. That content should come in every possible form, including quests.

 

There shouldnt be excesssive time spent on content tailored for a incredibly small amount of players despite the fact that the requirements don't actually improve the content in any way.

 

Content for skills should come in the form of better things to do, better fish to catch, better equipment. Not a grandmaster quest dedicated to those few skillers who hate themselves enough to get 97 in a particular skill just for a quest.

 

Theres no reason 97 fishing can't HELP you in the quest, but such an excessive requirement should not be REQUIRED in a quest.

 

Technically, the content would still be there, 97 fishers would have an easier time than people with 50 fishing. But the people with 50 fishing would still have access to the content.

 

We'll have to agree to disagree. Every player, elite or otherwise, should have content tailored to them. That's the bottom line.

 

Why should there be a grandmaster quest tailored to a very, very small proportion of very, very high level (insert arbitrary quest requirement skill here).

 

Theres no reason quests can't be hard, theres no reason a skill can't help you in a quest (Agility in underground pass), but requireing 90+ in a skill just to access quest related content is not the way to make "elite" content.

 

lol@ people saying you have to have a hard boss fight for a quest to be deemed 'good.'

 

Lol@ people saying you have to grind for 200 hours for a quest to be considered elite.

O.O

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It sounds like you want ridiculously hard requirements just so you can feel elite about clicking that fishing spot for 200 hours.

 

Lol@ people saying you have to grind for 200 hours for a quest to be considered elite.

 

 

Mmm I want your babies Sir_Kurity :thumbup:

 

As far as I'm concerned, every skill has 99 levels (and dungeoneering has 120), and there should be content for every single level of every single skill

 

If there was a really good piece of content for every level of a skill then we wouldn't be having this complaint. The truth is that there are several skills where high level content is nonexistant or useless other than the proxy rewards that you get by completing quests that have high skill level requirements.

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It sounds like you want ridiculously hard requirements just so you can feel elite about clicking that fishing spot for 200 hours.

 

Actually, I don't like fishing. I would never get 97 fishing for a quest. There are players, however, who love fishing, and 200 hours of fishing sounds like a good time to them.

 

If romeo and juliet required 93 constituion it wouldnt be any more elite, it would be a noob, crap quest. Quest requirements don't make a quest elite, a hard quest is what makes a quest elite.

 

You're joking, right? Since when were we discussing quests that have completely unrelated requirements tacked on? :rolleyes:

 

There shouldnt be excesssive time spent on content tailored for a incredibly small amount of players despite the fact that the requirements don't actually improve the content in any way.

 

Wow, why do you keep saying things like "excessive amount of time"? Please quote where I stated that Jagex should spend ALL or MOST of their time on the most elite of players. I'm saying that there should be content for everyone. Obviously there is going to be more content for mid level players, as they're the largest group. Even if Jagex released ten quests with 95+ requirements, it would still be NOTHING compared to the sheer amount of mid level content in this game.

 

Content for skills should come in the form of better things to do, better fish to catch, better equipment.

 

When have I said otherwise?

 

Not a grandmaster quest dedicated to those few skillers who hate themselves enough to get 97 in a particular skill just for a quest.

 

No, YOU hate fishing. If a quest that required 97 fishing had an amazing reward for 97+ fishers, what the [bleep] would be the problem? Why would you care? I know I wouldn't, as I don't like fishing.

 

Theres no reason 97 fishing can't HELP you in the quest, but such an excessive requirement should not be REQUIRED in a quest.

 

Sorry, but there 99 levels in each skill. You're just going to have to cope with your lack of interest in non-combat skills.

 

Technically, the content would still be there, 97 fishers would have an easier time than people with 50 fishing. But the people with 50 fishing would still have access to the content.

 

You're right. All of the level 50 firemakers should have their very own adze because ITS UNFARE JUBELIX!!@@!@@!

 

Why should there be a grandmaster quest tailored to a very, very small proportion of very, very high level (insert arbitrary quest requirement skill here).

 

Because there are players like that out there. Why should there be quests like The Blood Pact that are far, far below my combat ability? DOWN WITH LOW LEVEL QUESTS! See what I did there?

 

Theres no reason quests can't be hard, theres no reason a skill can't help you in a quest (Agility in underground pass),

 

I'm glad we agree.

 

Frankly, I'm tired of discussing this with you.

 

Me: There should be content for ALL players.

You: There should be content for low to mid level players only.

 

You honestly cannot see how completely [developmentally delayed]ed your argument is? :rolleyes:

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To put it bluntly, [bleep] off.

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I actually like your idea of putting a player on an island and giving him/her an alloted amount of time to prepare for an extremely difficult boss fight, but I still think that high requirements are an essential part of progressing the game.

 

Lol, that instantly made me think of Minecraft.

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I actually like your idea of putting a player on an island and giving him/her an alloted amount of time to prepare for an extremely difficult boss fight, but I still think that high requirements are an essential part of progressing the game.

 

Lol, that instantly made me think of Minecraft.

 

Me too. Then again, that kind of concept is part of why Minecraft is so good. I'd be all for defeating a boss using weapons and equipment you made with your bare hands.

~ W ~

 

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I'd prefer that instead of needing to grind to hell and back for a questcape, that the player actually need to think. Make the questcape stand for knowing RS lore and being capable of quick, logical thinking and puzzle-solving capability. Bosses like Nomad, where most players have to use a bit of strategy, are good.

 

Sure, there needs to be content for high level players. But don't make it quests that are an integral part of the Runescape storyline; that just sorta ruins the experience.

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I'd be all for defeating a boss using weapons and equipment you made with your bare hands.

 

So in other words, Dungeoneering? :P

 

I dont get what the big fuss is about. Jagex said they want quest cape to be one of the hardest accomplishment capes to get.

The best way to do this is to incorporate as many factors in as possible (hard bosses requiring high combat, high skills, challenge's throughout the quest and puzzles).

 

If desert treasure had no requirements, but recommended you had the levels stated, there would be level 30's running around with ancient magics.

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Actually, I don't like fishing. I would never get 97 fishing for a quest. There are players, however, who love fishing

 

I loled, you cannot love fishing.

 

You're joking, right? Since when were we discussing quests that have completely unrelated requirements tacked on?

 

You missed the point entirely. Elite content =/= "elite" requirements. They are not one in the same, any should not be treated as such.

 

Make content for elite players, fine. Don't have such "elite" requirements that it needs 200 hours of grinding.

 

You're right. All of the level 50 firemakers should have their very own adze because ITS UNFARE JUBELIX!!@@!@@!

 

Level 50 firemakers can finish the quest, even if they didn't hate themselves enough to grind themselves to 92 or whatever. Therefore they still have access to the content.

 

And no, a reskined axe which really only helps firemaking is not content even remotely comparable to a whole grandmaster quest.

 

Wow, why do you keep saying things like "excessive amount of time"? Please quote where I stated that Jagex should spend ALL or MOST of their time on the most elite of players. I'm saying that there should be content for everyone. Obviously there is going to be more content for mid level players, as they're the largest group. Even if Jagex released ten quests with 95+ requirements, it would still be NOTHING compared to the sheer amount of mid level content in this game.

 

Excessive amount of time because grandmaster quests are meant to be both extremely hard, have hard puzzles, and be very challenging. It would quite frankly be a waste of resources for a quest like that to only be accessable to a very select few.

 

Sorry, but there 99 levels in each skill. You're just going to have to cope with your lack of interest in non-combat skills.

 

Lack of interest? My non combat skills are, generally speaking, much higher than my combat skills.

 

Because there are players like that out there. Why should there be quests like The Blood Pact that are far, far below my combat ability? DOWN WITH LOW LEVEL QUESTS! See what I did there?

 

At least you can access those quests, even if they are boring 30 second quests.

 

This is more a problem with the quest than the actual requirement.

 

Plus, as i said before. Hard boss fights are fine in my opinion, but they should not have hard grind requirements.

 

Me: There should be content for ALL players.

You: There should be content for low to mid level players only.

 

Technically, low-mid, even high level content is content for ALL players.

 

Grind level content with hard-grind requirements is for high level grinders, no one else.

 

You honestly cannot see how completely [developmentally delayed]ed your argument is? :rolleyes:

 

I could say the same to you. This is a game, you play it for fun, high level grandmaster quest content should not be specficailly tailored to those willing to grind for 200 hours just for the privelage of that quest.

 

Personally im suprised skills even go past the 85-90 mark, but thats another issue entirely.

O.O

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Hopefully they just remove that quest start thing, if not, just so objective doesn't have that blue square what marks place where you need to be and remove the "marks" behind npc names, after all it is grandmaster quest.

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If desert treasure had no requirements, but recommended you had the levels stated, there would be level 30's running around with ancient magics.

 

Thats because desert treasure is not hard. Why people call it a hard quest i will never know personally.

 

People consider it hard, but its really not. Anyone with 43 magic can do it without even breaking a sweat. And with a friend coming along to help you can do it with far, far less.

 

I personally don't mind DT's requirements though, it runs into the 50's. And while this still takes quite a bit of grinding, its not even remotely comparable to needing 97 fishing for a quest.

O.O

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Last time I checked, runescape was one huge grind. ;)

Though I guess when you get a new level at a faster pace, it doesnt feel like such a grind.

 

Still, if you dont enjoy grinding, then this isnt really the best game for you. Runescape requires you to grind to advance.

Now about all this 97 fishing talk, look at the highest quest requirements for all skills.

The highest level needed for a quest cape is 62. The highest level needed in any skill for it is 77 magic. Why would they suddenly add a slower skill needing 97? Yeah maybe in like 5 years they would add 93 fletching or cooking, but still.

 

If Jagex want to make the quest cape one of the hardest capes to get, they need to add as many factors in as possible like I said in my previous post. I dont get why high level skills as a requirement for the hardest cape in the game is such a bad thing. Runescape is one big grind fest after all.

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Last time I checked, runescape was one huge grind. ;)

Though I guess when you get a new level at a faster pace, it doesnt feel like such a grind.

 

Still, if you dont enjoy grinding, then this isnt really the best game for you. Runescape requires you to grind to advance.

Now about all this 97 fishing talk, look at the highest quest requirements for all skills.

The highest level needed for a quest cape is 62. The highest level needed in any skill for it is 77 magic. Why would they suddenly add a slower skill needing 97? Yeah maybe in like 5 years they would add 93 fletching or cooking, but still.

 

If Jagex want to make the quest cape one of the hardest capes to get, they need to add as many factors in as possible like I said in my previous post. I dont get why high level skills as a requirement for the hardest cape in the game is such a bad thing. Runescape is one big grind fest after all.

 

This, exactly.

 

Sir Kurity, I'm done arguing with you. I'm not quite sure why you feel that having content tailored to players of ALL level ranges is a bad thing, but that appears to be a personal problem of yours, and I can only hope that someday you'll realize that your opinion is wrong.

dgs5.jpg
To put it bluntly, [bleep] off.

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Hopefully they just remove that quest start thing, if not, just so objective doesn't have that blue square what marks place where you need to be and remove the "marks" behind npc names, after all it is grandmaster quest.

Those are just as much for the benefit of players who aren't doing the quest. They communicate the function of the NPC to players unfamiliar with the quest.

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Repost from my Update Teasers post:

 

New picture from Facebook:

 

39593_490791551728_59261801728_6729508_279214_n.jpg

 

I swear to God, if this is just one giant Conquest game, I will be so dissapointed.

 

Hah, I knew they'd do that as part of a quest. I'm pretty sure it will only be one of many puzzles you'll encounter though. If there's one thing Jagex does well, it's quests.

~ W ~

 

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I'm not quite sure why you feel that having content tailored to players of ALL level ranges is a bad thing

 

Because ive already stated in my previous post. Content that requires 97 fishing is not for "all level ranges" its for people with 97 fishing, and only people with 97 fishing.

 

I have 83 fishing on my account, i don't expect content to be made for people with 83 fishing. I spent a disproportionate time on the skill and know that forcing others to also do that for a simple quest requirement would be nothing short of selfish.

 

I have no problem with it helping me in a certain quest, but it shouldn't, as i said, be a requirement.

 

but that appears to be a personal problem of yours, and I can only hope that someday you'll realize that your opinion is wrong.

 

Id like to think that opposing quests which encourage 200 hours of grinding (and seriously, a skill like fishing is nothing but a grind) is the right opinion, but maybe thats just me.

 

I don't like excessive grind. People have the option to get 90+ in skills if they feel like it, but it shouldn't be pushed into others.

O.O

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